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<title>Ophanim</title>
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<h1>Ophanim</h1>
<p><em>Large</em> <em>Celestial</em> <em>lawful good</em></p>
<ul>
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
<li><strong>Hit Points:</strong> 200 (16d10+112)</li>
<li><strong>Speed:</strong> fly 120 ft. hover True ft. walk 50 ft.</li>
<li><strong>Challenge Rating:</strong> 16 (15,000 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 18</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tbody>
<tr>
<td>24 (+7)</td>
<td>22 (+6)</td>
<td>25 (+7)</td>
<td>22 (+6)</td>
<td>24 (+7)</td>
<td>26 (+8)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Int +11, Wis +12, Cha +13</li>
<li><strong>Skills:</strong> insight +12, perception +12</li>
<li><strong>Damage Immunities:</strong> necrotic, poison</li>
<li><strong>Damage Resistances:</strong> radiant; bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, poisoned</li>
<li><strong>Senses:</strong> truesight 120 ft., passive Perception 22</li>
<li><strong>Languages:</strong> all, telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Divine Awareness:</strong> The ophanim knows if it hears a lie.</li>
<li><strong>Magic Resistance:</strong> The ophanim has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Innate Spellcasting:</strong> The ophanim's innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:
At will: bless, detect evil and good, invisibility (self only), scrying, thaumaturgy
3/day each: dispel evil and good, earthquake, holy aura
1/day each: commune, forbiddance, true resurrection</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The ophanim makes four Light of Judgment attacks.</li>
<li><strong>Light of Judgment:</strong> Ranged Spell Attack: +13 to hit, range 80/320 ft., one target. Hit: 18 (4d8) radiant damage.</li>
<li><strong>Holy Fire (Recharge 5-6):</strong> The ophanim emits a burst of holy fire. Each creature within 30 feet of the ophanim must make a DC 19 Dexterity saving throw, taking 63 (18d6) radiant damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, leaving only a pile of fine ash.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/ophanim.md">Markdown Format</a></p>
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