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monsters/html/creature_codex/necrophage-ghast.html
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monsters/html/creature_codex/necrophage-ghast.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Necrophage Ghast</title>
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</head>
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<body>
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<h1>Necrophage Ghast</h1>
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<p><em>Medium</em> <em>Undead</em> <em>chaotic evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 13</li>
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<li><strong>Hit Points:</strong> 65 (10d8+20)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
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<li><strong>Source:</strong> Creature Codex, page 175</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>10 (+0)</td>
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<td>17 (+3)</td>
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<td>14 (+2)</td>
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<td>16 (+3)</td>
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<td>10 (+0)</td>
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<td>8 (-1)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> arcana +5, investigation +5</li>
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<li><strong>Damage Immunities:</strong> poison</li>
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<li><strong>Damage Resistances:</strong> necrotic</li>
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<li><strong>Condition Immunities:</strong> charmed, exhaustion, poisoned</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
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<li><strong>Languages:</strong> Common</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Necrophage Stench:</strong> Any living creature that starts its turn within 30 feet of the necrophage ghast must succeed on a DC 13 Constitution saving throw or have disadvantage on all saving throws against spells cast by any necrophage ghast for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the stench of all necrophage ghasts for the next 24 hours.</li>
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<li><strong>Turning Defiance:</strong> The necrophage ghast and any undead within 30 feet of it have advantage on saving throws against effects that turn undead.</li>
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<li><strong>Spellcasting:</strong> The necrophage ghast is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The necrophage ghast has the following wizard spells prepared:
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Cantrips (at will): friends, mage hand, poison spray, prestidigitation
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1st level (4 slots): charm person, false life, magic missile, ray of sickness
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2nd level (3 slots): hold person, invisibility
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3rd level (2 slots): animate dead, hypnotic pattern</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.</li>
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<li><strong>Claws:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/creature_codex/necrophage-ghast.md">Markdown Format</a></p>
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</body>
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</html>
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