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monsters/html/creature_codex/green-abyss-orc.html
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monsters/html/creature_codex/green-abyss-orc.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Green Abyss Orc</title>
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</head>
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<body>
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<h1>Green Abyss Orc</h1>
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<p><em>Medium</em> <em>Humanoid</em> <em>chaotic evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 13</li>
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<li><strong>Hit Points:</strong> 15 (2d8+6)</li>
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<li><strong>Speed:</strong> climb 30 ft. walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
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<li><strong>Source:</strong> Creature Codex, page 291</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>14 (+2)</td>
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<td>16 (+3)</td>
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<td>16 (+3)</td>
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<td>9 (-1)</td>
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<td>11 (+0)</td>
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<td>10 (+0)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> acrobatics +5, athletics +4, perception +2, stealth +5</li>
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<li><strong>Damage Immunities:</strong> poison</li>
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<li><strong>Condition Immunities:</strong> poisoned</li>
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<li><strong>Senses:</strong> darkvision 90 ft., passive Perception 12</li>
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<li><strong>Languages:</strong> Orc</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Aggressive:</strong> As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.</li>
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<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Poisoned Spear:</strong> Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/creature_codex/green-abyss-orc.md">Markdown Format</a></p>
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</body>
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</html>
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