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monsters/html/creature_codex/bearmit-crab.html
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monsters/html/creature_codex/bearmit-crab.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Bearmit Crab</title>
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</head>
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<body>
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<h1>Bearmit Crab</h1>
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<p><em>Large</em> <em>Monstrosity</em> <em>unaligned</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 14 (natural armor)</li>
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<li><strong>Hit Points:</strong> 59 (7d10+21)</li>
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<li><strong>Speed:</strong> swim 20 ft. walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
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<li><strong>Source:</strong> Creature Codex, page 52</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>18 (+4)</td>
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<td>13 (+1)</td>
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<td>16 (+3)</td>
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<td>4 (-3)</td>
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<td>13 (+1)</td>
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<td>6 (-2)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> perception +3</li>
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<li><strong>Damage Resistances:</strong> bludgeoning</li>
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<li><strong>Senses:</strong> Passive Perception 13</li>
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<li><strong>Languages:</strong> -</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Viscid Shell:</strong> When a creature hits the bearmit crab with a slashing or piercing melee weapon, the creature must succeed on a DC 13 Strength saving throw, or its weapon becomes stuck to the bearmit crab's shell. While the weapon is stuck, it can't be used. A creature can pull the weapon free by taking an action to make a DC 13 Strength check and succeeding.</li>
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<li><strong>Keen Smell:</strong> The bearmit crab has advantage on Wisdom (Perception) checks that rely on smell.</li>
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<li><strong>False Appearance:</strong> While the bearmit crab remains motionless, it is indistinguishable from a normal pile of rocks.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The bearmit crab makes two attacks: one claw attack and one bite attack or two claw attacks.</li>
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<li><strong>Claw:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and the target is grappled (escape DC 13) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained. The bearmit crab has two claws, each of which can grapple only one target.</li>
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<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/creature_codex/bearmit-crab.md">Markdown Format</a></p>
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</body>
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</html>
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