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<title>Mycolid Commoner</title>
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<body>
<h1>Mycolid Commoner</h1>
<p><em>small</em> <em>Plant</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 21 </li>
<li><strong>Speed:</strong> walk 15 ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 14</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+0</td>
<td>+2</td>
<td>+0</td>
<td>-2</td>
<td>+3</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> poison,Plant Resilience</li>
<li><strong>Senses:</strong> keensense 120 ft. (can't sense beyond this radius)</li>
<li><strong>Languages:</strong> understands Sylvan but can't speak,telepathy 30 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Fungal Toxicity:</strong> A creature that hits the mycolid with a melee attack while within 5 feet of it must succeed on a DC 13 CON save or be poisoned for 1 hour. If the poison isn't neutralized before 1 hour has passed, the creature must succeed on a DC 13 CON save, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Mycolid Connection:</strong> The mycolid can pinpoint the location of each friendly mycolid within 120 feet of it. In addition, its telepathy range increases to 120 feet when communicating with other mycolids.</li>
<li><strong>Plant Resilience:</strong> The mycolid is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Gardening Pick:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 4 (1d4+2) piercing damage plus 5 (2d4) poison damage.</li>
<li><strong>Slowing Spores (Recharge 5-6):</strong> The mycolid ejects slowing spores from its body. Each creature that isn't a mycolid within 5 feet of the mycolid must make a DC 13 WIS save. On a failure, a creature takes 5 (2d4) poison damage and is slowed until the end of its next turn. On a success, a creature takes half the damage and isn't slowed. A slowed creature's speed is halved, and it can't take reactions.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Fetid Feast:</strong> The mycolid draws sustenance from a Medium or larger pile of carrion or rotting vegetation within 5 feet of it. It regains 5 (2d4) HP. The mycolid can't use Fetid Feast on a pile of carrion or vegetation if it or another mycolid has already used Fetid Feast on that pile.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/mycolid_commoner_bf.md">Markdown Format</a></p>
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