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margin: auto;
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<title>Aboleth</title>
</head>
<body>
<h1>Aboleth</h1>
<p><em>large</em> <em>Aberration</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 165 </li>
<li><strong>Speed:</strong> walk 10 ft. swim 40 ft.- <strong>Perception</strong>: 20</li>
<li><strong>Stealth</strong>: 9</li>
<li><strong>Challenge Rating:</strong> 10 (5,900 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+5</td>
<td>-1</td>
<td>+6</td>
<td>+8</td>
<td>+6</td>
<td>+4</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> psychic</li>
<li><strong>Damage Resistances:</strong> acid,Aberrant Resilience</li>
<li><strong>Senses:</strong> darkvision 120 ft.</li>
<li><strong>Languages:</strong> Deep Speech,telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Aberrant Resilience:</strong> The aboleth is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form.</li>
<li><strong>Amphibious:</strong> The aboleth can breathe air and water.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the aboleth fails a save, it can choose to succeed instead.</li>
<li><strong>Probing Telepathy:</strong> If a creature the aboleth can see communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires.</li>
<li><strong>Slime Pox:</strong> Characterized by the slimy pustules that erupt across the victim's body, <em>slime pox</em> is a disease that infects creatures attacked by an aboleth or that come into contact with an aboleth's slime. Until the disease is cured, the infected creature can breathe air and water, can't regain HP except when underwater, and takes 6 (1d12) acid damage for every 1 hour it remains outside of water or without moisture applied to its skin. Every 24 hours that elapse, the infected creature must make a DC 16 CHA save. Each time a creature fails this save, it views the infecting aboleth more and more favorably, becoming the aboleth's doting and protective thrall after three failed saves.<br>The successes and failures don't need to be consecutive, but once a creature has acquired three of a kind, it no longer has to make this save, resulting in either the creature becoming a thrall of the aboleth or an autonomous - though infected - creature. <em>Slime pox</em> can be cured only by the heal spell or similar magic.</li>
<li><strong>Slimy Skin:</strong> The aboleth is coated in an otherworldly mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must succeed on a DC 16 CON save or be infected with <em>slime pox</em> (see the Slime Pox trait).</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The aboleth makes three Tentacle or Psychic Bolt attacks. If two Tentacle attacks hit one target, the target must succeed on a DC 16 CON save or contract the <em>slime pox</em> disease (see the Slime Pox trait).</li>
<li><strong>Tentacle:</strong> <em>Melee Weapon Attack:</em> +9 to hit, reach 10 ft., one target. <em>Hit:</em> 15 (3d6+5) bludgeoning damage.</li>
<li><strong>Psychic Bolt:</strong> <em>Ranged Spell Attack:</em> +8 to hit, range 120 ft., one target. <em>Hit:</em> 14 (3d6+4) psychic damage.</li>
<li><strong>Psychic Torrent (Recharge 5-6):</strong> The aboleth floods the minds of up to three creatures it can see within 60 feet of it with random and horrific memories from its eons-long life. Each target must make a DC 16 WIS save. On a failure, a creature takes 49 (14d6) psychic damage and is incapacitated until the end of its next turn, as its mind reels from the torrent of images, thoughts, and memories. On a success, a creature takes half the damage and isn't incapacitated.</li>
</ul>
<p>The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The aboleth automatically detects every creature and trap within 60 feet of it, pinpointing the current location of each.</li>
<li><strong>Swim:</strong> The aboleth swims up to half its speed without provoking opportunity attacks.</li>
<li><strong>Slime Drain (Costs 2 Actions):</strong> One creature infected with <em>slime pox</em> within 30 feet of the aboleth takes 10 (3d6) acid damage, and the aboleth regains HP equal to the damage the creature takes.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/aboleth_bf.md">Markdown Format</a></p>
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margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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<title>Acolyte</title>
</head>
<body>
<h1>Acolyte</h1>
<p><em>medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 10</li>
<li><strong>Hit Points:</strong> 15 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+0</td>
<td>+0</td>
<td>+0</td>
<td>+0</td>
<td>+4</td>
<td>+0</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> any one language (usually Common)</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Divine Providence:</strong> Each friendly creature within 20 feet of the acolyte that isn't a Construct or Undead has advantage on death saves.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Mace:</strong> <em>Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one target. <em>Hit:</em> 3 (1d6) bludgeoning damage plus 3 (1d6) necrotic or radiant damage (the acolyte's choice).</li>
<li><strong>Radiant Bolt:</strong> <em>Ranged Spell Attack:</em> +6 to hit, range 60 ft., one target. <em>Hit:</em> 6 (1d4+4) radiant damage.</li>
<li><strong>Spellcasting:</strong> The acolyte casts one of the following spells using WIS as the spellcasting ability (spell save DC 13).<br>At will: <em>light</em>, <em>thaumaturgy</em><br>3/day each: <em>bless</em>, <em>cure wounds</em>, <em>sanctuary</em></li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/acolyte_bf.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
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border: 1px solid black;
padding: 5px;
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}
</style>
<title>Adult Black Dragon</title>
</head>
<body>
<h1>Adult Black Dragon</h1>
<p><em>huge</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
<li><strong>Hit Points:</strong> 238 </li>
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 40 ft.- <strong>Perception</strong>: 22</li>
<li><strong>Stealth</strong>: 17</li>
<li><strong>Challenge Rating:</strong> 14 (11,500 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+7</td>
<td>+7</td>
<td>+10</td>
<td>+2</td>
<td>+7</td>
<td>+8</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> acid,poisoned</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Acidic Vapors:</strong> After the black dragon uses its Acid Breath, acid clings to its mouth, throat, and nostrils for a time, evaporating as the dragon breathes. While the dragon's Acid Breath is unavailable, acidic vapors surround it, and each creature that starts its turn within 20 feet of the dragon must succeed on a DC 18 CON save or be poisoned until the start of its next turn.</li>
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 10 ft., one target. <em>Hit:</em> 18 (2d10+7) piercing damage plus 4 (1d8) acid damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 5 ft., one target. <em>Hit:</em> 14 (2d6+7) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 15 ft., one target. <em>Hit:</em> 16 (2d8+7) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Acid Breath (Recharge 5-6):</strong> The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 DEX save, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 16 CHA save or be vulnerable to acid damage until the end of its next turn. A target resistant to acid damage isn't resistant to it for the duration. A target immune to acid damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 DEX save or take 14 (2d6+7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/adult_black_dragon_bf.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
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margin-left: 0; /* Remove margin from li */
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border-collapse: collapse;
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</style>
<title>Adult Blue Dragon</title>
</head>
<body>
<h1>Adult Blue Dragon</h1>
<p><em>huge</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
<li><strong>Hit Points:</strong> 267 </li>
<li><strong>Speed:</strong> walk 40 ft. burrow 30 ft. fly 80 ft.- <strong>Perception</strong>: 22</li>
<li><strong>Stealth</strong>: 15</li>
<li><strong>Challenge Rating:</strong> 16 (15,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+7</td>
<td>+5</td>
<td>+11</td>
<td>+3</td>
<td>+7</td>
<td>+9</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> lightning</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Charged Hide:</strong> When the blue dragon hasn't exhaled its Lightning Breath, the electric charge builds up across its body. While the dragon's Lightning Breath is available, it emits wild sparks of electricity, and each creature that starts its turn within 20 feet of the dragon must succeed on a DC 19 CON save or be incapacitated until the start of its next turn.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 10 ft., one target. <em>Hit:</em> 18 (2d10+7) piercing damage plus 5 (1d10) lightning damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 5 ft., one target. <em>Hit:</em> 14 (2d6+7) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 15 ft., one target. <em>Hit:</em> 16 (2d8+7) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Lightning Breath (Recharge 5-6):</strong> The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 DEX save, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 17 CHA save or be vulnerable to lightning damage until the end of its next turn. A target resistant to lightning damage isn't resistant to it for the duration. A target immune to lightning damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 DEX save or take 14 (2d6+7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/adult_blue_dragon_bf.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
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margin-left: 0; /* Remove margin from li */
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<title>Adult Brass Dragon</title>
</head>
<body>
<h1>Adult Brass Dragon</h1>
<p><em>huge</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 225 </li>
<li><strong>Speed:</strong> walk 40 ft. burrow 30 ft. fly 80 ft.- <strong>Perception</strong>: 21</li>
<li><strong>Stealth</strong>: 15</li>
<li><strong>Challenge Rating:</strong> 13 (10,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+6</td>
<td>+5</td>
<td>+10</td>
<td>+2</td>
<td>+6</td>
<td>+8</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> fire</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
<li><strong>Suffocating Heat:</strong> As the <strong>young brass dragon</strong>, except it affects creatures within 20 feet of the dragon, and the save DC is 18.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Sleep Breath, if available.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 10 ft., one target. <em>Hit:</em> 17 (2d10+6) piercing damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d6+6) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 15 ft., one target. <em>Hit:</em> 15 (2d8+6) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Fire Breath (Recharge 5-6):</strong> The dragon exhales fire in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 18 DEX save, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Sleep Breath (Recharge 6):</strong> The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 CON save or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Change Shape:</strong> The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 16 CHA save or be vulnerable to fire damage until the end of its next turn. A target resistant to fire damage isn't resistant to it for the duration. A target immune to fire damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 DEX save or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/adult_brass_dragon_bf.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
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<title>Adult Bronze Dragon</title>
</head>
<body>
<h1>Adult Bronze Dragon</h1>
<p><em>huge</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
<li><strong>Hit Points:</strong> 255 </li>
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 40 ft.- <strong>Perception</strong>: 22</li>
<li><strong>Stealth</strong>: 15</li>
<li><strong>Challenge Rating:</strong> 15 (13,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+7</td>
<td>+5</td>
<td>+11</td>
<td>+3</td>
<td>+7</td>
<td>+9</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> lightning</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
<li><strong>Lightning Extraction:</strong> As the <strong>young bronze dragon</strong>, except it affects creatures within 20 feet of the dragon, and the save DC is 19.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Repulsion Breath, if available.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 10 ft., one target. <em>Hit:</em> 18 (2d10+7) piercing damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 5 ft., one target. <em>Hit:</em> 14 (2d6+7) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 15 ft., one target. <em>Hit:</em> 16 (2d8+7) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Lightning Breath (Recharge 5-6):</strong> The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 DEX save, taking 60 (11d10) lightning damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Repulsion Breath (Recharge 6):</strong> The dragon exhales repulsion energy in a 60-foot cone. Each creature in that area must succeed on a DC 19 STR save or be pushed up to 30 feet away from the dragon.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Change Shape:</strong> The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 17 CHA save or be vulnerable to lightning damage until the end of its next turn. A target resistant to lightning damage isn't resistant to it for the duration. A target immune to lightning damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 DEX save or take 14 (2d6+7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
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margin-left: 0; /* Remove margin from li */
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border-collapse: collapse;
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border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Adult Copper Dragon</title>
</head>
<body>
<h1>Adult Copper Dragon</h1>
<p><em>huge</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 252 </li>
<li><strong>Speed:</strong> walk 40 ft. climb 40 ft. fly 80 ft.- <strong>Perception</strong>: 22</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 14 (11,500 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+6</td>
<td>+6</td>
<td>+10</td>
<td>+4</td>
<td>+7</td>
<td>+8</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> acid</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Corrosive Scales:</strong> As the <strong>young copper dragon</strong>.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Slowing Breath, if available.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 10 ft., one target. <em>Hit:</em> 17 (2d10+6) piercing damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d6+6) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 15 ft., one target. <em>Hit:</em> 15 (2d8+6) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Acid Breath (Recharge 5-6):</strong> The dragon exhales acid in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 18 DEX save, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Slowing Breath (Recharge 6):</strong> As the <strong>copper dragon wyrmling</strong>, except it is a 60-foot cone, and the save DC is 18.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Change Shape:</strong> The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 16 CHA save or be vulnerable to acid damage until the end of its next turn. A target resistant to acid damage isn't resistant to it for the duration. A target immune to acid damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 DEX save or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/adult_copper_dragon_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Adult Gold Dragon</title>
</head>
<body>
<h1>Adult Gold Dragon</h1>
<p><em>huge</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
<li><strong>Hit Points:</strong> 284 </li>
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 40 ft.- <strong>Perception</strong>: 27</li>
<li><strong>Stealth</strong>: 18</li>
<li><strong>Challenge Rating:</strong> 17 (18,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+8</td>
<td>+8</td>
<td>+13</td>
<td>+4</td>
<td>+11</td>
<td>+10</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> fire</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
<li><strong>Golden Splendor:</strong> As the <strong>young gold dragon</strong>, except it affects creatures within 20 feet of the dragon, and the save DC is 21.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Weakening Breath, if available.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 10 ft., one target. <em>Hit:</em> 19 (2d10+8) piercing damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 5 ft., one target. <em>Hit:</em> 15 (2d6+8) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 15 ft., one target. <em>Hit:</em> 17 (2d8+8) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Fire Breath (Recharge 5-6):</strong> The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 DEX save, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Weakening Breath (Recharge 6):</strong> As the <strong>gold dragon wyrmling</strong>, except it is a 60-foot cone, and the save DC is 21.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Change Shape:</strong> The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 18 CHA save or be vulnerable to fire damage until the end of its next turn. A target resistant to fire damage isn't resistant to it for the duration. A target immune to fire damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 DEX save or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/adult_gold_dragon_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Adult Green Dragon</title>
</head>
<body>
<h1>Adult Green Dragon</h1>
<p><em>huge</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
<li><strong>Hit Points:</strong> 255 </li>
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 40 ft.- <strong>Perception</strong>: 22</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 15 (13,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+6</td>
<td>+6</td>
<td>+10</td>
<td>+6</td>
<td>+7</td>
<td>+8</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> poison,poisoned</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
<li><strong>Hallucinogenic Gas:</strong> After the green dragon exhales its Poison Breath, wisps of poisonous gas laced with the alchemical taint that permeates the dragon's body linger around it. While the dragon's Poison Breath is unavailable, each creature that starts its turn within 20 feet of the dragon must succeed on a DC 18 WIS save or be terrified, as the gas causes the creature to experience frightful hallucinations. A terrified creature is frightened, and its speed is reduced to 0.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 10 ft., one target. <em>Hit:</em> 17 (2d10+6) piercing damage plus 7 (2d6) poison damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d6+6) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 15 ft., one target. <em>Hit:</em> 15 (2d8+6) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Poison Breath (Recharge 5-6):</strong> The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 CON save, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 16 CHA save or be vulnerable to poison damage until the end of its next turn. A target resistant to poison damage isn't resistant to it for the duration. A target immune to poison damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 DEX save or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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margin: auto;
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<title>Adult Red Dragon</title>
</head>
<body>
<h1>Adult Red Dragon</h1>
<p><em>huge</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
<li><strong>Hit Points:</strong> 301 </li>
<li><strong>Speed:</strong> walk 40 ft. climb 40 ft. fly 80 ft.- <strong>Perception</strong>: 23</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 17 (18,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+8</td>
<td>+6</td>
<td>+13</td>
<td>+3</td>
<td>+7</td>
<td>+11</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> fire</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Boil Over:</strong> When the red dragon hasn't unleashed its Fire Breath, the heat builds and rolls outward from it. While the dragon's Fire Breath is available, it emits immense heat, and each creature that starts its turn within 20 feet of the dragon must succeed on a DC 21 CON save or take 7 (2d6) fire damage. A creature that fails this save by 5 or more also suffers one level of exhaustion.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 10 ft., one target. <em>Hit:</em> 19 (2d10+8) piercing damage plus 7 (2d6) fire damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 5 ft., one target. <em>Hit:</em> 15 (2d6+8) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 15 ft., one target. <em>Hit:</em> 17 (2d8+8) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Fire Breath (Recharge 5-6):</strong> The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 DEX save, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 19 CHA save or be vulnerable to fire damage until the end of its next turn. A target resistant to fire damage isn't resistant to it for the duration. A target immune to fire damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 DEX save or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
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body {
max-width: 700px;
margin: auto;
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font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
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ul, ol {
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<title>Adult Silver Dragon</title>
</head>
<body>
<h1>Adult Silver Dragon</h1>
<p><em>huge</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
<li><strong>Hit Points:</strong> 267 </li>
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft.- <strong>Perception</strong>: 22</li>
<li><strong>Stealth</strong>: 15</li>
<li><strong>Challenge Rating:</strong> 16 (15,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+8</td>
<td>+5</td>
<td>+12</td>
<td>+3</td>
<td>+7</td>
<td>+9</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> cold</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Freezing Fog:</strong> As the <strong>young silver dragon</strong>, except it affects creatures within 20 feet of the dragon, and the save DC is 20.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Paralyzing Breath, if available.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +13 to hit, reach 10 ft., one target. <em>Hit:</em> 19 (2d10+8) piercing damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +13 to hit, reach 5 ft., one target. <em>Hit:</em> 15 (2d6+8) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +13 to hit, reach 15 ft., one target. <em>Hit:</em> 17 (2d8+8) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Cold Breath (Recharge 5-6):</strong> The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 CON save, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Paralyzing Breath (Recharge 6):</strong> As the <strong>silver dragon wyrmling</strong>, except it is a 60-foot cone, and the save DC is 20.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Change Shape:</strong> The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 17 CHA save or be vulnerable to cold damage until the end of its next turn. A target resistant to cold damage isn't resistant to it for the duration. A target immune to cold damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity save or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
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ul, ol {
padding-left: 20px;
margin-left: 0;
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margin-left: 0; /* Remove margin from li */
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<title>Adult White Dragon</title>
</head>
<body>
<h1>Adult White Dragon</h1>
<p><em>huge</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 238 </li>
<li><strong>Speed:</strong> walk 40 ft. burrow 30 ft. fly 80 ft. swim 40 ft.- <strong>Perception</strong>: 22</li>
<li><strong>Stealth</strong>: 15</li>
<li><strong>Challenge Rating:</strong> 13 (10,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+6</td>
<td>+5</td>
<td>+11</td>
<td>-1</td>
<td>+7</td>
<td>+7</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> cold</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Ice Walk:</strong> The dragon can move across and climb icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
<li><strong>Numbing Chill:</strong> When the white dragon hasn't unleashed its Cold Breath, the cold builds up within it and ripples outward from it. While the dragon's Cold Breath is available, it emits a numbing chill, and each creature that starts its turn within 20 feet of the dragon must succeed on a DC 19 CON save or its speed is reduced by 15 feet.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 10 ft., one target. <em>Hit:</em> 17 (2d10+6) piercing damage plus 4 (1d8) cold damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d6+6) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 15 ft., one target. <em>Hit:</em> 15 (2d8+6) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Cold Breath (Recharge 5-6):</strong> The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 CON save, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 15 CHA save or be vulnerable to cold damage until the end of its next turn. A target resistant to cold damage isn't resistant to it for the duration. A target immune to cold damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 DEX save or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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<title>Air Elemental</title>
</head>
<body>
<h1>Air Elemental</h1>
<p><em>large</em> <em>Elemental</em></p>
<ul>
<li><strong>Armor Class:</strong> 15</li>
<li><strong>Hit Points:</strong> 94 </li>
<li><strong>Speed:</strong> walk 0 ft. fly 90 ft. hover True ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 15</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+5</td>
<td>+2</td>
<td>-2</td>
<td>+0</td>
<td>-2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> lightning,Elemental Resilience</li>
<li><strong>Damage Resistances:</strong> thunder,Elemental Resilience</li>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> Auran</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Air Form:</strong> The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.</li>
<li><strong>Cloud Camouflage:</strong> The elemental's Stealth is 20 while in clouds, fog, or windy weather.</li>
<li><strong>Elemental Nature:</strong> The elemental doesn't require air, food, drink, or sleep.</li>
<li><strong>Elemental Resilience:</strong> The elemental is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The elemental makes two Wind Lash or Lightning Bolt attacks.</li>
<li><strong>Wind Lash:</strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one target. <em>Hit:</em> 18 (3d8+5) bludgeoning damage.</li>
<li><strong>Lightning Bolt:</strong> <em>Ranged Weapon Attack:</em> +8 to hit, range 30/120 ft., one target. <em>Hit:</em> 18 (3d8+5) lightning damage.</li>
<li><strong>Whirlwind (Recharge 4-6):</strong> Each creature in the elemental's space must make a DC 13 STR save. On a failure, a target takes 18 (3d8+5) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 DEX save or take the same damage and be knocked prone. If the save is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Thunderous Retreat:</strong> When a creature the air elemental can see deals damage to it, the elemental can expel a crack of thunder and move up to 15 feet to an unoccupied space it can see. Each creature within 5 feet of the space the elemental left must succeed on a DC 13 CON save or take 7 (2d6) thunder damage.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/air_elemental_bf.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
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margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
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border: 1px solid black;
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<title>Ambush Hag</title>
</head>
<body>
<h1>Ambush Hag</h1>
<p><em>medium</em> <em>Fey</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 156 </li>
<li><strong>Speed:</strong> walk 30 ft. climb 30 ft.- <strong>Perception</strong>: 16</li>
<li><strong>Stealth</strong>: 18</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+3</td>
<td>+8</td>
<td>+3</td>
<td>+3</td>
<td>+2</td>
<td>+8</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> poison,poisoned</li>
<li><strong>Damage Resistances:</strong> Fey Resilience</li>
<li><strong>Senses:</strong> darkvision 120 ft.</li>
<li><strong>Languages:</strong> Common,Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Fey Resilience:</strong> The ambush hag is resistant to the charmed and unconscious conditions.</li>
<li><strong>Mimicry:</strong> The hag can mimic Animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 WIS (Insight) check.</li>
<li><strong>Spider Climb:</strong> The ambush hag can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The ambush hag makes two Claw attacks or three Poison Spray attacks. It can replace one attack with a use of Spellcasting.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8+4) slashing damage plus 18 (4d8) poison damage, and the target must succeed on a DC 16 CON save or be paralyzed for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.</li>
<li><strong>Poison Spray:</strong> <em>Ranged Spell Attack:</em> +8 to hit, range 60 ft., one target. <em>Hit:</em> 22 (4d8+4) poison damage, and the target must succeed on a DC 16 STR save or be restrained until the end of its next turn.</li>
<li><strong>Spellcasting:</strong> The ambush hag casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 16):<br>At will: <em>message</em>, <em>minor illusion</em>, <em>prestidigitation</em><br>3/day each: <em>blur</em>, <em>charm</em>, <em>hallucinatory terrain</em> (as an action)<br>1/day each: <em>hypnotic pattern</em>, <em>major image</em>, <em>seeming</em></li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Illusory Appearance:</strong> The hag covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if the hag dies.<br>The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching it would feel its rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 INT (Investigation) check to discern that the hag is disguised.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/ambush_hag_bf.md">Markdown Format</a></p>
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max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
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ul, ol {
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<title>Ancient Black Dragon</title>
</head>
<body>
<h1>Ancient Black Dragon</h1>
<p><em>gargantuan</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 21 (natural armor)</li>
<li><strong>Hit Points:</strong> 355 </li>
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 40 ft.- <strong>Perception</strong>: 25</li>
<li><strong>Stealth</strong>: 18</li>
<li><strong>Challenge Rating:</strong> 20 (25,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+9</td>
<td>+8</td>
<td>+13</td>
<td>+3</td>
<td>+9</td>
<td>+10</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> acid,poisoned</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Acidic Vapors:</strong> After the black dragon uses its Acid Breath, acid clings to its mouth, throat, and nostrils for a time, evaporating as the dragon breathes. While the dragon's Acid Breath is unavailable, acidic vapors surround it, and each creature that starts its turn within 30 feet of the dragon must succeed on a DC 21 CON save or be poisoned until the start of its next turn.</li>
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +15 to hit, reach 15 ft., one target. <em>Hit:</em> 20 (2d10+9) piercing damage plus 9 (2d8) acid damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +15 to hit, reach 10 ft., one target. <em>Hit:</em> 16 (2d6+9) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +15 to hit, reach 20 ft., one target. <em>Hit:</em> 18 (2d8+9) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Acid Breath (Recharge 5-6):</strong> The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 DEX save, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 18 CHA save or be vulnerable to acid damage until the end of its next turn. A target resistant to acid damage isn't resistant to it for the duration. A target immune to acid damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 DEX save or take 16 (2d6+9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
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<title>Ancient Blue Dragon</title>
</head>
<body>
<h1>Ancient Blue Dragon</h1>
<p><em>gargantuan</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 21 (natural armor)</li>
<li><strong>Hit Points:</strong> 355 </li>
<li><strong>Speed:</strong> walk 40 ft. burrow 40 ft. fly 80 ft.- <strong>Perception</strong>: 27</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 20 (25,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+9</td>
<td>+6</td>
<td>+14</td>
<td>+4</td>
<td>+9</td>
<td>+11</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> lightning</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Charged Hide:</strong> When the blue dragon hasn't exhaled its Lightning Breath, the electric charge builds up across its body. While the dragon's Lightning Breath is available, it emits wild sparks of electricity, and each creature that starts its turn within 30 feet of the dragon must succeed on a DC 22 CON save or be incapacitated until the start of its next turn.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +15 to hit, reach 15 ft., one target. <em>Hit:</em> 20 (2d10+9) piercing damage plus 11 (2d10) lightning damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +15 to hit, reach 10 ft., one target. <em>Hit:</em> 16 (2d6+9) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +15 to hit, reach 20 ft., one target. <em>Hit:</em> 18 (2d8+9) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Lightning Breath (Recharge 5-6):</strong> The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 22 DEX save, taking 99 (18d10) lightning damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 19 CHA save or be vulnerable to lightning damage until the end of its next turn. A target resistant to lightning damage isn't resistant to it for the duration. A target immune to lightning damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 DEX save or take 16 (2d6+9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
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<title>Ancient Brass Dragon</title>
</head>
<body>
<h1>Ancient Brass Dragon</h1>
<p><em>gargantuan</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 20 (natural armor)</li>
<li><strong>Hit Points:</strong> 284 </li>
<li><strong>Speed:</strong> walk 40 ft. burrow 40 ft. fly 80 ft.- <strong>Perception</strong>: 24</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 17 (18,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+8</td>
<td>+6</td>
<td>+13</td>
<td>+3</td>
<td>+8</td>
<td>+10</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> fire</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
<li><strong>Suffocating Heat:</strong> As the <strong>young brass dragon</strong>, except it affects creatures within 30 feet of the dragon, and the save DC is 21.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Sleep Breath, if available.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 15 ft., one target. <em>Hit:</em> 19 (2d10+8) piercing damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 10 ft., one target. <em>Hit:</em> 15 (2d6+8) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 20 ft., one target. <em>Hit:</em> 17 (2d8+8) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Fire Breath (Recharge 5-6):</strong> The dragon exhales fire in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 21 DEX save, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Sleep Breath (Recharge 6):</strong> The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 CON save or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Change Shape:</strong> The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 18 CHA save or be vulnerable to fire damage until the end of its next turn. A target resistant to fire damage isn't resistant to it for the duration. A target immune to fire damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 DEX save or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
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<title>Ancient Bronze Dragon</title>
</head>
<body>
<h1>Ancient Bronze Dragon</h1>
<p><em>gargantuan</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 21 (natural armor)</li>
<li><strong>Hit Points:</strong> 314 </li>
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 40 ft.- <strong>Perception</strong>: 27</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 19 (22,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+9</td>
<td>+6</td>
<td>+14</td>
<td>+4</td>
<td>+9</td>
<td>+11</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> lightning</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
<li><strong>Lightning Extraction:</strong> As the <strong>young bronze dragon</strong>, except it affects creatures within 30 feet of the dragon, and the save DC is 22.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Repulsion Breath, if available.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +15 to hit, reach 15 ft., one target. <em>Hit:</em> 20 (2d10+9) piercing damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +15 to hit, reach 10 ft., one target. <em>Hit:</em> 16 (2d6+9) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +15 to hit, reach 20 ft., one target. <em>Hit:</em> 18 (2d8+9) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Lightning Breath (Recharge 5-6):</strong> The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 22 DEX save, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Repulsion Breath (Recharge 6):</strong> The dragon exhales repulsion energy in a 90-foot cone. Each creature in that area must succeed on a DC 22 STR save or be pushed up to 45 feet away from the dragon.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Change Shape:</strong> The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 19 CHA save or be vulnerable to lightning damage until the end of its next turn. A target resistant to lightning damage isn't resistant to it for the duration. A target immune to lightning damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 DEX save or take 16 (2d6+9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
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<title>Ancient Copper Dragon</title>
</head>
<body>
<h1>Ancient Copper Dragon</h1>
<p><em>gargantuan</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 21 (natural armor)</li>
<li><strong>Hit Points:</strong> 297 </li>
<li><strong>Speed:</strong> walk 40 ft. climb 40 ft. fly 80 ft.- <strong>Perception</strong>: 27</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 18 (20,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+8</td>
<td>+6</td>
<td>+13</td>
<td>+5</td>
<td>+9</td>
<td>+10</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> acid</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Corrosive Scales:</strong> As the <strong>young copper dragon</strong>.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Slowing Breath, if available.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +15 to hit, reach 15 ft., one target. <em>Hit:</em> 19 (2d10+8) piercing damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +15 to hit, reach 10 ft., one target. <em>Hit:</em> 15 (2d6+8) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +15 to hit, reach 20 ft., one target. <em>Hit:</em> 17 (2d8+8) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Acid Breath (Recharge 5-6):</strong> The dragon exhales acid in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 21 DEX save, taking 76 (17d8) acid damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Slowing Breath (Recharge 6):</strong> As the <strong>copper dragon wyrmling</strong>, except it is a 90-foot cone, and the save DC is 21.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Change Shape:</strong> The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 18 CHA save or be vulnerable to acid damage until the end of its next turn. A target resistant to acid damage isn't resistant to it for the duration. A target immune to acid damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 DEX save or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/ancient_copper_dragon_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Ancient Gold Dragon</title>
</head>
<body>
<h1>Ancient Gold Dragon</h1>
<p><em>gargantuan</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 22 (natural armor)</li>
<li><strong>Hit Points:</strong> 382 </li>
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 40 ft.- <strong>Perception</strong>: 30</li>
<li><strong>Stealth</strong>: 19</li>
<li><strong>Challenge Rating:</strong> 21 (33,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+10</td>
<td>+9</td>
<td>+16</td>
<td>+5</td>
<td>+13</td>
<td>+12</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> fire</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
<li><strong>Golden Splendor:</strong> As the <strong>young gold dragon</strong>, except it affects creatures within 30 feet of the dragon, and the save DC is 24.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Weakening Breath, if available.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 15 ft., one target. <em>Hit:</em> 21 (2d10+10) piercing damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 10 ft., one target. <em>Hit:</em> 17 (2d6+10) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 20 ft., one target. <em>Hit:</em> 19 (2d8+10) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Fire Breath (Recharge 5-6):</strong> The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 DEX save, taking 110 (20d10) fire damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Weakening Breath (Recharge 6):</strong> As the <strong>gold dragon wyrmling</strong>, except it is a 90-foot cone, and the save DC is 24.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Change Shape:</strong> The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 20 CHA save or be vulnerable to fire damage until the end of its next turn. A target resistant to fire damage isn't resistant to it for the duration. A target immune to fire damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 DEX save or take 17 (2d6+10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/ancient_gold_dragon_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Ancient Green Dragon</title>
</head>
<body>
<h1>Ancient Green Dragon</h1>
<p><em>gargantuan</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 21 (natural armor)</li>
<li><strong>Hit Points:</strong> 333 </li>
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft. swim 40 ft.- <strong>Perception</strong>: 25</li>
<li><strong>Stealth</strong>: 17</li>
<li><strong>Challenge Rating:</strong> 19 (22,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+8</td>
<td>+7</td>
<td>+13</td>
<td>+7</td>
<td>+9</td>
<td>+10</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> poison,poisoned</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
<li><strong>Hallucinogenic Gas:</strong> After the green dragon exhales its Poison Breath, wisps of poisonous gas laced with the alchemical taint that permeates the dragon's body linger around it. While the dragon's Poison Breath is unavailable, each creature that starts its turn within 30 feet of the dragon must succeed on a DC 21 WIS save or be terrified, as the gas causes the creature to experience frightful hallucinations. A terrified creature is frightened, and its speed is reduced to 0.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +15 to hit, reach 15 ft., one target. <em>Hit:</em> 19 (2d10+8) piercing damage plus 10 (3d6) poison damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +15 to hit, reach 10 ft., one target. <em>Hit:</em> 22 (4d6+8) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +15 to hit, reach 20 ft., one target. <em>Hit:</em> 17 (2d8+8) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Poison Breath (Recharge 5-6):</strong> The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 21 CON save, taking 84 (24d6) poison damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 18 CHA save or be vulnerable to poison damage until the end of its next turn. A target resistant to poison damage isn't resistant to it for the duration. A target immune to poison damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 DEX save or take 22 (4d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/ancient_green_dragon_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Ancient Red Dragon</title>
</head>
<body>
<h1>Ancient Red Dragon</h1>
<p><em>gargantuan</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 22 (natural armor)</li>
<li><strong>Hit Points:</strong> 382 </li>
<li><strong>Speed:</strong> walk 40 ft. climb 40 ft. fly 80 ft.- <strong>Perception</strong>: 26</li>
<li><strong>Stealth</strong>: 17</li>
<li><strong>Challenge Rating:</strong> 21 (33,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+10</td>
<td>+7</td>
<td>+16</td>
<td>+4</td>
<td>+9</td>
<td>+13</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> fire</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Boil Over:</strong> When the red dragon hasn't unleashed its Fire Breath, the heat builds and rolls outward from it. While the dragon's Fire Breath is available, it emits immense heat, and each creature that starts its turn within 30 feet of the dragon must succeed on a DC 24 CON save or take 7 (2d6) fire damage. A creature that fails this save by 5 or more also suffers one level of exhaustion.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 15 ft., one target. <em>Hit:</em> 21 (2d10+10) piercing damage plus 14 (4d6) fire damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 10 ft., one target. <em>Hit:</em> 17 (2d6+10) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 20 ft., one target. <em>Hit:</em> 19 (2d8+10) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Fire Breath (Recharge 5-6):</strong> The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 DEX save, taking 105 (30d6) fire damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 21 CHA save or be vulnerable to fire damage until the end of its next turn. A target resistant to fire damage isn't resistant to it for the duration. A target immune to fire damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 DEX save or take 17 (2d6+10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/ancient_red_dragon_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Ancient Silver Dragon</title>
</head>
<body>
<h1>Ancient Silver Dragon</h1>
<p><em>gargantuan</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 21 (natural armor)</li>
<li><strong>Hit Points:</strong> 355 </li>
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft.- <strong>Perception</strong>: 25</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 20 (25,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+10</td>
<td>+6</td>
<td>+15</td>
<td>+4</td>
<td>+9</td>
<td>+11</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> cold</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Freezing Fog:</strong> As the <strong>young silver dragon</strong>, except it affects creatures within 30 feet of the dragon, and the save DC is 23.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Paralyzing Breath, if available.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 15 ft., one target. <em>Hit:</em> 21 (2d10+10) piercing damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 10 ft., one target. <em>Hit:</em> 17 (2d6+10) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 20 ft., one target. <em>Hit:</em> 19 (2d8+10) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Cold Breath (Recharge 5-6):</strong> The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 23 CON save, taking 99 (22d8) cold damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Paralyzing Breath (Recharge 6):</strong> As the <strong>silver dragon wyrmling</strong>, except it is a 90-foot cone, and the save DC is 23.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Change Shape:</strong> The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 19 CHA save or be vulnerable to cold damage until the end of its next turn. A target resistant to cold damage isn't resistant to it for the duration. A target immune to cold damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 DEX save or take 17 (2d6+10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/ancient_silver_dragon_bf.md">Markdown Format</a></p>
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body {
max-width: 700px;
margin: auto;
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font-family: sans-serif;
padding: 10px;
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<title>Ancient White Dragon</title>
</head>
<body>
<h1>Ancient White Dragon</h1>
<p><em>gargantuan</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 20 (natural armor)</li>
<li><strong>Hit Points:</strong> 301 </li>
<li><strong>Speed:</strong> walk 40 ft. burrow 40 ft. fly 80 ft. swim 40 ft.- <strong>Perception</strong>: 25</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 17 (18,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+8</td>
<td>+6</td>
<td>+14</td>
<td>+0</td>
<td>+9</td>
<td>+9</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> cold</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Ice Walk:</strong> The dragon can move across and climb icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement.</li>
<li><strong>Legendary Resistance (3/Day):</strong> If the dragon fails a save, it can choose to succeed instead.</li>
<li><strong>Numbing Chill:</strong> When the white dragon hasn't unleashed its Cold Breath, the cold builds up within it and ripples outward from it. While the dragon's Cold Breath is available, it emits a numbing chill, and each creature that starts its turn within 30 feet of the dragon must succeed on a DC 22 CON save or its speed is halved.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 15 ft., one target. <em>Hit:</em> 19 (2d10+8) piercing damage plus 9 (2d8) cold damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 10 ft., one target. <em>Hit:</em> 15 (2d6+8) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 20 ft., one target. <em>Hit:</em> 17 (2d8+8) bludgeoning damage.</li>
<li><strong>Frightful Presence:</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</li>
<li><strong>Cold Breath (Recharge 5-6):</strong> The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 CON save, taking 63 (14d8) cold damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.</li>
<li><strong>Tail Attack:</strong> The dragon makes a Tail attack.</li>
<li><strong>Elemental Roar (Costs 2 Actions):</strong> The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 17 CHA save or be vulnerable to cold damage until the end of its next turn. A target resistant to cold damage isn't resistant to it for the duration. A target immune to cold damage is still immune to it, even if the target fails the save.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 DEX save or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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max-width: 700px;
margin: auto;
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font-family: sans-serif;
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line-height: 1.5em;
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<title>Androsphinx</title>
</head>
<body>
<h1>Androsphinx</h1>
<p><em>large</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 284 </li>
<li><strong>Speed:</strong> walk 40 ft. fly 60 ft.- <strong>Perception</strong>: 20</li>
<li><strong>Stealth</strong>: 15</li>
<li><strong>Challenge Rating:</strong> 17 (18,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+6</td>
<td>+5</td>
<td>+11</td>
<td>+9</td>
<td>+10</td>
<td>+6</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> psychic; bludgeoning,piercing,and slashing damage from nonmagical attacks,charmed,frightened</li>
<li><strong>Damage Resistances:</strong> Monstrosity Resilience</li>
<li><strong>Senses:</strong> truesight 120 ft.</li>
<li><strong>Languages:</strong> Common,Sphinx</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Inscrutable:</strong> The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. WIS (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.</li>
<li><strong>Magical Claws:</strong> The sphinx's Claw attacks are magical. When the sphinx hits with a Claw attack, the Claw deals an extra 2d8 force damage (included in the attack).</li>
<li><strong>Monstrosity Resilience:</strong> The sphinx is resistant to exhaustion and to the frightened condition.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The sphinx makes four Claw or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 5 ft., one target. <em>Hit:</em> 17 (2d10+6) slashing damage plus 9 (2d8) force damage.</li>
<li><strong>Arcane Bolt:</strong> <em>Ranged Spell Attack:</em> +12 to hit, range 120 ft., one target. <em>Hit:</em> 24 (4d8+6) force damage.</li>
<li><strong>Spellcasting:</strong> The sphinx casts one of the following spells, requiring no material components and using WIS as the spellcasting ability (spell save DC 18).<br>At will: <em>command</em>, <em>detect evil and good</em>, <em>thaumaturgy</em><br>3/day each: <em>dispel magic</em>, <em>restoration</em>, <em>tongues</em>, <em>zone of truth</em><br>2/day each: <em>freedom of movement</em>, <em>greater restoration</em><br>1/day: <em>heal</em></li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Roar:</strong> The sphinx emits one of the following magical roars. Each roar is audible up to 300 feet away. When it roars, the sphinx chooses up to three creatures it can see within 120 feet of it to be affected by the roar. A creature that fails a save and is affected by an ongoing effect can repeat the save at the end of each of its turns, ending the effect on itself on a success.<br>- <strong>Rumbling Roar.</strong> This deep roar rumbles through each target's body, rattling it to its bones. Each target must succeed on a DC 18 CON save or deal only half damage with weapon attacks that use STR or DEX for 1 minute.<br>- <strong>Terrifying Roar.</strong> This shrill roar tugs at the self-preservation instincts within creatures. Each target must succeed on a DC 18 WIS save or be frightened for 1 minute. While frightened, a creature's speed is 0. If a creature fails the save by 5 or more, it is also paralyzed while frightened.<br>- <strong>Thunderous Roar.</strong> This booming roar slams against the chosen creatures. Each target must succeed on a DC 18 STR save or be pushed up to 15 feet away from the sphinx, knocked prone, and deafened for 1 minute.</li>
</ul>
<p>The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Teleport:</strong> The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.</li>
<li><strong>Cast a Spell (Costs 2 Actions):</strong> The sphinx uses Spellcasting.</li>
<li><strong>Lacerating Swipe (Costs 2 Actions):</strong> The sphinx rears up on its hind legs, wings fluttering, and swipes in a wide arc with both its forepaws. Each creature in a 15-foot cone must succeed on a DC 18 DEX save or take 11 (2d10) slashing damage and suffer a bleeding wound. A creature with a bleeding wound loses 5 (1d10) HP at the start of each of its turns. Any creature can take an action to stanch the wound with a successful DC 18 WIS (Medicine) check. The wound also closes if the bleeding creature receives magical healing.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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max-width: 700px;
margin: auto;
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font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
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ul, ol {
padding-left: 20px;
margin-left: 0;
}
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margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
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th, td {
border: 1px solid black;
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<title>Animated Armor</title>
</head>
<body>
<h1>Animated Armor</h1>
<p><em>medium</em> <em>Construct</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 34 </li>
<li><strong>Speed:</strong> walk 25 ft.- <strong>Perception</strong>: 8</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+4</td>
<td>+0</td>
<td>+1</td>
<td>-5</td>
<td>-2</td>
<td>-5</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> acid</li>
<li><strong>Damage Immunities:</strong> blinded,deafened,Construct Resilience</li>
<li><strong>Damage Resistances:</strong> slashing</li>
<li><strong>Senses:</strong> keensense 60 ft. (can't sense beyond this radius)</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Antimagic Susceptibility:</strong> The armor is incapacitated while in the area of an antimagic field. If targeted by <em>dispel magic</em>, the armor must succeed on a CON save against the caster's spell save DC or fall unconscious for 1 minute.</li>
<li><strong>Construct Nature:</strong> The armor doesn't require air, food, drink, or sleep.</li>
<li><strong>Construct Resilience:</strong> The armor is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions.</li>
<li><strong>False Appearance:</strong> While the armor remains motionless, it is indistinguishable from a normal suit of armor.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The animated armor makes two Slam attacks.</li>
<li><strong>Slam:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d8+2) bludgeoning damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Helmet Bash (19 HP or Fewer):</strong> The animated armor slams its helmet into a creature it can sense within 5 feet of it. The target must succeed on a DC 13 STR save or take 5 (2d4) bludgeoning damage and be knocked prone.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
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margin-left: 0; /* Remove margin from li */
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<title>Ankheg</title>
</head>
<body>
<h1>Ankheg</h1>
<p><em>large</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
<li><strong>Hit Points:</strong> 57 </li>
<li><strong>Speed:</strong> walk 30 ft. burrow 10 ft.- <strong>Perception</strong>: 11</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+5</td>
<td>+0</td>
<td>+1</td>
<td>-5</td>
<td>+1</td>
<td>-2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> acid,Monstrosity Resilience</li>
<li><strong>Senses:</strong> darkvision 60 ft., tremorsense 60 ft.</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Monstrosity Resilience:</strong> The ankheg is resistant to exhaustion and to the frightened condition.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 10 (2d6+3) slashing damage plus 9 (2d8) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can't Bite another target.</li>
<li><strong>Acid Spray (Recharge 6):</strong> The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided it has no creature grappled. Each creature in that line must make a DC 13 DEX save, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Save for Later:</strong> The ankheg quickly digs a small hole and stuffs one creature grappled by it into the hole, burying the creature and ending the grapple. A buried creature is restrained and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a DC 13 STR check.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<meta charset="UTF-8">
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
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margin-left: 0; /* Remove margin from li */
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<title>Ape</title>
</head>
<body>
<h1>Ape</h1>
<p><em>medium</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 25 </li>
<li><strong>Speed:</strong> walk 30 ft. climb 30 ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+5</td>
<td>+2</td>
<td>+2</td>
<td>-2</td>
<td>+1</td>
<td>-2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> stunned</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The ape makes two Fist attacks. If both Fist attacks hit one Medium or smaller creature, the target is grappled (escape DC 13), and the ape can't grapple another creature.</li>
<li><strong>Fist:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d4+3) bludgeoning damage.</li>
<li><strong>Rock:</strong> <em>Ranged Weapon Attack:</em> +5 to hit, range 25/50 ft., one target. <em>Hit:</em> 7 (1d8+3) bludgeoning damage.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/ape_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Ape, Giant</title>
</head>
<body>
<h1>Ape, Giant</h1>
<p><em>huge</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 176 </li>
<li><strong>Speed:</strong> walk 40 ft. climb 40 ft.- <strong>Perception</strong>: 14</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+8</td>
<td>+2</td>
<td>+4</td>
<td>-2</td>
<td>+1</td>
<td>-2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> stunned</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The ape makes two Fist or Rock attacks. If both Fist attacks hit one Large or smaller creature, the target is grappled (escape DC 16). The ape has two fists, each of which can grapple only one target.</li>
<li><strong>Fist:</strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 10 ft., one target. <em>Hit:</em> 27 (4d10+5) bludgeoning damage.</li>
<li><strong>Rock:</strong> <em>Ranged Weapon Attack:</em> +8 to hit, range 50/100 ft., one target. <em>Hit:</em> 23 (4d8+5) bludgeoning damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Throw:</strong> One Large or smaller creature grappled by the ape is thrown up to 50 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 DEX save or take the same damage and be knocked prone.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/ape_giant_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Archdruid</title>
</head>
<body>
<h1>Archdruid</h1>
<p><em>medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (Nature's Champion)</li>
<li><strong>Hit Points:</strong> 210 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 19</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+3</td>
<td>+2</td>
<td>+1</td>
<td>+6</td>
<td>+9</td>
<td>+1</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> Nature's Champion</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> Common,Druidic,plus any one language</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Nature's Champion:</strong> While the archdruid is conscious, wearing no armor, and in a natural environment or terrain, such as a desert, forest, or mountain, it adds its WIS modifier to its AC (included above). In addition, it is resistant to cold, fire, lightning, poison, and thunder damage.</li>
<li><strong>Nature's Weapons:</strong> When the archdruid hits with any weapon, the weapon deals an extra 4d8 cold, fire, lightning, poison, or thunder damage (included in the attack), the archdruid's choice.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The archdruid makes three Thorned Staff or Nature's Wrath attacks. It can replace one attack with a use of Spellcasting.</li>
<li><strong>Thorned Staff:</strong> <em>Melee Weapon Attack:</em>+7 to hit, reach 5. ft., one target. <em>Hit:</em> 10 (2d6+3) piercing damage plus 18 (4d8) cold, fire, lightning, poison, or thunder damage (the archdruid's choice).</li>
<li><strong>Nature's Wrath:</strong> <em>Ranged Spell Attack:</em>+9 to hit, range 120 ft., one target. <em>Hit:</em> 27 (5d8+5) cold, fire, lightning, poison, or thunder damage (the archdruid's choice).</li>
<li><strong>Spellcasting:</strong> The archdruid casts one of the following spells, using WIS as the spellcasting ability (spell save DC 17).<br>At will: <em>animal friendship</em>, <em>druidcraft</em>, <em>entangle</em>, <em>speak with animals</em><br>3/day each: <em>heat metal</em>, <em>spike growth</em>, <em>plant growth</em>, <em>speak with plants</em><br>1/day each: <em>polymorph</em>, <em>insect plague</em></li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Change Shape:</strong> The archdruid magically transforms into a Beast that has a challenge rating no higher than its own, or back into its true form, which is Humanoid. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies. In a new form, the archdruid retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA modifiers, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. The archdruid can choose to instead magically transform into an Elemental that has a challenge rating no higher than 6, or back into its true form. If it transforms into an Elemental, the archdruid can remain in that form for up to 6 hours then must finish a short or long rest before it can transform into an Elemental again.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/archdruid_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Archmage</title>
</head>
<body>
<h1>Archmage</h1>
<p><em>medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (Magic Ward)</li>
<li><strong>Hit Points:</strong> 212 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 16</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+0</td>
<td>+2</td>
<td>+1</td>
<td>+9</td>
<td>+6</td>
<td>+3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> Magic Ward</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> any six languages</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Magic Resistance:</strong> The archmage has advantage on saves against spells and other magical effects.</li>
<li><strong>Magic Ward:</strong> While the archmage is conscious, wearing no armor, and not inside of an antimagic effect, it adds its INT modifier to its AC (included above). In addition, it is resistant to force damage.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The archmage makes three Arcane Blast attacks. It can replace one attack with a use of Spellcasting.</li>
<li><strong>Arcane Blast:</strong> <em>Melee or Ranged Spell Attack:</em> +9 to hit, reach 5 ft. or range 60 ft., one target. <em>Hit:</em> 27 (4d10+5) force damage, and the target must succeed on a DC 17 STR save or be pushed up to 10 feet away from the archmage and knocked prone.</li>
<li><strong>Burst of Magic (Recharge 5-6):</strong> The archmage releases a burst of swirling, multicolored, magical energy on a point it can see within 60 feet of it. Each creature within 20 feet of that point must make a DC 17 DEX save, taking 33 (6d10) force damage and 18 (4d8) acid, cold, fire, lightning, or thunder damage (the archmage's choice) on a failed save, or half as much damage on a successful one.</li>
<li><strong>Spellcasting:</strong> The archmage casts one of the following spells, using INT as the spellcasting ability (spell save DC 17).<br>At will: <em>detect magic</em>, <em>disguise self</em>, <em>mage hand</em>, <em>prestidigitation</em><br>3/day each: <em>charm</em>, <em>dispel magic</em>, <em>fly</em>, <em>invisibility</em> (self only), <em>mirror image</em><br>1/day each: <em>dimension door</em>, <em>greater hold</em>, <em>wall of force</em></li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Shimmering Step:</strong> The archmage teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Sparks of arcane energy appear at the origin and destination when it uses this bonus action.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Counter Spell:</strong> When a creature the archmage can see within 30 feet of it casts a spell, the archmage can counter the spell, interrupting the casting. This reaction works like the counterspell spell with a +5 spellcasting ability check, except the archmage must always make the ability check, regardless of the spell's circle. The archmage has advantage on this check if the spell is on the Arcane source spell list.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/archmage_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Assassin</title>
</head>
<body>
<h1>Assassin</h1>
<p><em>medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (studded leather)</li>
<li><strong>Hit Points:</strong> 157 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 19</li>
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+0</td>
<td>+6</td>
<td>+2</td>
<td>+4</td>
<td>+0</td>
<td>+0</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> poison,poisoned</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> Thieves' Cant plus any two languages</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Evasion:</strong> If the assassin is subjected to an effect that allows it to make a DEX save to take only half damage, the assassin instead takes no damage if it succeeds on the save, and only half damage if it fails.</li>
<li><strong>Poisoned Weapons:</strong> The assassin's weapons are coated in poison. When it hits with any weapon, the weapon deals an extra 3d8 poison damage (included in the attack). In addition, at the start of each of its turns, the assassin can choose which of the following poisons is active on its weapons. The poison remains on the weapons until the start of the assassin's next turn.</li>
<li><strong>Assassin's Friend.</strong> A creature poisoned by a weapon coated with this poison takes an extra 4 (1d8) poison damage each time it takes damage while poisoned.</li>
<li><strong>Buyer's Mercy.</strong> A creature poisoned by a weapon coated with this poison falls unconscious while poisoned or until it takes damage or another creature uses an action to wake it.</li>
<li><strong>Meddler's Fate.</strong> A creature poisoned by a weapon coated with this poison has its speed halved while poisoned.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The assassin makes three Shortsword or Hand Crossbow attacks.</li>
<li><strong>Shortsword:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d6+3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.</li>
<li><strong>Hand Crossbow:</strong> <em>Ranged Weapon Attack:</em> +6 to hit, range 30/120 ft., one target. <em>Hit:</em> 6 (1d6+3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Hidden Step:</strong> The assassin magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/assassin_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Awakened Shrub</title>
</head>
<body>
<h1>Awakened Shrub</h1>
<p><em>small</em> <em>Plant</em></p>
<ul>
<li><strong>Armor Class:</strong> 10</li>
<li><strong>Hit Points:</strong> 9 </li>
<li><strong>Speed:</strong> walk 20 ft.- <strong>Perception</strong>: 10</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 0 (25 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>-4</td>
<td>+0</td>
<td>+0</td>
<td>+0</td>
<td>+0</td>
<td>-2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> fire</li>
<li><strong>Damage Resistances:</strong> piercing,Plant Resilience</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> one language known by its creator</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>False Appearance:</strong> While the shrub remains motionless, it is indistinguishable from a normal shrub.</li>
<li><strong>Plant Resilience:</strong> The shrub is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Rake:</strong> <em>Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one target. <em>Hit:</em> 2 (1d4) slashing damage.</li>
<li><strong>Thorn:</strong> <em>Ranged Weapon Attack:</em> +2 to hit, range 15/30 ft., one target. <em>Hit:</em> 2 (1d4) piercing damage.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Awakened Tree</title>
</head>
<body>
<h1>Awakened Tree</h1>
<p><em>huge</em> <em>Plant</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (natural armor)</li>
<li><strong>Hit Points:</strong> 60 </li>
<li><strong>Speed:</strong> walk 20 ft.- <strong>Perception</strong>: 10</li>
<li><strong>Stealth</strong>: 8</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+4</td>
<td>-2</td>
<td>+2</td>
<td>+0</td>
<td>+0</td>
<td>-2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> fire</li>
<li><strong>Damage Resistances:</strong> bludgeoning,piercing,Plant Resilience</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> one language known by its creator</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>False Appearance:</strong> While the tree remains motionless, it is indistinguishable from a normal tree.</li>
<li><strong>Plant Resilience:</strong> The tree is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Slam:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 10 ft., one target. <em>Hit:</em> 22 (4d8+4) bludgeoning damage.</li>
<li><strong>Broken Branch:</strong> <em>Ranged Weapon Attack:</em> +6 to hit, range 20/60 ft., one target. <em>Hit:</em> 18 (4d6+4) piercing damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Entangling Roots:</strong> One creature on the ground the tree can see within 10 feet of it must succeed on a DC 14 STR save or be restrained by roots until the end of its next turn.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/awakened_tree_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Axe Beak</title>
</head>
<body>
<h1>Axe Beak</h1>
<p><em>large</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 11</li>
<li><strong>Hit Points:</strong> 13 </li>
<li><strong>Speed:</strong> walk 50 ft.- <strong>Perception</strong>: 12</li>
<li><strong>Stealth</strong>: 11</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+1</td>
<td>+1</td>
<td>-4</td>
<td>+0</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Beak:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one creature. <em>Hit:</em> 6 (1d8+2) slashing damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Evasive:</strong> The axe beak takes the Disengage or Dodge action.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/axe_beak_bf.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Azer</title>
</head>
<body>
<h1>Azer</h1>
<p><em>medium</em> <em>Elemental</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor, shield)</li>
<li><strong>Hit Points:</strong> 49 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 11</li>
<li><strong>Stealth</strong>: 11</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+3</td>
<td>+1</td>
<td>+4</td>
<td>+1</td>
<td>+1</td>
<td>+0</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> fire,poison,poisoned</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> Dwarvish,Ignan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Heated Body:</strong> A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.</li>
<li><strong>Heated Weapons:</strong> When the azer hits with a metal melee weapon, the weapon deals an extra 3 (1d6) fire damage (included in the attack).</li>
<li><strong>Illumination:</strong> The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The azer makes two Warhammer attacks.</li>
<li><strong>Warhammer:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands, plus 3 (1d6) fire damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Blazing Bulwark:</strong> The azer creates fire in a 15-foot line that is 1 foot wide, originating from a point the azer can see within 15 feet of it. This line is an opaque wall that is 3 feet tall and provides half-cover to creatures behind it. A creature that moves through the line takes damage as if it touched the azer. The line of fire lasts for 1 minute or until the azer uses this bonus action again.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/azer_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Baboon</title>
</head>
<body>
<h1>Baboon</h1>
<p><em>small</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 11</li>
<li><strong>Hit Points:</strong> 10 </li>
<li><strong>Speed:</strong> walk 30 ft. climb 30 ft.- <strong>Perception</strong>: 11</li>
<li><strong>Stealth</strong>: 11</li>
<li><strong>Challenge Rating:</strong> 1/8 (25 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>-1</td>
<td>+1</td>
<td>+0</td>
<td>-3</td>
<td>+1</td>
<td>-2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Senses:</strong> darkvision 30 ft.</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Pack Tactics:</strong> The baboon has advantage on attack rolls against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one creature. <em>Hit:</em> 3 (1d4+1) piercing damage.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Startling Display:</strong> When a creature the baboon can see attacks it while within 5 feet of it, the baboon can bare its teeth, puff its chest, or emit a quick series of barks. The attacker must succeed on a DC 11 WIS save or have disadvantage on the attack roll.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/baboon_bf.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Badger</title>
</head>
<body>
<h1>Badger</h1>
<p><em>tiny</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 10</li>
<li><strong>Hit Points:</strong> 9 </li>
<li><strong>Speed:</strong> walk 20 ft. burrow 10 ft.- <strong>Perception</strong>: 11</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 0 (25 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>-3</td>
<td>+0</td>
<td>+1</td>
<td>-4</td>
<td>+1</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Senses:</strong> darkvision 30 ft.</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Grumpy:</strong> When in combat, the badger attacks the creature that most recently dealt damage to it, provided that creature is within range or moving to it doesn't cause the badger to provoke opportunity attacks. The badger otherwise attacks the nearest hostile creature.</li>
<li><strong>Heightened Smell:</strong> The badger's Perception is 16 when perceiving by smell.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one creature. <em>Hit:</em> 2 (1d4) piercing damage.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Badger, Giant</title>
</head>
<body>
<h1>Badger, Giant</h1>
<p><em>medium</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 10</li>
<li><strong>Hit Points:</strong> 15 </li>
<li><strong>Speed:</strong> walk 30 ft. burrow 15 ft.- <strong>Perception</strong>: 11</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+1</td>
<td>+0</td>
<td>+2</td>
<td>-4</td>
<td>+1</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> frightened</li>
<li><strong>Senses:</strong> darkvision 30 ft.</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Grumpy:</strong> When in combat, the badger attacks the creature that most recently dealt damage to it, provided that creature is within range or moving to it doesn't cause the badger to provoke opportunity attacks. The badger otherwise attacks the nearest hostile creature.</li>
<li><strong>Heightened Smell:</strong> The badger's Perception is 16 when perceiving by smell.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The badger makes one Bite attack and one Claws attack.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one creature. <em>Hit:</em> 4 (1d6+1) piercing damage.</li>
<li><strong>Claws:</strong> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit:</em> 3 (1d4+1) slashing damage.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Balara</title>
</head>
<body>
<h1>Balara</h1>
<p><em>large</em> <em>Undead</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 114 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 14</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+3</td>
<td>+2</td>
<td>+2</td>
<td>-2</td>
<td>+2</td>
<td>-1</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> charmed,frightened,Undead Resilience</li>
<li><strong>Damage Resistances:</strong> necrotic</li>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> understands the languages of its creator but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Terrifying Luminance:</strong> When a creature that can see the balara's glowing ribcage starts its turn within 30 feet of the balara, the balara can force it to make a DC 14 WIS save if the balara isn't incapacitated and can see the creature. On a failure, the creature is frightened until the start of its next turn, as the visions, fear, and pain of the last moments of several animals flash through its mind. While frightened, the creature's speed is reduced to 0, and it can't use reactions. Unless surprised, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the balara until the start of its next turn, when it can avert its eyes again. If the creature looks at the balara in the meantime, it must immediately make the save.</li>
<li><strong>Undead Nature:</strong> The balara doesn't require air, food, drink, or sleep.</li>
<li><strong>Undead Resilience:</strong> The balara is immune to poison damage, to exhaustion, and to the poisoned condition.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The balara makes one Bite attack and two Claw attacks, or it makes three Necrotic Bolt attacks.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 16 (3d8+3) piercing damage plus 4 (1d8) necrotic damage, and the target can't regain HP until the start of the balara's next turn.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (3d6+3) slashing damage.</li>
<li><strong>Necrotic Bolt:</strong> <em>Ranged Spell Attack:</em> +5 to hit, range 60 ft., one target. <em>Hit:</em> 15 (3d8+2) necrotic damage, and the target can't regain HP until the start of the balara's next turn.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Relentless Pursuit:</strong> When a creature the balara can see moves away from it, the balara can move up to half its speed toward that creature. This movement doesn't provoke opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/balara_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Balor</title>
</head>
<body>
<h1>Balor</h1>
<p><em>huge</em> <em>Fiend</em></p>
<ul>
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
<li><strong>Hit Points:</strong> 292 </li>
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft.- <strong>Perception</strong>: 19</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 19 (22,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+14</td>
<td>+2</td>
<td>+12</td>
<td>+5</td>
<td>+9</td>
<td>+12</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> fire,Demonic Resilience</li>
<li><strong>Damage Resistances:</strong> bludgeoning,piercing,and slashing damage from nonmagical attacks,Demonic Resilience</li>
<li><strong>Senses:</strong> truesight 120 ft.</li>
<li><strong>Languages:</strong> Abyssal,telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Demonic Flames:</strong> Creatures resistant to fire damage aren't resistant to fire damage dealt by the balor. Creatures immune to fire damage are still immune to the balor's fire damage.</li>
<li><strong>Demonic Resilience:</strong> The balor is resistant to cold and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.</li>
<li><strong>Diving Assault:</strong> If the balor is flying and moves at least 30 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 20 STR save or be knocked prone. If the target is prone, the balor can make one Longsword attack against it as a bonus action.</li>
<li><strong>Flaming Weapons:</strong> The balor's weapon attacks are magical. When the balor hits with any weapon, the weapon deals an extra 3d8 fire damage (included in the attack).</li>
<li><strong>Fire Aura:</strong> At the start of each of the balor's turns, each creature within 10 feet of it takes 13 (3d8) fire damage, and flammable objects in the aura that aren't being worn or carried ignite.</li>
<li><strong>Magic Resistance:</strong> The balor has advantage on saves against spells and other magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The balor makes one Gore attack, one Longsword attack, and one Whip attack.</li>
<li><strong>Gore:</strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 10 ft., one target. <em>Hit:</em> 15 (2d6+8) piercing damage plus 13 (3d8) fire damage.</li>
<li><strong>Longsword:</strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 10 ft., one target. <em>Hit:</em> 21 (3d8+8) slashing damage, or 24 (3d10+8) slashing damage if used with two hands, plus 13 (3d8) fire damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.</li>
<li><strong>Whip:</strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 30 ft., one target. <em>Hit:</em> 15 (3d4+8) slashing damage plus 13 (3d8) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Teleport:</strong> The balor magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<title>Bandit</title>
</head>
<body>
<h1>Bandit</h1>
<p><em>medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 12 (leather armor)</li>
<li><strong>Hit Points:</strong> 9 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 10</li>
<li><strong>Stealth</strong>: 13</li>
<li><strong>Challenge Rating:</strong> 1/8 (25 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+0</td>
<td>+1</td>
<td>+1</td>
<td>+0</td>
<td>+0</td>
<td>+0</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> any one language (usually Common)</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Opportunist:</strong> The bandit has advantage on opportunity attacks.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Scimitar:</strong> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit:</em> 4 (1d6+1) slashing damage.</li>
<li><strong>Light Crossbow:</strong> <em>Ranged Weapon Attack:</em> +3 to hit, range 80/320 ft., one target. <em>Hit:</em> 5 (1d8+1) piercing damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Steal Item:</strong> The bandit steals an object from one creature it can see within 5 feet of it. The target must succeed on a DC 11 DEX save or lose one object it is wearing or carrying of the bandit's choice. The object must weigh no more than 10 pounds, can't be a weapon, and can't be wrapped around or firmly attached to the target, such as a shirt or armor.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
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line-height: 1.5em;
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ul, ol {
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<title>Bandit Captain</title>
</head>
<body>
<h1>Bandit Captain</h1>
<p><em>medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (studded leather)</li>
<li><strong>Hit Points:</strong> 51 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 10</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+4</td>
<td>+2</td>
<td>+2</td>
<td>+0</td>
<td>+2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> any two languages</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Opportunist:</strong> The bandit captain has advantage on opportunity attacks.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The bandit captain makes one Dagger attack and two Scimitar attacks, or it makes three Dagger attacks.</li>
<li><strong>Dagger:</strong> <em>Melee or Ranged Weapon Attack:</em> +6 to hit, reach 5 ft. or range 20/60 ft., one target. <em>Hit:</em> 6 (1d4+4) piercing damage.</li>
<li><strong>Scimitar:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d6+4) slashing damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Reposition Forces (Recharge 5-6):</strong> Each friendly bandit and thug under the bandit captain's command moves up to half its speed in a direction of the captain's choice. This movement doesn't provoke opportunity attacks.</li>
<li><strong>Steal Item:</strong> The bandit captain steals an object from one creature it can see within 5 feet of it. The target must succeed on a DC 14 DEX save or lose one object it is wearing or carrying of the bandit captain's choice. The object must weigh no more than 10 pounds, can't be a weapon, and can't be wrapped around or firmly attached to the target, such as a shirt or armor.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Parry:</strong> The bandit captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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margin: auto;
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line-height: 1.5em;
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ul, ol {
padding-left: 20px;
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margin-left: 0; /* Remove margin from li */
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border-collapse: collapse;
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border: 1px solid black;
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</style>
<title>Barbed Devil</title>
</head>
<body>
<h1>Barbed Devil</h1>
<p><em>medium</em> <em>Fiend</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 94 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 18</li>
<li><strong>Stealth</strong>: 13</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+6</td>
<td>+3</td>
<td>+7</td>
<td>+1</td>
<td>+5</td>
<td>+5</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> Devilish Resilience</li>
<li><strong>Damage Resistances:</strong> Devilish Resilience</li>
<li><strong>Senses:</strong> darkvision 120 ft.</li>
<li><strong>Languages:</strong> Infernal,telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Barbed Death:</strong> When the barbed devil dies, its body withers, leaving behind a mass of spikes on the ground in a 10-foot radius centered on the devil's body. The area becomes difficult terrain for 1 minute, and when a creature moves into or within the area, it takes 2d6 piercing damage for every 5 feet it travels.</li>
<li><strong>Barbed Hide:</strong> A creature that hits the barbed devil with a melee attack while within 5 feet of it takes 3 (1d6) piercing damage. A creature that starts its turn grappling or grappled by the barbed devil takes 3 (1d6) piercing damage.</li>
<li><strong>Devil's Sight:</strong> Magical darkness doesn't impede the devil's darkvision.</li>
<li><strong>Devilish Resilience:</strong> The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.</li>
<li><strong>Magic Resistance:</strong> The devil has advantage on saves against spells and other magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The devil makes two Claw attacks and one Tail attack, or it makes three Hurl Flame attacks.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 10 (2d6+3) piercing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 12 (2d8+3) piercing damage.</li>
<li><strong>Hurl Flame:</strong> <em>Ranged Spell Attack:</em> +5 to hit, range 150 ft., one target. <em>Hit:</em> 12 (3d6+2) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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max-width: 700px;
margin: auto;
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line-height: 1.5em;
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ul, ol {
padding-left: 20px;
margin-left: 0;
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margin-left: 0; /* Remove margin from li */
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<title>Bard</title>
</head>
<body>
<h1>Bard</h1>
<p><em>medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (studded leather)</li>
<li><strong>Hit Points:</strong> 114 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 14</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+0</td>
<td>+6</td>
<td>+1</td>
<td>+2</td>
<td>+1</td>
<td>+7</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> Artistic Expression</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> Common plus any two languages</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Artistic Expression:</strong> The bard has one primary form of artistic expression, such as song, poetry, dance, fashion, paint, or similar. It is resistant to one type of damage associated with that artistic expression. For example, a bard expressing art through song or oration is resistant to thunder damage, a bard expressing art through paint is resistant to acid or poison damage (the bard's choice), and a bard expressing art through witty discourse or clever quips is resistant to psychic damage. This trait can't make the bard resistant to force, necrotic, or radiant damage.</li>
<li><strong>Expressive Weapons:</strong> When the bard hits with any weapon, the weapon deals an extra 3d8 damage of the type determined by Artistic Expression.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The bard makes two Rapier or Hand Crossbow attacks. It can replace one attack with a use of Spellcasting.</li>
<li><strong>Rapier:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5. ft., one target. <em>Hit:</em> 7 (1d8+3) piercing damage plus 13 (3d8) damage of the type determined by Artistic Expression.</li>
<li><strong>Hand Crossbow:</strong> <em>Ranged Weapon Attack:</em>+6 to hit, range 30/120 ft., one target. <em>Hit:</em> 6 (1d6+3) piercing damage plus 13 (3d8) damage of the type determined by Artistic Expression.</li>
<li><strong>Dissonant Outburst (Recharge 4-6):</strong> Each creature within 30 feet of the bard and that can see or hear it must make a DC 15 WIS save. On a failure, a creature takes 14 (4d6) thunder damage and 7 (2d6) psychic damage and has disadvantage on attack rolls and ability checks until the end of its next turn. On a success, a creature takes half the damage and doesn't have disadvantage on attack rolls and ability checks.</li>
<li><strong>Spellcasting:</strong> The bard casts one of the following spells, using CHA as the spellcasting ability (spell save DC 15).<br>At will: dancing lights, mage hand, message<br>3/day each: <em>faerie fire</em>, <em>hold</em>, <em>suggestion</em><br>1/day each: <em>confusion</em>, <em>greater invisibility</em></li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
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font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
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<title>Basilisk</title>
</head>
<body>
<h1>Basilisk</h1>
<p><em>medium</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 68 </li>
<li><strong>Speed:</strong> walk 20 ft.- <strong>Perception</strong>: 9</li>
<li><strong>Stealth</strong>: 9</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+3</td>
<td>-1</td>
<td>+2</td>
<td>-4</td>
<td>-1</td>
<td>-2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> poison,petrified,Monstrosity Resilience</li>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Monstrosity Resilience:</strong> The basilisk is resistant to exhaustion and to the frightened condition.</li>
<li><strong>Petrifying Gaze:</strong> When a creature that can see the basilisk's eyes starts its turn within 30 feet of the basilisk, the basilisk can force it to make a DC 12 CON save if the basilisk isn't incapacitated and can see the creature. On a failure, the creature magically begins to turn to stone and is restrained. The restrained creature must repeat the save at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic. Unless surprised, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If the creature looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the basilisk mistakes itself for a rival and is affected by its own gaze.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The basilisk makes two Bite or Poison Spit attacks. If both Bite or Poison Spit attacks hit one creature, the target is poisoned until the end of its next turn.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d8+3) piercing damage plus 7 (2d6) poison damage.</li>
<li><strong>Poison Spit:</strong> <em>Ranged Weapon Attack:</em> +5 to hit, range 20/60 ft., one target. <em>Hit:</em> 13 (3d6+3) poison damage.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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max-width: 700px;
margin: auto;
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font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
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<title>Bat</title>
</head>
<body>
<h1>Bat</h1>
<p><em>tiny</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 11</li>
<li><strong>Hit Points:</strong> 8 </li>
<li><strong>Speed:</strong> walk 5 ft. fly 30 ft.- <strong>Perception</strong>: 11</li>
<li><strong>Stealth</strong>: 13</li>
<li><strong>Challenge Rating:</strong> 0 (25 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>-4</td>
<td>+1</td>
<td>-1</td>
<td>-4</td>
<td>+1</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> deafened</li>
<li><strong>Damage Resistances:</strong> blinded</li>
<li><strong>Senses:</strong> keensense 60 ft.</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Echolocation:</strong> The bat can't use its keensense while deafened.</li>
<li><strong>Heightened Hearing:</strong> The bat's Perception is 16 when perceiving by hearing.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one creature. <em>Hit:</em> 3 (1d4+1) piercing damage.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/bat_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Bat, Giant</title>
</head>
<body>
<h1>Bat, Giant</h1>
<p><em>large</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 15 </li>
<li><strong>Speed:</strong> walk 10 ft. fly 60 ft.- <strong>Perception</strong>: 11</li>
<li><strong>Stealth</strong>: 14</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+2</td>
<td>+0</td>
<td>-4</td>
<td>+1</td>
<td>-2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> deafened</li>
<li><strong>Damage Resistances:</strong> blinded</li>
<li><strong>Senses:</strong> keensense 60 ft.</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Echolocation:</strong> The bat can't use its keensense while deafened.</li>
<li><strong>Heightened Hearing:</strong> The bat's Perception is 16 when perceiving by hearing.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one creature. <em>Hit:</em> 5 (1d6+2) piercing damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Dizzying Screech:</strong> The bat releases a dizzying screech at one creature within 10 feet of it. If the target can hear the screech, it must succeed on a DC 12 CON save or be disoriented until the end of its next turn. When a disoriented creature moves, it moves in a random direction.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Bat, Swarm of Bats</title>
</head>
<body>
<h1>Bat, Swarm of Bats</h1>
<p><em>medium</em> <em>Swarm</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 14 </li>
<li><strong>Speed:</strong> walk 0 ft. fly 30 ft.- <strong>Perception</strong>: 11</li>
<li><strong>Stealth</strong>: 14</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>-3</td>
<td>+2</td>
<td>+0</td>
<td>-4</td>
<td>+1</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> deafened</li>
<li><strong>Damage Immunities:</strong> Swarm Resilience</li>
<li><strong>Damage Resistances:</strong> blinded,Swarm Resilience</li>
<li><strong>Senses:</strong> keensense 60 ft.</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Cacophonous Swarm:</strong> A creature in the swarm's space that casts a spell with a verbal component must succeed on a DC 12 CON save or the spell fails to cast, expending the action required to cast it but not the spell slot or daily use.</li>
<li><strong>Echolocation:</strong> The swarm can't use its keensense while deafened.</li>
<li><strong>Heightened Hearing:</strong> The swarm's Perception is 16 when perceiving by hearing.</li>
<li><strong>Swarm:</strong> The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain HP or gain temporary HP.</li>
<li><strong>Swarm Resilience:</strong> The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bites:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 0 ft., one creature in the swarm's space. <em>Hit:</em> 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its HP or fewer.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/bat_swarm_of_bats_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Bear, Black</title>
</head>
<body>
<h1>Bear, Black</h1>
<p><em>medium</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 11 (natural armor)</li>
<li><strong>Hit Points:</strong> 25 </li>
<li><strong>Speed:</strong> walk 40 ft. climb 30 ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+0</td>
<td>+2</td>
<td>-4</td>
<td>+1</td>
<td>-2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Heightened Smell:</strong> The bear's Perception is 18 when perceiving by smell.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The bear makes one Bite attack and one Claws attack.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one creature. <em>Hit:</em> 5 (1d6+2) piercing damage.</li>
<li><strong>Claws:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 4 (1d4+2) slashing damage.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/bear_black_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Bear, Brown</title>
</head>
<body>
<h1>Bear, Brown</h1>
<p><em>large</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 11 (natural armor)</li>
<li><strong>Hit Points:</strong> 44 </li>
<li><strong>Speed:</strong> walk 40 ft. climb 30 ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+4</td>
<td>+0</td>
<td>+3</td>
<td>-4</td>
<td>+1</td>
<td>-2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Heightened Smell:</strong> The bear's Perception is 18 when perceiving by smell.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The brown bear makes one Bite attack and one Claws attack. If both attacks hit one creature, the target is grappled (escape DC 14). The bear can grapple only one creature at a time.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one creature. <em>Hit:</em> 8 (1d8+4) piercing damage.</li>
<li><strong>Claws:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 9 (2d4+4) slashing damage.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Bear, Polar</title>
</head>
<body>
<h1>Bear, Polar</h1>
<p><em>large</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 12 (natural armor)</li>
<li><strong>Hit Points:</strong> 60 </li>
<li><strong>Speed:</strong> walk 40 ft. swim 30 ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+5</td>
<td>+0</td>
<td>+3</td>
<td>-4</td>
<td>+1</td>
<td>-2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> cold</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Heightened Smell:</strong> The bear's Perception is 18 when perceiving by smell.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The polar bear makes one Bite attack and one Claws attack. If both attacks hit one creature, the target is grappled (escape DC 15). The bear can grapple only one creature at a time.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one creature. <em>Hit:</em> 9 (1d8+5) piercing damage.</li>
<li><strong>Claws:</strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 12 (2d6+5) slashing damage.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Bearded Devil</title>
</head>
<body>
<h1>Bearded Devil</h1>
<p><em>medium</em> <em>Fiend</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (natural armor)</li>
<li><strong>Hit Points:</strong> 63 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 12</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+5</td>
<td>+2</td>
<td>+4</td>
<td>-1</td>
<td>+2</td>
<td>+0</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> Devilish Resilience</li>
<li><strong>Damage Resistances:</strong> Devilish Resilience</li>
<li><strong>Senses:</strong> darkvision 120 ft.</li>
<li><strong>Languages:</strong> Infernal,telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Devil's Sight:</strong> Magical darkness doesn't impede the devil's darkvision.</li>
<li><strong>Devilish Resilience:</strong> The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.</li>
<li><strong>Magic Resistance:</strong> The devil has advantage on saves against spells and other magical effects.</li>
<li><strong>Show Mettle:</strong> While it can see a superior devil, such as a barbed devil, pit fiend, or similar, the bearded devil has advantage on saves against being charmed and frightened.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The devil makes two Beard Spines attacks and one Glaive attack.</li>
<li><strong>Beard Spines:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one creature. <em>Hit:</em> 8 (2d4+3) piercing damage, and the target must succeed on a DC 13 CON save or be poisoned for 1 minute. While poisoned in this way, the target can't regain HP. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.</li>
<li><strong>Glaive:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 10 ft., one target. <em>Hit:</em> 8 (1d10+3) slashing damage. If the target is a creature other than a Construct or Undead, it must succeed on a DC 13 CON save or lose 3 (1d6) HP at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 3 (1d6). Any creature can take an action to stanch the wound with a successful DC 10 WIS (Medicine) check. The wound also closes if the target receives magical healing, provided the target is capable of regaining HP.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Enhance Pain:</strong> The bearded devil enhances the pain in one creature it can see within 30 feet of it that is poisoned from the devil's Beard Spines attack or suffering an infernal wound from the devil's Glaive attack. The target must succeed on a DC 13 CON save or be incapacitated until the end of its next turn, as it doubles over in pain.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Behir</title>
</head>
<body>
<h1>Behir</h1>
<p><em>huge</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 223 </li>
<li><strong>Speed:</strong> walk 50 ft. climb 40 ft.- <strong>Perception</strong>: 16</li>
<li><strong>Stealth</strong>: 17</li>
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+10</td>
<td>+3</td>
<td>+4</td>
<td>-2</td>
<td>+6</td>
<td>+1</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> lightning</li>
<li><strong>Damage Resistances:</strong> Monstrosity Resilience</li>
<li><strong>Senses:</strong> darkvision 90 ft.</li>
<li><strong>Languages:</strong> Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Lightning Absorption:</strong> Whenever the behir is subjected to lighting damage, it takes no damage and instead regains a number of HP equal to the lightning damage dealt.</li>
<li><strong>Monstrosity Resilience:</strong> The behir is resistant to exhaustion and to the frightened condition.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The behir makes one Bite attack and one Constrict attack. It can replace its Bite attack with a use of Swallow.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit:</em> 22 (3d10+6) piercing damage plus 27 (6d8) lightning damage.</li>
<li><strong>Constrict:</strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one Large or smaller creature. <em>Hit:</em> 17 (2d10+6) bludgeoning damage. If the target is Large or smaller and the behir isn't already grappling a creature, the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the behir can't Constrict another target.</li>
<li><strong>Swallow:</strong> The behir makes one Bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 CON save at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.</li>
<li><strong>Lightning Breath (Recharge 5-6):</strong> The behir exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
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<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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<title>Berserker</title>
</head>
<body>
<h1>Berserker</h1>
<p><em>medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (hide armor)</li>
<li><strong>Hit Points:</strong> 60 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 10</li>
<li><strong>Stealth</strong>: 11</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+4</td>
<td>+1</td>
<td>+3</td>
<td>-1</td>
<td>+0</td>
<td>-1</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> any one language (usually Common)</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Reckless:</strong> At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.</li>
<li><strong>Stalwart:</strong> If the berserker starts its turn afflicted by an ongoing effect that allows for a repeated save to end the effect, such as the hold spell or the poison from an ettercap's Bite, the gladiator can make the save at the start of the turn instead of the end and has advantage on the save.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The berserker makes two Greataxe attacks.</li>
<li><strong>Greataxe:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 10 (1d12+4) slashing damage.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
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margin-left: 0; /* Remove margin from li */
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</style>
<title>Black Dragon Wyrmling</title>
</head>
<body>
<h1>Black Dragon Wyrmling</h1>
<p><em>medium</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 51 </li>
<li><strong>Speed:</strong> walk 30 ft. fly 60 ft. swim 30 ft.- <strong>Perception</strong>: 14</li>
<li><strong>Stealth</strong>: 14</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+3</td>
<td>+4</td>
<td>+3</td>
<td>+0</td>
<td>+2</td>
<td>+3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> acid,poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., keensense 10 ft.</li>
<li><strong>Languages:</strong> Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The black dragon can breathe air and water.</li>
<li><strong>Pounce:</strong> If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon makes one Bite attack and one Claw attack.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (1d10+3) piercing damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d6+3) slashing damage.</li>
<li><strong>Acid Breath (Recharge 5-6):</strong> The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 DEX save, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
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li {
margin-left: 0; /* Remove margin from li */
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<title>Black Pudding</title>
</head>
<body>
<h1>Black Pudding</h1>
<p><em>large</em> <em>Ooze</em></p>
<ul>
<li><strong>Armor Class:</strong> 7</li>
<li><strong>Hit Points:</strong> 122 </li>
<li><strong>Speed:</strong> walk 20 ft. climb 20 ft.- <strong>Perception</strong>: None</li>
<li><strong>Stealth</strong>: 7</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+5</td>
<td>-3</td>
<td>+3</td>
<td>-5</td>
<td>-2</td>
<td>-5</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> acid,lightning,slashing,grappled,Ooze Resilience</li>
<li><strong>Damage Resistances:</strong> Ooze Resilience</li>
<li><strong>Senses:</strong> keensense 60 ft. (can't sense beyond this radius)</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amorphous:</strong> The pudding can move through a space as narrow as 1 inch wide without squeezing.</li>
<li><strong>Corrosive Form:</strong> A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through a panel of nonmagical wood or metal in its space that is up to 2 inches thick in 1 round.</li>
<li><strong>Ooze Nature:</strong> The pudding doesn't require sleep.</li>
<li><strong>Ooze Resilience:</strong> The pudding is resistant to the restrained condition, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions.</li>
<li><strong>Spider Climb:</strong> The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The black pudding makes two Pseudopod attacks.</li>
<li><strong>Pseudopod:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d6+3) bludgeoning damage plus 9 (2d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Dampen Light:</strong> The black pudding dims the light around it. The radius of each light source within 60 feet of it is halved until the start of its next turn. The pudding can't use this action while in sunlight.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Split:</strong> When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 HP. Each new pudding has HP equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
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border: 1px solid black;
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<title>Blink Dog</title>
</head>
<body>
<h1>Blink Dog</h1>
<p><em>medium</em> <em>Fey</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 14 </li>
<li><strong>Speed:</strong> walk 40 ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 15</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+1</td>
<td>+3</td>
<td>+1</td>
<td>+0</td>
<td>+1</td>
<td>+0</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> Fey Resilience</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> Blink Dog,understands Sylvan but can't speak it</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Fey Resilience:</strong> The blink dog is resistant to the charmed and unconscious conditions.</li>
<li><strong>Heightened Hearing and Smell:</strong> The blink dog's Perception is 18 while perceiving by hearing or smell.</li>
<li><strong>Pack Tactics:</strong> The blink dog has advantage on attack rolls against a creature if at least one of the dog's allies is within 5 feet of the creature and the ally isn't incapacitated.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d6+3) piercing damage.</li>
<li><strong>Teleport (Recharge 4-6):</strong> The blink dog teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one Bite attack.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
}
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border: 1px solid black;
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<title>Bloatblossom</title>
</head>
<body>
<h1>Bloatblossom</h1>
<p><em>medium</em> <em>Plant</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 60 </li>
<li><strong>Speed:</strong> walk 20 ft.- <strong>Perception</strong>: 11</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+3</td>
<td>+0</td>
<td>+3</td>
<td>-4</td>
<td>-1</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> Plant Resilience</li>
<li><strong>Senses:</strong> keensense 60 ft. (can't sense beyond this radius)</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Heightened Hearing:</strong> The bloatblossom's Perception is 16 while perceiving by hearing.</li>
<li><strong>Plant Resilience:</strong> The bloatblossom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The bloatblossom makes one Bite attack and one Slam attack, or it makes two Toxic Nodule attacks. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 13 CON save or be infected with apocalyptic fungus (see sidebar).</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d6+3) piercing damage plus 4 (1d8) poison damage.</li>
<li><strong>Slam:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d6+3) bludgeoning damage plus 4 (1d8) poison damage. If the target is Medium or smaller, it is grappled (escape DC 13).</li>
<li><strong>Toxic Nodule:</strong> <em>Ranged Weapon Attack:</em> +5 to hit, range 30/60 ft., one target. <em>Hit:</em> 12 (2d8+3) poison damage, and the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Instinct to Pursue:</strong> The bloatblossom takes the Dash action toward an uninfected Humanoid it can see or sense.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
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border: 1px solid black;
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}
</style>
<title>Blue Dragon Wyrmling</title>
</head>
<body>
<h1>Blue Dragon Wyrmling</h1>
<p><em>medium</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 68 </li>
<li><strong>Speed:</strong> walk 30 ft. burrow 15 ft. fly 60 ft.- <strong>Perception</strong>: 14</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+3</td>
<td>+2</td>
<td>+4</td>
<td>+1</td>
<td>+2</td>
<td>+4</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> lightning</li>
<li><strong>Senses:</strong> darkvision 60 ft., keensense 10 ft.</li>
<li><strong>Languages:</strong> Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Pounce:</strong> If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon makes one Bite attack and one Claw attack.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (1d10+3) piercing damage plus 3 (1d6) lightning damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d6+3) slashing damage.</li>
<li><strong>Lightning Breath (Recharge 5-6):</strong> The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 DEX save, taking 27 (5d10) lightning damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
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ul, ol {
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margin-left: 0;
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margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
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th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Boar</title>
</head>
<body>
<h1>Boar</h1>
<p><em>medium</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 11 (natural armor)</li>
<li><strong>Hit Points:</strong> 15 </li>
<li><strong>Speed:</strong> walk 40 ft.- <strong>Perception</strong>: 9</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+0</td>
<td>+1</td>
<td>-4</td>
<td>-1</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Charge:</strong> If the boar moves at least 20 feet straight toward a target and then hits it with a Tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone.</li>
<li><strong>Relentless (Recharges after a Short or Long Rest):</strong> If the boar takes 4 damage or less that would reduce it to 0 HP, it is reduced to 1 HP instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Tusk:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d6+2) slashing damage.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Boar, Giant</title>
</head>
<body>
<h1>Boar, Giant</h1>
<p><em>large</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 12 (natural armor)</li>
<li><strong>Hit Points:</strong> 63 </li>
<li><strong>Speed:</strong> walk 40 ft.- <strong>Perception</strong>: 8</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+3</td>
<td>+0</td>
<td>+3</td>
<td>-4</td>
<td>-2</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Charge:</strong> If the boar moves at least 20 feet straight toward a target and then hits it with a Tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.</li>
<li><strong>Relentless (Recharges after a Short or Long Rest):</strong> If the boar takes 10 damage or less that would reduce it to 0 HP, it is reduced to 1 HP instead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The giant boar makes two Tusk attacks. If both attacks hit one creature, the target must succeed on a DC 13 STR save or be knocked prone.</li>
<li><strong>Tusk:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 10 (2d6+3) slashing damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Challenging Snort:</strong> The boar snorts and stomps its feet at a creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn and have disadvantage on the next save it makes against being knocked prone by the boar.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Bone Devil</title>
</head>
<body>
<h1>Bone Devil</h1>
<p><em>large</em> <em>Fiend</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 144 </li>
<li><strong>Speed:</strong> walk 40 ft. fly 40 ft.- <strong>Perception</strong>: 16</li>
<li><strong>Stealth</strong>: 13</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+4</td>
<td>+3</td>
<td>+4</td>
<td>+5</td>
<td>+6</td>
<td>+7</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> Devilish Resilience</li>
<li><strong>Damage Resistances:</strong> Devilish Resilience</li>
<li><strong>Senses:</strong> darkvision 120 ft.</li>
<li><strong>Languages:</strong> Infernal,telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Devil's Sight:</strong> Magical darkness doesn't impede the devil's darkvision.</li>
<li><strong>Devilish Resilience:</strong> The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.</li>
<li><strong>Magic Resistance:</strong> The devil has advantage on saves against spells and other magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The devil makes two Claw attacks and one Sting attack.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one target. <em>Hit:</em> 17 (3d8+4) slashing damage.</li>
<li><strong>Sting:</strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 10 ft., one target. <em>Hit:</em> 15 (2d10+4) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 15 CON save or be poisoned for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Devilish Command:</strong> The bone devil shouts one of the following commands at one creature it can see within 30 feet of it. The target must succeed on a DC 15 CHA save or obey the command. A lesser devil, such as a barbed devil or lemure, has disadvantage on this save.<br>- <strong>Attack.</strong> The target uses its reaction to make one melee or ranged attack (the devil's choice) against one creature the target can see within its weapon's range.<br>- <strong>Beg for Mercy.</strong> The target immediately falls prone and can't cast spells with verbal components on its next turn as it is magically compelled to speak pleas of mercy.<br>- <strong>Flee.</strong> The target uses its reaction to move up to its speed directly away from the bone devil. This movement doesn't provoke opportunity attacks, but the target doesn't avoid damaging terrain, such as lava.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Brass Dragon Wyrmling</title>
</head>
<body>
<h1>Brass Dragon Wyrmling</h1>
<p><em>medium</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 36 </li>
<li><strong>Speed:</strong> walk 30 ft. burrow 15 ft. fly 60 ft.- <strong>Perception</strong>: 14</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+2</td>
<td>+3</td>
<td>+0</td>
<td>+2</td>
<td>+3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> fire</li>
<li><strong>Senses:</strong> darkvision 60 ft., keensense 10 ft.</li>
<li><strong>Languages:</strong> Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Pounce:</strong> If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon makes one Bite attack and one Claw attack.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d10+2) piercing damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d6+2) slashing damage.</li>
<li><strong>Fire Breath (Recharge 5-6):</strong> The dragon exhales fire in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 11 DEX save, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Sleep Breath (Recharge 6):</strong> The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 CON save or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
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border: 1px solid black;
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text-align: left;
}
</style>
<title>Bronze Dragon Wyrmling</title>
</head>
<body>
<h1>Bronze Dragon Wyrmling</h1>
<p><em>medium</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 51 </li>
<li><strong>Speed:</strong> walk 30 ft. fly 60 ft. swim 30 ft.- <strong>Perception</strong>: 14</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+3</td>
<td>+2</td>
<td>+4</td>
<td>+1</td>
<td>+2</td>
<td>+4</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> lightning</li>
<li><strong>Senses:</strong> darkvision 60 ft., keensense 10 ft.</li>
<li><strong>Languages:</strong> Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
<li><strong>Pounce:</strong> If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon makes one Bite attack and one Claw attack.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (1d10+3) piercing damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d6+3) slashing damage.</li>
<li><strong>Lightning Breath (Recharge 5-6):</strong> The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 DEX save, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Repulsion Breath (Recharge 6):</strong> The dragon exhales repulsion energy in a 15-foot cone. Each creature in that area must succeed on a DC 12 STR save or be pushed up to 5 feet away from the dragon.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Bugbear</title>
</head>
<body>
<h1>Bugbear</h1>
<p><em>medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (hide armor)</li>
<li><strong>Hit Points:</strong> 40 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 10</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+5</td>
<td>+2</td>
<td>+1</td>
<td>-1</td>
<td>+0</td>
<td>-1</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> Common,Goblin</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Brutal:</strong> A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Spiked Club:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 12 (2d8+3) piercing damage. A surprised target takes an extra 4 (1d8) piercing damage and must succeed on a DC 13 CON save or be stunned until the end of its next turn.</li>
<li><strong>Javelin:</strong> <em>Melee or Ranged Weapon Attack:</em> +6 to hit, reach 5 ft. or range 30/120 ft., one target. <em>Hit:</em> 11 (2d6+4) piercing damage in melee or 7 (1d6+4) piercing damage at range.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
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text-align: left;
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<title>Bugbear Champion</title>
</head>
<body>
<h1>Bugbear Champion</h1>
<p><em>medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (chain shirt, shield)</li>
<li><strong>Hit Points:</strong> 85 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 11</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+6</td>
<td>+2</td>
<td>+2</td>
<td>+1</td>
<td>+1</td>
<td>+0</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> charmed,frightened</li>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> Common,Goblin</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Brutal:</strong> A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The bugbear champion makes two Spiked Club attacks and one Shield Smash attack, or it makes three Javelin attacks.</li>
<li><strong>Spiked Club:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8+4) piercing damage.</li>
<li><strong>Shield Smash:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 9 (2d4+4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 STR save or be knocked prone.</li>
<li><strong>Javelin:</strong> <em>Melee or Ranged Weapon Attack:</em> +5 to hit, reach 5 ft. or range 30/120 ft., one target. <em>Hit:</em> 10 (2d6+3) piercing damage in melee or 5 (1d6+2) piercing damage at range.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Stubborn Attacker (Recharge 5-6):</strong> When the champion misses with an attack, it can change that miss to a hit.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Bulette</title>
</head>
<body>
<h1>Bulette</h1>
<p><em>large</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 108 </li>
<li><strong>Speed:</strong> walk 40 ft. burrow 40 ft.- <strong>Perception</strong>: 16</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+7</td>
<td>+0</td>
<td>+5</td>
<td>-4</td>
<td>+0</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> bludgeoning,Monstrosity Resilience</li>
<li><strong>Senses:</strong> darkvision 60 ft., tremorsense 60 ft.</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Monstrosity Resilience:</strong> The bulette is resistant to exhaustion and to the frightened condition.</li>
<li><strong>Standing Leap:</strong> The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The bulette makes two Bite attacks.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 20 (3d10+4) piercing damage.</li>
<li><strong>Deadly Leap (Recharge 5-6):</strong> The bulette leaps up to 30 feet, diving onto a point it can see or sense within that range and landing on its feet with a thunderous crash. It occupies a space of its choice within 5 feet of that point, and each creature within 10 feet of that point must make a DC 15 STR save. On a failure, a creature takes 14 (4d6) bludgeoning damage and 14 (4d6) thunder damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. Any creature in the bulette's space is then pushed into an unoccupied space within 5 feet of the bulette. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Seek Prey:</strong> The bulette looks and sniffs around for new prey, releasing a satisfied, guttural chirp when it settles on one. One creature the bulette can see or sense within 30 feet of it and that can see or hear the bulette must make a DC 15 WIS save. On a failure, the target is frightened until the end of its next turn, and the bulette has advantage on the next attack roll it makes against the creature before the start of its next turn.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Camel</title>
</head>
<body>
<h1>Camel</h1>
<p><em>large</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 10</li>
<li><strong>Hit Points:</strong> 10 </li>
<li><strong>Speed:</strong> walk 50 ft.- <strong>Perception</strong>: 9</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 1/8 (25 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+0</td>
<td>+2</td>
<td>-4</td>
<td>-1</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> Camel Resilience</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Camel Resilience:</strong> The camel is resistant to exhaustion, and it requires only half the amount of water that a typical Beast of its size needs.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one creature. <em>Hit:</em> 4 (1d4+2) bludgeoning damage.</li>
<li><strong>Bile Spit:</strong> <em>Ranged Weapon Attack:</em> +2 to hit, range 20/60 ft., one creature. <em>Hit:</em> 2 (1d4) acid damage, and the target must succeed on a DC 12 CON save or be smelly for 1 hour or until a creature spends 1 minute cleaning off the spit. A smelly creature has disadvantage on CHA checks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/camel_bf.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Cat</title>
</head>
<body>
<h1>Cat</h1>
<p><em>tiny</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 11</li>
<li><strong>Hit Points:</strong> 8 </li>
<li><strong>Speed:</strong> walk 40 ft. climb 30 ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 13</li>
<li><strong>Challenge Rating:</strong> 0 (25 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>-4</td>
<td>+1</td>
<td>+0</td>
<td>-4</td>
<td>+1</td>
<td>-2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Senses:</strong> darkvision 30 ft.</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Heightened Smell:</strong> The cat's Perception is 18 when perceiving by smell.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Claws:</strong> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one creature. <em>Hit:</em> 3 (1d4+1) slashing damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Charming Mewl:</strong> The cat emits a soft, high-pitched meow at a creature it can see within 10 feet of it. The target must succeed on a DC 11 CHA save or be charmed until the end of its next turn. If a creature's save is successful or the effect ends for it, the creature is immune to the cat's Charming Mewl for the next 24 hours.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/cat_bf.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Centaur</title>
</head>
<body>
<h1>Centaur</h1>
<p><em>large</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 63 </li>
<li><strong>Speed:</strong> walk 50 ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+4</td>
<td>+2</td>
<td>+2</td>
<td>-1</td>
<td>+3</td>
<td>+0</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> Monstrosity Resilience</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> Elvish,Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Monstrosity Resilience:</strong> The centaur is resistant to exhaustion and to the frightened condition.</li>
<li><strong>Trampling Charge:</strong> If the centaur moves at least 30 feet straight toward a creature and then hits it with a Pike attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the centaur can make one Hooves attack against it as a bonus action.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The centaur makes one Hooves attack and one Pike attack, or it makes three Longbow attacks.</li>
<li><strong>Hooves:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 11 (2d6+4) bludgeoning damage.</li>
<li><strong>Pike:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 10 ft., one target. <em>Hit:</em> 9 (1d10+4) piercing damage.</li>
<li><strong>Longbow:</strong> <em>Ranged Weapon Attack:</em> +4 to hit, range 150/600 ft., one target. <em>Hit:</em> 6 (1d8+2) piercing damage.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Defensive Kick:</strong> When a creature the centaur can see within 5 feet of it hits it with an attack, the centaur can kick the attacker. The attacker must succeed on a DC 14 STR save or be knocked prone or pushed up to 5 feet away from the centaur (the centaur's choice).</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/centaur_bf.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Chain Devil</title>
</head>
<body>
<h1>Chain Devil</h1>
<p><em>medium</em> <em>Fiend</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 138 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 14</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+4</td>
<td>+2</td>
<td>+7</td>
<td>+0</td>
<td>+4</td>
<td>+5</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> Devilish Resilience</li>
<li><strong>Damage Resistances:</strong> grappled,Devilish Resilience</li>
<li><strong>Senses:</strong> darkvision 120 ft.</li>
<li><strong>Languages:</strong> Infernal,telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Devil's Sight:</strong> Magical darkness doesn't impede the devil's darkvision.</li>
<li><strong>Devilish Resilience:</strong> The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.</li>
<li><strong>Magic Resistance:</strong> The devil has advantage on saves against spells and other magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The devil makes four Chain attacks.</li>
<li><strong>Chain:</strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 10 ft., one target. <em>Hit:</em> 8 (1d8+4) slashing damage plus 7 (2d6) piercing damage, and the target is grappled (escape DC 15). Until the grapple ends, the target is restrained and takes 14 (4d6) piercing damage at the start of each of its turns, and the chain devil can't use the same Chain on another target.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Animate Chains:</strong> The chain devil commands chains it can see within 60 feet of it that aren't being worn or carried to grab up to two creatures it can see within 10 feet of at least one commanded chain. Each creature must succeed on a DC 15 DEX save or be restrained. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 15 STR check. The devil can have up to two creatures restrained in this way at a time. If it uses this bonus action to restrain a third, the effect ends on one of the previous targets (the devil's choice).</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Unnerving Mask:</strong> When a creature the devil can see starts its turn within 30 feet of the devil, the devil can command its mask to shift to look like one of the creature's departed loved ones or bitter enemies. If the creature can see the mask, it must succeed on a DC 15 WIS save or be frightened until the end of its turn.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/chain_devil_bf.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
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<title>Chimera</title>
</head>
<body>
<h1>Chimera</h1>
<p><em>large</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
<li><strong>Hit Points:</strong> 126 </li>
<li><strong>Speed:</strong> walk 30 ft. fly 60 ft.- <strong>Perception</strong>: 18</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+4</td>
<td>+0</td>
<td>+4</td>
<td>-3</td>
<td>+5</td>
<td>+0</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> fire</li>
<li><strong>Damage Resistances:</strong> Multiple Heads,Monstrosity Resilience</li>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Bickering Heads:</strong> The chimera is perpetually one step away from arguing with itself. A creature that can see the chimera can use a bonus action on its turn to appeal to one of the chimera's heads with bribes (dragon), praise (lion), displays of magic (goat), or other clever manipulation of a head's desires. The chimera must succeed on a DC 15 WIS save or succumb to that desire.<br>If the lion or goat head succumbs, the chimera has disadvantage on the next Bite or Headbutt attack it makes before the end of its next turn. If the dragon head succumbs, creatures caught in the chimera's next Fire Breath have advantage on the save, provided the chimera uses the breath within the next 1 minute. Once a head has succumbed to a desire, that head can't succumb again for the next 24 hours.</li>
<li><strong>Monstrosity Resilience:</strong> The chimera is resistant to exhaustion and to the frightened condition.</li>
<li><strong>Multiple Heads:</strong> The chimera has three heads and is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The chimera makes one Bite attack, one Headbutt attack, and two Claws attacks, or it can make two Claws attacks and use Fire Breath, if available.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8+4) piercing damage.</li>
<li><strong>Headbutt:</strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 10 (1d12+4) bludgeoning damage.</li>
<li><strong>Claws:</strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 11 (2d6+4) slashing damage.</li>
<li><strong>Fire Breath (Recharge 5-6):</strong> The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 DEX save, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
}
ul, ol {
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margin-left: 0;
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li {
margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Chuul</title>
</head>
<body>
<h1>Chuul</h1>
<p><em>large</em> <em>Aberration</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 80 </li>
<li><strong>Speed:</strong> walk 30 ft. swim 30 ft.- <strong>Perception</strong>: 14</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+4</td>
<td>+0</td>
<td>+3</td>
<td>-3</td>
<td>+2</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> poison,poisoned</li>
<li><strong>Damage Resistances:</strong> Aberrant Resilience</li>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> understands Deep Speech but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Aberrant Resilience:</strong> The chuul is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form.</li>
<li><strong>Amphibious:</strong> The chuul can breathe air and water.</li>
<li><strong>Sense Magic:</strong> The chuul senses and can pinpoint the location of magic within 120 feet of it. If it senses magic and can see the creature or object bearing the magic it senses, it sees a faint aura around that creature or object.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The chuul makes two Pincer attacks.</li>
<li><strong>Pincer:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 10 ft., one target. <em>Hit:</em> 17 (3d8+4) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 14). The chuul has two pincers, each of which can grapple only one target.</li>
<li><strong>Wild Reach (Recharge 5-6):</strong> The chuul taps into ancient memories of magic and reaches toward nearby magic with an unpracticed grasp, releasing a burst of energy. Each creature within 15 feet of the chuul must make a DC 14 DEX save, taking 21 (6d6) damage on a failed save, or half as much damage on a successful one. If a magic item, spell effect, or spellcaster is within 30 feet of the chuul, the burst is pure arcane energy, dealing force damage. If no magic is within 30 feet of the chuul, the burst pulls from the chuul's own life force, dealing necrotic damage. If the damage is necrotic, the chuul takes necrotic damage as if it succeeded on the save.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Paralyzing Tentacles:</strong> One creature grappled by the chuul must succeed on a DC 14 CON save or be poisoned for 1 minute. Until this poison ends, the creature is paralyzed. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Clay Golem</title>
</head>
<body>
<h1>Clay Golem</h1>
<p><em>large</em> <em>Construct</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
<li><strong>Hit Points:</strong> 163 </li>
<li><strong>Speed:</strong> walk 20 ft.- <strong>Perception</strong>: 9</li>
<li><strong>Stealth</strong>: 9</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+5</td>
<td>-1</td>
<td>+4</td>
<td>-4</td>
<td>-1</td>
<td>-5</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> acid,Golem Resilience</li>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> understands the languages of its creator but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Acid Absorption:</strong> Whenever the golem is subjected to acid damage, it takes no damage and instead regains HP equal to the acid damage dealt.</li>
<li><strong>Construct Nature:</strong> The golem doesn't require air, food, drink, or sleep.</li>
<li><strong>Fire Weakness:</strong> When the clay golem takes fire damage, its body temporarily hardens like baked clay. Until the end of its next turn, the golem's speed is reduced by 10 feet, it can't use Mold Hand, and its AC becomes 18.</li>
<li><strong>Golem Resilience:</strong> The golem is immune to poison and psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions.</li>
<li><strong>Immutable Form:</strong> The golem is immune to any spell or effect that would alter its form.</li>
<li><strong>Magic Resistance:</strong> The golem has advantage on saves against spells and other magical effects.</li>
<li><strong>Magic Weapons:</strong> The golem's weapon attacks are magical.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The golem makes three Slam attacks.</li>
<li><strong>Slam:</strong> <em>Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one target. <em>Hit:</em> 21 (3d10+5) bludgeoning, piercing, or slashing damage, as determined by Mold Hand. The target must succeed on a DC 16 STR save or suffer an effect based on the type of damage: knocked prone (bludgeoning), pushed up to 10 feet away from the golem (piercing), or its speed is reduced by 10 feet until the end of its next turn (slashing).</li>
<li><strong>Haste (Recharge 5-6):</strong> Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on DEX saves, and can make a Slam attack as a bonus action.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Mold Hand:</strong> The clay golem molds its hand into the shape of a weapon or back into a hand. The golem's Slam attack deals bludgeoning, piercing, or slashing damage, depending on the type of weapon chosen, until the golem uses this bonus action again. For example, a hand shaped like an axe deals slashing damage.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/clay_golem_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Cloaker</title>
</head>
<body>
<h1>Cloaker</h1>
<p><em>large</em> <em>Aberration</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
<li><strong>Hit Points:</strong> 105 </li>
<li><strong>Speed:</strong> walk 10 ft. fly 40 ft.- <strong>Perception</strong>: 11</li>
<li><strong>Stealth</strong>: 15</li>
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+4</td>
<td>+5</td>
<td>+1</td>
<td>+1</td>
<td>+1</td>
<td>+2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> Aberrant Resilience</li>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> Deep Speech,Undercommon</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Aberrant Resilience:</strong> The cloaker is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form.</li>
<li><strong>Damage Transfer:</strong> While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.</li>
<li><strong>False Appearance:</strong> While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.</li>
<li><strong>Light Sensitivity:</strong> While in bright light, the cloaker has disadvantage on attack rolls, and its Perception is 6 when perceiving by sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The cloaker makes one Bite attack and two Tail attacks.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one creature. <em>Hit:</em> 18 (4d6+4) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage on the attack roll, the cloaker attaches to the target's head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can't make Bite attacks, and at the start of each of the cloaker's turns, the target takes 18 (4d6+4) piercing damage. The attached cloaker moves with the target whenever the target moves, requiring none of the cloaker's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 15 STR check.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 10 ft., one target. <em>Hit:</em> 17 (3d8+4) slashing damage.</li>
<li><strong>Moan (Recharge 6):</strong> The cloaker releases a deep, thrumming moan that rattles the nerves of all who hear it. Each creature within 30 feet of the cloaker that can hear the moan and that isn't an Aberration must make a DC 15 WIS save. On a failure, a creature takes 40 (9d8) psychic damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Cloak of Shadows (3/Day):</strong> While the cloaker isn't in bright light, it pulls shadows around itself, partially obscuring its form. For 1 minute or until the cloaker is hit with an attack, the cloaker's Stealth is 20, and creatures have disadvantage on attack rolls against the cloaker.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/cloaker_bf.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Cloud Giant</title>
</head>
<body>
<h1>Cloud Giant</h1>
<p><em>huge</em> <em>Giant</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
<li><strong>Hit Points:</strong> 175 </li>
<li><strong>Speed:</strong> walk 40 ft. fly 60 ft.- <strong>Perception</strong>: 17</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+8</td>
<td>+0</td>
<td>+10</td>
<td>+1</td>
<td>+7</td>
<td>+8</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> Giant Attributes</li>
<li><strong>Damage Resistances:</strong> cold,Giant Attributes</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> Giant</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Cloudsight:</strong> The cloud giant can see through areas obscured by clouds, fog, smoke, and steam without penalty.</li>
<li><strong>Giant Attributes:</strong> The cloud giant is resistant to the stunned condition, and it is vulnerable to the prone condition.</li>
<li><strong>Heightened Smell:</strong> The cloud giant's Perception is 22 when perceiving by smell.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The cloud giant makes three Cloud-Coated Mace attacks, or it makes two Wind Burst attacks.</li>
<li><strong>Cloud-Coated Mace:</strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 10 ft., one target. <em>Hit:</em> 18 (3d6+8) piercing damage plus 4 (1d8) cold damage.</li>
<li><strong>Wind Burst:</strong> <em>Ranged Spell Attack:</em> +8 to hit, range 150 ft., one target. <em>Hit:</em> 31 (5d10+4) bludgeoning damage, and the target must succeed on a DC 16 STR save or be pushed up to 10 feet away from the cloud giant and knocked prone.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Cloud Cover:</strong> The cloud giant creates a 20-foot cube of clouds centered on a point it can see within 60 feet of it. The cube spreads around corners, and its area is heavily obscured. The cloud lasts for 1 minute, until the cloud giant dies, or until the cloud giant uses this bonus action again.</li>
<li><strong>Condense:</strong> The cloud giant causes a 20-foot-radius sphere of cloud, fog, smoke, or steam centered on a point it can see within 60 feet of it to become as thick as mud, making the area difficult terrain for creatures moving through it. A creature that starts its turn in the hardened cloud must succeed on a DC 15 STR save or be restrained until the start of its next turn. The cloud remains condensed for 1 minute, until the cloud giant dies, or until the cloud giant uses this bonus action again.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Cirrus Deflection:</strong> The cloud giant creates a bit of hardened cloud between it and an attacker, increasing the giant's AC by 4. To do so, it must be able to see the attacker.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Cockatrice</title>
</head>
<body>
<h1>Cockatrice</h1>
<p><em>small</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 11</li>
<li><strong>Hit Points:</strong> 25 </li>
<li><strong>Speed:</strong> walk 20 ft. fly 40 ft.- <strong>Perception</strong>: 11</li>
<li><strong>Stealth</strong>: 11</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>-2</td>
<td>+1</td>
<td>+1</td>
<td>-4</td>
<td>+1</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> petrified,Monstrosity Resilience</li>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Monstrosity Resilience:</strong> The cockatrice is resistant to exhaustion and to the frightened condition.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Serrated Beak:</strong> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one creature. <em>Hit:</em> 6 (2d4+1) slashing damage, and the target must succeed on a DC 11 CON save or be restrained as it begins to turn to stone. The creature must repeat the save at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Shrieking Crow:</strong> When a creature the cockatrice can see within 30 feet of it attacks it, the cockatrice can let out a startling crow. The attacker must succeed on a DC 11 WIS save or have disadvantage on the attack roll.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/cockatrice_bf.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Commoner</title>
</head>
<body>
<h1>Commoner</h1>
<p><em>medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 10</li>
<li><strong>Hit Points:</strong> 8 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 10</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 0 (25 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+0</td>
<td>+0</td>
<td>+0</td>
<td>+0</td>
<td>+0</td>
<td>+0</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> any one language (usually Common)</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Club:</strong> <em>Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one target. <em>Hit:</em> 2 (1d4) bludgeoning damage.</li>
<li><strong>Sling:</strong> <em>Ranged Weapon Attack:</em> +2 to hit, range 30/120 ft., one target. <em>Hit:</em> 2 (1d4) bludgeoning damage.</li>
<li><strong>Angry Mob (1/Day):</strong> The commoner moves up to half its speed toward a creature it can see. Each friendly commoner within 30 feet of the commoner can use its reaction to join the angry mob and move up to half its speed toward the same target. This movement doesn't provoke opportunity attacks. If the initiating commoner is within 5 feet of the target, the target must make a DC 10 DEX save, taking 2 (1d4) bludgeoning damage on a failed save, or half as much damage on a successful one. For each commoner after the first that participated in the angry mob and that is within 10 feet of the target, the damage increases by 1 as stones, clubs, sticks, and similar "weapons" fly at the target from all angles. Afterwards, each commoner after the first that participated in the mob can't use Angry Mob until it finishes a short or long rest.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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ul, ol {
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<title>Copper Dragon Wyrmling</title>
</head>
<body>
<h1>Copper Dragon Wyrmling</h1>
<p><em>medium</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 36 </li>
<li><strong>Speed:</strong> walk 30 ft. climb 30 ft. fly 60 ft.- <strong>Perception</strong>: 14</li>
<li><strong>Stealth</strong>: 13</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+3</td>
<td>+3</td>
<td>+2</td>
<td>+2</td>
<td>+3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> acid</li>
<li><strong>Senses:</strong> darkvision 60 ft., keensense 10 ft.</li>
<li><strong>Languages:</strong> Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Pounce:</strong> If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon makes one Bite attack and one Claw attack.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d10+2) piercing damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d6+2) slashing damage.</li>
<li><strong>Acid Breath (Recharge 5-6):</strong> The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 11 DEX save, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Slowing Breath (Recharge 6):</strong> The dragon exhales slowing gas in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, not both. These effects last for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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body {
max-width: 700px;
margin: auto;
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font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
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border: 1px solid black;
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text-align: left;
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</style>
<title>Couatl</title>
</head>
<body>
<h1>Couatl</h1>
<p><em>medium</em> <em>Celestial</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 77 </li>
<li><strong>Speed:</strong> walk 30 ft. fly 90 ft.- <strong>Perception</strong>: 17</li>
<li><strong>Stealth</strong>: 15</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+3</td>
<td>+5</td>
<td>+3</td>
<td>+4</td>
<td>+7</td>
<td>+6</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> psychic</li>
<li><strong>Damage Resistances:</strong> Celestial Resilience</li>
<li><strong>Senses:</strong> truesight 120 ft.</li>
<li><strong>Languages:</strong> all,telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Celestial Resilience:</strong> The couatl is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks.</li>
<li><strong>Inscrutable:</strong> The couatl is immune to any effect that would sense its emotions or read its thoughts, as well as divination spells or effects, such as scrying or detecting its location, that it refuses. WIS (Insight) checks made to ascertain the couatl's intentions or sincerity have disadvantage.</li>
<li><strong>Magic Resistance:</strong> The couatl has advantage on saves against spells and other magical effects.</li>
<li><strong>Magic Weapons:</strong> The couatl's weapon attacks are magical.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The couatl makes one Bite attack and one Constrict attack.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one creature. <em>Hit:</em> 8 (1d6+5) piercing damage plus 14 (4d6) poison damage. If the poison damage reduces the target to 0 HP, the couatl can choose for the target to be stable but poisoned for 1 hour, even after regaining HP, and is unconscious while poisoned in this way.</li>
<li><strong>Constrict:</strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 10 ft., one target. <em>Hit:</em> 12 (2d6+5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the couatl can't Constrict another target.</li>
<li><strong>Healing Hiss (3/Day):</strong> The couatl croons a soothing hiss at a creature it can sense within 5 feet of it. The target magically regains 10 (3d6) HP and is freed from any disease or poison.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Change Shape:</strong> The couatl magically transforms into a Large or smaller Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Celestial. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the couatl's choice). It reverts to its true form if it dies. In a new form, the couatl retains its Celestial Resilience and Inscrutable traits and its HP, HD, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action and the Rainbow Shield reaction. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Rainbow Shield:</strong> When a creature the couatl can see within 30 feet of it, including itself, is targeted with an attack, the couatl can interpose a shield of rainbow-hued light between the attacker and the creature. The attacker has disadvantage on the attack roll. If the protected creature hasn't attacked or harmed another creature within the last minute, the attacker's attack misses instead.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/couatl_bf.md">Markdown Format</a></p>
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ul, ol {
padding-left: 20px;
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text-align: left;
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</style>
<title>Crab</title>
</head>
<body>
<h1>Crab</h1>
<p><em>tiny</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 11 (natural armor)</li>
<li><strong>Hit Points:</strong> 9 </li>
<li><strong>Speed:</strong> walk 20 ft. swim 20 ft.- <strong>Perception</strong>: 9</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 0 (25 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>-4</td>
<td>+0</td>
<td>+0</td>
<td>-5</td>
<td>-1</td>
<td>-4</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> bludgeoning</li>
<li><strong>Damage Resistances:</strong> slashing</li>
<li><strong>Senses:</strong> keensense 30 ft.</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The crab can breathe air and water.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one creature. <em>Hit:</em> 2 (1d4) bludgeoning damage, and the crab attaches to the target. While attached, the crab can't attack, and at the start of each of the crab's turns, the target takes 2 (1d4) bludgeoning damage. The attached crab moves with the target whenever the target moves, requiring none of the crab's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the crab.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
}
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}
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<title>Crab, Giant</title>
</head>
<body>
<h1>Crab, Giant</h1>
<p><em>medium</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 13 </li>
<li><strong>Speed:</strong> walk 30 ft. swim 30 ft.- <strong>Perception</strong>: 9</li>
<li><strong>Stealth</strong>: 14</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+2</td>
<td>+0</td>
<td>-5</td>
<td>-1</td>
<td>-4</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> bludgeoning</li>
<li><strong>Damage Resistances:</strong> slashing</li>
<li><strong>Senses:</strong> keensense 30 ft.</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The crab can breathe air and water.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Pincer:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one creature. <em>Hit:</em> 5 (1d6+2) bludgeoning damage, and the target is grappled (escape DC 12). The crab has two pincers, each of which can grapple only one target.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Pincer Pinch:</strong> One breathing creature grappled by the crab must succeed on a DC 12 STR save or be unable to speak or cast spells with verbal components and begin suffocating, as the crab squeezes the air from the target's lungs. This effect lasts until the grapple ends.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
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<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
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border: 1px solid black;
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<title>Crimson Jelly</title>
</head>
<body>
<h1>Crimson Jelly</h1>
<p><em>tiny</em> <em>Ooze</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 20 </li>
<li><strong>Speed:</strong> walk 0 ft. fly 60 ft. swim 30 ft. hover True ft.- <strong>Perception</strong>: 10</li>
<li><strong>Stealth</strong>: 14</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>-4</td>
<td>+4</td>
<td>+0</td>
<td>-5</td>
<td>+0</td>
<td>-1</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> necrotic,grappled,Ooze Resilience</li>
<li><strong>Damage Resistances:</strong> Ooze Resilience</li>
<li><strong>Senses:</strong> keensense 10 ft. (can't sense beyond this radius)</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amorphous:</strong> The crimson jelly can move through space as narrow as 1 inch wide without squeezing.</li>
<li><strong>Blood Sense:</strong> The crimson jelly can pinpoint, by scent, the location of creatures that aren't Constructs or Undead and that don't have all of their HP within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.</li>
<li><strong>Ooze Nature:</strong> The crimson jelly doesn't require sleep.</li>
<li><strong>Ooze Resilience:</strong> The crimson jelly is resistant to the restrained condition, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions.</li>
<li><strong>Tainted Attacks:</strong> A creature that is reduced to 0 HP by a crimson jelly must succeed on a DC 9 CHA save or suffer one level of exhaustion. While a creature suffers from this exhaustion, it loses most of its memories aside from basic information about itself, such as its name and its capabilities, and it is wracked with nightmarish visions that include a crimson rune.</li>
<li><strong>Transparent:</strong> While in an area of dim or bright light, the crimson jelly is invisible. While in darkness, creatures without darkvision can see the jelly's faint crimson glow.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Feeding Paddles:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one creature. <em>Hit:</em> 5 (1d6+2) necrotic damage. The crimson jelly gains temporary HP equal to the necrotic damage dealt, and it attaches to the target. If the jelly had advantage on this attack, it attaches to the target's face, leaving the target unable to breathe or speak while the jelly is attached.<br>While attached, the crimson jelly can use only the Feeding Paddles action, and it moves with the target whenever the target moves, requiring none of the jelly's movement. The Crimson jelly can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the jelly by succeeding on a DC 12 STR check.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Reproduce (Requires Temporary HP):</strong> While the crimson jelly has 1 or more temporary HP, it can split part of itself off into a new crimson jelly with HP equal to the original crimson jelly's temporary HP. The original crimson jelly then loses any temporary HP it has. The new crimson jelly otherwise has all the same statistics as its parent, except the new jelly can't gain temporary HP from Feeding Paddles attacks until it finishes a long rest.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
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border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Crocodile</title>
</head>
<body>
<h1>Crocodile</h1>
<p><em>large</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 12 (natural armor)</li>
<li><strong>Hit Points:</strong> 25 </li>
<li><strong>Speed:</strong> walk 20 ft. swim 30 ft.- <strong>Perception</strong>: 10</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+0</td>
<td>+1</td>
<td>-4</td>
<td>+0</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> charmed</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Hold Breath:</strong> The crocodile can hold its breath for 15 minutes.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one creature. <em>Hit:</em> 6 (1d8+2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Death Roll:</strong> One creature grappled by the crocodile must make a DC 12 STR save, taking 5 (2d4) slashing damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
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ul, ol {
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table {
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</style>
<title>Crocodile, Giant</title>
</head>
<body>
<h1>Crocodile, Giant</h1>
<p><em>huge</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
<li><strong>Hit Points:</strong> 120 </li>
<li><strong>Speed:</strong> walk 30 ft. swim 50 ft.- <strong>Perception</strong>: 10</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+8</td>
<td>-1</td>
<td>+3</td>
<td>-4</td>
<td>+0</td>
<td>-2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> charmed</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Hold Breath:</strong> The crocodile can hold its breath for 30 minutes.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The crocodile makes one Bite attack and one Tail attack.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one creature. <em>Hit:</em> 21 (3d10+5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 10 ft., one target not grappled by the crocodile. <em>Hit:</em> 14 (2d8+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 STR save or be knocked prone.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Death Roll:</strong> One creature grappled by the crocodile must make a DC 16 STR save, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Cultist</title>
</head>
<body>
<h1>Cultist</h1>
<p><em>medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (studded leather)</li>
<li><strong>Hit Points:</strong> 9 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 11</li>
<li><strong>Stealth</strong>: 11</li>
<li><strong>Challenge Rating:</strong> 1/8 (25 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+0</td>
<td>+1</td>
<td>+1</td>
<td>+0</td>
<td>+1</td>
<td>+2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> Dark Devotion</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> any one language (usually Common)</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Dark Devotion:</strong> The cultist is resistant to the charmed and frightened conditions.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Sacrificial Dagger:</strong> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit:</em> 3 (1d4+1) slashing damage. If the target is paralyzed, prone, stunned, or unconscious, it takes an extra 2 (1d4) slashing damage.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>For the Cause!:</strong> When a friendly creature the cultist can see within 5 feet of it is hit by an attack that would reduce that creature to 0 HP, the cultist can leap in front of the attack, taking the damage instead.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Cultist, Fanatic</title>
</head>
<body>
<h1>Cultist, Fanatic</h1>
<p><em>medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (studded leather)</li>
<li><strong>Hit Points:</strong> 60 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+0</td>
<td>+2</td>
<td>+1</td>
<td>+0</td>
<td>+3</td>
<td>+3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> Dark Devotion</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> any one language (usually Common)</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Dark Devotion:</strong> The fanatic is resistant to the charmed and frightened conditions.</li>
<li><strong>Unholy Weapons:</strong> The fanatic's weapons are coated in dark, magical flames. When the fanatic hits with any weapon, the weapon deals an extra 2d6 fire damage or necrotic damage (included in the attack), the fanatic's choice.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The fanatic makes two Sacrificial Dagger or Unholy Bolt attacks.</li>
<li><strong>Sacrificial Dagger:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft. or range 20/60 ft., one target. <em>Hit:</em> 4 (1d4+2) slashing damage plus 7 (2d6) fire damage or necrotic damage (the fanatic's choice). If the target is paralyzed, prone, stunned, or unconscious, it takes an extra 2 (1d4) slashing damage.</li>
<li><strong>Unholy Bolt:</strong> <em>Ranged Spell Attack:</em> +5 to hit, range 60 ft., one target. <em>Hit:</em> 10 (2d6+3) fire damage or necrotic damage (the fanatic's choice).</li>
<li><strong>Spellcasting:</strong> The fanatic casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: <em>light</em>, <em>thaumaturgy</em><br>3/day each: <em>bane</em>, <em>command</em><br>2/day: <em>hold</em></li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Unholy Brand (Recharge 5-6):</strong> One creature the fanatic can see within 30 feet of it must succeed on a DC 13 CHA save or be marked with an unholy brand until the start of the fanatic's next turn. While the creature is branded, Fiends and cultists have advantage on attack rolls against it.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
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border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Darkmantle</title>
</head>
<body>
<h1>Darkmantle</h1>
<p><em>small</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 11</li>
<li><strong>Hit Points:</strong> 25 </li>
<li><strong>Speed:</strong> walk 10 ft. fly 30 ft.- <strong>Perception</strong>: 10</li>
<li><strong>Stealth</strong>: 13</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+3</td>
<td>+1</td>
<td>+1</td>
<td>-4</td>
<td>+0</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> Monstrosity Resilience</li>
<li><strong>Senses:</strong> keensense 60 ft.</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Echolocation:</strong> The darkmantle can't use its keensense while deafened.</li>
<li><strong>False Appearance:</strong> While the darkmantle remains motionless, it is indistinguishable from a cave formation, such as a stalactite or stalagmite.</li>
<li><strong>Jagged Hide:</strong> A creature that hits the darkmantle with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage.</li>
<li><strong>Monstrosity Resilience:</strong> The darkmantle is resistant to exhaustion and to the frightened condition.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Crush:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one creature. <em>Hit:</em> 6 (1d6+3) bludgeoning damage, and the darkmantle attaches to it. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, the darkmantle attaches to the target's head, and the target is blinded and unable to breathe while the darkmantle is attached. While attached, the darkmantle can't make Crush attacks, and at the start of each of the darkmantle's turns, the target takes 6 (1d6+3) bludgeoning damage.<br>The attached darkmantle moves with the target whenever the target moves, requiring none of the darkmantle's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can take its action to detach the darkmantle by succeeding on a DC 13 STR check.</li>
<li><strong>Topple:</strong> While attached to a creature, the darkmantle swings its body to throw off the balance of the creature to which it is attached. The attached target must succeed on a DC 13 DEX save or be knocked prone. If the target fails the save and is already prone, it is restrained while the darkmantle is attached to it, as the darkmantle pins it to the ground.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Darkness Aura (1/Day):</strong> A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
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}
</style>
<title>Death Dog</title>
</head>
<body>
<h1>Death Dog</h1>
<p><em>medium</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 40 </li>
<li><strong>Speed:</strong> walk 40 ft.- <strong>Perception</strong>: 15</li>
<li><strong>Stealth</strong>: 14</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+2</td>
<td>+2</td>
<td>-4</td>
<td>+1</td>
<td>-2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> Multiple Heads,Monstrosity Resilience</li>
<li><strong>Senses:</strong> darkvision 120 ft.</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Monstrosity Resilience:</strong> The death dog is resistant to exhaustion and to the frightened condition.</li>
<li><strong>Multiple Heads:</strong> The death dog has two heads and is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The death dog makes two Bite attacks.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (2d4+2) piercing damage. If the target is a creature, it must succeed on a DC 12 CON save or contract a disease. Until the disease is cured, the target is poisoned. Every 24 hours that elapse, the infected creature must repeat the save, reducing its HP maximum by 5 (2d4) on a failure. This reduction lasts until the creature finishes a long rest after the disease is cured. The creature dies if the disease reduces its HP maximum to 0.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Dual Bark:</strong> The death dog's two heads bark at creatures in two 15-foot cones. Each creature in the area of a cone must succeed on a DC 12 CON save or be deafened until the end of its next turn. If the cones overlap each other, each creature in overlapping cones must make only one save with disadvantage rather than one save for each cone.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
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border: 1px solid black;
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}
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<title>Death Knight</title>
</head>
<body>
<h1>Death Knight</h1>
<p><em>medium</em> <em>Undead</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (plate)</li>
<li><strong>Hit Points:</strong> 140 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 15</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+4</td>
<td>+0</td>
<td>+3</td>
<td>+1</td>
<td>+5</td>
<td>+4</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> radiant</li>
<li><strong>Damage Immunities:</strong> necrotic,frightened,Undead Resilience</li>
<li><strong>Senses:</strong> darkvision 90 ft.</li>
<li><strong>Languages:</strong> Common</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Disgraced Rejuvenation:</strong> Unless redeemed, a destroyed death knight returns in 1d4 days, regaining all its HP and becoming active again within 10 feet of where it died.</li>
<li><strong>Magic Resistance:</strong> The death knight has advantage on saves against spells and other magical effects.</li>
<li><strong>Undead Nature:</strong> The death knight doesn't require air, food, drink, or sleep.</li>
<li><strong>Undead Resilience:</strong> The death knight is immune to poison damage, to exhaustion, and to the poisoned condition.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The death knight makes three Greatsword or Necrotic Bolt attacks.</li>
<li><strong>Greatsword:</strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 11 (2d6+4) slashing damage and 7 (2d6) necrotic damage.</li>
<li><strong>Necrotic Bolt:</strong> <em>Ranged Spell Attack:</em> +7 to hit, range 60 ft., one target. <em>Hit:</em> 18 (4d6+4) necrotic damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Champion's Challenge:</strong> The death knight challenges one creature it can see within 30 feet of it. The target must succeed on a DC 15 CHA save or have disadvantage on attack rolls against creatures that aren't the knight until the end of its next turn.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Parry:</strong> The death knight adds 3 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.</li>
<li><strong>Soul Drain:</strong> When the death knight reduces a Humanoid to 0 HP, it can absorb the creature's soul. The target must succeed on a DC 15 WIS save or immediately die, its soul becoming trapped in the death knight's sword. The death knight has advantage on attack rolls for 1 minute after absorbing a soul.<br>The creature can't be restored to life until the death knight is permanently destroyed.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<title>Deep Gnome</title>
</head>
<body>
<h1>Deep Gnome</h1>
<p><em>small</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (chain shirt)</li>
<li><strong>Hit Points:</strong> 23 </li>
<li><strong>Speed:</strong> walk 20 ft.- <strong>Perception</strong>: 12</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+2</td>
<td>+2</td>
<td>+1</td>
<td>+0</td>
<td>-1</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Senses:</strong> darkvision 120 ft.</li>
<li><strong>Languages:</strong> Gnomish,Terran,Undercommon</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Gnome Cunning:</strong> The deep gnome has advantage on INT, WIS, and CHA saves against magic.</li>
<li><strong>Stone Camouflage:</strong> The deep gnome's Stealth is 17 while in rocky terrain.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>War Pick:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d8+2) piercing damage.</li>
<li><strong>Crystalline Dart:</strong> <em>Ranged Weapon Attack:</em> +4 to hit, range 30/120 ft., one target. <em>Hit:</em> 7 (2d4+2) piercing damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Infused Weapon:</strong> The deep gnome crushes a magic-infused crystal on the end of its war pick. Until the start of the gnome's next turn the war pick is magical and deals an extra 2 (1d4) force damage when the gnome hits with it.</li>
<li><strong>Discordant Shatter:</strong> The deep gnome throws a magic-infused crystal at a point it can see within 30 feet of it, shattering the crystal, which emits a rapid series of discordant waves of magic. Each creature within 10 feet of that point must succeed on a DC 12 CON save or be incapacitated until the end of its next turn. A creature sensitive to or proficient in the use of magic, such as a spellcaster, has disadvantage on this save.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Crystalline Flash:</strong> When a creature the deep gnome can see within 5 feet of it attacks it, it can throw a magic-infused crystal on the ground, shattering the crystal in a brilliant flash of light. If the attacker uses sight to perceive the gnome, the attacker must succeed on a DC 12 DEX save or have disadvantage on the attack roll.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Deer</title>
</head>
<body>
<h1>Deer</h1>
<p><em>medium</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 8 </li>
<li><strong>Speed:</strong> walk 50 ft.- <strong>Perception</strong>: 12</li>
<li><strong>Stealth</strong>: 13</li>
<li><strong>Challenge Rating:</strong> 0 (25 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+0</td>
<td>+3</td>
<td>+0</td>
<td>-4</td>
<td>+2</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> frightened</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Kick:</strong> <em>Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one creature. <em>Hit:</em> 2 (1d4) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 10 STR save or be knocked prone.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Skittish:</strong> The deer takes the Dash or Disengage action.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/deer_bf.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
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border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Deva</title>
</head>
<body>
<h1>Deva</h1>
<p><em>medium</em> <em>Celestial</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 165 </li>
<li><strong>Speed:</strong> walk 30 ft. fly 90 ft.- <strong>Perception</strong>: 19</li>
<li><strong>Stealth</strong>: 14</li>
<li><strong>Challenge Rating:</strong> 10 (5,900 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+4</td>
<td>+4</td>
<td>+4</td>
<td>+3</td>
<td>+9</td>
<td>+9</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> Angelic Resilience</li>
<li><strong>Damage Resistances:</strong> Angelic Resilience</li>
<li><strong>Senses:</strong> darkvision 120 ft.</li>
<li><strong>Languages:</strong> all,telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Angelic Resilience:</strong> The deva is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and the charmed and frightened conditions.</li>
<li><strong>Angelic Senses:</strong> The deva can pinpoint the location of Aberrations, Celestials, Fiends, and Undead within 30 feet of it and knows if a place or object it can sense is consecrated or desecrated.</li>
<li><strong>Angelic Weapons:</strong> The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).</li>
<li><strong>Immortal Nature:</strong> The deva doesn't require food, drink, or sleep.</li>
<li><strong>Magic Resistance:</strong> The deva has advantage on saves against spells and other magical effects.</li>
<li><strong>Reviving Prayer:</strong> The deva spends 10 minutes praying to its deity for the safe return of the soul of a slain creature. At the end of the prayer, the deva touches a creature that has been dead no more than 24 hours and returns the creature to life with a number of HP equal to half its HP maximum. Reviving Prayer can't return to life a creature that has died of old age, nor can it restore any missing body parts. A creature restored to life in this way can't be returned to life by this deva again for 30 days.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The deva makes three Mace attacks.</li>
<li><strong>Mace:</strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d6+4) bludgeoning damage plus 18 (4d8) radiant damage.</li>
<li><strong>Healing Touch (3/Day):</strong> The deva touches another creature. The target magically regains 20 (4d8+2) HP and is freed from any curse, disease, poison, blindness, or deafness.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Change Shape:</strong> The deva magically transforms into a Large or smaller Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Celestial. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the deva's choice). It reverts to its true form if it dies. In a new form, the deva retains its Angelic Resilience, Angelic Senses, and Immortal Nature traits and its HP, HD, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
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<title>Djinni</title>
</head>
<body>
<h1>Djinni</h1>
<p><em>large</em> <em>Elemental</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 216 </li>
<li><strong>Speed:</strong> walk 30 ft. fly 90 ft.- <strong>Perception</strong>: 17</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+5</td>
<td>+6</td>
<td>+6</td>
<td>+2</td>
<td>+7</td>
<td>+9</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> lightning,thunder</li>
<li><strong>Senses:</strong> darkvision 120 ft.</li>
<li><strong>Languages:</strong> Auran,Common</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Nebulous (Cloud Form Only):</strong> The djinni's Stealth is 21, it can hover while flying, can't manipulate objects or attack, and it can pass through any space air can pass through without squeezing. In addition, it can enter and hide in any Tiny or larger container, such as a pouch, lamp, backpack, or barrel.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The djinni makes three Scimitar or Storm Bolt attacks.</li>
<li><strong>Scimitar:</strong> <em>Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one target. <em>Hit:</em> 12 (2d6+5) slashing damage plus 14 (4d6) lightning damage or thunder damage (the djinni's choice).</li>
<li><strong>Storm Bolt:</strong> <em>Ranged Spell Attack:</em> +9 to hit, range 120 ft., one target. <em>Hit:</em> 18 (3d8+5) lightning damage plus 7 (2d6) thunder damage.</li>
<li><strong>Create Air Elemental (1/Day):</strong> The djinni magically creates one air-based Elemental of CR 5 or lower in an unoccupied space the djinni can see within 30 feet of it. The elemental acts as an ally of the djinni, obeying its spoken commands. The elemental remains for 1 hour, until the djinni dies, or until the djinni dismisses it as a bonus action.</li>
<li><strong>Travel the Planes (1/Day):</strong> The djinni transports itself to a different plane of existence. This works like the plane shift spell, except it can affect only itself and can't use this action to banish an unwilling creature.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Create Whirlwind:</strong> The djinni creates whirlwinds of air around up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 17 STR check or be restrained by a whirlwind. A creature, including the target, can take its action to free the restrained target by succeeding on a DC 17 STR check.<br>While at least one creature is restrained by one of these whirlwinds, the djinni can use this bonus action to move the whirlwind up to 30 feet, and the restrained target moves with it.</li>
<li><strong>Genie Shape:</strong> The djinni magically transforms into a Medium cloud of sparkling, blue air or back into its bipedal form. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its bipedal form if it dies. The djinni can't use this bonus action to transform into its bipedal form while inside a Medium or smaller container.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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margin: auto;
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font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
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margin-left: 0; /* Remove margin from li */
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border-collapse: collapse;
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}
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<title>Doppelganger</title>
</head>
<body>
<h1>Doppelganger</h1>
<p><em>medium</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 14</li>
<li><strong>Hit Points:</strong> 80 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+0</td>
<td>+4</td>
<td>+2</td>
<td>+0</td>
<td>+3</td>
<td>+4</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> charmed</li>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> Common,telepathy 60 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Convincing Mimicry (Humanoid Form Only):</strong> The doppelganger can mimic any Humanoid's body and voice it has seen and heard nearly perfectly. A creature very familiar with the individual Humanoid the doppelganger is pretending to be can tell the doppelganger is an imitation with a successful DC 20 WIS (Insight) check.</li>
<li><strong>Revealed Intentions:</strong> While reading a creature's mind, the doppelganger has advantage on CHA checks against the creature, knows the creature's current mood, and knows if the creature speaks a lie. In addition, the doppelganger has advantage on attack rolls against the creature.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The doppelganger makes two Slam or Psychic Bolt attacks.</li>
<li><strong>Slam:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8+4) bludgeoning damage.</li>
<li><strong>Psychic Bolt:</strong> <em>Ranged Spell Attack:</em> +4 to hit, range 60 ft., one target. <em>Hit:</em> 13 (2d10+2) psychic damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Change Shape:</strong> The doppelganger transforms into a Small or Medium Humanoid it has seen or back into its true form, which is Monstrosity. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.</li>
<li><strong>Read Thoughts:</strong> The doppelganger magically reads the surface thoughts - what is foremost in the mind at the moment - of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading the target's thoughts until its concentration is broken (as if concentrating on a spell) or it uses Read Thoughts on a different target.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
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<title>Dragon Turtle</title>
</head>
<body>
<h1>Dragon Turtle</h1>
<p><em>gargantuan</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 20 (natural armor)</li>
<li><strong>Hit Points:</strong> 318 </li>
<li><strong>Speed:</strong> walk 20 ft. swim 40 ft.- <strong>Perception</strong>: 17</li>
<li><strong>Stealth</strong>: 16</li>
<li><strong>Challenge Rating:</strong> 17 (18,000 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+7</td>
<td>+6</td>
<td>+11</td>
<td>+0</td>
<td>+7</td>
<td>+1</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> fire</li>
<li><strong>Senses:</strong> darkvision 120 ft.</li>
<li><strong>Languages:</strong> Aquan,Common,Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The dragon turtle can breathe air and water.</li>
<li><strong>Siege Monster:</strong> The dragon turtle deals double damage to objects and structures.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon turtle makes one Bite attack, two Claw attacks, and one Tail attack. If it is latched onto a vehicle, it can instead make four Claw attacks and one Tail attack.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +13 to hit, reach 15 ft., one target. <em>Hit:</em> 33 (4d12+7) piercing damage plus 7 (2d6) fire damage. Instead of dealing damage, the dragon turtle can choose to latch onto the target, if the target is a vehicle, such as a ship or wagon. If the vehicle is Huge or smaller, its speed is reduced to 0, and it can't be moved until the dragon turtle is killed or ends this effect. If the vehicle is Gargantuan, the vehicle's speed is halved, and the turtle moves with it when it moves. While latched onto a vehicle in this way, the turtle can make Bite attacks against only the vehicle and such attacks automatically hit. The turtle can end this effect at any time (no action required).</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +13 to hit, reach 10 ft., one target. <em>Hit:</em> 20 (3d8+7) slashing damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +13 to hit, reach 15 ft., one target. <em>Hit:</em> 29 (4d10+7) bludgeoning damage. If the target is a creature, it must succeed on a DC 19 STR save or be pushed up to 15 feet away from the dragon turtle and knocked prone.</li>
<li><strong>Steam Breath (Recharge 5-6):</strong> The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 19 CON save, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Siege Follow-Through:</strong> If the dragon turtle destroys an object or structure with an attack, it can make a Bite or Tail attack against a creature it can see within 5 feet of that object or structure.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/dragon_turtle_bf.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
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ul, ol {
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margin-left: 0;
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li {
margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Dretch</title>
</head>
<body>
<h1>Dretch</h1>
<p><em>small</em> <em>Fiend</em></p>
<ul>
<li><strong>Armor Class:</strong> 11 (natural armor)</li>
<li><strong>Hit Points:</strong> 13 </li>
<li><strong>Speed:</strong> walk 20 ft.- <strong>Perception</strong>: 9</li>
<li><strong>Stealth</strong>: 10</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+0</td>
<td>+1</td>
<td>-3</td>
<td>-1</td>
<td>-4</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> Demonic Resilience</li>
<li><strong>Damage Resistances:</strong> Demonic Resilience</li>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> Abyssal</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Abyssal Rejuvenation:</strong> Unlike other outsiders, a dretch that dies in its home plane of the Abyss is restored in a new body in 1d10 days, regaining all its HP and becoming active again. The new body appears in a random location in the Abyss. Only sprinkling holy water on the dretch's remains can prevent this trait from functioning.</li>
<li><strong>Demonic Resilience:</strong> The dretch is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Claws:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d6+2) slashing damage plus 2 (1d4) poison damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Fetid Cloud (1/Day):</strong> A 10-foot radius cloud of disgusting green gas extends out from the dretch, moves with it, and spreads around corners. The cloud's area is lightly obscured and lasts 1 minute or until a strong wind disperses it. A creature that starts its turn in the cloud must succeed on a DC 11 CON save or be poisoned until the start of its next turn. While poisoned in this way, a creature can take either an action or a bonus action on its turn, not both, and can't take reactions.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Drider</title>
</head>
<body>
<h1>Drider</h1>
<p><em>large</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 112 </li>
<li><strong>Speed:</strong> walk 30 ft. climb 30 ft.- <strong>Perception</strong>: 15</li>
<li><strong>Stealth</strong>: 19</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+3</td>
<td>+6</td>
<td>+4</td>
<td>+1</td>
<td>+2</td>
<td>+1</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> poison,poisoned</li>
<li><strong>Damage Resistances:</strong> Fey Ancestry,Monstrosity Resilience</li>
<li><strong>Senses:</strong> darkvision 120 ft.</li>
<li><strong>Languages:</strong> Elvish,Undercommon</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Fey Ancestry:</strong> The drider is resistant to the charmed condition, and magic can't put the drider to sleep.</li>
<li><strong>Monstrosity Resilience:</strong> The drider is resistant to exhaustion and to the frightened condition.</li>
<li><strong>Spider Climb:</strong> The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the drider has disadvantage on attack rolls, and its Perception is 10 when perceiving by sight.</li>
<li><strong>Web Sense:</strong> While in contact with a web, the drider knows the exact location of any other creature in contact with the same web.</li>
<li><strong>Web Walker:</strong> The drider ignores movement restrictions caused by webbing.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The drider makes one Longsword attack and two Skewer attacks, or it makes three Web Shot attacks.</li>
<li><strong>Longsword:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.</li>
<li><strong>Skewer:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one creature. <em>Hit:</em> 6 (1d6+3) piercing damage plus 13 (3d8) poison damage.</li>
<li><strong>Web Shot:</strong> <em>Ranged Weapon Attack:</em> +6 to hit, range 30/60 ft., one target. <em>Hit:</em> 14 (2d10+3) bludgeoning damage, and the target must succeed on a DC 15 STR save or be restrained by webbing. A creature, including the restrained target, can take its action to break the webbing and free the restrained target by succeeding on a DC 15 STR check.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/drider_bf.md">Markdown Format</a></p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Drow</title>
</head>
<body>
<h1>Drow</h1>
<p><em>medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (chain shirt)</li>
<li><strong>Hit Points:</strong> 12 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 12</li>
<li><strong>Stealth</strong>: 14</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+2</td>
<td>+2</td>
<td>+0</td>
<td>+0</td>
<td>+0</td>
<td>+1</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> Fey Ancestry</li>
<li><strong>Senses:</strong> darkvision 120 ft.</li>
<li><strong>Languages:</strong> Elvish,Undercommon</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Fey Ancestry:</strong> The drow is resistant to the charmed condition, and magic can't put the drow to sleep.</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the drow has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Shortsword:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d6+2) piercing damage.</li>
<li><strong>Hand Crossbow:</strong> <em>Ranged Weapon Attack:</em> +4 to hit, range 30/120 ft., one target. <em>Hit:</em> 5 (1d6+2) piercing damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Poison Weapon:</strong> The drow coats one weapon it is wearing or carrying in one of the following poisons. Each time the drow hits a creature with that weapon, the target must succeed on a DC 11 CON save or be poisoned for 1 minute and suffer the chosen poison's effect while poisoned in this way. The poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. The poison remains on the weapon until the start of the drow's next turn.<br>- <strong>Beetle's Bite.</strong> The target's speed is halved while poisoned.<br>- <strong>Dark Caress.</strong> The target is blinded while poisoned.<br>- <strong>Nightmare's Kiss.</strong> The target is frightened of the drow while poisoned.<br>- <strong>Slumber's Call.</strong> The target falls unconscious while poisoned or until it takes damage or another creature uses an action to wake it.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/drow_bf.md">Markdown Format</a></p>
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