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<title>Young River Dragon</title>
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<body>
<h1>Young River Dragon</h1>
<p><em>Large</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 17</li>
<li><strong>Hit Points:</strong> 142 (19d10+38)</li>
<li><strong>Speed:</strong> walk 60 ft. fly 80 ft. swim 80 ft.</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 132</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +7, Con +6, Int +5, Wis +7, Cha +5</li>
<li><strong>Skills:</strong> acrobatics +6, deception +5, insight +7, nature +5, perception +7, stealth +7</li>
<li><strong>Damage Resistances:</strong> damage from nonmagical weapons</li>
<li><strong>Condition Immunities:</strong> fatigue</li>
<li><strong>Senses:</strong> darkvision 120 ft., tremorsense 120 ft. (only detects vibrations in water), passive Perception 17</li>
<li><strong>Languages:</strong> Aquan, Common, Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
<li><strong>Flowing Grace:</strong> The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach.</li>
<li><strong>Shimmering Scales:</strong> While in water, the dragon gains three-quarters cover from attacks made by creatures more than 30 feet away.</li>
<li><strong>Essence Link:</strong> The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.</li>
<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 13). It can innately cast the following spells, requiring no material components. 3/day each:create or destroy water, fog cloud</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its claws.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 19 (3d10 + 3) piercing damage.</li>
<li><strong>Claws:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.</li>
<li><strong>Torrential Breath (Recharge 5-6):</strong> The dragon exhales water in a 30-foot-long 5-foot-wide line. Each creature in the area makes a DC 14 Dexterity saving throw taking 42 (12d6) bludgeoning damage on a failed save or half damage on a success.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/a5e_monstrous_menagerie/young-river-dragon-a5e.md">Markdown Format</a></p>
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