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monsters/html/a5e_monstrous_menagerie/trickster-priest-a5e.html
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monsters/html/a5e_monstrous_menagerie/trickster-priest-a5e.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Trickster Priest</title>
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</head>
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<body>
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<h1>Trickster Priest</h1>
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<p><em>Medium</em> <em>Humanoid</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 12</li>
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<li><strong>Hit Points:</strong> 32 (5d8+10)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
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<li><strong>Source:</strong> A5e Monstrous Menagerie, page 488</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>12 (+1)</td>
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<td>10 (+0)</td>
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<td>14 (+2)</td>
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<td>12 (+1)</td>
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<td>16 (+3)</td>
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<td>12 (+1)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Wis +5, Cha +3</li>
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<li><strong>Skills:</strong> medicine +5, insight +5, persuasion +3, religion +3, deception +3, stealth +2</li>
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<li><strong>Senses:</strong> passive Perception 13</li>
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<li><strong>Languages:</strong> any two</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Spellcasting:</strong> The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13
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+5 to hit with spell attacks). They have the following cleric spells prepared:
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Cantrips (at will): sacred flame
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thaumaturgy
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minor illusion
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1st-level (4 slots): ceremony
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detect evil and good
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healing word
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disguise self
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2nd-level (3 slots): lesser restoration
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invisibility
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3rd-level (2 slots): spirit guardians
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major image</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Mace:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit the priest can expend a spell slot to deal 7 (2d6) radiant damage plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.</li>
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<li><strong>Sacred Flame (Cantrip; V, S):</strong> One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw taking 9 (2d8) radiant damage on a failure. This spell ignores cover.</li>
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<li><strong>Invisibility (2nd-Level; V, S, M, Concentration):</strong> The priest or a creature they touch is invisible for 1 hour. The spell ends if the invisible creature attacks or casts a spell.</li>
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<li><strong>Spirit Guardians (3rd-Level; V, S, M, Concentration):</strong> Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain and when a creature enters the area for the first time on a turn or starts its turn there it makes a DC 13 Wisdom saving throw taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success.</li>
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</ul>
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<h3>Bonus Actions</h3>
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<ul>
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<li><strong>Healing Word (1st-Level; V):</strong> The priest or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/trickster-priest-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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