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monsters/html/a5e_monstrous_menagerie/rust-monster-a5e.html
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monsters/html/a5e_monstrous_menagerie/rust-monster-a5e.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Rust Monster</title>
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</head>
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<body>
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<h1>Rust Monster</h1>
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<p><em>Medium</em> <em>Monstrosity</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 15</li>
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<li><strong>Hit Points:</strong> 27 (5d8+5)</li>
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<li><strong>Speed:</strong> walk 40 ft.</li>
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<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
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<li><strong>Source:</strong> A5e Monstrous Menagerie, page 375</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>12 (+1)</td>
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<td>12 (+1)</td>
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<td>12 (+1)</td>
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<td>2 (-4)</td>
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<td>12 (+1)</td>
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<td>6 (-2)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> </li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 11</li>
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<li><strong>Languages:</strong> </li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Metal Detection:</strong> The rust monster can smell metal within 30 feet.</li>
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<li><strong>Rust Metal:</strong> A nonmagical weapon made of metal that hits the rust monster corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Antennae:</strong> The rust monster corrodes a nonmagic metal object within 5 feet. It can destroy up to a 1-foot-square portion of an unattended object. If the object is worn or carried the objects owner makes a DC 11 Dexterity saving throw avoiding the rust monsters antennae on a success.</li>
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<li><strong>Metal shields or armor the rust monster touches with its antennae corrode, taking a permanent -1 penalty to its AC protection per hit:</strong> If the penalty reduces the armors AC protection to 10 the armor is destroyed. If a metal weapon is touched it is subject to the Rust Metal trait.</li>
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<li><strong>Bite:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.</li>
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</ul>
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<h3>Reactions</h3>
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<ul>
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<li><strong>Defensive Bite:</strong> When the rust monster is hit by a melee attack made by a creature it can see within 5 feet, it bites the attacker.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/rust-monster-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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