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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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li {
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margin-left: 0; /* Remove margin from li */
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table {
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Murmuring Worm</title>
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</head>
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<body>
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<h1>Murmuring Worm</h1>
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<p><em>Huge</em> <em>Aberration</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 16</li>
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<li><strong>Hit Points:</strong> 195 (17d12+85)</li>
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<li><strong>Speed:</strong> walk 40 ft. burrow 20 ft. climb 40 ft. swim 40 ft.</li>
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<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
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<li><strong>Source:</strong> A5e Monstrous Menagerie, page 245</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>20 (+5)</td>
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<td>12 (+1)</td>
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<td>20 (+5)</td>
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<td>8 (-1)</td>
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<td>14 (+2)</td>
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<td>18 (+4)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> </li>
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<li><strong>Damage Immunities:</strong> psychic</li>
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<li><strong>Condition Immunities:</strong> prone</li>
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<li><strong>Senses:</strong> darkvision 60 ft., tremorsense 60 ft., passive Perception 12</li>
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<li><strong>Languages:</strong> </li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Amphibious:</strong> The worm can breathe air and water.</li>
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<li><strong>Locate Mind:</strong> The worm is aware of the location and relative intelligence of all creatures with Intelligence scores greater than 3 within 500 feet.</li>
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<li><strong>Maddening Murmurs:</strong> The worm babbles constantly. A non-aberrant creature that starts its turn within 30 feet and can hear its murmurs makes a DC 14 Intelligence saving throw. On a failure, the creature takes 10 (3d6) psychic damage and is confused until the start of its next turn.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The worm constricts once and attacks once with its bite.</li>
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<li><strong>Constrict:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) bludgeoning damage. The target is grappled (escape DC 17) and restrained while grappled.</li>
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<li><strong>Bite:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) piercing damage. If the target is killed by this attack the worm eats its head.</li>
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</ul>
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<h3>Bonus Actions</h3>
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<ul>
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<li><strong>Mental Summons:</strong> One creature with an Intelligence score greater than 3 within 120 feet makes a DC 16 Wisdom saving throw. On a failure, it uses its reaction to move up to its Speed towards the worm by the shortest route possible, avoiding hazards but not opportunity attacks. This is a magical charm effect.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/murmuring-worm-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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