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monsters/html/a5e_monstrous_menagerie/minotaur-a5e.html
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monsters/html/a5e_monstrous_menagerie/minotaur-a5e.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Minotaur</title>
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</head>
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<body>
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<h1>Minotaur</h1>
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<p><em>Large</em> <em>Monstrosity</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 14</li>
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<li><strong>Hit Points:</strong> 76 (9d10+27)</li>
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<li><strong>Speed:</strong> walk 40 ft.</li>
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<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
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<li><strong>Source:</strong> A5e Monstrous Menagerie, page 335</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>18 (+4)</td>
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<td>10 (+0)</td>
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<td>16 (+3)</td>
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<td>10 (+0)</td>
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<td>16 (+3)</td>
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<td>10 (+0)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> perception +5</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 18</li>
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<li><strong>Languages:</strong> Abyssal, Undercommon</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Labyrinthine Recall:</strong> The minotaur can perfectly recall any route it has traveled.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Greataxe:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. The minotaur can choose to make the attack with advantage. If it does so attacks against it have advantage until the start of its next turn.</li>
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<li><strong>Gore:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 9 (2d8) damage and the target makes a DC 16 Strength saving throw being pushed up to 10 feet away and falling prone on a failure.</li>
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</ul>
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<h3>Bonus Actions</h3>
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<ul>
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<li><strong>Roar of Triumph:</strong> If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 10 (3d6) temporary hit points.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/minotaur-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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