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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Deep Gnome Scout</title>
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</head>
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<body>
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<h1>Deep Gnome Scout</h1>
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<p><em>Medium</em> <em>Humanoid</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 15</li>
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<li><strong>Hit Points:</strong> 19 (3d8+6)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
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<li><strong>Source:</strong> A5e Monstrous Menagerie, page 491</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>10 (+0)</td>
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<td>16 (+3)</td>
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<td>14 (+2)</td>
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<td>10 (+0)</td>
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<td>14 (+2)</td>
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<td>10 (+0)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Dex +5</li>
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<li><strong>Skills:</strong> nature +2, perception +4, stealth +5, survival +4</li>
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<li><strong>Senses:</strong> passive Perception 16</li>
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<li><strong>Languages:</strong> any one</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Keen Hearing and Sight:</strong> The scout has advantage on Perception checks that rely on hearing or sight.</li>
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<li><strong>Camouflage:</strong> The scout has advantage on Stealth checks made to hide in rocky terrain.</li>
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<li><strong>Deep Gnome Resistance:</strong> The scout has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.</li>
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<li><strong>Deep Gnome Magic:</strong> The deep gnome can innately cast blindness/deafness (blindness only), disguise self, and nondetection once per long rest without using material components, using Intelligence for their spellcasting ability.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>War Pick:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.</li>
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<li><strong>Blindness (2nd-Level; V):</strong> A creature within 30 feet makes a DC 10 Constitution saving throw. On a failure the target is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/deep-gnome-scout-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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