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<title>Nalfeshnee</title>
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<h1>Nalfeshnee</h1>
<p><em>Large Fiend (Demon), Chaotic Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 18</li>
<li><strong>Hit Points:</strong> 184 (16d10 + 96)</li>
<li><strong>Speed:</strong> 20 ft., Fly 30 ft.</li>
<li><strong>Initiative</strong>: +5 (15)</li>
</ul>
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<th>STAT</th>
<th>SCORE</th>
<th>MOD</th>
<th>SAVE</th>
</tr>
</thead>
<tbody>
<tr>
<td>STR</td>
<td>21</td>
<td>+5</td>
<td>+5</td>
</tr>
<tr>
<td>DEX</td>
<td>10</td>
<td>+0</td>
<td>+0</td>
</tr>
<tr>
<td>CON</td>
<td>22</td>
<td>+6</td>
<td>+11</td>
</tr>
<tr>
<td>INT</td>
<td>19</td>
<td>+4</td>
<td>+9</td>
</tr>
<tr>
<td>WIS</td>
<td>12</td>
<td>+1</td>
<td>+6</td>
</tr>
<tr>
<td>CHA</td>
<td>15</td>
<td>+2</td>
<td>+7</td>
</tr>
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</table>
<ul>
<li><strong>Resistances</strong>: Cold, Fire, Lightning</li>
<li><strong>Immunities</strong>: Poison; Frightened, Poisoned</li>
<li><strong>Senses</strong>: truesight 120 ft.; Passive Perception 11</li>
<li><strong>Languages</strong>: Abyssal; telepathy 120 ft.</li>
<li><strong>CR</strong> 13 (XP 10,000; PB +5)</li>
</ul>
<h2>Traits</h2>
<p><strong><em>Demonic Restoration.</em></strong> If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.</p>
<p><strong><em>Magic Resistance.</em></strong> The nalfeshnee has Advantage on saving throws against spells and other magical effects.</p>
<h2>Actions</h2>
<p><strong><em>Multiattack.</em></strong> The nalfeshnee makes three Rend attacks.</p>
<p><strong><em>Rend.</em></strong> <em>Melee Attack Roll:</em> +10, reach 10 ft. 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.</p>
<p><strong><em>Teleport.</em></strong> The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.</p>
<h2>Bonus Actions</h2>
<p><strong><em>Horror Nimbus (Recharge 5-6).</em></strong> <em>Wisdom Saving Throw</em>: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. <em>Failure:</em> 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. <em>Success:</em> The target is immune to this nalfeshnee's Horror Nimbus for 24 hours.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.2_srd_(2025_mm)/nalfeshnee_mm_2024.md">Markdown Format</a></p>
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