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<title>Steam Mephit</title>
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<body>
<h1>Steam Mephit</h1>
<p><em>Small</em> <em>Elemental</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 10</li>
<li><strong>Hit Points:</strong> 21 (6d6)</li>
<li><strong>Speed:</strong> walk 30 ft. fly 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 331</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>5 (-3)</td>
<td>11 (+0)</td>
<td>10 (+0)</td>
<td>11 (+0)</td>
<td>10 (+0)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> fire, poison</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
<li><strong>Languages:</strong> Aquan, Ignan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Death Burst:</strong> When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.</li>
<li><strong>Innate Spellcasting (1/Day):</strong> The mephit can innately cast <em>blur</em>, requiring no material components. Its innate spellcasting ability is Charisma.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Claws:</strong> Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.</li>
<li><strong>Steam Breath (Recharge 6):</strong> The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Variant: Summon Mephits (1/Day):</strong> The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(2015_mm)/steam-mephit.md">Markdown Format</a></p>
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