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<title>Kobold</title>
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<body>
<h1>Kobold</h1>
<p><em>Small</em> <em>Humanoid</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 5 (2d6-2)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/8 (25 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 324</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>7 (-2)</td>
<td>15 (+2)</td>
<td>9 (-1)</td>
<td>8 (-1)</td>
<td>7 (-2)</td>
<td>8 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 8</li>
<li><strong>Languages:</strong> Common, Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
<li><strong>Pack Tactics:</strong> The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Dagger:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.</li>
<li><strong>Sling:</strong> Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(2015_mm)/kobold.md">Markdown Format</a></p>
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