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monsters/html/5.1_srd_(2015_mm)/drow.html
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monsters/html/5.1_srd_(2015_mm)/drow.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Drow</title>
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</head>
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<body>
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<h1>Drow</h1>
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<p><em>Medium</em> <em>Humanoid</em> <em>neutral evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 15 (chain shirt)</li>
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<li><strong>Hit Points:</strong> 13 (3d8)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
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<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 307</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>10 (+0)</td>
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<td>14 (+2)</td>
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<td>10 (+0)</td>
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<td>11 (+0)</td>
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<td>11 (+0)</td>
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<td>12 (+1)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> perception +2, stealth +4</li>
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<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 12</li>
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<li><strong>Languages:</strong> Elvish, Undercommon</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Fey Ancestry:</strong> The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.</li>
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<li><strong>Innate Spellcasting:</strong> The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
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At will: dancing lights
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1/day each: darkness, faerie fire</li>
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<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Shortsword:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.</li>
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<li><strong>Hand Crossbow:</strong> Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/5.1_srd_(2015_mm)/drow.md">Markdown Format</a></p>
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</body>
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</html>
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