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monsters/html/5.1_srd_(2015_mm)/deep-gnome-svirfneblin.html
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monsters/html/5.1_srd_(2015_mm)/deep-gnome-svirfneblin.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Deep Gnome (Svirfneblin)</title>
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</head>
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<body>
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<h1>Deep Gnome (Svirfneblin)</h1>
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<p><em>Small</em> <em>Humanoid</em> <em>neutral good</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 15 (chain shirt)</li>
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<li><strong>Hit Points:</strong> 16 (3d6+6)</li>
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<li><strong>Speed:</strong> walk 20 ft.</li>
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<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
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<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 315</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>15 (+2)</td>
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<td>14 (+2)</td>
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<td>14 (+2)</td>
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<td>12 (+1)</td>
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<td>10 (+0)</td>
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<td>9 (-1)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> investigation +3, perception +2, stealth +4</li>
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<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 12</li>
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<li><strong>Languages:</strong> Gnomish, Terran, Undercommon</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Stone Camouflage:</strong> The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.</li>
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<li><strong>Gnome Cunning:</strong> The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.</li>
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<li><strong>Innate Spellcasting:</strong> The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
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At will: nondetection (self only)
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1/day each: blindness/deafness, blur, disguise self</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>War Pick:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.</li>
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<li><strong>Poisoned Dart:</strong> Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/5.1_srd_(2015_mm)/deep-gnome-svirfneblin.md">Markdown Format</a></p>
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</body>
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</html>
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