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# Wand of Magic Missiles
* **Rarity:** uncommon
* **Type:** Wand
* **Attunement:** No
* **Source:** 5.1 SRD (D&D 2014)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the _magic missile_ spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.