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magic_items/md/5.1_srd_(d&d_2014)/rod-of-alertness.md
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magic_items/md/5.1_srd_(d&d_2014)/rod-of-alertness.md
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# Rod of Alertness
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* **Rarity:** very rare
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* **Type:** Rod
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* **Attunement:** Yes
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* **Source:** 5.1 SRD (D&D 2014)
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This rod has a flanged head and the following properties.
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**_Alertness_**. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative.
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**_Spells_**. While holding the rod, you can use an action to cast one of the following spells from it: _detect evil and good_, _detect magic_, _detect poison and disease_, or _see invisibility._
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**_Protective Aura_**. As an action, you can plant the haft end of the rod in the ground, whereupon the rod's head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any invisible hostile creature that is also in the bright light.
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The rod's head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. This property can't be used again until the next dawn.
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