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magic_items/html/level_up_a5e/elemental-quiver-a5e.html
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magic_items/html/level_up_a5e/elemental-quiver-a5e.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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table {
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border-collapse: collapse; /* Ensure that borders are not double */
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width: 100%; /* Optional: makes the table take up the full width */
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}
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th, td {
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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text-align: left; /* Optional: aligns text to the left */
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padding: 2px;
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}
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</style>
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<title>Elemental Quiver</title>
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</head>
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<body>
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<h1>Elemental Quiver</h1>
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<ul>
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<li><strong>Rarity:</strong> Rare</li>
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<li><strong>Type:</strong> Wondrous Item</li>
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<li><strong>Attunement:</strong> No</li>
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<li><strong>Source:</strong> Level Up A5E</li>
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</ul>
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<p>When you place one or more pieces of nonmagical ammunition into this bejeweled leather quiver, after 1 hour each is imbued with elemental power determined by the gem used in its construction. An elementally-imbued piece of ammunition deals an extra 1d4 elemental damage (see Table: Elemental Quiver). The enchantment begins to fade after the ammunition is removed from the quiver and vanishes entirely after 1 minute. Each piece of ammunition imbued with elemental power expends 1 charge from the quiver. The quiver has 20 charges and regains 1d4+2 charges each dawn.</p>
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<p><strong>Table: Elemental Quiver</strong></p>
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<table>
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<thead>
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<tr>
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<th><strong>Gem</strong></th>
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<th><strong>Elemental Damage</strong></th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Diamond</td>
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<td>Lightning</td>
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</tr>
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<tr>
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<td>Emerald</td>
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<td>Acid</td>
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</tr>
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<tr>
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<td>Ruby</td>
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<td>Fire</td>
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</tr>
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<tr>
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<td>Sapphire</td>
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<td>Cold</td>
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</tr>
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</tbody>
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</table>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/level_up_a5e/elemental-quiver-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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