14 lines
1.3 KiB
Markdown
14 lines
1.3 KiB
Markdown
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# Wall of Thorns
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- **Level**: 6 Conjuration
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- **Classes**: Druid
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- **Casting Time**: 1 action
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- **Range**: 120 feet
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- **Components**: V, S, M (a handful of thorns)
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- **Duration**: Concentration, 10 minute
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- **Source**: [SRD 2024](../../../srds/SRD_2024.pdf)
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You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
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**Using a Higher-Level Spell Slot.** Both types of damage increase by 1d8 for each spell slot level above 6.
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