14 lines
1.3 KiB
Markdown
14 lines
1.3 KiB
Markdown
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# Delayed Blast Fireball
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- **Level**: 7 Evocation
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- **Classes**: Sorcerer, Wizard
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- **Casting Time**: 1 action
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- **Range**: 150 feet
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- **Components**: V, S, M (a ball of bat guano and sulfur)
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- **Duration**: Concentration, 1 minute
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- **Source**: [SRD 2024](../../../srds/SRD_2024.pdf)
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A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Fire damage equal to the total accumulated damage on a failed save or half as much damage on a successful one. The spell's base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn't ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature's space or collides with a solid object, the spell ends, and the bead explodes. When the bead explodes, flammable objects in the explosion that aren't being worn or carried start burning.
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**Using a Higher-Level Spell Slot.** The base damage increases by 1d6 for each spell slot level above 7.
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