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5ead/spells/md/level_up_advanced_5e/travelers-ward-a5e.md

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2025-06-07 07:58:30 -05:00
# Traveler's Ward
- **Level**: 1 Abjuration
- **Classes**:
- **Casting Time**: 1 action
- **Range**: touch
- **Components**: V, S, M
- **Duration**: 8 hours
- **Source**: Level Up Advanced 5e
Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target.
If a creature fails a Sleight of Hand check to steal from the target, the ward creates a loud noise and a flash of bright light easily heard and seen by creatures within 100 feet.