21 lines
1.3 KiB
Markdown
21 lines
1.3 KiB
Markdown
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# Dispel Evil and Good
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- **Level**: 5 Abjuration
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- **Classes**: Cleric, Herald
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- **Casting Time**: 1 action
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- **Range**: self
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- **Components**: V, S, M
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- **Duration**: Concentration, up to 1 minute
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- **Source**: Level Up Advanced 5e
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A nimbus of power surrounds you, making you more able to resist and destroy beings from beyond the realms material.
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Until the spell ends, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.
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You can end the spell early by using an action to do either of the following.
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* **Mental Resistance:** Choose up to 3 friendly creatures within 60 feet. Each of those creatures that is charmed, frightened, or possessed by a celestial, elemental, fey, fiend, or undead may make an immediate saving throw with advantage against the condition or possession, ending it on a success.
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* **Retribution:** Make a melee spell attack against a celestial, elemental, fey, fiend, or undead within reach. On a hit, the creature takes 7d8 radiant or necrotic damage (your choice) and is stunned until the beginning of your next turn.
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**Using a Higher-Level Spell Slot.** Mental Resistance targets one additional creature for each slot level above 5th, and Retribution's damage increases by 1d8 for each slot level above 5th.
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