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5ead/spells/md/deep_magic_5e/wild-shield.md

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2025-06-07 07:58:30 -05:00
# Wild Shield
- **Level**: 4 abjuration
- **Classes**: Bard, Sorcerer, Wizard
- **Casting Time**: 1 action
- **Range**: Self
- **Components**: V, S
- **Duration**: 1 minute
- **Source**: Deep Magic 5e
You surround yourself with the forces of chaos. Wild lights and strange sounds engulf you, making stealth impossible. While **wild shield** is active, you can use a reaction to repel a spell of 4th level or lower that targets you or whose area you are within. A repelled spell has no effect on you, but doing this causes the chance of a chaos magic surge as if you had cast a spell, with you considered the caster for any effect of the surge.
**Wild shield** ends when the duration expires or when it absorbs 4 levels of spells. If you try to repel a spell whose level exceeds the number of levels remaining, make an ability check using your spellcasting ability. The DC equals 10 + the spells level the number of levels **wild shield** can still repel. If the check succeeds, the spell is repelled; if the check fails, the spell has its full effect. The chance of a chaos magic surge exists regardless of whether the spell is repelled.
**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 5th level or higher, you can repel one additional spell level for each slot level above 4th.