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5ead/spells/md/deep_magic_5e/shiver.md

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2025-06-07 07:58:30 -05:00
# Shiver
- **Level**: Cantrip Evocation
- **Classes**: Cleric, Druid, Sorcerer, Wizard
- **Casting Time**: 1 action
- **Range**: 30 ft.
- **Components**: V, S, M (humanoid tooth)
- **Duration**: 1 round
- **Source**: Deep Magic 5e
You fill a humanoid creature with such cold that its teeth begin to chatter and its body shakes uncontrollably. Roll 5d8; the total is the maximum hit points of a creature this spell can affect. The affected creature must succeed on a Constitution saving throw, or it cannot cast a spell or load a missile weapon until the end of your next turn. Once a creature has been affected by this spell, it is immune to further castings of this spell for 24 hours.
**Cantrip Upgrade.** The maximum hit points you can affect increases by 4d8 when you reach 5th level (9d8), 11th level (13d8), and 17th level (17d8).