14 lines
892 B
Markdown
14 lines
892 B
Markdown
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# Quick Time
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- **Level**: 4 conjuration
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- **Classes**:
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- **Casting Time**: 1 action
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- **Range**: 30 feet
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- **Components**: V, S, M (any seed)
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- **Duration**: Instantaneous
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- **Source**: Deep Magic 5e
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You make one living creature or plant within range move rapidly in time compared to you. The target becomes one year older. For example, you could cast this spell on a seedling, which causes the plant to sprout from the soil, or you could cast this spell on a newly hatched duckling, causing it to become a full-grown duck. If the target is a creature with an Intelligence of 3 or higher, it must succeed on a Constitution saving throw to resist the aging. It can choose to fail the saving throw.
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**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 5th level or higher, you increase the target’s age by one additional year for each slot level above 4th.
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