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5ead/spells/md/5e_core_rules/fireball.md

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2025-06-07 07:58:30 -05:00
# Fireball
- **Level**: 3
- **Classes**: Sorcerer, Wizard
- **Casting Time**: 1 action
- **Range**: 150 feet
- **Components**: V, S, M (A tiny ball of bat guano and sulfur.)
- **Duration**: Instantaneous
- **Source**: [5e Core Rules](http://dnd.wizards.com/articles/features/systems-reference-document-srd)
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.