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5ead/spells/md/5.2_srd_(d&d_2024)/sunbeam.md

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2025-06-07 07:58:30 -05:00
# Sunbeam
- **Level**: 6 Evocation
- **Classes**: Cleric, Druid, Sorcerer, Wizard
- **Casting Time**: 1 action
- **Range**: Self
- **Components**: V, S, M (a magnifying glass)
- **Duration**: Concentration, 1 minute
- **Source**: 5.2 SRD (D&D 2024)
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only. Until the spell ends, you can take a Magic action to create a new Line of radiance. For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.