13 lines
802 B
Markdown
13 lines
802 B
Markdown
|
|
# Spike Growth
|
||
|
|
|
||
|
|
- **Level**: 2 Transmutation
|
||
|
|
- **Classes**: Cleric, Druid, Ranger
|
||
|
|
- **Casting Time**: 1 action
|
||
|
|
- **Range**: 150 feet
|
||
|
|
- **Components**: V, S, M (Seven sharp spines or seven twigs cut peak.)
|
||
|
|
- **Duration**: Concentration, up to 10 minutes
|
||
|
|
- **Source**: 5.1 SRD (D&D 2014)
|
||
|
|
|
||
|
|
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
|
||
|
|
|