Files
5ead/spells/md/5.1_srd_(d&d_2014)/disintegrate.md

14 lines
1.3 KiB
Markdown
Raw Normal View History

2025-06-07 07:58:30 -05:00
# Disintegrate
- **Level**: 6 Transmutation
- **Classes**: Sorcerer, Wizard
- **Casting Time**: 1 action
- **Range**: 60 feet
- **Components**: V, S, M (A lodestone and a pinch of dust.)
- **Duration**: Instantaneous
- **Source**: 5.1 SRD (D&D 2014)
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. A creature targeted by this spell must make a dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.