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<title>Ice Storm</title>
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<h1>Ice Storm</h1>
<ul>
<li><strong>Level</strong>: 4 Evocation</li>
<li><strong>Classes</strong>: Druid, Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 300 feet</li>
<li><strong>Components</strong>: V, S, M (a mitten)</li>
<li><strong>Duration</strong>: instantaneous</li>
<li><strong>Source</strong>: <a href="../../../srds/SRD_2024.pdf">SRD 2024</a></li>
</ul>
<p>Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one. Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> The Bludgeoning damage increases by 1d10 for each spell slot level above 4.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/srd_2024/ice-storm.md">Markdown Format</a></p>
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