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<title>Whirlwind Kick</title>
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<h1>Whirlwind Kick</h1>
<ul>
<li><strong>Level</strong>: 3 Transmutation</li>
<li><strong>Classes</strong>: Druid, Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: self</li>
<li><strong>Components</strong>: V, S</li>
<li><strong>Duration</strong>: Instantaneous</li>
<li><strong>Source</strong>: Level Up Advanced 5e</li>
</ul>
<p>You must be able to move in order to cast this spell. You leap into the air and spin like a tornado, striking foes all around you with supernatural force as you fly up to 60 feet in a straight line. Your movement (which does not provoke attacks of opportunity) must end on a surface that can support your weight or you fall as normal.</p>
<p>As part of the casting of this spell, make a melee spell attack against any number of creatures in the area. On a hit, you deal your unarmed strike damage plus 2d6 thunder damage. In addition, creatures in the area make a Dexterity saving throw or are either pulled 10 feet closer to you or pushed 10 feet away (your choice).</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> The extra thunder damage increases by 1d6 for each slot level above 3rd.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/level_up_advanced_5e/whirlwind-kick-a5e.md">Markdown Format</a></p>
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