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<title>Mental Grip</title>
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<h1>Mental Grip</h1>
<ul>
<li><strong>Level</strong>: 2 Conjuration</li>
<li><strong>Classes</strong>: Cleric, Herald, Sorcerer, Warlock, Wizard</li>
<li><strong>Casting Time</strong>: 1 bonus action</li>
<li><strong>Range</strong>: 60 feet</li>
<li><strong>Components</strong>: V, S, M</li>
<li><strong>Duration</strong>: Concentration, up to 1 minute</li>
<li><strong>Source</strong>: Level Up Advanced 5e</li>
</ul>
<p>You conjure extensions of your own mental fortitude to keep your foes at bay. For the spell's duration, you can use an action to attempt to grapple a creature within range by making a concentration check against its maneuver DC.</p>
<p>On its turn, a target grappled in this way can use an action to attempt to escape the grapple, using your spell save DC instead of your maneuver DC.</p>
<p>Successful escape attempts do not break your concentration on the spell.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/level_up_advanced_5e/mental-grip-a5e.md">Markdown Format</a></p>
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