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<title>Thunderous Wave</title>
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<h1>Thunderous Wave</h1>
<ul>
<li><strong>Level</strong>: 3 evocation</li>
<li><strong>Classes</strong>: Druid, Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 90 feet</li>
<li><strong>Components</strong>: V, S</li>
<li><strong>Duration</strong>: Instantaneous</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>You initiate a shock wave centered at a point you designate within range. The wave explodes outward into a 30-foot-radius sphere. This force deals no damage directly, but every creature the wave passes through must make a Strength saving throw. On a failed save, a creature is pushed 30 feet and knocked prone; if it strikes a solid obstruction, it also takes 5d6 bludgeoning damage. On a successful save, a creature is pushed 15 feet and not knocked prone, and it takes 2d6 bludgeoning damage if it strikes an obstruction. The spell also emits a thunderous boom that can be heard within 400 feet.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/thunderous-wave.md">Markdown Format</a></p>
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