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<title>Star's Heart</title>
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<h1>Star's Heart</h1>
<ul>
<li><strong>Level</strong>: 9 transmutation</li>
<li><strong>Classes</strong>: Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 50 feet</li>
<li><strong>Components</strong>: V, S, M (an ioun stone)</li>
<li><strong>Duration</strong>: 1 minute</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>This spell increases gravity tenfold in a 50-foot radius centered on you. Each creature in the area other than you drops whatever its holding, falls prone, becomes incapacitated, and cant move. If a solid object (such as the ground) is encountered when a flying or levitating creature falls, the creature takes three times the normal falling damage. Any creature except you that enters the area or starts its turn there must make a successful Strength saving throw or fall prone and become incapacitated and unable to move. A creature that starts its turn prone and incapacitated makes a Strength saving throw. On a failed save, the creature takes 8d6 bludgeoning damage; on a successful save, it takes 4d6 bludgeoning damage, its no longer incapacitated, and it can move at half speed.</p>
<p>All ranged weapon attacks inside the area have a normal range of 5 feet and a maximum range of 10 feet. The same applies to spells that create missiles that have mass, such as flaming sphere. A creature under the influence of a freedom of movement spell or comparable magic has advantage on the Strength saving throws required by this spell, and its speed isnt reduced once it recovers from being incapacitated.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/stars-heart.md">Markdown Format</a></p>
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