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<title>Starry Vision</title>
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<h1>Starry Vision</h1>
<ul>
<li><strong>Level</strong>: 7 divination</li>
<li><strong>Classes</strong>: </li>
<li><strong>Casting Time</strong>: 1 reaction, which you take when an enemy starts its turn</li>
<li><strong>Range</strong>: 100 feet</li>
<li><strong>Components</strong>: V, M (a sprinkle of gold dust worth 400 gp)</li>
<li><strong>Duration</strong>: Concentration, up to 1 minute</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>This spell acts as compelling fate, except as noted above (<strong>starry</strong> vision can be cast as a reaction, has twice the range of compelling fate, and lasts up to 1 minute). At the end of each of its turns, the target repeats the Charisma saving throw, ending the effect on a success.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a spell slot of 8th level or higher, the bonus to AC increases by 1 for each slot level above 7th.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/starry-vision.md">Markdown Format</a></p>
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