55 lines
1.8 KiB
HTML
55 lines
1.8 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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#monsterTable td:nth-child(4),
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#monsterTable th:nth-child(4) {
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white-space: nowrap;
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}
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</style>
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<title>Pitfall</title>
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</head>
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<body>
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<h1>Pitfall</h1>
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<ul>
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<li><strong>Level</strong>: 4 transmutation</li>
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<li><strong>Classes</strong>: Sorcerer, Wizard</li>
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<li><strong>Casting Time</strong>: 1 action</li>
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<li><strong>Range</strong>: 60 feet</li>
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<li><strong>Components</strong>: V, S</li>
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<li><strong>Duration</strong>: 1 minute</li>
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<li><strong>Source</strong>: Deep Magic 5e</li>
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</ul>
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<p>A pit opens under a Huge or smaller creature you can see within range that does not have a flying speed. This pit isn’t a simple hole in the floor or ground, but a passage to an extradimensional space. The target must succeed on a Dexterity saving throw or fall into the pit, which closes over it. At the end of your next turn, a new portal opens 20 feet above where the pit was located, and the creature falls out. It lands prone and takes 6d6 bludgeoning damage.</p>
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<p>If the original target makes a successful saving throw, you can use a bonus action on your turn to reopen the pit in any location within range that you can see. The spell ends when a creature has fallen through the pit and taken damage, or when the duration expires.</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/deep_magic_5e/pitfall.md">Markdown Format</a></p>
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</body>
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</html>
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