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<title>Curse of the Grave</title>
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<h1>Curse of the Grave</h1>
<ul>
<li><strong>Level</strong>: 7 necromancy</li>
<li><strong>Classes</strong>: Cleric, Sorcerer, Warlock, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 120 feet</li>
<li><strong>Components</strong>: V, S, M (a pinch of dirt from a freshly dug grave)</li>
<li><strong>Duration</strong>: Until dispelled</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>You tap your connection to death to curse a humanoid, making the grim pull of the grave stronger on that creatures soul.</p>
<p>Choose one humanoid you can see within range. The target must succeed on a Constitution saving throw or become cursed. A remove curse spell or similar magic ends this curse. While cursed in this way, the target suffers the following effects:</p>
<ul>
<li>The target fails death saving throws on any roll but a 20.</li>
<li>If the target dies while cursed, it rises 1 round later as a vampire spawn under your control and is no longer cursed.</li>
<li>The target, as a vampire spawn, seeks you out in an attempt to serve its new master. You can have only one vampire spawn under your control at a time through this spell. If you create another, the existing one turns to dust. If you or your companions do anything harmful to the target, it can make a Wisdom saving throw. On a success, it is no longer under your control.</li>
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