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<title>Champions Weapon</title>
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<h1>Champions Weapon</h1>
<ul>
<li><strong>Level</strong>: 2 conjuration</li>
<li><strong>Classes</strong>: </li>
<li><strong>Casting Time</strong>: 1 bonus action</li>
<li><strong>Range</strong>: Self</li>
<li><strong>Components</strong>: V, S</li>
<li><strong>Duration</strong>: Concentration, up to 10 minutes</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>A spectral version of a melee weapon of your choice materializes in your hand. It has standard statistics for a weapon of its kind, but it deals force damage instead of its normal damage type and it sheds dim light in a 10-foot radius. You have proficiency with this weapon for the spells duration. The weapon can be wielded only by the caster; the spell ends if the weapon is held by a creature other than you or if you start your turn more than 10 feet from the weapon.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a spell slot of 3rd level or higher, the weapon deals an extra 1d8 force damage for each slot level above 2nd.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/champions-weapon.md">Markdown Format</a></p>
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