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<title>Bloody Smite</title>
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<h1>Bloody Smite</h1>
<ul>
<li><strong>Level</strong>: 1 necromancy</li>
<li><strong>Classes</strong>: Cleric, Druid, Ranger, Wizard</li>
<li><strong>Casting Time</strong>: 1 bonus action</li>
<li><strong>Range</strong>: Self</li>
<li><strong>Components</strong>: V</li>
<li><strong>Duration</strong>: Concentration, up to 1 minute</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>The next time during the spells duration that you hit a creature with a melee weapon attack, your weapon pulses with a dull red light, and the attack deals an extra 1d6 necrotic damage to the target. Until the spell ends, the target must make a Constitution saving throw at the start of each of its turns. On a failed save, it takes 1d6 necrotic damage, it bleeds profusely from the mouth, and it cant speak intelligibly or cast spells that have a verbal component. On a successful save, the spell ends. If the target or an ally within 5 feet of it uses an action to tend the wound and makes a successful Wisdom (Medicine) check against your spell save DC, or if the target receives magical healing, the spell ends.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/bloody-smite.md">Markdown Format</a></p>
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