54 lines
1.8 KiB
HTML
54 lines
1.8 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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#monsterTable td:nth-child(4),
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#monsterTable th:nth-child(4) {
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white-space: nowrap;
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}
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</style>
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<title>Zone of Truth</title>
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</head>
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<body>
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<h1>Zone of Truth</h1>
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<ul>
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<li><strong>Level</strong>: 2 Enchantment</li>
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<li><strong>Classes</strong>: Bard, Cleric, Paladin</li>
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<li><strong>Casting Time</strong>: 1 action</li>
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<li><strong>Range</strong>: 60 feet</li>
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<li><strong>Components</strong>: V, S</li>
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<li><strong>Duration</strong>: 10 minutes</li>
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<li><strong>Source</strong>: 5.1 SRD (D&D 2014)</li>
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</ul>
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<p>You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/5.1_srd_(d&d_2014)/zone-of-truth.md">Markdown Format</a></p>
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</body>
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</html>
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