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5ead/rules/md/Lazy GM Resource Docs/31 - Random Items.md

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2025-06-07 07:58:30 -05:00
The following lists allow you to generate useful relics and objects, from mundane discoveries to powerful magical artifacts. If you want to come up with an interesting magic weapon, for example, you might roll on the Item Condition, Item Origin, Weapon, and Spell Effect tables. If you just want a weird mundane item, roll on the Item Condition, Item Origin, and Mundane Item tables without adding any effect.
Some strange relics might allow a single use of a powerful magical spell. Roll on the Item Condition, Item Origin, Mundane Item, and Spell Effect table to generate a unique single-use magical relic.
Also included is a table noting the four types of *healing potions* and how many hit points each potion restores.
## 1d20 Weapon Types
1. Dagger
2. Mace
3. Quarterstaff
4. Spear
5. Light crossbow
6. Shortbow
7. Battleaxe
8. Flail
9. Glaive
10. Greataxe
11. Greatsword
12. Longsword
13. Maul
14. Morningstar
15. Rapier
16. Scimitar
17. Shortsword
18. Warhammer
19. Heavy crossbow
20. Longbow
## 1d20 Item Origins
1. Draconic
2. Dwarven
3. Elven
4. Primeval
5. Divine
6. Unholy
7. Abyssal
8. Otherworldly
9. Orcish
10. Undead
11. Goblinoid
12. Ghoulish
13. Vampiric
14. Dark elven
15. Astral
16. Ethereal
17. Hellish
18. Demonic
19. Elemental
20. Gnomish
## 1d20 Item Conditions
1. Grimy
2. Chipped
3. Rough
4. Smooth
5. Ancient
6. Crumbling
7. Pristine
8. Cool
9. Ornate
10. Plain
11. Rune-scribed
12. Carved
13. Decorated
14. Delicate
15. Burned
16. Oily
17. Pulsing
18. Glowing
19. Shining
20. Smoldering
## 1d12 Armor Types
1. Leather
2. Studded leather
3. Hide
4. Chain shirt
5. Scale mail
6. Breastplate
7. Half plate
8. Ring mail
9. Chain mail
10. Splint
11. Plate
12. Shield
## 50 Mundane Items
1. Amulet
2. Arrowhead
3. Bell
4. Bird skull
5. Bone
6. Bowl
7. Box
8. Bracelet
9. Brooch
10. Buckle
11. Candle
12. Coin
13. Crown
14. Cup
15. Dagger
16. Disc
17. Earring
18. Figurine
19. Finger bone
20. Flute
21. Forked rod
22. Gemstone
23. Glove
24. Goblet
25. Hammer
26. Idol
27. Jewelry box
28. Key
29. Lamp
30. Mask
31. Medallion
32. Mirror
33. Necklace
34. Opal
35. Orb
36. Pipe
37. Quill
38. Ring
39. Rod
40. Skull
41. Sphere
42. Spike
43. Statue
44. Stone
45. String of beads
46. Symbol
47. Tiara
48. Tooth
49. Vial
50. Wand
## 50 Spell Effect
1. *Acid arrow*
2. *Acid splash*
3. *Bane*
4. *Banishment*
5. *Bestow curse*
6. *Black tentacles*
7. *Bless*
8. *Blight*
9. *Blindness/ deafness*
10. *Burning hands*
11. *Charm person*
12. *Cloudkill*
13. *Color spray*
14. *Comprehend languages*
15. *Cone of cold*
16. *Cure wounds*
17. *Detect evil and good*
18. *Detect magic*
19. *Disintegrate*
20. *Dispel magic*
21. *Fear*
22. *Fire shield*
23. *Firebolt*
24. *Flame strike*
25. *Fly*
26. *Fog cloud*
27. *Gaseous form*
28. *Guiding bolt*
29. *Haste*
30. *Ice storm*
31. *Inflict wounds*
32. *Insect plague*
33. *Invisibility*
34. *Jump*
35. *Light*
36. *Lightning bolt*
37. *Misty step*
38. *Ray of enfeeblement*
39. *Scorching ray*
40. *Shatter*
41. *Shield of faith*
42. *Shocking grasp*
43. *Silence*
44. *Sleep*
45. *Slow*
46. *Stinking cloud*
47. *Stoneskin*
48. *Thunderwave*
49. *True strike*
50. *Web*
## Potions of Healing
**Roll: **`dice: 1d20`
| d20 | Potion of | Rarity | HP Regained |
| ------- | ---------------- | --------- | ----------- |
| 1 - 12 | Healing | Common | 2d4 + 2 |
| 13 - 16 | Greater healing | Uncommon | 4d4 + 4 |
| 17 - 19 | Superior healing | Rare | 8d4 + 8 |
| 20 | Supreme healing | Very rare | 10d4 + 20 |
^potions-of-healing