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<title>Exploration</title>
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</head>
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<body>
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<p><a href="../../md/Level Up Advanced 5e/14_Exploration.md">Markdown</a></p>
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<h1>Exploration</h1>
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<h1>The Journey</h1>
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<p>At the heart of exploration is the journey, or the story that happens
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while the adventurers travel from origin to destination – surviving
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the elements, discovering new places, and overcoming the obstacles
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presented by the environment.</p>
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<p>Before a journey, the party sets their travel pace, or how fast they'd
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like to go. The Narrator determines the difficulty of the journey itself
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and the number of encounters the adventurers have on the journey. Some
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encounters might be a fight against one or more monsters or happening
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across other travelers, but they'll also have to contend with the world
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itself in exploration challenges.</p>
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<h2>Navigation</h2>
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<p>When the adventurers have a map (see Survival Gear) there is little
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chance of them getting lost. The mystery lies in the time it takes them
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to reach their destination, and the challenges that they face along the
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way. Without a map, adventurers always know which region (see below)
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they are in, but are not usually aware of adjacent regions (unless one
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of them takes the Scout journey activity). They can journey from region
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to region, making choices along the way – for example, the party might
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be in Rolling Grasslands, and need to decide between hiking Lofty
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Mountains or chancing a Feywood as their next step before finally
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reaching some safe Open Roads leading to their destination.</p>
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<h2>Travel Pace</h2>
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<p>Adventurers can travel at a normal, fast, or slow pace, which
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determines the distance they cover in a day of travel (see Table: Travel
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Pace). While a fast pace might shorten the time required for a journey,
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moving so quickly makes travelers less aware of the dangers around them.
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Likewise, a steadier slow pace prolongs a journey but adventurers can
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stay alert, cover their tracks, and move more stealthily. The effects
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from traveling faster than a slow pace are cumulative.</p>
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<p>Fatigue. Creatures suffering from two or more levels of fatigue
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cannot travel faster than at a normal pace. Creatures suffering from
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three or more levels of fatigue cannot travel faster than at a slow
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pace. Creatures suffering from four or more levels of fatigue cannot
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travel faster than a crawl.</p>
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<h3>Travel Pace Table</h3>
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<ul>
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<li><strong>Crawl</strong> </li>
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<li><strong>MI/MINUTE:</strong> 50 feet </li>
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<li><strong>MI/HOUR:</strong> 1/2 mile </li>
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<li><strong>MI/DAY:</strong> 4 miles </li>
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<li>
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<p><strong>Effect:</strong> Advantage on Survival checks to cover tracks </p>
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</li>
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<li>
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<p><strong>Slow/Walking</strong> </p>
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</li>
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<li><strong>MI/MINUTE:</strong> 200 feet </li>
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<li><strong>MI/HOUR:</strong> 2 miles </li>
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<li><strong>MI/DAY:</strong> 16 miles </li>
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<li>
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<p><strong>Effect:</strong> None </p>
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</li>
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<li>
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<p><strong>Normal Walking</strong> </p>
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</li>
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<li><strong>MI/MINUTE:</strong> 300 feet </li>
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<li><strong>MI/HOUR:</strong> 3 miles </li>
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<li><strong>MI/DAY:</strong> 24 miles </li>
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<li>
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<p><strong>Effect:</strong> Unable to use Stealth </p>
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</li>
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<li>
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<p><strong>Fast/Mounted</strong> </p>
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</li>
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<li><strong>MI/MINUTE:</strong> 400 feet </li>
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<li><strong>MI/HOUR:</strong> 4 miles </li>
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<li><strong>MI/DAY:</strong> 32 miles </li>
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<li>
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<p><strong>Effect:</strong> -5 penalty to Passive Perception and disadvantage on Perception checks </p>
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</li>
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<li>
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<p><strong>Gallop</strong> </p>
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</li>
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<li><strong>MI/MINUTE:</strong> 800 feet </li>
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<li><strong>MI/HOUR:</strong> 8 miles* </li>
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<li><strong>MI/DAY:</strong> – </li>
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<li><strong>Effect:</strong> Disadvantage on Survival checks to track </li>
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</ul>
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<p>A mount can only travel at gallop speed for 1 hour each day. Otherwise, it travels at the fast/mounted pace.</p>
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<h3>Forced March</h3>
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<p>Adventurers on a journey can travel for up to 8 hours in a day before
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requiring a long rest to reinvigorate themselves and continue – any
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further and they may exhaust themselves. For every additional hour of
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travel past 8 hours, an adventurer makes a Constitution saving throw at
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the end of the hour (DC 10 + the number of additional hours of travel),
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suffering a level of fatigue on a failure. The party can set the pace,
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increasing the DC of the saving throw for a normal pace (+1) or
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fast/mounted pace (+2).</p>
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<h3>Mounts and Pack Animals</h3>
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<p>Mounts such as riding horses can only travel for about an hour a day at
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the gallop pace listed in Table: Travel Pace. While mounts and pack
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animals may be useful on a journey, they are also a responsibility each mount requires its own Supply, may have difficulty traveling in
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different kinds of environments, and can become a liability during
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certain exploration challenges. For example, it may be difficult to lead
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a mount through a swampy area or have it traverse a landslide.</p>
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<h3>Resting and Havens</h3>
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<p>While on a journey, adventurers are only able to recover from 2 or more
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levels of fatigue or strife on a long rest when they have access to a
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haven. A haven is a place to get a meal and a full night's sleep without
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the reasonable risk of attack or harm from the elements. For example, an
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inn is considered a haven, but a campsite where adventurers must take
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turns keeping watch through the night is not. Some spells and class
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features may create havens.</p>
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<h3>Tracking Supply</h3>
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<p>Mundane consumable items like food and water are simplified into a
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single item called Supply. When an adventurer gains access to food and
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water, they can add Supply to their inventory. Basic rations (dry food
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and water) usually costs 5 silver for 1 Supply, but finer foods may cost
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more.</p>
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<ul>
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<li>1 Supply consists of enough combined food and water to sustain a
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Small- or Medium- sized creature for a day.</li>
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<li>Large-sized creatures require 2 Supply each day. Creatures of Huge
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size or larger require an amount of Supply determined by the
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Narrator.</li>
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<li>A creature can carry a number of Supply equal to its Strength score
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in addition to the rest of its gear. A Large-sized creature can
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carry Supply equal to twice its Strength score.</li>
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<li>Whenever a creature takes a long rest, it must consume Supply. If
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it does not, it gains a level of fatigue.</li>
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<li>At the Narrator's discretion a beast can hunt, forage, or graze
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before taking a long rest, only requiring Supply if the region is
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not plentiful enough for it to do so.</li>
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<li>Supply consumed while in another form (like while under the effects
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of a polymorphing spell or a druid's wild shape) is wasted and
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provides no nourishment when a creature returns to its normal
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form.</li>
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</ul>
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<p>When adventurers run out of Supply while journeying, they can access
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more in a few ways. Some journey activities allow adventurers to forage
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for more food and water. Boons and discoveries, which are common rewards
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for exploration challenges, may lead to more Supply. As a last resort,
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the party may need to take a detour to the nearest town, find a
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wandering merchant, or even abandon the journey and head home.</p>
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<h3>Vehicles</h3>
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<p>Not all travel is done by foot or hoof. Vehicles are used by many
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adventurers to help travel the vast distances of the world.</p>
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<p>Land Vehicles. Wagons and carts are unable to go faster than a
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slow pace, but some land vehicles can choose at which pace to move.
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Stealth cannot be used while journeying in a land vehicle, and they
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require a DC 13 land vehicle check every day spent traveling at a fast
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pace. On a failure, the vehicle suffers a malfunction.</p>
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<p>Water Vehicles. Water vehicles are restricted by the speed of
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the vehicle and gain no benefits from a slow pace, but have no penalties
|
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for moving at a fast pace. Depending on the vehicle and crew size, a
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ship can travel up to 24 hours a day.</p>
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<h2>Regions</h2>
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<p>A region is an area of the world, defined geographically by its
|
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physical features. It might be a vast forest or a sandy desert; or it
|
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might be a snow-tipped mountain range or a stretch of underground
|
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caverns. Regions are often – but not always – named areas on the
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map. Regions are important building blocks of the world, and each region
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has its own properties and encounter tables. Later in this chapter are
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some common regions for Narrators to use.</p>
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<p>Combined Regions. Sometimes an area on the map might fit the
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description of more than one region. The Narrator may choose either
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region, combine both, or create a new region.</p>
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<p>Terrains. A region can have more than one kind of terrain and
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those listed are general suggestions for the most common types to be
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found there. Ultimately the types of terrain in a region are at the
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Narrator's discretion and the needs of the campaign.</p>
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<p>Regions and Tiers. Each region on the map is
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designated with a tier (from 0–4) which corresponds with the
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adventuring tiers of play. Any region can be any tier.</p>
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<p>A region's tier determines the difficulty of the challenges encountered
|
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within. Exploration and monster encounter tables are all categorized by
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tier, making it easy to select tier-relevant encounters. Of course,
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exceptions can and do exist, and a powerful monster can wander into a
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low-tier region, but such an occurrence is not typical of that region
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and is usually used as the subject of an adventure rather than a random
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encounter.</p>
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<p>It should be noted that it is possible for a low-level party to wander
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into a region too dangerous for them. The Narrator should provide clues
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to the danger level and – where appropriate – allow for some means
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of escape should the adventurers find themselves in over their
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heads.</p>
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<p>Party-Appropriate Challenges. In some games the Narrator may
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prefer not to designate regions with a default tier, and instead present
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the adventurers with encounters and challenges appropriate for their
|
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level.</p>
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<h3>Weather</h3>
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<p>Each region contains a short list of randomly generated weather
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options. These are generally limited to non-extreme weather conditions,
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including clear, overcast, mist, rain, and snow, and are purely
|
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descriptive tools to help the Narrator set the scene – they do not
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affect the adventurers. More extreme weather events are treated as
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exploration challenges (see page 106) and include phenomena like
|
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blizzards, dense fogs, hail storms, sandstorms, tornados, thunderstorms,
|
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and more.</p>
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<p>Roll a d20 for weather once for each region. In the winter season, add
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5 to the roll, unless the region is in a notably warm or tropical clime.
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Occasionally, exploration challenges result in extreme weather events.
|
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These include the following.</p>
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<ul>
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<li>Blinding Blizzard (CR 1)</li>
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<li>Choking Smoke (CR 11)</li>
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<li>Dense Fog (CR 6)</li>
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<li>Flash Flood (CR 6)</li>
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<li>Flood (CR 3)</li>
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<li>Hail Deluge (CR 8)</li>
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<li>Hail Storm (CR 1)</li>
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<li>Haze (CR 1/4)</li>
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<li>Hoar Frost (CR 15)</li>
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<li>Killing Cloud (CR 18)</li>
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<li>Primordial Tornado (CR 12)</li>
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<li>Sandstorm (CR 7)</li>
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<li>Sunspots (CR 11)</li>
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<li>Thunderstorm (CR 3)</li>
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<li>Tornado (CR 10)</li>
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<li>Tsunami (CR 17)</li>
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</ul>
|
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<h3>Encounters</h3>
|
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<p>Each region the adventurers travel through will include one or more
|
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encounters. The Narrator decides how many encounters the party
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has.</p>
|
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<p>Encounters include four categories: exploration challenges, monsters,
|
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social encounters, and scenery. It is important that the players do not
|
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know which type of encounter they've stumbled into – it should be
|
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introduced to them narratively. That chill feeling might be mere
|
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scenery, but it might be the sign of some kind of undead spirit, or it
|
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might foreshadow a weather event.</p>
|
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<p>Each region presents encounter tables which include all four encounter
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types. The Narrator can roll on these tables, choose an option, or
|
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introduce something new.</p>
|
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<p>Along a journey the Narrator should employ a mix of combat encounters,
|
|||
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social encounters, exploration challenges, and scenery. Exploration
|
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challenges, which are detailed later, have assigned tiers and challenge
|
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ratings that correspond to adventurers' levels. It is assumed that
|
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high-level adventurers are able to pass tier 1 exploration challenges
|
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without much effort, but a tier 4 exploration challenge poses a major
|
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threat.</p>
|
|||
|
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<p>Ultimately how many encounters adventurers have while traveling is at
|
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the discretion of the Narrator, but in general it's recommended that the
|
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party has at least one encounter (combat, exploration, or social) in
|
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every region they journey through to make it memorable. Some regions are
|
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going to have more encounters than other regions – either because they
|
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are tumultuous, the area plays an important part in the campaign, or
|
|||
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they are large in size – and the types of encounters the party might
|
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have in a given region are listed in its Exploring table. Depending on
|
|||
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the needs of the game and campaign setting, the types of encounters,
|
|||
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|
frequency of encounters, and difficulty of certain journey activities
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|||
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might be different.</p>
|
|||
|
|
<h2>Journey Activities</h2>
|
|||
|
|
<p>Adventurers have the option to participate in activities while
|
|||
|
|
traveling in order to pick up some extra resources, improve the
|
|||
|
|
conditions of their journey, or learn more about the world around
|
|||
|
|
them.</p>
|
|||
|
|
<p>Difficulty Class. The DC of a journey activity is
|
|||
|
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based on the region's tier: </p>
|
|||
|
|
<ul>
|
|||
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<li>tier 0 – DC 10</li>
|
|||
|
|
<li>tier 1 – DC 12</li>
|
|||
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|
<li>tier 2 – DC 14</li>
|
|||
|
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<li>tier 3 – DC 16</li>
|
|||
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<li>tier 4 – DC 18</li>
|
|||
|
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</ul>
|
|||
|
|
<p>Depending on the region, some journey activities are made with either advantage or disadvantage.</p>
|
|||
|
|
<p>Experienced Travelers. The Busk and Rob journey activities are
|
|||
|
|
most profitable for novice adventurers, but experienced travelers can
|
|||
|
|
sometimes pick out a mark carrying confidential materials instead of
|
|||
|
|
gold, and nobles seek out performers of note wherever they might be.
|
|||
|
|
Additionally, when an adventurer is attempting to gather a specific
|
|||
|
|
component of 100 gold or less with Gather Components, they can roll with
|
|||
|
|
disadvantage, finding it on a success.</p>
|
|||
|
|
<p>Modifying DC. The Narrator can raise the DC on a journey
|
|||
|
|
activity based on extenuating circumstances. Here are some suggestions
|
|||
|
|
for modifying a journey activity's difficulty class:</p>
|
|||
|
|
<ul>
|
|||
|
|
<li>Inclement Weather (+2) may impede an adventurer's ability
|
|||
|
|
to search for things with the Scout activity, or lead to fewer
|
|||
|
|
people on the road (making the Busk and Rob activities more
|
|||
|
|
difficult).</li>
|
|||
|
|
<li>Multitasking (+3) such as attempting a journey activity
|
|||
|
|
while trying not to be discovered, may make it harder to attempt the
|
|||
|
|
check.</li>
|
|||
|
|
<li>Hostile Territory (+4) may make it difficult to interact
|
|||
|
|
with the locals, impeding a check made to Busk or Gossip. It may be
|
|||
|
|
dangerous to stop, so taking the Pray activity or using Scout is
|
|||
|
|
harder to do.</li>
|
|||
|
|
</ul>
|
|||
|
|
<p>Adventurers choose how long (in days) to engage in an activity, making
|
|||
|
|
a single check for that duration, and many activities grant additional
|
|||
|
|
rewards based on the time spent doing them. For example, when using the
|
|||
|
|
Busk activity, a PC gains gold for each day they perform that activity.
|
|||
|
|
An adventurer is free to divide their travel across a region into
|
|||
|
|
different activities, performing each for a number of days. When
|
|||
|
|
determining how many days the adventurer is undertaking an activity for,
|
|||
|
|
count the total number of days and roll once, even if those days are not
|
|||
|
|
consecutive. When to make a check for a journey activity is determined
|
|||
|
|
by what region it is made in and otherwise at the Narrator's
|
|||
|
|
discretion.</p>
|
|||
|
|
<p>Adventurers usually choose one journey activity for the entire region,
|
|||
|
|
and many activities grant additional rewards based on the time spent
|
|||
|
|
doing them. For example, when using the Busk activity, a PC gains gold
|
|||
|
|
for each day they perform that activity. The number of days spent is
|
|||
|
|
determined by the size of the region and the party\'s travel
|
|||
|
|
speed.</p>
|
|||
|
|
<p>When making an ability check for a journey activity, the check is made
|
|||
|
|
at the start of the region. An adventurer may achieve a success or a
|
|||
|
|
failure, or a critical success or a critical failure, each with a
|
|||
|
|
different outcome which applies while the party remains in that
|
|||
|
|
region.</p>
|
|||
|
|
<h3>Befriend Animal</h3>
|
|||
|
|
<p>An adventurer can make friends with a wild animal (a beast with a
|
|||
|
|
challenge rating equal to or less than 1/3rd the party's total level) by
|
|||
|
|
succeeding on an Animal Handling check.</p>
|
|||
|
|
<p>Critical Failure. The adventurer scares or angers the animal,
|
|||
|
|
which attacks them.</p>
|
|||
|
|
<p>Failure. The adventurer is unable to befriend the animal.</p>
|
|||
|
|
<p>Success. The adventurer befriends one animal. The animal
|
|||
|
|
follows the party through the region until it spots danger. Adventurers
|
|||
|
|
can assume that when the animal runs off that something dangerous is
|
|||
|
|
following them or hidden nearby. The adventurer who befriended the
|
|||
|
|
creature can then make a Perception check contested by the hidden
|
|||
|
|
creature's Stealth check in order to spot the danger.</p>
|
|||
|
|
<p>Critical Success. As a success, but the animal also leads the
|
|||
|
|
adventurer to a Boon or Discovery. Additionally, the adventurer gains
|
|||
|
|
advantage on their Perception check to spot a hidden danger. Only one
|
|||
|
|
such boon can be gained per region.</p>
|
|||
|
|
<h3>Busk</h3>
|
|||
|
|
<p>Adventurers can entertain passersby with a successful Acrobatics,
|
|||
|
|
Athletics, or Performance check.</p>
|
|||
|
|
<p>Note: To perform this journey activity, the party must be in a
|
|||
|
|
populated area such as a Country Shire, Open Roads, or an Urban
|
|||
|
|
Township.</p>
|
|||
|
|
<p>Critical Failure. Passersby steal 3d4 gold from the
|
|||
|
|
adventurer.</p>
|
|||
|
|
<p>Failure. The adventurer earns no money.</p>
|
|||
|
|
<p>Success. The adventurer gains 1 gold per day of travel plus 1
|
|||
|
|
gold for each point they beat the DC by.</p>
|
|||
|
|
<p>Critical Success. The adventurer gains 2 gold per day of travel
|
|||
|
|
plus 1 gold for each point they beat the DC by, and one passerby gifts
|
|||
|
|
them with a random magical item worth 50 gold or less. Only one such
|
|||
|
|
gift can be earned per region.</p>
|
|||
|
|
<h3>Chronicle</h3>
|
|||
|
|
<p>An adventurer that spends their time writing down observations of local
|
|||
|
|
landmarks, recording various customs, or charting a map can make a
|
|||
|
|
History check. The adventurer must spend the entire region undertaking
|
|||
|
|
this activity.</p>
|
|||
|
|
<p>Critical Failure. The adventurer slips, falls, or otherwise
|
|||
|
|
bumbles during the journey, destroying their journaling scrolls or the
|
|||
|
|
book they were writing in.</p>
|
|||
|
|
<p>Failure. The adventurer fails to record anything of note or
|
|||
|
|
value.</p>
|
|||
|
|
<p>Success. The adventurer gains an expertise die on current or
|
|||
|
|
future History or Survival checks made within or about the region.</p>
|
|||
|
|
<p>Critical Success. As a success, and the adventurer discovers a
|
|||
|
|
Boon or Discovery about the region. Only one such boon can be gained per
|
|||
|
|
region.</p>
|
|||
|
|
<h3>Cook</h3>
|
|||
|
|
<p>By acting as the party's cook and quartermaster, with a cook's utensils
|
|||
|
|
or Survival check an adventurer can help ensure that everybody remains
|
|||
|
|
fed.</p>
|
|||
|
|
<p>Critical Failure. For every two creatures being fed, the Supply
|
|||
|
|
requirement to feed them is increased by 1 Supply.</p>
|
|||
|
|
<p>Failure. The cooking is adequate, but has no special
|
|||
|
|
effects.</p>
|
|||
|
|
<p>Success.The daily Supply requirement to feed the party is
|
|||
|
|
reduced by one-quarter (round down to a minimum of 1 Supply) up to a
|
|||
|
|
maximum number of creatures equal to twice the adventurer's proficiency
|
|||
|
|
bonus.</p>
|
|||
|
|
<p>Critical Success. As a success, and each creature being fed
|
|||
|
|
gains one additional hit die to spend on each day they are fed by the
|
|||
|
|
adventurer.</p>
|
|||
|
|
<h3>Cover Tracks</h3>
|
|||
|
|
<p>While moving at a slow pace, an adventurer can cover the party's tracks
|
|||
|
|
with a Survival check so that it is harder for pursuers to follow. The
|
|||
|
|
adventurer's Survival check result is the DC for any pursuer's Survival
|
|||
|
|
check to track them.</p>
|
|||
|
|
<p>Critical Failure. The party leaves an obvious trail, and their
|
|||
|
|
pursuers gain a day's worth of travel covering the distance between them
|
|||
|
|
for each day spent doing this journey activity.</p>
|
|||
|
|
<p>Failure. The party leaves a trail, and their pursuers continue
|
|||
|
|
to harass them.</p>
|
|||
|
|
<p>Success. The party manages to put an extra day between
|
|||
|
|
themselves and their pursuers for each day spent doing this journey
|
|||
|
|
activity.</p>
|
|||
|
|
<p>Critical Success. The party lose their pursuers.</p>
|
|||
|
|
<h3>Entertain</h3>
|
|||
|
|
<p>With a successful Performance check an adventurer can help keep the
|
|||
|
|
party's spirits high. Each party member can only benefit from this
|
|||
|
|
journey activity once per week.</p>
|
|||
|
|
<p>Critical Failure. The adventurer's performance is so bad that
|
|||
|
|
the party gains a level of strife.</p>
|
|||
|
|
<p>Failure. The party is not entertained.</p>
|
|||
|
|
<p>Success. The first time the adventurer or an ally, up to a
|
|||
|
|
number of creatures equal to the adventurer\'s proficiency bonus, would
|
|||
|
|
suffer a level of strife, they do not. When there is more than one
|
|||
|
|
member of the party that can benefit from this journey activity (like
|
|||
|
|
when the entire party makes saving throws against strife at the same
|
|||
|
|
time), the adventurer that performed chooses who benefits.</p>
|
|||
|
|
<p>Critical Success. The adventurer and any allies each recover
|
|||
|
|
one level of fatigue or strife. This benefit can only be gained by each
|
|||
|
|
adventurer once per week.</p>
|
|||
|
|
<h3>Gather Components</h3>
|
|||
|
|
<p>Adventurers that gather supplies useful for the material components of
|
|||
|
|
spellcasting can make an Arcana or Nature check.</p>
|
|||
|
|
<p>Critical Failure. The adventurer accidentally picks components
|
|||
|
|
about to decay or rot, destroying 1d4 gold worth of their own material
|
|||
|
|
components before realizing it.</p>
|
|||
|
|
<p>Failure. The adventurer finds no components.</p>
|
|||
|
|
<p>Success. The adventurer finds 1d4 gold worth of components per
|
|||
|
|
day, plus 1 gold worth of components for each point they beat the DC
|
|||
|
|
by.</p>
|
|||
|
|
<p>Critical Success. The adventurer finds 2d4 gold worth of
|
|||
|
|
components per day, plus 1 gold worth of components for each point they
|
|||
|
|
beat the DC by.</p>
|
|||
|
|
<h3>Gossip</h3>
|
|||
|
|
<p>Success on an Investigation or Persuasion check tells an adventurer the
|
|||
|
|
local news and rumors.</p>
|
|||
|
|
<p>Critical Failure. The party learns a false rumor.</p>
|
|||
|
|
<p>Failure. The party gains no rumor.</p>
|
|||
|
|
<p>Success. For each day spent doing this journey activity, the
|
|||
|
|
Narrator reveals an engaging rumor or tidbit that could lead the party
|
|||
|
|
on a new sidequest or support the main plot of the campaign.</p>
|
|||
|
|
<p>Critical Success. As a success, and local gossip leads the
|
|||
|
|
party to a Boon or Discovery.</p>
|
|||
|
|
<h3>Harvest</h3>
|
|||
|
|
<p>An adventurer that succeeds on a Medicine or Nature check finds plants
|
|||
|
|
to refill a healer's satchel.</p>
|
|||
|
|
<p>Critical Failure. The adventurer accidentally picks plants
|
|||
|
|
about to decay or rot, destroying 1 use of their healer's satchel before
|
|||
|
|
realizing it.</p>
|
|||
|
|
<p>Failure. The adventurer finds no plants.</p>
|
|||
|
|
<p>Success. The adventurer finds plants to refill 1 use of a
|
|||
|
|
healer's satchel for each day spent doing this journey activity.</p>
|
|||
|
|
<p>Critical Success. As a success, and the adventurer finds plants
|
|||
|
|
which duplicate the effects of a potion of healing. This benefit can
|
|||
|
|
only be gained once per week.</p>
|
|||
|
|
<p>Alternatively, an adventurer can choose to make an herbalism kit check
|
|||
|
|
or poisoner's kit check.</p>
|
|||
|
|
<h3>Hunt and Gather</h3>
|
|||
|
|
<p>It's often fruitful for an adventurer to track and kill game, or forage
|
|||
|
|
for food and water, along the road with a Survival check.</p>
|
|||
|
|
<p>Critical Failure. The adventurer gains toxic Supply, and the
|
|||
|
|
entire party suffers a level of fatigue.</p>
|
|||
|
|
<p>Failure. The adventurer gains no Supply.</p>
|
|||
|
|
<p>Success. The adventurer gains 1 Supply per day spent doing this
|
|||
|
|
journey activity.</p>
|
|||
|
|
<p>Critical Success. The adventurer gains double the Supply.</p>
|
|||
|
|
<h3>Pray</h3>
|
|||
|
|
<p>While traveling many choose to connect with deities and spirits. An
|
|||
|
|
adventurer makes a Religion check.</p>
|
|||
|
|
<p>Critical Failure. The gods are displeased. Each party member
|
|||
|
|
discovers that 1 Supply has spoiled.</p>
|
|||
|
|
<p>Failure. The gods do not listen.</p>
|
|||
|
|
<p>Success. The entire party gains advantage to one
|
|||
|
|
ability check or attack made while within this region, and the gods lead
|
|||
|
|
the adventurer to a Boon or Discovery.</p>
|
|||
|
|
<p>Critical Success. The entire party gains an
|
|||
|
|
expertise die on their next ability checks made in this region, and the
|
|||
|
|
gods lead the adventurer to a Boon or Discovery.</p>
|
|||
|
|
<h3>Rob</h3>
|
|||
|
|
<p>Adventurers can force others into handing over their coins with a
|
|||
|
|
successful Intimidation check, or pickpocket travelers with a successful
|
|||
|
|
Sleight of Hand check. To perform this journey activity, the party must
|
|||
|
|
be in a populated area such as a Country Shire, Open Roads, or Urban
|
|||
|
|
Township. This journey activity usually takes a week to complete.</p>
|
|||
|
|
<p>Critical Failure. A potential victim turns out to be a rival
|
|||
|
|
adventuring party of similar capabilities and a fight ensues.</p>
|
|||
|
|
<p>Failure. No gold is gained.</p>
|
|||
|
|
<p>Success. The adventurer gains 1d8 gold per week of travel. When
|
|||
|
|
this journey activity is done in fewer than 7 days, the adventurer
|
|||
|
|
instead gains half as much gold (minimum 1 gold).</p>
|
|||
|
|
<p>Critical Success. As a success, and the adventurer gains a
|
|||
|
|
magic item worth 100 gold or less. This benefit can only be gained once
|
|||
|
|
per region.</p>
|
|||
|
|
<h3>Scout</h3>
|
|||
|
|
<p>An adventurer roams at a distance from the party, making a Perception
|
|||
|
|
check seeking vantage points to look ahead. This journey activity may
|
|||
|
|
only be performed once per region.</p>
|
|||
|
|
<p>Note: This journey activity may only be performed once per
|
|||
|
|
region.</p>
|
|||
|
|
<p>Critical Failure. The adventurer gets lost and suffers a level
|
|||
|
|
of fatigue before returning to the party.</p>
|
|||
|
|
<p>Failure. The adventurer learns nothing useful.</p>
|
|||
|
|
<p>Success. The party automatically learns which regions adjoin
|
|||
|
|
the current region. Additionally, the party gains advantage on
|
|||
|
|
Perception checks made against any attempts to surprise or ambush them
|
|||
|
|
while journeying through this region.</p>
|
|||
|
|
<p>Critical Success. As a success, and the adventurer
|
|||
|
|
finds a handy path. The party gains half a day's travel for each day
|
|||
|
|
spent doing this journey activity.</p>
|
|||
|
|
<h3>Track</h3>
|
|||
|
|
<p>A designated tracker can ensure that the party remains on the trail of
|
|||
|
|
their prey with a Survival check. This check is opposed by the Survival
|
|||
|
|
check of the creature being tracked if it is attempting to hide its
|
|||
|
|
tracks, or the region's journey activity DC if it is not.</p>
|
|||
|
|
<p>Critical Failure. The party loses their prey.</p>
|
|||
|
|
<p>Failure. The party falls back an extra day between
|
|||
|
|
themselves and their prey for each day spent doing this journey
|
|||
|
|
activity.</p>
|
|||
|
|
<p>Success. The party continues to follow their prey.</p>
|
|||
|
|
<p>Critical Success. The adventurer finds an obvious
|
|||
|
|
trail, and the party gains a day's worth of travel covering the distance
|
|||
|
|
between them and their prey for each day spent doing this journey
|
|||
|
|
activity.</p>
|
|||
|
|
<p>In some campaigns the wilderness is just the gap between dungeons and
|
|||
|
|
plot points, and in others battling against the elements and nature is a
|
|||
|
|
major focus. Consider the following two alternate methods of supply
|
|||
|
|
tracking to better fit the campaign:</p>
|
|||
|
|
<p>Casual Supplies. These rules are best used in adventures where
|
|||
|
|
surviving the elements is not a major theme.</p>
|
|||
|
|
<ul>
|
|||
|
|
<li>A creature is assumed to eat and care for itself as needed and
|
|||
|
|
rations are not tracked.</li>
|
|||
|
|
<li>As long as a creature has access to its gear, it's assumed to have
|
|||
|
|
packed enough food and water to sustain itself during any
|
|||
|
|
journey.</li>
|
|||
|
|
</ul>
|
|||
|
|
<p>Desperate Supplies. Adventures where wilderness survival is the
|
|||
|
|
primary theme are best served with these rules.</p>
|
|||
|
|
<ul>
|
|||
|
|
<li>All mundane consumable items must be tracked separately and must be
|
|||
|
|
stored in proper containers (see Containers, Chapter 4: Equipment in
|
|||
|
|
the Adventurer's Guide).</li>
|
|||
|
|
<li>Throughout the course of a day, Medium-sized creatures must consume
|
|||
|
|
at least 1 pound of food and 1 gallon (8 pounds) of water (or half
|
|||
|
|
as much if Small-sized, or twice as much if Large-sized). When a
|
|||
|
|
creature completes a long rest without having consumed its required
|
|||
|
|
food and water, it gains a level of fatigue.</li>
|
|||
|
|
</ul>
|
|||
|
|
<h1>Regions</h1>
|
|||
|
|
<h2>Blasted Badlands</h2>
|
|||
|
|
<p>These deserts are notorious for their many capricious ruins, the
|
|||
|
|
devastated landscape the biggest mark left upon the world by the
|
|||
|
|
forgotten civilizations that once flourished there. Monsters aplenty
|
|||
|
|
roam the wastes as well, so adventurers journeying through it encounter
|
|||
|
|
many creatures and constructed terrain exploration challenges.</p>
|
|||
|
|
<p>Terrains. Desert, laboratory, mountains, ruins, subterranean,
|
|||
|
|
swamp, temple, tomb.</p>
|
|||
|
|
<p>Tiers. Blasted Badlands tend to be tier 2 and above.</p>
|
|||
|
|
<p>Weather. 1–10 clear, 11–25 overcast.</p>
|
|||
|
|
<p>Journey Activities. Adventurers gain advantage on checks made
|
|||
|
|
to Scout, but disadvantage on checks made to Befriend Animal, Gossip,
|
|||
|
|
and Rob. It is not possible to Busk, Harvest, or Hunt and Gather.</p>
|
|||
|
|
<h3>Blasted Badlands Exploring Tier 0</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3:</strong> Bandit (Mnst) </li>
|
|||
|
|
<li><strong>4–5:</strong> Cockatrice (Mnst) </li>
|
|||
|
|
<li><strong>6–7:</strong> Cultist (Mnst) </li>
|
|||
|
|
<li><strong>8–9:</strong> Cutthroat (Mnst) </li>
|
|||
|
|
<li><strong>10–19:</strong> Travel Scenery </li>
|
|||
|
|
<li><strong>20–21:</strong> Ettercap (Mnst) </li>
|
|||
|
|
<li><strong>22–23:</strong> Gargoyle (Mnst) </li>
|
|||
|
|
<li><strong>24–25:</strong> Gelatinous Cube (Mnst) </li>
|
|||
|
|
<li><strong>26–27:</strong> Ghoul (Mnst) </li>
|
|||
|
|
<li><strong>28–29:</strong> Bridge of Stones (Expl) </li>
|
|||
|
|
<li><strong>30–31:</strong> Giant Centipede (Mnst) </li>
|
|||
|
|
<li><strong>32–34:</strong> Giant Wolf Spider (Mnst) </li>
|
|||
|
|
<li><strong>35–37:</strong> Goblin (Mnst) </li>
|
|||
|
|
<li><strong>38–42:</strong> Gray Ooze (Mnst) </li>
|
|||
|
|
<li><strong>43–45:</strong> Enchanted Windmill (Expl) </li>
|
|||
|
|
<li><strong>46–48:</strong> Grick (Mnst) </li>
|
|||
|
|
<li><strong>49–51:</strong> Grimlock (Mnst) </li>
|
|||
|
|
<li><strong>52–54:</strong> HyenaG (Mnst) </li>
|
|||
|
|
<li><strong>55–57:</strong> Jackal (Mnst) </li>
|
|||
|
|
<li><strong>58–59:</strong> Hail Storm (Expl) </li>
|
|||
|
|
<li><strong>60–61:</strong> Kobold (Mnst) </li>
|
|||
|
|
<li><strong>62–64:</strong> LizardG (Mnst) </li>
|
|||
|
|
<li><strong>65–66:</strong> Ochre Jelly (Mnst) </li>
|
|||
|
|
<li><strong>67–69:</strong> Haze (Expl) </li>
|
|||
|
|
<li><strong>70–71:</strong> Ogrekin (Mnst) </li>
|
|||
|
|
<li><strong>72–74:</strong> Poisonous Snake G (Mnst) </li>
|
|||
|
|
<li><strong>75–77:</strong> Lost Item (Expl) </li>
|
|||
|
|
<li><strong>78–80:</strong> RatG (Mnst) </li>
|
|||
|
|
<li><strong>81–83:</strong> Skeleton (Mnst) </li>
|
|||
|
|
<li><strong>84–86:</strong> SpiderG (Mnst) </li>
|
|||
|
|
<li><strong>87–88:</strong> Zombie (Mnst) </li>
|
|||
|
|
<li><strong>89–90:</strong> Sea of Sand (Expl) </li>
|
|||
|
|
<li><strong>91–99:</strong> Social Encounter </li>
|
|||
|
|
<li><strong>100:</strong> Labyrinthine Ravines (Expl) </li>
|
|||
|
|
</ul>
|
|||
|
|
<p><strong>G:</strong> On an odd result, use the giant version of this creature.</p>
|
|||
|
|
<h3>Blasted Badlands Exploring Tier 1</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3:</strong> Bandit Captain (Mnst) </li>
|
|||
|
|
<li><strong>4–5:</strong> Banshee (Mnst) </li>
|
|||
|
|
<li><strong>6–7:</strong> Basilisk (Mnst) </li>
|
|||
|
|
<li><strong>8–9:</strong> Black Pudding (Mnst) </li>
|
|||
|
|
<li><strong>10–17:</strong> Travel Scenery </li>
|
|||
|
|
<li><strong>18–19:</strong> Cult Fanatic (Mnst) </li>
|
|||
|
|
<li><strong>20–21:</strong> Cutthroat (Mnst) </li>
|
|||
|
|
<li><strong>22–23:</strong> Doppelganger (Mnst) </li>
|
|||
|
|
<li><strong>24–25:</strong> Ettin (Mnst) </li>
|
|||
|
|
<li><strong>26–27:</strong> Flood (Expl) </li>
|
|||
|
|
<li><strong>28–29:</strong> Gargoyle (Mnst) </li>
|
|||
|
|
<li><strong>30–31:</strong> Gelatinous Cube (Mnst) </li>
|
|||
|
|
<li><strong>32–34:</strong> Ghast (Mnst) </li>
|
|||
|
|
<li><strong>35–36:</strong> Ghost (Mnst) </li>
|
|||
|
|
<li><strong>37–38:</strong> Labyrinthine Ravines (Expl) </li>
|
|||
|
|
<li><strong>39–42:</strong> Ghoul (Mnst) </li>
|
|||
|
|
<li><strong>43–45:</strong> Goblin Boss or Goblin Warlock (Mnst) </li>
|
|||
|
|
<li><strong>46–48:</strong> Grimlock Technical (Mnst) </li>
|
|||
|
|
<li><strong>49–51:</strong> Intellect Devourer (Mnst) </li>
|
|||
|
|
<li><strong>52–54:</strong> Pests (Expl) </li>
|
|||
|
|
<li><strong>55–56:</strong> Kobold Broodguard or Kobold Sorcerer (Mnst) </li>
|
|||
|
|
<li><strong>57–59:</strong> Mimic (Mnst) </li>
|
|||
|
|
<li><strong>60–61:</strong> Mummy (Mnst) </li>
|
|||
|
|
<li><strong>62–63:</strong> Ogre (Mnst) </li>
|
|||
|
|
<li><strong>64–66:</strong> Pit Trap (Expl) </li>
|
|||
|
|
<li><strong>67–69:</strong> Ogre Zombie (Mnst) </li>
|
|||
|
|
<li><strong>70–71:</strong> Shadow (Mnst) </li>
|
|||
|
|
<li><strong>72–73:</strong> Skeletal Champion (Mnst) </li>
|
|||
|
|
<li><strong>74–75:</strong> Skeleton Horde (Mnst) </li>
|
|||
|
|
<li><strong>76–77:</strong> Quicksand (Expl) </li>
|
|||
|
|
<li><strong>78–79:</strong> Specter (Mnst) </li>
|
|||
|
|
<li><strong>80–81:</strong> Walking Statue (Mnst) </li>
|
|||
|
|
<li><strong>82–83:</strong> Wererat (Mnst) </li>
|
|||
|
|
<li><strong>84–85:</strong> Werewolf (Mnst) </li>
|
|||
|
|
<li><strong>86–87:</strong> Thunderstorm (Expl) </li>
|
|||
|
|
<li><strong>88–89:</strong> Zombie Horde (Mnst) </li>
|
|||
|
|
<li><strong>90–91:</strong> Zombie Knight (Mnst) </li>
|
|||
|
|
<li><strong>92–99:</strong> Social Encounter </li>
|
|||
|
|
<li><strong>100:</strong> Rot Grubs (Expl) </li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Blasted Badlands Exploring Tier 2</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3:</strong> Acid Field (Expl) </li>
|
|||
|
|
<li><strong>4–5:</strong> Cursed Temple (Expl) </li>
|
|||
|
|
<li><strong>6–8:</strong> Air ElementalG (Mnst) </li>
|
|||
|
|
<li><strong>9–10:</strong> Black Pudding (Mnst) </li>
|
|||
|
|
<li><strong>12–17:</strong> Travel Scenery </li>
|
|||
|
|
<li><strong>18–19:</strong> Cambion (Mnst) </li>
|
|||
|
|
<li><strong>20–21:</strong> Clay Guardian (Mnst) </li>
|
|||
|
|
<li><strong>22–23:</strong> Dense Fog (Expl) </li>
|
|||
|
|
<li><strong>24–25:</strong> Enchanted Statue (Expl) </li>
|
|||
|
|
<li><strong>26–27:</strong> Cyclops (Mnst) </li>
|
|||
|
|
<li><strong>28–30:</strong> Earth ElementalG (Mnst) </li>
|
|||
|
|
<li><strong>31–32:</strong> Flash Flood (Expl) </li>
|
|||
|
|
<li><strong>33–35:</strong> Ettin (Mnst) </li>
|
|||
|
|
<li><strong>36–38:</strong> Fire ElementalG (Mnst) </li>
|
|||
|
|
<li><strong>39–40:</strong> Flimsy Rope Bridge (Expl) </li>
|
|||
|
|
<li><strong>41–42:</strong> Green Lake (Expl) </li>
|
|||
|
|
<li><strong>43–44:</strong> Flesh Guardian (Mnst) </li>
|
|||
|
|
<li><strong>45–46:</strong> Guardian Naga (Mnst) </li>
|
|||
|
|
<li><strong>47–48:</strong> Hail Deluge (Expl) </li>
|
|||
|
|
<li><strong>49–50:</strong> Half-Red Dragon Veteran (Mnst) </li>
|
|||
|
|
<li><strong>51–52:</strong> Half-Shadow Dragon Assassin (Mnst) </li>
|
|||
|
|
<li><strong>53–54:</strong> Lethal Outgassing (Expl) </li>
|
|||
|
|
<li><strong>55–56:</strong> Rot Grubs (Expl) </li>
|
|||
|
|
<li><strong>57–59:</strong> Mage (Mnst) </li>
|
|||
|
|
<li><strong>60–61:</strong> Mummy (Mnst) </li>
|
|||
|
|
<li><strong>62–63:</strong> Sandstorm (Expl) </li>
|
|||
|
|
<li><strong>64–66:</strong> Night Hag (Mnst) </li>
|
|||
|
|
<li><strong>67–69:</strong> Ogre Mage (Mnst) </li>
|
|||
|
|
<li><strong>70–71:</strong> Shattered Earth (Expl) </li>
|
|||
|
|
<li><strong>72–73:</strong> Tornado (Expl) </li>
|
|||
|
|
<li><strong>74–75:</strong> Revenant (Mnst) </li>
|
|||
|
|
<li><strong>76–77:</strong> Shield Guardian (Mnst) </li>
|
|||
|
|
<li><strong>78–79:</strong> Voracious Pests (Expl) </li>
|
|||
|
|
<li><strong>80–81:</strong> Skeletal Tyrannosaurus Rex (Mnst) </li>
|
|||
|
|
<li><strong>82–83:</strong> Stone Guardian (Mnst) </li>
|
|||
|
|
<li><strong>84–85:</strong> Wild Magic Zone (Expl) </li>
|
|||
|
|
<li><strong>86–88:</strong> Water ElementalG (Mnst) </li>
|
|||
|
|
<li><strong>89–91:</strong> Wraith (Mnst) </li>
|
|||
|
|
<li><strong>92–99:</strong> Social Encounter </li>
|
|||
|
|
<li><strong>100:</strong> Cursed Waterway (Expl) </li>
|
|||
|
|
</ul>
|
|||
|
|
<p><strong>G:</strong> On an odd result, use the giant version of this creature instead.</p>
|
|||
|
|
<h3>TABLE: BLASTED BADLANDS - EXPLORING TIER 3</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3:</strong> Adult Emerald Dragon <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>4–6:</strong> Bridge of Sorrow <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>7–9:</strong> Banshee <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>10–12:</strong> Behir <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>13–18:</strong> Travel Scenery </li>
|
|||
|
|
<li><strong>19–21:</strong> Blackguard <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>22–24:</strong> Cambion <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>25–27:</strong> Choking Smoke <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>28–30:</strong> Clay Guardian <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>31–33:</strong> Cyclops Myrmidon <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>34–36:</strong> Cursed Waterway <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>37–39:</strong> Forgotten God <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>40–42:</strong> Iron Guardian <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>43–45:</strong> Endless Plummet <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>46–48:</strong> Mummy Lord <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>49–51:</strong> Night Hag <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>52–54:</strong> Lifeless Desolation <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>55–57:</strong> Sphinx <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>58–61:</strong> Spirit Naga <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>62–64:</strong> Primordial Tornado <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>65–69:</strong> Stone Guardian <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>70–73:</strong> Troll or Dread Troll <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>74–76:</strong> Sphere of Annihilation <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>77–79:</strong> Vampire <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>80–82:</strong> Werewolf <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>83–85:</strong> Sunspots <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>86–88:</strong> Wraith Lord <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>89–91:</strong> Zombie Dragon <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>92–99:</strong> Social Encounter </li>
|
|||
|
|
<li><strong>100:</strong> Faulty Planar Portal <em>(Expl)</em> </li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>TABLE: BLASTED BADLANDS - EXPLORING TIER 4</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–5:</strong> Corrupted Druid Grove <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>6–10:</strong> Adult Gold Dragon <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>11–16:</strong> Travel Scenery </li>
|
|||
|
|
<li><strong>17–21:</strong> Ancient Emerald Dragon <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>22–26:</strong> Divine War <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>27–31:</strong> Demilich <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>32–36:</strong> God Corpse <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>37–42:</strong> Dread Knight <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>43–47:</strong> Hallowed Ground <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>48–53:</strong> Empyrean <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>55–60:</strong> Hellscape <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>61–65:</strong> Lich <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>66–71:</strong> Killing Cloud <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>72–76:</strong> Mummy Lord <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>77–81:</strong> Malfunctioning Planar Portal <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>82–87:</strong> Troll or Dread Troll <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>88–94:</strong> Vampire <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>95–100:</strong> Social Encounter </li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Country Shire</h2>
|
|||
|
|
<p>Small villages and rural communities, often surrounded by a patchwork
|
|||
|
|
of farms, make for a safe and cozy existence with the most threatening
|
|||
|
|
events involving an angry bear harassing livestock. Adventurers
|
|||
|
|
journeying through this region can expect little danger, and a high
|
|||
|
|
number of social encounters.</p>
|
|||
|
|
<p>Terrains. Forest, grassland, hills, settlement, subterranean,
|
|||
|
|
swamp, temple.</p>
|
|||
|
|
<p>Tiers. Country Shires are usually tier 0 or tier 1 regions.
|
|||
|
|
Often used as the starting area in a campaign, it would be unusual to
|
|||
|
|
find tier 3 or 4 country shires.</p>
|
|||
|
|
<p>Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist,
|
|||
|
|
20–25 snow.</p>
|
|||
|
|
<p>Friendly Locals. Adventurers gain an expertise die on Charisma checks made against people local to the region.</p>
|
|||
|
|
<p>Haven. The whole of this area counts as a haven. Travelers can always recover from fatigue and strife when taking a long rest, even when camping.</p>
|
|||
|
|
<p>Journey Activities. Adventurers gain advantage on checks made to Busk, Chronicle, Gossip, Harvest, and Rob.</p>
|
|||
|
|
<h3>Table: Country Shire - Exploring Tier 1</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1:</strong> Axe Beak <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>2–3:</strong> Badger <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>4–5:</strong> Bridge of Stones <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>6–7:</strong> Bandit <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>8–9:</strong> Blink Dog <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>10–31:</strong> Travel Scenery </li>
|
|||
|
|
<li><strong>32–33:</strong> Blood Hawk <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>34–35:</strong> Centaur <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>36–37:</strong> Deer <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>38–39:</strong> Enchanted Windmill <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>40–41:</strong> Druid <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>42:</strong> Faerie Dragon <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>43–44:</strong> Giant Badger <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>45–46:</strong> End of Hibernation <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>47–48:</strong> Giant Poisonous Snake <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>49–50:</strong> Goblin <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>51–52:</strong> Hawk <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>53–54:</strong> Forested Hills <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>55–56:</strong> Lizard <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>57–58:</strong> Noble <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>59–60:</strong> Hail Storm <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>61–63:</strong> Poisonous Snake <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>64–65:</strong> River Dragon Wyrmling <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>66–67:</strong> Haze <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>68–70:</strong> Scarecrow <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>71–72:</strong> Scout <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>73–74:</strong> Lost Item <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>75–76:</strong> Soldier <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>77–80:</strong> Public Ceremony <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>81–82:</strong> Warrior <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>83–84:</strong> Wolf <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>85–99:</strong> Social Encounter </li>
|
|||
|
|
<li><strong>100:</strong> Mushroom Ring <em>(Expl)</em> </li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Table: Country Shire - Exploring Tier 2</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1:</strong> Ankheg <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>2–3:</strong> Bandit Captain <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>4–5:</strong> Bridge of Stones <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>6–7:</strong> Bugbear <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>8–9:</strong> Doppelganger <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>10–27:</strong> Travel Scenery </li>
|
|||
|
|
<li><strong>28–29:</strong> Druid <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>30–31:</strong> Ettin <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>32–33:</strong> Counterfeit Goods <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>34–35:</strong> Ghast <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>36–37:</strong> Ghost <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>38–39:</strong> Enchanted Windmill <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>40–41:</strong> Ghoul <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>42:</strong> Goblin Boss or Goblin Warlock <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>43–44:</strong> End of Hibernation <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>45–46:</strong> Griffon <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>47–48:</strong> Guard Squad <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>49–51:</strong> Stampede <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>52–54:</strong> Harpy <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>55–57:</strong> Hobgoblin Captain <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>58–59:</strong> Flood <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>60–61:</strong> Jackalope <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>62–63:</strong> Jackalwere <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>64–65:</strong> Labyrinthine Ravines <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>66–67:</strong> Knight <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>68–69:</strong> Kobold Broodguard or Kobold Sorcerer <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>70–71:</strong> Mushroom Ring <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>72–73:</strong> Lamia <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>74–75:</strong> Manticore <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>76–77:</strong> Pests <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>78–79:</strong> Ogre <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>80–81:</strong> Phase Spider <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>82–83:</strong> Private Property <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>84–85:</strong> Veteran <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>86–87:</strong> Warrior Band <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>88–89:</strong> Thunderstorm <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>90–99:</strong> Social Encounter </li>
|
|||
|
|
<li><strong>100:</strong> Green Lake <em>(Expl)</em> </li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Table: Country Shire - Exploring Tier 3</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–4:</strong> Adult Copper Dragon <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>5–7:</strong> Blackguard <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>8–10:</strong> Cambion <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>11–16:</strong> Travel Scenery </li>
|
|||
|
|
<li><strong>17–19:</strong> Champion Warrior <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>20–22:</strong> Cyclops <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>23–25:</strong> Gorgon <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>26–28:</strong> Caught in the Crossfire <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>29–31:</strong> Harpy <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>32–34:</strong> High Priest <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>35–37:</strong> Hill Giant <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>38–39:</strong> Choking Smoke <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>40–42:</strong> Hobgoblin Warlord <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>43–45:</strong> Holy Knight <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>46–48:</strong> Knight Captain <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>49–51:</strong> Cursed Waterway <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>52–54:</strong> Ogre Mage <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>55–57:</strong> Rakshasa <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>58–61:</strong> Roc <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>62–64:</strong> Endless Plummet <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>65–69:</strong> Soldier Squad <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>70–73:</strong> Stone Giant Stonetalker <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>74–76:</strong> Troll or Dread Troll <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>77–79:</strong> Fey Glade <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>80–82:</strong> Vampire <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>83–85:</strong> Werebear <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>86–88:</strong> Wraith <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>89–90:</strong> Perilous Cliff Path <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>91–92:</strong> Wyvern <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>93–99:</strong> Social Encounter </li>
|
|||
|
|
<li><strong>100:</strong> Hallowed Ground <em>(Expl)</em> </li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Table: Country Shire - Exploring Tier 4</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–5:</strong> Ancient Copper Dragon <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>6–10:</strong> Hill Giant <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>11–16:</strong> Travel Scenery </li>
|
|||
|
|
<li><strong>17–21:</strong> Hill Giant Chief <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>22–26:</strong> Hobgoblin Warlord <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>27–31:</strong> Corrupted Druid Grove <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>32–36:</strong> Holy Knight <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>37–42:</strong> Knight Captain <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>43–47:</strong> Forest Fire <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>48–53:</strong> Rakshasa <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>55–60:</strong> Stone Giant Stonetalker <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>61–65:</strong> Hallowed Ground <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>66–71:</strong> Troll or Dread Troll <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>72–76:</strong> Vampire <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>77–81:</strong> Malfunctioning Planar Portal <em>(Expl)</em> </li>
|
|||
|
|
<li><strong>82–87:</strong> Wraith <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>88–94:</strong> Wraith Lord <em>(Mnst)</em> </li>
|
|||
|
|
<li><strong>95–100:</strong> Social Encounter </li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Feywood</h2>
|
|||
|
|
<p>Home to faeries, sprites, dryads, nymphs, satyrs, and other fey, the
|
|||
|
|
animals in this forest are bold and only foolish travelers fail to
|
|||
|
|
respect nature as they go along their way. Adventurers journeying
|
|||
|
|
through regions like this contend with frequent combat encounters,
|
|||
|
|
social encounters, and natural terrain and supernatural exploration
|
|||
|
|
challenges.</p>
|
|||
|
|
<p>Terrains. Forest, grassland, hills, jungle, mountains, ruins,
|
|||
|
|
settlement, subterranean, swamp, temple, tomb.</p>
|
|||
|
|
<p>Tiers. Feywoods often range from tier 1 through tier 4. While a
|
|||
|
|
tier 1 Feywood presents little danger other than from wildlife and the
|
|||
|
|
occasional faeries, a tier 4 Feywood might be a dangerous plane like the
|
|||
|
|
Dreaming, or the domain of an ancient green dragon.</p>
|
|||
|
|
<p>Weather. 1–15 clear, 16–19 mist, 20–25
|
|||
|
|
rain.</p>
|
|||
|
|
<p>Fey Promises. When an adventurer breaks a promise
|
|||
|
|
made in a Feywood they suffer a level of strife.</p>
|
|||
|
|
<p>Natural Camouflage. Adventurers gain an expertise
|
|||
|
|
die on Stealth checks.</p>
|
|||
|
|
<p>Journey Activities. When making a check to Harvest
|
|||
|
|
or to Hunt and Gather, an adventurer rolls with advantage.</p>
|
|||
|
|
<h3>Feywood Exploring Encounters</h3>
|
|||
|
|
<h4>Tier 0</h4>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1:</strong> Awakened Shrub (Mnst) </li>
|
|||
|
|
<li><strong>2–3:</strong> Awakened Tree (Mnst) </li>
|
|||
|
|
<li><strong>4–5:</strong> Bridge of Stones (Expl) </li>
|
|||
|
|
<li><strong>6–7:</strong> Badger (Mnst) </li>
|
|||
|
|
<li><strong>8–17:</strong> Travel Scenery </li>
|
|||
|
|
<li><strong>18–19:</strong> Black Bear (Mnst) </li>
|
|||
|
|
<li><strong>20–21:</strong> Blink Dog (Mnst) </li>
|
|||
|
|
<li><strong>22–23:</strong> End of Hibernation (Expl) </li>
|
|||
|
|
<li><strong>24–25:</strong> Boar (Mnst) </li>
|
|||
|
|
<li><strong>26–27:</strong> Brown Bear (Mnst) </li>
|
|||
|
|
<li><strong>28–29:</strong> Falling Net (Expl) </li>
|
|||
|
|
<li><strong>30–31:</strong> Bugbear (Mnst) </li>
|
|||
|
|
<li><strong>32–34:</strong> Centaur (Mnst) </li>
|
|||
|
|
<li><strong>35–36:</strong> Forested Hills (Expl) </li>
|
|||
|
|
<li><strong>37–38:</strong> Deer (Mnst) </li>
|
|||
|
|
<li><strong>39–41:</strong> Dire Wolf (Mnst) </li>
|
|||
|
|
<li><strong>42:</strong> Hail Storm (Expl) </li>
|
|||
|
|
<li><strong>43–45:</strong> Druid (Mnst) </li>
|
|||
|
|
<li><strong>46–48:</strong> Dryad (Mnst) </li>
|
|||
|
|
<li><strong>49–51:</strong> Haze (Expl) </li>
|
|||
|
|
<li><strong>52–54:</strong> Elk (Mnst) </li>
|
|||
|
|
<li><strong>55–56:</strong> Faerie Dragon (Mnst) </li>
|
|||
|
|
<li><strong>57–59:</strong> Landslide (Expl) </li>
|
|||
|
|
<li><strong>60–61:</strong> Giant Boar (Mnst) </li>
|
|||
|
|
<li><strong>62–63:</strong> Giant Owl (Mnst) </li>
|
|||
|
|
<li><strong>64–66:</strong> Giant Weasel (Mnst) </li>
|
|||
|
|
<li><strong>67–69:</strong> Lost Item (Expl) </li>
|
|||
|
|
<li><strong>70–71:</strong> Gnoll (Mnst) </li>
|
|||
|
|
<li><strong>72–73:</strong> Ogrekin (Mnst) </li>
|
|||
|
|
<li><strong>74–75:</strong> Peryton (Mnst) </li>
|
|||
|
|
<li><strong>76–77:</strong> Stampede (Expl) </li>
|
|||
|
|
<li><strong>78–79:</strong> Pixie (Mnst) </li>
|
|||
|
|
<li><strong>80–81:</strong> Pseudodragon (Mnst) </li>
|
|||
|
|
<li><strong>82–83:</strong> Satyr (Mnst) </li>
|
|||
|
|
<li><strong>84–85:</strong> Sprite (Mnst) </li>
|
|||
|
|
<li><strong>86–87:</strong> Swarm of Ravens (Mnst) </li>
|
|||
|
|
<li><strong>88–99:</strong> Social Encounter </li>
|
|||
|
|
<li><strong>100:</strong> Quicksand (Expl) </li>
|
|||
|
|
</ul>
|
|||
|
|
<h4>Tier 1</h4>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1:</strong> Awakened Tree (Mnst) </li>
|
|||
|
|
<li><strong>2–3:</strong> Bandit Captain (Mnst) </li>
|
|||
|
|
<li><strong>4–5:</strong> Bridge of Stones (Expl) </li>
|
|||
|
|
<li><strong>6–7:</strong> Berserker (Mnst) </li>
|
|||
|
|
<li><strong>8–9:</strong> Bugbear Chief (Mnst) </li>
|
|||
|
|
<li><strong>10–17:</strong> Travel Scenery </li>
|
|||
|
|
<li><strong>18–19:</strong> Doppelganger (Mnst) </li>
|
|||
|
|
<li><strong>20–21:</strong> Druid (Mnst) </li>
|
|||
|
|
<li><strong>22–23:</strong> Dryad (Mnst) </li>
|
|||
|
|
<li><strong>24–25:</strong> End of Hibernation (Expl) </li>
|
|||
|
|
<li><strong>26–27:</strong> Ettercap (Mnst) </li>
|
|||
|
|
<li><strong>28–29:</strong> Fey Knight (Mnst) </li>
|
|||
|
|
<li><strong>30–31:</strong> Goblin Boss or Goblin Warlock (Mnst) </li>
|
|||
|
|
<li><strong>32–34:</strong> Stampede (Expl) </li>
|
|||
|
|
<li><strong>35–36:</strong> Green Hag (Mnst) </li>
|
|||
|
|
<li><strong>37–38:</strong> Hippogriff (Mnst) </li>
|
|||
|
|
<li><strong>39–41:</strong> Flood (Expl) </li>
|
|||
|
|
<li><strong>42:</strong> Hobgoblin Captain (Mnst) </li>
|
|||
|
|
<li><strong>43–45:</strong> Knight (Mnst) </li>
|
|||
|
|
<li><strong>46–48:</strong> Kobold Broodguard or Kobold Sorcerer (Mnst) </li>
|
|||
|
|
<li><strong>49–51:</strong> Labyrinthine Ravines (Expl) </li>
|
|||
|
|
<li><strong>52–54:</strong> Manticore (Mnst) </li>
|
|||
|
|
<li><strong>55–56:</strong> Minstrel (Mnst) </li>
|
|||
|
|
<li><strong>57–58:</strong> Ogre (Mnst) </li>
|
|||
|
|
<li><strong>59–61:</strong> Mushroom Ring (Expl) </li>
|
|||
|
|
<li><strong>62–63:</strong> Owlbear (Mnst) </li>
|
|||
|
|
<li><strong>64–66:</strong> Peryton (Mnst) </li>
|
|||
|
|
<li><strong>67–69:</strong> Pixie (Mnst) </li>
|
|||
|
|
<li><strong>70–71:</strong> Pests (Expl) </li>
|
|||
|
|
<li><strong>72–73:</strong> Satyr (Mnst) </li>
|
|||
|
|
<li><strong>74–75:</strong> Sprite (Mnst) </li>
|
|||
|
|
<li><strong>76–77:</strong> Pit Trap (Expl) </li>
|
|||
|
|
<li><strong>78–79:</strong> Veteran (Mnst) </li>
|
|||
|
|
<li><strong>80–82:</strong> Warrior Band (Mnst) </li>
|
|||
|
|
<li><strong>83–84:</strong> Quicksand (Expl) </li>
|
|||
|
|
<li><strong>85–86:</strong> Werewolf (Mnst) </li>
|
|||
|
|
<li><strong>87–88:</strong> Thunderstorm (Expl) </li>
|
|||
|
|
<li><strong>89–99:</strong> Social Encounter </li>
|
|||
|
|
<li><strong>100:</strong> Faerie Ring (Expl) </li>
|
|||
|
|
</ul>
|
|||
|
|
<h4>Tier 2</h4>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3:</strong> Cursed Temple (Expl) </li>
|
|||
|
|
<li><strong>4–5:</strong> Alchemist (Mnst) </li>
|
|||
|
|
<li><strong>6–7:</strong> Assassin (Mnst) </li>
|
|||
|
|
<li><strong>8–9:</strong> Berserker (Mnst) </li>
|
|||
|
|
<li><strong>10–17:</strong> Travel Scenery </li>
|
|||
|
|
<li><strong>18–19:</strong> Bugbear Chief (Mnst) </li>
|
|||
|
|
<li><strong>20–21:</strong> Centaur (Mnst) </li>
|
|||
|
|
<li><strong>22–23:</strong> Chimera (Mnst) </li>
|
|||
|
|
<li><strong>24–25:</strong> Dense Fog (Expl) </li>
|
|||
|
|
<li><strong>26–27:</strong> Doppelganger (Mnst) </li>
|
|||
|
|
<li><strong>28–29:</strong> Druid (Mnst) </li>
|
|||
|
|
<li><strong>30–31:</strong> Ettercap (Mnst) </li>
|
|||
|
|
<li><strong>32–33:</strong> Faerie Ring (Expl) </li>
|
|||
|
|
<li><strong>34–35:</strong> Ettin (Mnst) </li>
|
|||
|
|
<li><strong>36–37:</strong> Fey Knight (Mnst) </li>
|
|||
|
|
<li><strong>38–39:</strong> Giant Ape (Mnst) </li>
|
|||
|
|
<li><strong>40–42:</strong> Living Land (Expl) </li>
|
|||
|
|
<li><strong>43–44:</strong> Gnoll Demonfang (Mnst) </li>
|
|||
|
|
<li><strong>45–46:</strong> Gorgon (Mnst) </li>
|
|||
|
|
<li><strong>47–48:</strong> Green Hag (Mnst) </li>
|
|||
|
|
<li><strong>49–51:</strong> Magical Overgrowth (Expl) </li>
|
|||
|
|
<li><strong>52–54:</strong> Mage (Mnst) </li>
|
|||
|
|
<li><strong>55–56:</strong> Night Hag (Mnst) </li>
|
|||
|
|
<li><strong>57–58:</strong> Ogre Mage (Mnst) </li>
|
|||
|
|
<li><strong>59–61:</strong> Rot Grubs (Expl) </li>
|
|||
|
|
<li><strong>62–63:</strong> Owlbear (Mnst) </li>
|
|||
|
|
<li><strong>64–65:</strong> Pegasus (Mnst) </li>
|
|||
|
|
<li><strong>66–67:</strong> Revenant (Mnst) </li>
|
|||
|
|
<li><strong>68–69:</strong> Voracious Pests (Expl) </li>
|
|||
|
|
<li><strong>70–71:</strong> Shambling Mound (Mnst) </li>
|
|||
|
|
<li><strong>72–73:</strong> Strider (Mnst) </li>
|
|||
|
|
<li><strong>74–75:</strong> Treant (Mnst) </li>
|
|||
|
|
<li><strong>76–77:</strong> White Elk (Expl) </li>
|
|||
|
|
<li><strong>78–79:</strong> Troll (Mnst) </li>
|
|||
|
|
<li><strong>80–82:</strong> Unicorn (Mnst) </li>
|
|||
|
|
<li><strong>83–84:</strong> Warrior Band (Mnst) </li>
|
|||
|
|
<li><strong>85–86:</strong> Wild Magic Zone (Expl) </li>
|
|||
|
|
<li><strong>87–88:</strong> Wereboar (Mnst) </li>
|
|||
|
|
<li><strong>89–91:</strong> Wyvern (Mnst) </li>
|
|||
|
|
<li><strong>92–99:</strong> Social Encounter </li>
|
|||
|
|
<li><strong>100:</strong> Fey Glade (Expl) </li>
|
|||
|
|
</ul>
|
|||
|
|
<h4>Tier 3</h4>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–4:</strong> Adult Green Dragon (Mnst) </li>
|
|||
|
|
<li><strong>5–7:</strong> Archmage (Mnst) </li>
|
|||
|
|
<li><strong>8–10:</strong> Banshee (Mnst) </li>
|
|||
|
|
<li><strong>11–16:</strong> Travel Scenery </li>
|
|||
|
|
<li><strong>17–19:</strong> Faerie Noble (Mnst) </li>
|
|||
|
|
<li><strong>20–22:</strong> Gorgon (Mnst) </li>
|
|||
|
|
<li><strong>23–25:</strong> Guardian Naga (Mnst) </li>
|
|||
|
|
<li><strong>26–28:</strong> Caught in the Crossfire (Expl) </li>
|
|||
|
|
<li><strong>29–31:</strong> Hill Giant Chief (Mnst) </li>
|
|||
|
|
<li><strong>32–34:</strong> Hobgoblin Warlord (Mnst) </li>
|
|||
|
|
<li><strong>35–37:</strong> Medusa (Mnst) </li>
|
|||
|
|
<li><strong>38–39:</strong> Choking Smoke (Expl) </li>
|
|||
|
|
<li><strong>40–42:</strong> Night Hag (Mnst) </li>
|
|||
|
|
<li><strong>43–45:</strong> Ogre Mage (Mnst) </li>
|
|||
|
|
<li><strong>46–48:</strong> Rakshasa (Mnst) </li>
|
|||
|
|
<li><strong>49–51:</strong> Cursed Waterway (Expl) </li>
|
|||
|
|
<li><strong>52–54:</strong> Soldier Squad (Mnst) </li>
|
|||
|
|
<li><strong>55–57:</strong> Treant (Mnst) </li>
|
|||
|
|
<li><strong>58–61:</strong> Troll or Dread Troll (Mnst) </li>
|
|||
|
|
<li><strong>62–64:</strong> Endless Plummet (Expl) </li>
|
|||
|
|
<li><strong>65–69:</strong> Unicorn (Mnst) </li>
|
|||
|
|
<li><strong>70–73:</strong> Vampire (Mnst) </li>
|
|||
|
|
<li><strong>74–76:</strong> Werebear (Mnst) </li>
|
|||
|
|
<li><strong>77–79:</strong> Fey Glade (Expl) </li>
|
|||
|
|
<li><strong>80–82:</strong> Wereboar (Mnst) </li>
|
|||
|
|
<li><strong>83–85:</strong> Werewolf (Mnst) </li>
|
|||
|
|
<li><strong>86–88:</strong> Wraith Lord (Mnst) </li>
|
|||
|
|
<li><strong>89–90:</strong> Sunspots (Expl) </li>
|
|||
|
|
<li><strong>91–92:</strong> Wyvern (Mnst) </li>
|
|||
|
|
<li><strong>93–99:</strong> Social Encounter </li>
|
|||
|
|
<li><strong>100:</strong> Malfunctioning Planar Portal (Expl) </li>
|
|||
|
|
</ul>
|
|||
|
|
<h4>Tier 4</h4>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–5:</strong> Ancient Green Dragon (Mnst) </li>
|
|||
|
|
<li><strong>6–10:</strong> Archmage (Mnst) </li>
|
|||
|
|
<li><strong>11–16:</strong> Travel Scenery </li>
|
|||
|
|
<li><strong>17–21:</strong> Faerie Noble (Mnst) </li>
|
|||
|
|
<li><strong>22–26:</strong> Hill Giant Chief (Mnst) </li>
|
|||
|
|
<li><strong>27–31:</strong> Corrupted Druid Grove (Expl) </li>
|
|||
|
|
<li><strong>32–36:</strong> Hobgoblin Warlord (Mnst) </li>
|
|||
|
|
<li><strong>37–42:</strong> Master Assassin (Mnst) </li>
|
|||
|
|
<li><strong>43–47:</strong> Forest Fire (Expl) </li>
|
|||
|
|
<li><strong>48–53:</strong> Rakshasa (Mnst) </li>
|
|||
|
|
<li><strong>55–60:</strong> Treant (Mnst) </li>
|
|||
|
|
<li><strong>61–65:</strong> Killing Cloud (Expl) </li>
|
|||
|
|
<li><strong>66–71:</strong> Troll or Dread Troll (Mnst) </li>
|
|||
|
|
<li><strong>72–76:</strong> Vampire (Mnst) </li>
|
|||
|
|
<li><strong>77–81:</strong> Malfunctioning Planar Portal (Expl) </li>
|
|||
|
|
<li><strong>82–87:</strong> Wraith (Mnst) </li>
|
|||
|
|
<li><strong>88–94:</strong> Wraith Lord (Mnst) </li>
|
|||
|
|
<li><strong>95–100:</strong> Social Encounter</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Fiery Hellscape</h2>
|
|||
|
|
<p>From active volcanoes to the hottest layers of Hell, these regions are
|
|||
|
|
dominated by red-hot lava flows and flaming geysers. Adventurers
|
|||
|
|
journeying through these regions can expect to encounter many natural
|
|||
|
|
terrain challenges and dangerous creatures.</p>
|
|||
|
|
<p>Terrains. Desert, laboratory, mountains, ruins, subterranean,
|
|||
|
|
temple, tomb.</p>
|
|||
|
|
<p>Tiers. These regions lend themselves towards danger and are
|
|||
|
|
usually tier 3 or tier 4. A higher tier Fiery Hellscape might be found
|
|||
|
|
on a plane of elemental fire or the volcanic domain of a red dragon.
|
|||
|
|
Lower tier versions of these regions are rare, but might be found
|
|||
|
|
naturally occurring in some places.</p>
|
|||
|
|
<p>Weather. Uncomfortably warm.</p>
|
|||
|
|
<p>Hot. Traveling at faster than a slow pace is dangerous in the
|
|||
|
|
region's hot temperatures, and adventurers that do so suffer a level of
|
|||
|
|
fatigue when taking a long rest (even if they have Supply). The use of
|
|||
|
|
appropriate mounts (such as camels) and keeping a light pack (less than
|
|||
|
|
half carrying capacity) allow for adventurers to travel as fast as a
|
|||
|
|
normal pace without suffering fatigue during a long rest.</p>
|
|||
|
|
<p>Unquenchable Thirst. Twice the usual amount of
|
|||
|
|
Supply is required when taking a long rest.</p>
|
|||
|
|
<p>Journey Activities. Checks to Harvest or Hunt and Gather are
|
|||
|
|
made at disadvantage. It is not possible to Busk.
|
|||
|
|
Here are the encounters formatted as a markdown list:</p>
|
|||
|
|
<p><strong>TIER 0 - Fiery Hellscape</strong> </p>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1-3</strong>: Ankheg Spawn (Mnst) </li>
|
|||
|
|
<li><strong>4-5</strong>: Axe Beak (Mnst) </li>
|
|||
|
|
<li><strong>6-8</strong>: BatG (Mnst) </li>
|
|||
|
|
<li><strong>9-10</strong>: Cockatrice (Mnst) </li>
|
|||
|
|
<li><strong>11-12</strong>: Cutthroat (Mnst) </li>
|
|||
|
|
<li><strong>13-26</strong>: Travel Scenery </li>
|
|||
|
|
<li><strong>27-29</strong>: Death Dog (Mnst) </li>
|
|||
|
|
<li><strong>30-32</strong>: Dretch (Mnst) </li>
|
|||
|
|
<li><strong>33-35</strong>: Dust Mephit (Mnst) </li>
|
|||
|
|
<li><strong>36-38</strong>: Giant Fire Beetle (Mnst) </li>
|
|||
|
|
<li><strong>39-40</strong>: Ghoul (Mnst) </li>
|
|||
|
|
<li><strong>41-43</strong>: Haze (Expl) </li>
|
|||
|
|
<li><strong>44-46</strong>: Giant Wasp (Mnst) </li>
|
|||
|
|
<li><strong>47-48</strong>: Gnoll (Mnst) </li>
|
|||
|
|
<li><strong>49-50</strong>: Goblin (Mnst) </li>
|
|||
|
|
<li><strong>51-53</strong>: Harpy (Mnst) </li>
|
|||
|
|
<li><strong>54-56</strong>: HyenaG (Mnst) </li>
|
|||
|
|
<li><strong>57-59</strong>: Imp (Mnst) </li>
|
|||
|
|
<li><strong>60-62</strong>: Lost Item (Expl) </li>
|
|||
|
|
<li><strong>63-64</strong>: Jackal (Mnst) </li>
|
|||
|
|
<li><strong>66-67</strong>: Kobold (Mnst) </li>
|
|||
|
|
<li><strong>68-69</strong>: Lemure (Mnst) </li>
|
|||
|
|
<li><strong>70-72</strong>: LizardG (Mnst) </li>
|
|||
|
|
<li><strong>73-75</strong>: Ogrekin (Mnst) </li>
|
|||
|
|
<li><strong>76-78</strong>: Poisonous SnakeG (Mnst) </li>
|
|||
|
|
<li><strong>79-81</strong>: Sea of Sand (Expl) </li>
|
|||
|
|
<li><strong>82-83</strong>: Pteranodon (Mnst) </li>
|
|||
|
|
<li><strong>84-85</strong>: Skeleton (Mnst) </li>
|
|||
|
|
<li><strong>86-88</strong>: SpiderG (Mnst) </li>
|
|||
|
|
<li><strong>89-90</strong>: Zombie (Mnst) </li>
|
|||
|
|
<li><strong>91-99</strong>: Social Encounter </li>
|
|||
|
|
<li><strong>100</strong>: Labyrinthine Ravines (Mnst) </li>
|
|||
|
|
</ul>
|
|||
|
|
<p><strong>Note</strong>: On an odd result, use the giant version of the creature instead.</p>
|
|||
|
|
<p><strong>TIER 1 - Fiery Hellscape</strong> </p>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1-2</strong>: Ankheg (Mnst) </li>
|
|||
|
|
<li><strong>3-4</strong>: Banshee (Mnst) </li>
|
|||
|
|
<li><strong>5-6</strong>: Bearded Devil (Mnst) </li>
|
|||
|
|
<li><strong>7-8</strong>: Darkmantle (Mnst) </li>
|
|||
|
|
<li><strong>9-10</strong>: Dretch (Mnst) </li>
|
|||
|
|
<li><strong>11-12</strong>: Ghast (Mnst) </li>
|
|||
|
|
<li><strong>13-21</strong>: Travel Scenery </li>
|
|||
|
|
<li><strong>22-23</strong>: Ghost (Mnst) </li>
|
|||
|
|
<li><strong>24-25</strong>: Ghoul (Mnst) </li>
|
|||
|
|
<li><strong>26-27</strong>: Giant Scorpion (Mnst) </li>
|
|||
|
|
<li><strong>28-29</strong>: Gnoll (Mnst) </li>
|
|||
|
|
<li><strong>30-31</strong>: Goblin Boss or Goblin Warlock (Mnst) </li>
|
|||
|
|
<li><strong>32-34</strong>: Hell Hound (Mnst) </li>
|
|||
|
|
<li><strong>35-36</strong>: Imp (Mnst) </li>
|
|||
|
|
<li><strong>37-38</strong>: Kobold Broodguard or Kobold Sorcerer (Mnst) </li>
|
|||
|
|
<li><strong>39-41</strong>: Labyrinthine Ravines (Expl) </li>
|
|||
|
|
<li><strong>42-43</strong>: Lemure (Mnst) </li>
|
|||
|
|
<li><strong>44-46</strong>: Lemure Band (Mnst) </li>
|
|||
|
|
<li><strong>47-48</strong>: Malcubus (Mnst) </li>
|
|||
|
|
<li><strong>49-51</strong>: Minotaur (Mnst) </li>
|
|||
|
|
<li><strong>52-54</strong>: Nightmare (Mnst) </li>
|
|||
|
|
<li><strong>55-56</strong>: Ogre (Mnst) </li>
|
|||
|
|
<li><strong>57-58</strong>: Ogre Zombie (Mnst) </li>
|
|||
|
|
<li><strong>60-61</strong>: Pests (Expl) </li>
|
|||
|
|
<li><strong>62-63</strong>: Phase Spider (Mnst) </li>
|
|||
|
|
<li><strong>64-66</strong>: Quasit (Mnst) </li>
|
|||
|
|
<li><strong>67-69</strong>: Shadow (Mnst) </li>
|
|||
|
|
<li><strong>70-71</strong>: Shadow Demon (Mnst) </li>
|
|||
|
|
<li><strong>72-73</strong>: Thunderstorm (Expl) </li>
|
|||
|
|
<li><strong>74-75</strong>: Skeletal Champion (Mnst) </li>
|
|||
|
|
<li><strong>76-77</strong>: Skeleton Horde (Mnst) </li>
|
|||
|
|
<li><strong>78-79</strong>: Specter (Mnst) </li>
|
|||
|
|
<li><strong>80-81</strong>: Wight (Mnst) </li>
|
|||
|
|
<li><strong>82-83</strong>: Zombie Horde (Mnst) </li>
|
|||
|
|
<li><strong>84-85</strong>: Zombie Knight (Mnst) </li>
|
|||
|
|
<li><strong>86-90</strong>: Quicksand (Expl) </li>
|
|||
|
|
<li><strong>91-99</strong>: Social Encounter </li>
|
|||
|
|
<li><strong>100</strong>: Cursed Temple (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<p><strong>TIER 2 - Fiery Hellscape</strong> </p>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1-3</strong>: Ankheg Queen (Mnst) </li>
|
|||
|
|
<li><strong>4-5</strong>: Acid Field (Expl) </li>
|
|||
|
|
<li><strong>6-7</strong>: Cursed Temple (Expl) </li>
|
|||
|
|
<li><strong>8-9</strong>: Barbed Devil (Mnst) </li>
|
|||
|
|
<li><strong>10-17</strong>: Travel Scenery </li>
|
|||
|
|
<li><strong>18-19</strong>: Bearded Devil (Mnst) </li>
|
|||
|
|
<li><strong>20-21</strong>: Blackguard (Mnst) </li>
|
|||
|
|
<li><strong>22-23</strong>: Dense Fog (Expl) </li>
|
|||
|
|
<li><strong>24-25</strong>: Enchanted Statue (Expl) </li>
|
|||
|
|
<li><strong>26-27</strong>: Bone Devil (Mnst) </li>
|
|||
|
|
<li><strong>28-29</strong>: Cambion (Mnst) </li>
|
|||
|
|
<li><strong>30-31</strong>: Flimsy Rope Bridge (Expl) </li>
|
|||
|
|
<li><strong>32-34</strong>: Chain Devil (Mnst) </li>
|
|||
|
|
<li><strong>35-36</strong>: Glabrezu (Mnst) </li>
|
|||
|
|
<li><strong>37-38</strong>: Green Lake (Expl) </li>
|
|||
|
|
<li><strong>39-42</strong>: Hail Deluge (Expl) </li>
|
|||
|
|
<li><strong>43-45</strong>: Gnoll Demonfang (Mnst) </li>
|
|||
|
|
<li><strong>46-48</strong>: Hell Hound (Mnst) </li>
|
|||
|
|
<li><strong>49-51</strong>: Lethal Outgassing (Expl) </li>
|
|||
|
|
<li><strong>52-54</strong>: Hezrou (Mnst) </li>
|
|||
|
|
<li><strong>55-56</strong>: Khalkos (Mnst) </li>
|
|||
|
|
<li><strong>57-58</strong>: Marsh Gas (Expl) </li>
|
|||
|
|
<li><strong>59-61</strong>: Rot Grubs (Expl) </li>
|
|||
|
|
<li><strong>62-63</strong>: Khalkos Spawn (Mnst) </li>
|
|||
|
|
<li><strong>64-66</strong>: Malcubus (Mnst) </li>
|
|||
|
|
<li><strong>67-69</strong>: Sandstorm (Expl) </li>
|
|||
|
|
<li><strong>70-71</strong>: Minotaur (Mnst) </li>
|
|||
|
|
<li><strong>72-73</strong>: Night Hag (Mnst) </li>
|
|||
|
|
<li><strong>74-75</strong>: Shattered Earth (Expl) </li>
|
|||
|
|
<li><strong>76-77</strong>: Tornado (Expl) </li>
|
|||
|
|
<li><strong>78-79</strong>: Nightmare (Mnst) </li>
|
|||
|
|
<li><strong>80-81</strong>: Shadow Demon (Mnst) </li>
|
|||
|
|
<li><strong>82-83</strong>: Voracious Pests (Expl) </li>
|
|||
|
|
<li><strong>84-85</strong>: Swarm of Khalkos Spawn (Mnst) </li>
|
|||
|
|
<li><strong>86-87</strong>: Vrock (Mnst) </li>
|
|||
|
|
<li><strong>88-93</strong>: Wild Magic Zone (Expl) </li>
|
|||
|
|
<li><strong>94-99</strong>: Social Encounter </li>
|
|||
|
|
<li><strong>100</strong>: Choking Smoke (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<p><strong>TIER 3 - Fiery Hellscape</strong> </p>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1-3</strong>: Bridge of Sorrow (Expl) </li>
|
|||
|
|
<li><strong>4-6</strong>: Barbed Devil (Mnst) </li>
|
|||
|
|
<li><strong>7-10</strong>: Blackguard (Mnst) </li>
|
|||
|
|
<li><strong>11-18</strong>: Travel Scenery </li>
|
|||
|
|
<li><strong>19-21</strong>: Bone Devil (Mnst) </li>
|
|||
|
|
<li><strong>22-23</strong>: Cambion (Mnst) </li>
|
|||
|
|
<li><strong>24-26</strong>: Caught in the Crossfire (Expl) </li>
|
|||
|
|
<li><strong>27-29</strong>: Chain Devil (Mnst) </li>
|
|||
|
|
<li><strong>30-32</strong>: Erinyes (Mnst) </li>
|
|||
|
|
<li><strong>33-35</strong>: Choking Smoke (Expl) </li>
|
|||
|
|
<li><strong>36-38</strong>: Glabrezu (Mnst) </li>
|
|||
|
|
<li><strong>39-40</strong>: Hell Hound (Mnst) </li>
|
|||
|
|
<li><strong>41-43</strong>: Cursed Waterway (Expl) </li>
|
|||
|
|
<li><strong>44-46</strong>: Hezrou (Mnst) </li>
|
|||
|
|
<li><strong>47-49</strong>: Horned Devil (Mnst) </li>
|
|||
|
|
<li><strong>50-52</strong>: Endless Plummet (Expl) </li>
|
|||
|
|
<li><strong>53-55</strong>: Fire Giant (Mnst) </li>
|
|||
|
|
<li><strong>56-58</strong>: Ice Devil (Mnst) </li>
|
|||
|
|
<li><strong>59-61</strong>: Lifeless Desolation (Expl) </li>
|
|||
|
|
<li><strong>62-64</strong>: Khalkos (Mnst) </li>
|
|||
|
|
<li><strong>65-69</strong>: Malcubus (Mnst) </li>
|
|||
|
|
<li><strong>70-73</strong>: Primordial Tornado (Expl) </li>
|
|||
|
|
<li><strong>74-76</strong>: Minotaur (Mnst) </li>
|
|||
|
|
<li><strong>77-79</strong>: Minotaur Champion (Mnst) </li>
|
|||
|
|
<li><strong>80-82</strong>: Sphere of Annihilation (Expl) </li>
|
|||
|
|
<li><strong>83-85</strong>: Nalfeshnee (Mnst) </li>
|
|||
|
|
<li><strong>86-88</strong>: Night Hag (Mnst) </li>
|
|||
|
|
<li><strong>89-90</strong>: Sunspots (Expl) </li>
|
|||
|
|
<li><strong>91-92</strong>: Rakshasa (Mnst) </li>
|
|||
|
|
<li><strong>93-94</strong>: Vrock (Mnst) </li>
|
|||
|
|
<li><strong>95-99</strong>: Social Encounter </li>
|
|||
|
|
<li><strong>100</strong>: Malfunctioning Planar Portal (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<p><strong>TIER 4 - Fiery Hellscape</strong> </p>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1-5</strong>: Balor (Mnst) </li>
|
|||
|
|
<li><strong>6-10</strong>: Chained One (Chain Devil Variant) (Mnst) </li>
|
|||
|
|
<li><strong>11-16</strong>: Travel Scenery </li>
|
|||
|
|
<li><strong>17-21</strong>: Erinyes (Mnst) </li>
|
|||
|
|
<li><strong>22-26</strong>: Horned Devil (Mnst) </li>
|
|||
|
|
<li><strong>27-31</strong>: Divine War (Expl) </li>
|
|||
|
|
<li><strong>32-36</strong>: Ice Devil (Mnst) </li>
|
|||
|
|
<li><strong>37-42</strong>: Khalkos (Mnst) </li>
|
|||
|
|
<li><strong>43-47</strong>: God Corpse (Expl) </li>
|
|||
|
|
<li><strong>48-54</strong>: Khalkos Spawn (Mnst) </li>
|
|||
|
|
<li><strong>55-60</strong>: Lich (Mnst) </li>
|
|||
|
|
<li><strong>61-65</strong>: Hellscape (Expl) </li>
|
|||
|
|
<li><strong>66-71</strong>: Marilith (Mnst) </li>
|
|||
|
|
<li><strong>72-76</strong>: Nelfashnee (Mnst) </li>
|
|||
|
|
<li><strong>77-81</strong>: Killing Cloud (Expl) </li>
|
|||
|
|
<li><strong>82-87</strong>: Pit Fiend (Mnst) </li>
|
|||
|
|
<li><strong>88-94</strong>: Rakshasa (Mnst) </li>
|
|||
|
|
<li><strong>95-98</strong>: Malfunctioning Planar Portal (Expl) </li>
|
|||
|
|
<li><strong>99-100</strong>: Social Encounter </li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Flowing River</h2>
|
|||
|
|
<p>Rivers can provide a convenient and fast way to travel. Encounters are
|
|||
|
|
less frequent, and the journey is less arduous.</p>
|
|||
|
|
<p>Terrains. Any; most river regions extend from at least one
|
|||
|
|
region into one or more other regions.</p>
|
|||
|
|
<p>Tiers. It's unusual (although not impossible) for rivers to be
|
|||
|
|
above tier 2.</p>
|
|||
|
|
<p>Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist,
|
|||
|
|
20–25 snow.</p>
|
|||
|
|
<p>Vehicles. Adventurers move at the speed of their water
|
|||
|
|
vehicles.</p>
|
|||
|
|
<p>Journey Activities. Adventurers gain advantage on Survival
|
|||
|
|
checks made to Hunt and Gather due to abundant fishing opportunities.
|
|||
|
|
Checks made to Hide Tracks automatically succeed, and those made to
|
|||
|
|
Track automatically fail. It is not possible to Busk.</p>
|
|||
|
|
<h3>Tier 0</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3</strong>: Aboleth Thrall (Mnst)</li>
|
|||
|
|
<li><strong>4–6</strong>: Crab (Mnst)</li>
|
|||
|
|
<li><strong>7–10</strong>: Crocodile (Mnst)</li>
|
|||
|
|
<li><strong>11–22</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>23–25</strong>: Flumph (Mnst)</li>
|
|||
|
|
<li><strong>26–28</strong>: Giant Frog (Mnst)</li>
|
|||
|
|
<li><strong>29–31</strong>: Giant Toad (Mnst)</li>
|
|||
|
|
<li><strong>32–34</strong>: Counterfeit Goods (Expl)</li>
|
|||
|
|
<li><strong>35–37</strong>: Gray Ooze (Mnst)</li>
|
|||
|
|
<li><strong>38–39</strong>: Kobold (Mnst)</li>
|
|||
|
|
<li><strong>40–42</strong>: Merfolk (Mnst)</li>
|
|||
|
|
<li><strong>43–45</strong>: Hail Storm (Expl)</li>
|
|||
|
|
<li><strong>46–48</strong>: Ochre Jelly (Mnst)</li>
|
|||
|
|
<li><strong>49–51</strong>: Pirate (Bandit Variant) (Mnst)</li>
|
|||
|
|
<li><strong>52–54</strong>: Poisonous Snake (Mnst)</li>
|
|||
|
|
<li><strong>55–57</strong>: Haze (Expl)</li>
|
|||
|
|
<li><strong>58–61</strong>: Quipper (Mnst)</li>
|
|||
|
|
<li><strong>62–64</strong>: Sahuagin (Mnst)</li>
|
|||
|
|
<li><strong>65–69</strong>: Spark Mephit (Mnst)</li>
|
|||
|
|
<li><strong>70–73</strong>: Lost Item (Expl)</li>
|
|||
|
|
<li><strong>74–76</strong>: Swarm Of Poisonous Snakes (Mnst)</li>
|
|||
|
|
<li><strong>77–79</strong>: Swarm Of Quippers (Mnst)</li>
|
|||
|
|
<li><strong>80–82</strong>: Will-O-Wisp (Mnst)</li>
|
|||
|
|
<li><strong>83–85</strong>: Public Ceremony (Expl)</li>
|
|||
|
|
<li><strong>86–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Labyrinthine Ravines (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 1</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–5</strong>: Aboleth Thrall (Mnst)</li>
|
|||
|
|
<li><strong>6–10</strong>: Black Pudding (Mnst)</li>
|
|||
|
|
<li><strong>11–20</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>21–25</strong>: Gelatinous Cube (Mnst)</li>
|
|||
|
|
<li><strong>26–30</strong>: Ghost (Mnst)</li>
|
|||
|
|
<li><strong>31–35</strong>: Labyrinthine Ravines (Expl)</li>
|
|||
|
|
<li><strong>36–40</strong>: Kobold Broodguard or Kobold Sorcerer (Mnst)</li>
|
|||
|
|
<li><strong>41–45</strong>: Merfolk (Mnst)</li>
|
|||
|
|
<li><strong>46–50</strong>: Pests (Expl)</li>
|
|||
|
|
<li><strong>51–55</strong>: Merfolk Knight (Mnst)</li>
|
|||
|
|
<li><strong>56–60</strong>: Merrow (Mnst)</li>
|
|||
|
|
<li><strong>61–65</strong>: Private Property (Expl)</li>
|
|||
|
|
<li><strong>66–70</strong>: Ochre Jelly (Mnst)</li>
|
|||
|
|
<li><strong>71–75</strong>: Pirate Captain (Bandit Captain Variant) (Mnst)</li>
|
|||
|
|
<li><strong>76–80</strong>: Thunderstorm (Expl)</li>
|
|||
|
|
<li><strong>81–85</strong>: Sahuagin (Mnst)</li>
|
|||
|
|
<li><strong>86–90</strong>: Will-O-Wisp (Mnst)</li>
|
|||
|
|
<li><strong>91–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: River Rapids (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 2</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–4</strong>: Bunyip (Mnst)</li>
|
|||
|
|
<li><strong>5–7</strong>: Chuul (Mnst)</li>
|
|||
|
|
<li><strong>8–17</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>18–20</strong>: Ghost (Mnst)</li>
|
|||
|
|
<li><strong>21–24</strong>: Giant Crocodile (Mnst)</li>
|
|||
|
|
<li><strong>25–28</strong>: Cursed Temple (Expl)</li>
|
|||
|
|
<li><strong>29–31</strong>: Giant Water Elemental (Mnst)</li>
|
|||
|
|
<li><strong>32–34</strong>: Hydra (Mnst)</li>
|
|||
|
|
<li><strong>35–37</strong>: Dense Fog (Expl)</li>
|
|||
|
|
<li><strong>38–39</strong>: Merfolk Knight (Mnst)</li>
|
|||
|
|
<li><strong>40–42</strong>: Merrow Mage (Mnst)</li>
|
|||
|
|
<li><strong>43–45</strong>: Green Lake (Expl)</li>
|
|||
|
|
<li><strong>46–48</strong>: Revenant (Mnst)</li>
|
|||
|
|
<li><strong>49–51</strong>: Sahuagin Champion (Mnst)</li>
|
|||
|
|
<li><strong>52–54</strong>: Hail Deluge (Expl)</li>
|
|||
|
|
<li><strong>55–57</strong>: Scrag (Troll Variant) (Mnst)</li>
|
|||
|
|
<li><strong>58–61</strong>: Spell-Warded Chuul (Chuul Variant) (Mnst)</li>
|
|||
|
|
<li><strong>62–64</strong>: Marsh Gas (Expl)</li>
|
|||
|
|
<li><strong>65–69</strong>: Vengeful Ghost (Mnst)</li>
|
|||
|
|
<li><strong>70–72</strong>: Water Elemental (Mnst)</li>
|
|||
|
|
<li><strong>73–76</strong>: River Rapids (Expl)</li>
|
|||
|
|
<li><strong>77–79</strong>: Will-O-Wisp (Mnst)</li>
|
|||
|
|
<li><strong>80–82</strong>: Young River Dragon (Mnst)</li>
|
|||
|
|
<li><strong>83–85</strong>: Voracious Pests (Expl)</li>
|
|||
|
|
<li><strong>86–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Sunspots (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 3</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–5</strong>: Aboleth (Mnst)</li>
|
|||
|
|
<li><strong>6–10</strong>: Adult Bronze Dragon (Mnst)</li>
|
|||
|
|
<li><strong>11–19</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>20–24</strong>: Adult River Dragon (Mnst)</li>
|
|||
|
|
<li><strong>25–29</strong>: Champion Warrior (Mnst)</li>
|
|||
|
|
<li><strong>30–34</strong>: Chuul (Mnst)</li>
|
|||
|
|
<li><strong>35–39</strong>: Caught in the Crossfire (Expl)</li>
|
|||
|
|
<li><strong>40–44</strong>: Marid (Mnst)</li>
|
|||
|
|
<li><strong>45–49</strong>: Merclops (Cyclops Variant) (Mnst)</li>
|
|||
|
|
<li><strong>50–54</strong>: Merfolk Knight (Mnst)</li>
|
|||
|
|
<li><strong>55–59</strong>: Cursed Waterway (Expl)</li>
|
|||
|
|
<li><strong>60–64</strong>: Pyrohydra (Hydra Variant) (Mnst)</li>
|
|||
|
|
<li><strong>65–69</strong>: Roc (Mnst)</li>
|
|||
|
|
<li><strong>70–74</strong>: Sahuagin Champion (Mnst)</li>
|
|||
|
|
<li><strong>75–79</strong>: Sunspots (Expl)</li>
|
|||
|
|
<li><strong>80–84</strong>: Scrag (Troll Variant) (Mnst)</li>
|
|||
|
|
<li><strong>85–89</strong>: Storm Giant (Mnst)</li>
|
|||
|
|
<li><strong>90–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Malfunctioning Planar Portal (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 4</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–5</strong>: Aboleth (Mnst)</li>
|
|||
|
|
<li><strong>6–14</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>15–18</strong>: Adult Gold Dragon (Mnst)</li>
|
|||
|
|
<li><strong>19–22</strong>: Ancient Bronze Dragon (Mnst)</li>
|
|||
|
|
<li><strong>23–29</strong>: Divine War (Expl)</li>
|
|||
|
|
<li><strong>30–36</strong>: Ancient River Dragon (Mnst)</li>
|
|||
|
|
<li><strong>37–43</strong>: Ancient Aboleth (Aboleth Elite) (Mnst)</li>
|
|||
|
|
<li><strong>44–52</strong>: God Corpse (Expl)</li>
|
|||
|
|
<li><strong>53–59</strong>: Dragon Turtle (Mnst)</li>
|
|||
|
|
<li><strong>60–66</strong>: Marid (Mnst)</li>
|
|||
|
|
<li><strong>67–73</strong>: Killing Cloud (Expl)</li>
|
|||
|
|
<li><strong>74–80</strong>: Marid Noble (Elite) (Mnst)</li>
|
|||
|
|
<li><strong>81–87</strong>: Storm Giant (Mnst)</li>
|
|||
|
|
<li><strong>88–94</strong>: Malfunctioning Planar Portal (Expl)</li>
|
|||
|
|
<li><strong>95–100</strong>: Social Encounter</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Frozen Wastes</h2>
|
|||
|
|
<p>Endless fields of white and imposing mountains stretching towards the
|
|||
|
|
sky fill this icy land, and though it is rather devoid of life it is a
|
|||
|
|
place of great peril. Adventurers journeying through this region have to
|
|||
|
|
overcome many natural terrain and weather event exploration challenges,
|
|||
|
|
and perhaps a few combat or social encounters.</p>
|
|||
|
|
<p>Terrains. Arctic, hills, mountains, ruins, subterranean,
|
|||
|
|
temple, tomb, water.</p>
|
|||
|
|
<p>Tiers. Arctic-like tundra can range from tier 2 to tier 4
|
|||
|
|
depending on the severity of its climate.</p>
|
|||
|
|
<p>Weather. 1–6 clear, 7–12 overcast, 13–25 snow.</p>
|
|||
|
|
<p>Chilly. Without the proper gear or magic to survive the cold
|
|||
|
|
temperatures (see Survival Gear), an adventurer suffers a level of
|
|||
|
|
fatigue when taking a long rest in this environment (even if it has
|
|||
|
|
Supply).</p>
|
|||
|
|
<p>Journey Activities. Adventurers gain advantage on Survival
|
|||
|
|
checks made to find a target using tracks left in the snow. Checks made
|
|||
|
|
to hide tracks have disadvantage. It is not possible to Busk.</p>
|
|||
|
|
<h3>Tier 0</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3</strong>: Bandit (Mnst)</li>
|
|||
|
|
<li><strong>4–6</strong>: Berserker (Mnst)</li>
|
|||
|
|
<li><strong>7–9</strong>: Blood Hawk (Mnst)</li>
|
|||
|
|
<li><strong>10–18</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>19–21</strong>: Dire Wolf (Mnst)</li>
|
|||
|
|
<li><strong>22–24</strong>: Druid (Mnst)</li>
|
|||
|
|
<li><strong>25–27</strong>: Elk (Mnst)</li>
|
|||
|
|
<li><strong>28–30</strong>: Blinding Blizzard (Expl)</li>
|
|||
|
|
<li><strong>31–33</strong>: Ghoul (Mnst)</li>
|
|||
|
|
<li><strong>34–36</strong>: Giant Elk (Mnst)</li>
|
|||
|
|
<li><strong>37–39</strong>: Goblin (Mnst)</li>
|
|||
|
|
<li><strong>40–42</strong>: Bridge of Stones (Expl)</li>
|
|||
|
|
<li><strong>43–45</strong>: Harpy (Mnst)</li>
|
|||
|
|
<li><strong>46–48</strong>: Ice Mephit (Mnst)</li>
|
|||
|
|
<li><strong>49–52</strong>: Kobold (Mnst)</li>
|
|||
|
|
<li><strong>53–55</strong>: Hail Storm (Expl)</li>
|
|||
|
|
<li><strong>56–58</strong>: Ogrekin (Mnst)</li>
|
|||
|
|
<li><strong>59–61</strong>: Polar Bear (Mnst)</li>
|
|||
|
|
<li><strong>62–64</strong>: Saber-Toothed Tiger (Mnst)</li>
|
|||
|
|
<li><strong>65–67</strong>: Haze (Expl)</li>
|
|||
|
|
<li><strong>68–70</strong>: Scout (Mnst)</li>
|
|||
|
|
<li><strong>71–73</strong>: Snowman (Scarecrow Variant) (Mnst)</li>
|
|||
|
|
<li><strong>74–76</strong>: Warrior (Mnst)</li>
|
|||
|
|
<li><strong>77–79</strong>: Landslide (Expl)</li>
|
|||
|
|
<li><strong>80–82</strong>: Wolf (Mnst)</li>
|
|||
|
|
<li><strong>83–85</strong>: Worg (Mnst)</li>
|
|||
|
|
<li><strong>86–88</strong>: Lost Item (Expl)</li>
|
|||
|
|
<li><strong>89–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Labyrinthine Ravines (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 1</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–4</strong>: Bandit Captain (Mnst)</li>
|
|||
|
|
<li><strong>5–8</strong>: Berserker (Mnst)</li>
|
|||
|
|
<li><strong>9–12</strong>: Druid (Mnst)</li>
|
|||
|
|
<li><strong>13–20</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>21–24</strong>: Ghast (Mnst)</li>
|
|||
|
|
<li><strong>25–28</strong>: Ghost (Mnst)</li>
|
|||
|
|
<li><strong>29–32</strong>: Ghoul (Mnst)</li>
|
|||
|
|
<li><strong>33–36</strong>: Labyrinthine Ravines (Expl)</li>
|
|||
|
|
<li><strong>37–40</strong>: Goblin Boss or Goblin Warlock (Mnst)</li>
|
|||
|
|
<li><strong>41–44</strong>: Harpy (Mnst)</li>
|
|||
|
|
<li><strong>45–48</strong>: Kobold Broodguard or Kobold Sorcerer (Mnst)</li>
|
|||
|
|
<li><strong>49–52</strong>: Pests (Expl)</li>
|
|||
|
|
<li><strong>53–56</strong>: Manticore (Mnst)</li>
|
|||
|
|
<li><strong>57–60</strong>: Ogrekin (Mnst)</li>
|
|||
|
|
<li><strong>61–64</strong>: Scout (Mnst)</li>
|
|||
|
|
<li><strong>65–68</strong>: Pit Trap (Expl)</li>
|
|||
|
|
<li><strong>69–72</strong>: Snowman (Scarecrow Variant) (Mnst)</li>
|
|||
|
|
<li><strong>73–76</strong>: Warrior Band (Mnst)</li>
|
|||
|
|
<li><strong>77–80</strong>: Wight (Mnst)</li>
|
|||
|
|
<li><strong>81–84</strong>: Thunderstorm (Expl)</li>
|
|||
|
|
<li><strong>85–86</strong>: Winter Wolf (Mnst)</li>
|
|||
|
|
<li><strong>87–90</strong>: Yeti (Mnst)</li>
|
|||
|
|
<li><strong>91–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Dense Fog (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 2</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3</strong>: Cursed Temple (Expl)</li>
|
|||
|
|
<li><strong>4–5</strong>: Blackguard (Mnst)</li>
|
|||
|
|
<li><strong>6–7</strong>: Champion Warrior (Mnst)</li>
|
|||
|
|
<li><strong>8–15</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>16–17</strong>: Frost Giant (Mnst)</li>
|
|||
|
|
<li><strong>18–19</strong>: Elktaur (Centaur Variant) (Mnst)</li>
|
|||
|
|
<li><strong>20–21</strong>: Dense Fog (Expl)</li>
|
|||
|
|
<li><strong>22–23</strong>: Frost Giant (Mnst)</li>
|
|||
|
|
<li><strong>24–25</strong>: Ghast (Mnst)</li>
|
|||
|
|
<li><strong>26–27</strong>: Flimsy Rope Bridge (Expl)</li>
|
|||
|
|
<li><strong>28–29</strong>: Ghost (Mnst)</li>
|
|||
|
|
<li><strong>30–31</strong>: Ghoul (Mnst)</li>
|
|||
|
|
<li><strong>32–34</strong>: Green Lake (Expl)</li>
|
|||
|
|
<li><strong>35–36</strong>: Mammoth (Mnst)</li>
|
|||
|
|
<li><strong>37–38</strong>: Manticore (Mnst)</li>
|
|||
|
|
<li><strong>39–42</strong>: Hail Deluge (Expl)</li>
|
|||
|
|
<li><strong>43–45</strong>: Medusa (Mnst)</li>
|
|||
|
|
<li><strong>46–48</strong>: Ogre (Mnst)</li>
|
|||
|
|
<li><strong>49–51</strong>: Magical Overgrowth (Expl)</li>
|
|||
|
|
<li><strong>52–54</strong>: Remorhaz Spawn (Mnst)</li>
|
|||
|
|
<li><strong>55–56</strong>: Revenant (Mnst)</li>
|
|||
|
|
<li><strong>57–59</strong>: Rot Grubs (Expl)</li>
|
|||
|
|
<li><strong>60–61</strong>: Scout (Mnst)</li>
|
|||
|
|
<li><strong>62–63</strong>: Strider (Mnst)</li>
|
|||
|
|
<li><strong>64–66</strong>: Shattered Earth (Expl)</li>
|
|||
|
|
<li><strong>67–69</strong>: Tundra Chimera (Mnst)</li>
|
|||
|
|
<li><strong>70–71</strong>: Warrior Band (Mnst)</li>
|
|||
|
|
<li><strong>72–73</strong>: Sinkhole (Expl)</li>
|
|||
|
|
<li><strong>74–75</strong>: Werebear (Mnst)</li>
|
|||
|
|
<li><strong>76–77</strong>: Wight (Mnst)</li>
|
|||
|
|
<li><strong>78–79</strong>: Treacherous Tundra (Expl)</li>
|
|||
|
|
<li><strong>80–81</strong>: Winter Hag (Mnst)</li>
|
|||
|
|
<li><strong>82–83</strong>: Wyvern (Mnst)</li>
|
|||
|
|
<li><strong>84–85</strong>: Voracious Pests (Expl)</li>
|
|||
|
|
<li><strong>86–87</strong>: Yeti (Mnst)</li>
|
|||
|
|
<li><strong>88–89</strong>: Young White Dragon (Mnst)</li>
|
|||
|
|
<li><strong>90–91</strong>: White Elk (Expl)</li>
|
|||
|
|
<li><strong>92–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Cursed Waterway (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 3</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–4</strong>: Abominable Snowman (Yeti Elite) (Mnst)</li>
|
|||
|
|
<li><strong>5–7</strong>: Adult White Dragon (Mnst)</li>
|
|||
|
|
<li><strong>8–13</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>14–17</strong>: Blackguard (Mnst)</li>
|
|||
|
|
<li><strong>18–21</strong>: Champion Warrior (Mnst)</li>
|
|||
|
|
<li><strong>22–25</strong>: Bridge of Sorrow (Expl)</li>
|
|||
|
|
<li><strong>26–29</strong>: Frost Giant (Mnst)</li>
|
|||
|
|
<li><strong>30–33</strong>: Frost Giant Jarl (Mnst)</li>
|
|||
|
|
<li><strong>34–37</strong>: Cursed Waterway (Expl)</li>
|
|||
|
|
<li><strong>38–41</strong>: Harpy (Mnst)</li>
|
|||
|
|
<li><strong>42–45</strong>: Medusa (Mnst)</li>
|
|||
|
|
<li><strong>46–49</strong>: Endless Plummet (Expl)</li>
|
|||
|
|
<li><strong>50–53</strong>: Medusa Queen (Mnst)</li>
|
|||
|
|
<li><strong>54–57</strong>: Ogre Mage (Mnst)</li>
|
|||
|
|
<li><strong>58–61</strong>: Hoar Frost (Expl)</li>
|
|||
|
|
<li><strong>62–65</strong>: Remorhaz (Mnst)</li>
|
|||
|
|
<li><strong>66–69</strong>: Remorhaz Spawn (Mnst)</li>
|
|||
|
|
<li><strong>70–73</strong>: Lifeless Desolation (Expl)</li>
|
|||
|
|
<li><strong>74–77</strong>: Werebear (Mnst)</li>
|
|||
|
|
<li><strong>78–81</strong>: Winter Hag (Mnst)</li>
|
|||
|
|
<li><strong>82–85</strong>: Perilous Cliff Path (Expl)</li>
|
|||
|
|
<li><strong>86–89</strong>: Wyvern (Mnst)</li>
|
|||
|
|
<li><strong>90–92</strong>: Yeti (Mnst)</li>
|
|||
|
|
<li><strong>93–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Hallowed Ground (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 4</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–4</strong>: Corrupted Druid Grove (Expl)</li>
|
|||
|
|
<li><strong>5–12</strong>: Ancient White Dragon (Mnst)</li>
|
|||
|
|
<li><strong>13–18</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>19–26</strong>: Frost Giant (Mnst)</li>
|
|||
|
|
<li><strong>27–31</strong>: Divine War (Expl)</li>
|
|||
|
|
<li><strong>32–42</strong>: Frost Giant Jarl (Mnst)</li>
|
|||
|
|
<li><strong>43–47</strong>: God Corpse (Expl)</li>
|
|||
|
|
<li><strong>48–60</strong>: Remorhaz (Mnst)</li>
|
|||
|
|
<li><strong>61–65</strong>: Hallowed Ground (Expl)</li>
|
|||
|
|
<li><strong>66–76</strong>: Remorhaz Spawn (Mnst)</li>
|
|||
|
|
<li><strong>77–81</strong>: Malfunctioning Planar Portal (Expl)</li>
|
|||
|
|
<li><strong>82–94</strong>: Winter Hag (Mnst)</li>
|
|||
|
|
<li><strong>95–100</strong>: Social Encounter</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Haunted Lands</h2>
|
|||
|
|
<p>Settlements that have suffered a curse, or areas which are home to
|
|||
|
|
powerful undead beings, typically have effects that spread far from the
|
|||
|
|
source bringing woe to the people living nearby and attracting prowling
|
|||
|
|
monsters and ominous signs. Adventurers journeying through regions like
|
|||
|
|
this have plenty of combat encounters, some social encounters, and many
|
|||
|
|
circumstance or supernatural exploration challenges.</p>
|
|||
|
|
<p>Terrains. Any.</p>
|
|||
|
|
<p>Tiers. Haunted lands are often higher tier areas. The corrupted
|
|||
|
|
realm surrounding a dread knight's castle or a county ruled over by a
|
|||
|
|
sinister vampire would likely be tier 3 or higher.</p>
|
|||
|
|
<p>Weather. 1–5 clear, 6–10 overcast, 11–15 foggy, 16–25
|
|||
|
|
rain.</p>
|
|||
|
|
<p>Bleak Light. All light sources illuminate only half the area
|
|||
|
|
they would normally cover.</p>
|
|||
|
|
<p>Night Terrors. It is difficult to get a restful night's sleep
|
|||
|
|
in this area. Adventurers make a Wisdom saving throw against the
|
|||
|
|
region's journey activity DC when taking a long rest or suffer a level
|
|||
|
|
of strife.</p>
|
|||
|
|
<p>Suspicious Minds. The people who inhabit this area are wary and
|
|||
|
|
suspicious of strangers. Adventurers have disadvantage on Charisma
|
|||
|
|
checks made against people local to the region.</p>
|
|||
|
|
<p>Journey Activities. The Entertain activity is made with
|
|||
|
|
disadvantage. The Pray activity is made with disadvantage if your deity
|
|||
|
|
has the Good alignment.</p>
|
|||
|
|
<h3>Tier 0</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3</strong>: Bandit (Mnst)</li>
|
|||
|
|
<li><strong>4–5</strong>: Cockatrice (Mnst)</li>
|
|||
|
|
<li><strong>6–7</strong>: Cultist (Mnst)</li>
|
|||
|
|
<li><strong>8–9</strong>: Cutthroat (Mnst)</li>
|
|||
|
|
<li><strong>10–19</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>20–21</strong>: Ettercap (Mnst)</li>
|
|||
|
|
<li><strong>22–23</strong>: Gelatinous Cube (Mnst)</li>
|
|||
|
|
<li><strong>24–25</strong>: Ghoul (Mnst)</li>
|
|||
|
|
<li><strong>26–27</strong>: Giant Centipede (Mnst)</li>
|
|||
|
|
<li><strong>28–29</strong>: Counterfeit Goods (Expl)</li>
|
|||
|
|
<li><strong>30–31</strong>: Giant Wolf Spider (Mnst)</li>
|
|||
|
|
<li><strong>32–33</strong>: Goblin (Mnst)</li>
|
|||
|
|
<li><strong>34–35</strong>: Gray Ooze (Mnst)</li>
|
|||
|
|
<li><strong>36–37</strong>: Grick (Mnst)</li>
|
|||
|
|
<li><strong>38–42</strong>: Grimlock (Mnst)</li>
|
|||
|
|
<li><strong>43–45</strong>: Enchanted Windmill (Expl)</li>
|
|||
|
|
<li><strong>46–48</strong>: Hyena (Mnst)</li>
|
|||
|
|
<li><strong>49–50</strong>: Jackal (Mnst)</li>
|
|||
|
|
<li><strong>51–53</strong>: Kobold (Mnst)</li>
|
|||
|
|
<li><strong>54–56</strong>: Lizard (Mnst)</li>
|
|||
|
|
<li><strong>57–59</strong>: Haze (Expl)</li>
|
|||
|
|
<li><strong>60–61</strong>: Mimic (Mnst)</li>
|
|||
|
|
<li><strong>62–63</strong>: Ochre Jelly (Mnst)</li>
|
|||
|
|
<li><strong>64–65</strong>: Ogrekin (Mnst)</li>
|
|||
|
|
<li><strong>66–68</strong>: Poisonous Snake (Mnst)</li>
|
|||
|
|
<li><strong>67–69</strong>: Lost Item (Expl)</li>
|
|||
|
|
<li><strong>70–72</strong>: Rat (Mnst)</li>
|
|||
|
|
<li><strong>73–74</strong>: Shadow (Mnst)</li>
|
|||
|
|
<li><strong>75–77</strong>: Skeleton (Mnst)</li>
|
|||
|
|
<li><strong>78–80</strong>: Spider (Mnst)</li>
|
|||
|
|
<li><strong>79–81</strong>: Public Ceremony (Expl)</li>
|
|||
|
|
<li><strong>82–84</strong>: Swarm of Poisonous Snakes (Mnst)</li>
|
|||
|
|
<li><strong>85–86</strong>: Swarm of Rats (Mnst)</li>
|
|||
|
|
<li><strong>87–89</strong>: Wererat (Mnst)</li>
|
|||
|
|
<li><strong>90–92</strong>: Zombie (Mnst)</li>
|
|||
|
|
<li><strong>92–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Thunderstorm (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 1</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3</strong>: Animated Armor (Mnst)</li>
|
|||
|
|
<li><strong>4–5</strong>: Bandit Captain (Mnst)</li>
|
|||
|
|
<li><strong>6–7</strong>: Banshee (Mnst)</li>
|
|||
|
|
<li><strong>8–9</strong>: Basilisk (Mnst)</li>
|
|||
|
|
<li><strong>10–11</strong>: Black Pudding (Mnst)</li>
|
|||
|
|
<li><strong>12–19</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>18–19</strong>: Cult Fanatic (Mnst)</li>
|
|||
|
|
<li><strong>20–21</strong>: Cutthroat (Mnst)</li>
|
|||
|
|
<li><strong>22–23</strong>: Doppelganger (Mnst)</li>
|
|||
|
|
<li><strong>24–25</strong>: Ettercap (Mnst)</li>
|
|||
|
|
<li><strong>26–27</strong>: Ettin (Mnst)</li>
|
|||
|
|
<li><strong>28–29</strong>: Mushroom Ring (Expl)</li>
|
|||
|
|
<li><strong>30–31</strong>: Gargoyle (Mnst)</li>
|
|||
|
|
<li><strong>32–33</strong>: Gelatinous Cube (Mnst)</li>
|
|||
|
|
<li><strong>34–35</strong>: Ghast (Mnst)</li>
|
|||
|
|
<li><strong>36–37</strong>: Ghost (Mnst)</li>
|
|||
|
|
<li><strong>38–39</strong>: Ghoul (Mnst)</li>
|
|||
|
|
<li><strong>40–41</strong>: Goblin Boss or Goblin Warlock (Mnst)</li>
|
|||
|
|
<li><strong>42–43</strong>: Green Hag (Mnst)</li>
|
|||
|
|
<li><strong>44–46</strong>: Pests (Expl)</li>
|
|||
|
|
<li><strong>47–48</strong>: Grick (Mnst)</li>
|
|||
|
|
<li><strong>49–50</strong>: Grimlock (Mnst)</li>
|
|||
|
|
<li><strong>51–52</strong>: Intellect Devourer (Mnst)</li>
|
|||
|
|
<li><strong>53–54</strong>: Kobold Broodguard or Kobold Sorcerer (Mnst)</li>
|
|||
|
|
<li><strong>55–56</strong>: Mimic (Mnst)</li>
|
|||
|
|
<li><strong>57–58</strong>: Mummy (Mnst)</li>
|
|||
|
|
<li><strong>59–61</strong>: Pit Trap (Expl)</li>
|
|||
|
|
<li><strong>62–63</strong>: Ochre Jelly (Mnst)</li>
|
|||
|
|
<li><strong>64–66</strong>: Ogre (Mnst)</li>
|
|||
|
|
<li><strong>67–68</strong>: Ogre Zombie (Mnst)</li>
|
|||
|
|
<li><strong>69–70</strong>: Phase Spider (Mnst)</li>
|
|||
|
|
<li><strong>71–72</strong>: Shadow (Mnst)</li>
|
|||
|
|
<li><strong>73–74</strong>: Skeletal Champion (Mnst)</li>
|
|||
|
|
<li><strong>75–76</strong>: Private Property (Expl)</li>
|
|||
|
|
<li><strong>77–78</strong>: Skeleton Horde (Mnst)</li>
|
|||
|
|
<li><strong>79–80</strong>: Specter (Mnst)</li>
|
|||
|
|
<li><strong>81–82</strong>: Walking Statue (Mnst)</li>
|
|||
|
|
<li><strong>83–84</strong>: Wererat (Mnst)</li>
|
|||
|
|
<li><strong>85–86</strong>: Thunderstorm (Expl)</li>
|
|||
|
|
<li><strong>87–88</strong>: Zombie Horde (Mnst)</li>
|
|||
|
|
<li><strong>89–91</strong>: Zombie Knight (Mnst)</li>
|
|||
|
|
<li><strong>92–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Cursed Temple (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 2</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–4</strong>: Air Elemental (Mnst)</li>
|
|||
|
|
<li><strong>5–7</strong>: Bandit Captain (Mnst)</li>
|
|||
|
|
<li><strong>8–13</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>14–15</strong>: Blackguard (Mnst)</li>
|
|||
|
|
<li><strong>16–17</strong>: Black Pudding (Mnst)</li>
|
|||
|
|
<li><strong>18–19</strong>: Cambion (Mnst)</li>
|
|||
|
|
<li><strong>20–21</strong>: Cursed Temple (Expl)</li>
|
|||
|
|
<li><strong>22–23</strong>: Clay Guardian (Mnst)</li>
|
|||
|
|
<li><strong>24–25</strong>: Cyclops (Mnst)</li>
|
|||
|
|
<li><strong>26–27</strong>: Drider (Mnst)</li>
|
|||
|
|
<li><strong>28–29</strong>: Enchanted Statue (Expl)</li>
|
|||
|
|
<li><strong>30–32</strong>: Earth Elemental (Mnst)</li>
|
|||
|
|
<li><strong>33–35</strong>: Ettin (Mnst)</li>
|
|||
|
|
<li><strong>36–38</strong>: Fire Elemental (Mnst)</li>
|
|||
|
|
<li><strong>39–40</strong>: Faerie Ring (Expl)</li>
|
|||
|
|
<li><strong>41–42</strong>: Flesh Guardian (Mnst)</li>
|
|||
|
|
<li><strong>43–44</strong>: Ghast (Mnst)</li>
|
|||
|
|
<li><strong>45–46</strong>: Ghost (Mnst)</li>
|
|||
|
|
<li><strong>47–48</strong>: Living Land (Expl)</li>
|
|||
|
|
<li><strong>49–51</strong>: Ghoul (Mnst)</li>
|
|||
|
|
<li><strong>52–54</strong>: Grick (Mnst)</li>
|
|||
|
|
<li><strong>55–56</strong>: Grimlock (Mnst)</li>
|
|||
|
|
<li><strong>57–59</strong>: Magical Overgrowth (Expl)</li>
|
|||
|
|
<li><strong>60–61</strong>: Intellect Devourer (Mnst)</li>
|
|||
|
|
<li><strong>62–63</strong>: Mage (Mnst)</li>
|
|||
|
|
<li><strong>64–65</strong>: Mummy (Mnst)</li>
|
|||
|
|
<li><strong>66–67</strong>: Rot Grubs (Expl)</li>
|
|||
|
|
<li><strong>68–69</strong>: Night Hag (Mnst)</li>
|
|||
|
|
<li><strong>70–71</strong>: Ogre Mage (Mnst)</li>
|
|||
|
|
<li><strong>72–73</strong>: Revenant (Mnst)</li>
|
|||
|
|
<li><strong>74–75</strong>: Voracious Pests (Expl)</li>
|
|||
|
|
<li><strong>76–77</strong>: Shield Guardian (Mnst)</li>
|
|||
|
|
<li><strong>78–79</strong>: Skeletal Warhorse (Mnst)</li>
|
|||
|
|
<li><strong>80–81</strong>: Spirit Naga (Mnst)</li>
|
|||
|
|
<li><strong>82–83</strong>: White Elk (Expl)</li>
|
|||
|
|
<li><strong>84–85</strong>: Stone Guardian (Mnst)</li>
|
|||
|
|
<li><strong>86–88</strong>: Water Elemental (Mnst)</li>
|
|||
|
|
<li><strong>89–90</strong>: Werewolf (Mnst)</li>
|
|||
|
|
<li><strong>91–92</strong>: Wild Magic Zone (Expl)</li>
|
|||
|
|
<li><strong>93–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Sphere of Annihilation (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<p><strong>Tier 3</strong></p>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1-3</strong>: Bridge of Sorrow - Expl</li>
|
|||
|
|
<li><strong>4-6</strong>: Banshee - Mnst</li>
|
|||
|
|
<li><strong>5-7</strong>: Blackguard - Mnst</li>
|
|||
|
|
<li><strong>8-10</strong>: Cambion - Mnst</li>
|
|||
|
|
<li><strong>11-16</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>17-19</strong>: Clay Guardian - Mnst</li>
|
|||
|
|
<li><strong>20-22</strong>: Cyclops Myrmidon - Mnst</li>
|
|||
|
|
<li><strong>23-25</strong>: Drider - Mnst</li>
|
|||
|
|
<li><strong>26-28</strong>: Choking Smoke - Expl</li>
|
|||
|
|
<li><strong>29-31</strong>: Forgotten God - Mnst</li>
|
|||
|
|
<li><strong>32-34</strong>: Guardian Naga - Mnst</li>
|
|||
|
|
<li><strong>35-37</strong>: Iron Guardian - Mnst</li>
|
|||
|
|
<li><strong>38-39</strong>: Cursed Waterway - Expl</li>
|
|||
|
|
<li><strong>40-42</strong>: Mummy Lord - Mnst</li>
|
|||
|
|
<li><strong>43-45</strong>: Night Hag - Mnst</li>
|
|||
|
|
<li><strong>46-48</strong>: Ogre Mage - Mnst</li>
|
|||
|
|
<li><strong>49-51</strong>: Endless Plummet - Expl</li>
|
|||
|
|
<li><strong>52-54</strong>: Sphinx - Mnst</li>
|
|||
|
|
<li><strong>55-57</strong>: Spirit Naga - Mnst</li>
|
|||
|
|
<li><strong>58-61</strong>: Stone Guardian - Mnst</li>
|
|||
|
|
<li><strong>62-64</strong>: Fey Glade - Expl</li>
|
|||
|
|
<li><strong>65-68</strong>: Troll or Dread Troll - Mnst</li>
|
|||
|
|
<li><strong>69-71</strong>: Ur-Otyugh (Otyugh Variant) - Mnst</li>
|
|||
|
|
<li><strong>72-73</strong>: Vampire - Mnst</li>
|
|||
|
|
<li><strong>74-76</strong>: Lifeless Desolation - Expl</li>
|
|||
|
|
<li><strong>77-79</strong>: Vampire Spawn - Mnst</li>
|
|||
|
|
<li><strong>80-82</strong>: Werewolf - Mnst</li>
|
|||
|
|
<li><strong>83-85</strong>: Wraith - Mnst</li>
|
|||
|
|
<li><strong>86-88</strong>: Sphere of Annihilation - Expl</li>
|
|||
|
|
<li><strong>89-90</strong>: Wraith Lord - Mnst</li>
|
|||
|
|
<li><strong>91-92</strong>: Zombie Dragon - Mnst</li>
|
|||
|
|
<li><strong>93-95</strong>: Sunspots - Expl</li>
|
|||
|
|
<li><strong>93-99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Malfunctioning Planar Portal - Expl</li>
|
|||
|
|
</ul>
|
|||
|
|
<p><strong>Tier 4</strong></p>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1-4</strong>: Adult Gold Dragon - Mnst</li>
|
|||
|
|
<li><strong>5-10</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>11-14</strong>: Ancient Emerald Dragon - Mnst</li>
|
|||
|
|
<li><strong>15-18</strong>: Clay Guardian - Mnst</li>
|
|||
|
|
<li><strong>19-21</strong>: Corrupted Druid Grove - Expl</li>
|
|||
|
|
<li><strong>22-25</strong>: Demilich - Mnst</li>
|
|||
|
|
<li><strong>26-29</strong>: Dread Knight - Mnst</li>
|
|||
|
|
<li><strong>30-33</strong>: Divine War - Expl</li>
|
|||
|
|
<li><strong>34-37</strong>: Elder Vampire (Vampire Elite) - Mnst</li>
|
|||
|
|
<li><strong>38-41</strong>: Empyrean - Mnst</li>
|
|||
|
|
<li><strong>42-45</strong>: God Corpse - Expl</li>
|
|||
|
|
<li><strong>46-49</strong>: Lich - Mnst</li>
|
|||
|
|
<li><strong>50-53</strong>: Mummy Lord - Mnst</li>
|
|||
|
|
<li><strong>54-57</strong>: Hallowed Ground - Expl</li>
|
|||
|
|
<li><strong>58-61</strong>: Stone Guardian - Mnst</li>
|
|||
|
|
<li><strong>62-65</strong>: Troll or Dread Troll - Mnst</li>
|
|||
|
|
<li><strong>66-69</strong>: Hellscape - Expl</li>
|
|||
|
|
<li><strong>70-73</strong>: Vampire - Mnst</li>
|
|||
|
|
<li><strong>76-79</strong>: Vampire Spawn - Mnst</li>
|
|||
|
|
<li><strong>80-83</strong>: Killing Cloud - Expl</li>
|
|||
|
|
<li><strong>84-87</strong>: Wraith - Mnst</li>
|
|||
|
|
<li><strong>88-91</strong>: Wraith Lord - Mnst</li>
|
|||
|
|
<li><strong>92-95</strong>: Malfunctioning Planar Portal - Expl</li>
|
|||
|
|
<li><strong>96-100</strong>: Social Encounter</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Lofty Mountains</h2>
|
|||
|
|
<p>Legends from all over the realm speak of remote passes, cataclysmic
|
|||
|
|
conflicts and relics of fell power within the ancient ruins of temples
|
|||
|
|
to defeated evils, the graves of terrible warlords, and sites of
|
|||
|
|
unspeakable rituals. Adventurers journeying through this region have few
|
|||
|
|
social encounters, a moderate amount of combat encounters, and many
|
|||
|
|
constructed terrain, natural terrain, and supernatural exploration
|
|||
|
|
challenges.</p>
|
|||
|
|
<p>Terrains. Arctic, hills, jungle, mountains, ruins, settlement,
|
|||
|
|
subterranean, temple, tomb.</p>
|
|||
|
|
<p>Tiers. Idyllic mountain ranges might be tier 1, while cliffs
|
|||
|
|
and crags ruled over by an ancient dragon would be tier 4.</p>
|
|||
|
|
<p>Weather. 1–8 clear, 9–12 overcast, 13–16 mist, 17–18 rain,
|
|||
|
|
19–25 snow.</p>
|
|||
|
|
<p>Climbable. The terrain offers numerous footholds and pitted
|
|||
|
|
surfaces. Adventurers gain an expertise die on checks made to
|
|||
|
|
climb.</p>
|
|||
|
|
<p>High Altitude. Breathing air gets harder at altitudes of 10,000
|
|||
|
|
feet or higher above sea level, and adventurers not used to the reduced
|
|||
|
|
oxygen tire easily. Every hour spent traveling at high altitude counts
|
|||
|
|
as 2 hours of travel for the purposes of travel pace. For example, after
|
|||
|
|
4 hours of travel a creature makes forced march checks every half
|
|||
|
|
hour.</p>
|
|||
|
|
<p>After spending 30 days or longer at high altitude an adventurer becomes
|
|||
|
|
acclimated to it and can travel normally. Altitudes above 20,000 feet
|
|||
|
|
can only be acclimated to by creatures native to the environment.</p>
|
|||
|
|
<p>Mountsbane. Travel time is doubled for mounts and pack
|
|||
|
|
animals.</p>
|
|||
|
|
<h3>Tier 0</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3</strong>: Blinding Blizzard (Expl)</li>
|
|||
|
|
<li><strong>4–5</strong>: Bandit (Mnst)</li>
|
|||
|
|
<li><strong>6–7</strong>: Berserker (Mnst)</li>
|
|||
|
|
<li><strong>8–9</strong>: Black Bear (Mnst)</li>
|
|||
|
|
<li><strong>10–19</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>20–21</strong>: Blood Hawk (Mnst)</li>
|
|||
|
|
<li><strong>22–23</strong>: Brown Bear (Mnst)</li>
|
|||
|
|
<li><strong>24–26</strong>: Eagleg (Mnst)</li>
|
|||
|
|
<li><strong>27–28</strong>: Bridge of Stones (Expl)</li>
|
|||
|
|
<li><strong>29–31</strong>: Gnoll (Mnst)</li>
|
|||
|
|
<li><strong>32–34</strong>: GoatG (Mnst)</li>
|
|||
|
|
<li><strong>35–37</strong>: End of Hibernation (Expl)</li>
|
|||
|
|
<li><strong>38–42</strong>: Goblin (Mnst)</li>
|
|||
|
|
<li><strong>43–45</strong>: Gray Ooze (Mnst)</li>
|
|||
|
|
<li><strong>46–48</strong>: Grick (Mnst)</li>
|
|||
|
|
<li><strong>49–51</strong>: Hail Storm (Expl)</li>
|
|||
|
|
<li><strong>52–54</strong>: Harpy (Mnst)</li>
|
|||
|
|
<li><strong>55–57</strong>: Hawk (Mnst)</li>
|
|||
|
|
<li><strong>58–60</strong>: Kobold (Mnst)</li>
|
|||
|
|
<li><strong>61–63</strong>: Haze (Expl)</li>
|
|||
|
|
<li><strong>64–66</strong>: Pegasus (Mnst)</li>
|
|||
|
|
<li><strong>67–69</strong>: Peryton (Mnst)</li>
|
|||
|
|
<li><strong>70–72</strong>: Poisonous SnakeG (Mnst)</li>
|
|||
|
|
<li><strong>73–74</strong>: Landslide (Expl)</li>
|
|||
|
|
<li><strong>75–76</strong>: Pseudodragon (Mnst)</li>
|
|||
|
|
<li><strong>77–78</strong>: Pteranodon (Mnst)</li>
|
|||
|
|
<li><strong>79–80</strong>: Swarm of Bats (Mnst)</li>
|
|||
|
|
<li><strong>81–82</strong>: Lost Item (Expl)</li>
|
|||
|
|
<li><strong>83–84</strong>: Swarm of Poisonous Snakes (Mnst)</li>
|
|||
|
|
<li><strong>84–86</strong>: WolfG (Mnst)</li>
|
|||
|
|
<li><strong>87–88</strong>: Poorly-Repaired Tunnel (Expl)</li>
|
|||
|
|
<li><strong>89–90</strong>: Worg (Mnst)</li>
|
|||
|
|
<li><strong>91–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Thunderstorm (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 1</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–2</strong>: Allosaurus (Mnst)</li>
|
|||
|
|
<li><strong>3–4</strong>: Azer (Mnst)</li>
|
|||
|
|
<li><strong>5–6</strong>: Bandit Captain (Mnst)</li>
|
|||
|
|
<li><strong>7–8</strong>: Basilisk (Mnst)</li>
|
|||
|
|
<li><strong>9–10</strong>: Bugbear (Mnst)</li>
|
|||
|
|
<li><strong>11–17</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>18–19</strong>: Ettin (Mnst)</li>
|
|||
|
|
<li><strong>20–21</strong>: Flying Lion (Mnst)</li>
|
|||
|
|
<li><strong>22–23</strong>: Gargoyle (Mnst)</li>
|
|||
|
|
<li><strong>24–25</strong>: Ghast (Mnst)</li>
|
|||
|
|
<li><strong>26–27</strong>: Ghost (Mnst)</li>
|
|||
|
|
<li><strong>28–29</strong>: Poorly-Repaired Tunnel (Expl)</li>
|
|||
|
|
<li><strong>30–31</strong>: Ghoul (Mnst)</li>
|
|||
|
|
<li><strong>32–33</strong>: Gnoll (Mnst)</li>
|
|||
|
|
<li><strong>34–35</strong>: Goblin Boss or Goblin Warlock (Mnst)</li>
|
|||
|
|
<li><strong>36–37</strong>: Grick (Mnst)</li>
|
|||
|
|
<li><strong>38–39</strong>: Griffon (Mnst)</li>
|
|||
|
|
<li><strong>40–41</strong>: Labyrinthine Ravines (Expl)</li>
|
|||
|
|
<li><strong>42–43</strong>: Guard (Mnst)</li>
|
|||
|
|
<li><strong>44–45</strong>: Half-Red Dragon Veteran (Mnst)</li>
|
|||
|
|
<li><strong>46–47</strong>: Harpy (Mnst)</li>
|
|||
|
|
<li><strong>48–49</strong>: Hell Hound (Mnst)</li>
|
|||
|
|
<li><strong>50–51</strong>: Hippogriff (Mnst)</li>
|
|||
|
|
<li><strong>52–53</strong>: Pests (Expl)</li>
|
|||
|
|
<li><strong>54–55</strong>: Hobgoblin (Mnst)</li>
|
|||
|
|
<li><strong>56–57</strong>: Knight (Mnst)</li>
|
|||
|
|
<li><strong>58–59</strong>: Kobold Broodguard or Kobold Sorcerer (Mnst)</li>
|
|||
|
|
<li><strong>60–61</strong>: Magmin (Mnst)</li>
|
|||
|
|
<li><strong>62–63</strong>: Manticore (Mnst)</li>
|
|||
|
|
<li><strong>64–65</strong>: Pit Trap (Expl)</li>
|
|||
|
|
<li><strong>66–67</strong>: Ogrekin (Mnst)</li>
|
|||
|
|
<li><strong>68–69</strong>: Owlbear (Mnst)</li>
|
|||
|
|
<li><strong>70–71</strong>: Peryton (Mnst)</li>
|
|||
|
|
<li><strong>72–73</strong>: Phase Spider (Mnst)</li>
|
|||
|
|
<li><strong>74–75</strong>: Pugilist (Mnst)</li>
|
|||
|
|
<li><strong>76–79</strong>: Thunderstorm (Expl)</li>
|
|||
|
|
<li><strong>80–81</strong>: Scout (Mnst)</li>
|
|||
|
|
<li><strong>82–83</strong>: Soldier (Mnst)</li>
|
|||
|
|
<li><strong>84–85</strong>: Veteran (Mnst)</li>
|
|||
|
|
<li><strong>86–87</strong>: Warrior (Mnst)</li>
|
|||
|
|
<li><strong>88–89</strong>: Warrior Band (Mnst)</li>
|
|||
|
|
<li><strong>90–91</strong>: Werewolf (Mnst)</li>
|
|||
|
|
<li><strong>92–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Rockfall (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 2</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–2</strong>: Air Elemental G (Mnst)</li>
|
|||
|
|
<li><strong>3–4</strong>: Allosaurus (Mnst)</li>
|
|||
|
|
<li><strong>5–6</strong>: Cursed Temple (Expl)</li>
|
|||
|
|
<li><strong>7–8</strong>: Azer Forgemaster (Mnst)</li>
|
|||
|
|
<li><strong>9–10</strong>: Bandit Captain (Mnst)</li>
|
|||
|
|
<li><strong>11–17</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>18–19</strong>: Blackguard (Mnst)</li>
|
|||
|
|
<li><strong>20–21</strong>: Bugbear Chief (Mnst)</li>
|
|||
|
|
<li><strong>22–23</strong>: Dense Fog (Expl)</li>
|
|||
|
|
<li><strong>24–25</strong>: Bulette (Mnst)</li>
|
|||
|
|
<li><strong>26–27</strong>: Chimera (Mnst)</li>
|
|||
|
|
<li><strong>28–29</strong>: Flimsy Rope Bridge (Expl)</li>
|
|||
|
|
<li><strong>30–31</strong>: Cloud Giant (Mnst)</li>
|
|||
|
|
<li><strong>32–33</strong>: Cyclops (Mnst)</li>
|
|||
|
|
<li><strong>34–35</strong>: Green Lake (Expl)</li>
|
|||
|
|
<li><strong>36–37</strong>: Fire ElementalG (Mnst)</li>
|
|||
|
|
<li><strong>38–39</strong>: Frost Giant (Mnst)</li>
|
|||
|
|
<li><strong>40–41</strong>: Hail Deluge (Expl)</li>
|
|||
|
|
<li><strong>42–43</strong>: Gnoll Demonfang (Mnst)</li>
|
|||
|
|
<li><strong>44–45</strong>: GrickG (Mnst)</li>
|
|||
|
|
<li><strong>46–47</strong>: Lethal Outgassing (Expl)</li>
|
|||
|
|
<li><strong>48–49</strong>: Guard Squad (Mnst)</li>
|
|||
|
|
<li><strong>50–51</strong>: Hill Giant (Mnst)</li>
|
|||
|
|
<li><strong>52–53</strong>: Rockfall (Expl)</li>
|
|||
|
|
<li><strong>54–55</strong>: Hobgoblin Captain (Mnst)</li>
|
|||
|
|
<li><strong>56–57</strong>: Manticore (Mnst)</li>
|
|||
|
|
<li><strong>58–59</strong>: Rot Grubs (Expl)</li>
|
|||
|
|
<li><strong>60–61</strong>: Medusa (Mnst)</li>
|
|||
|
|
<li><strong>62–63</strong>: Ogre (Mnst)</li>
|
|||
|
|
<li><strong>64–65</strong>: Shattered Earth (Expl)</li>
|
|||
|
|
<li><strong>66–67</strong>: Owlbear Recluse (Elite) (Mnst)</li>
|
|||
|
|
<li><strong>68–69</strong>: Remorhaz Spawn (Mnst)</li>
|
|||
|
|
<li><strong>70–71</strong>: Treacherous Tundra (Expl)</li>
|
|||
|
|
<li><strong>72–73</strong>: Roc Juvenile (Mnst)</li>
|
|||
|
|
<li><strong>74–75</strong>: Soldier Squad (Mnst)</li>
|
|||
|
|
<li><strong>76–79</strong>: Voracious Pests (Expl)</li>
|
|||
|
|
<li><strong>80–81</strong>: Stone Giant (Mnst)</li>
|
|||
|
|
<li><strong>82–83</strong>: Troll (Mnst)</li>
|
|||
|
|
<li><strong>84–85</strong>: White Elk (Expl)</li>
|
|||
|
|
<li><strong>86–87</strong>: Warrior Band (Mnst)</li>
|
|||
|
|
<li><strong>88–89</strong>: Wyvern (Mnst)</li>
|
|||
|
|
<li><strong>90–91</strong>: Wild Magic Zone (Expl)</li>
|
|||
|
|
<li><strong>92–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Choking Smoke (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 3</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–4</strong>: Bridge of Sorrow (Expl)</li>
|
|||
|
|
<li><strong>5–7</strong>: Adult Copper Dragon (Mnst)</li>
|
|||
|
|
<li><strong>8–10</strong>: Adult Earth Dragon (Mnst)</li>
|
|||
|
|
<li><strong>11–16</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>17–19</strong>: Adult Silver Dragon (Mnst)</li>
|
|||
|
|
<li><strong>20–22</strong>: Ascetic Grandmaster (Mnst)</li>
|
|||
|
|
<li><strong>23–25</strong>: Caught in the Crossfire (Expl)</li>
|
|||
|
|
<li><strong>26–28</strong>: Cloud Giant Noble (Mnst)</li>
|
|||
|
|
<li><strong>29–31</strong>: Cyclops Myrmidon (Mnst)</li>
|
|||
|
|
<li><strong>32–34</strong>: Choking Smoke (Expl)</li>
|
|||
|
|
<li><strong>35–37</strong>: Dread Troll (Troll Variant) (Mnst)</li>
|
|||
|
|
<li><strong>38–40</strong>: Efreeti (Mnst)</li>
|
|||
|
|
<li><strong>41–43</strong>: Cursed Waterway (Expl)</li>
|
|||
|
|
<li><strong>44–46</strong>: Fire Giant (Mnst)</li>
|
|||
|
|
<li><strong>47–49</strong>: Frost Giant (Mnst)</li>
|
|||
|
|
<li><strong>50–52</strong>: Endless Plummet (Expl)</li>
|
|||
|
|
<li><strong>53–55</strong>: Hill Giant Chief (Mnst)</li>
|
|||
|
|
<li><strong>56–58</strong>: Hobgoblin Warlord (Mnst)</li>
|
|||
|
|
<li><strong>59–61</strong>: Lifeless Desolation (Expl)</li>
|
|||
|
|
<li><strong>62–64</strong>: Medusa Queen (Mnst)</li>
|
|||
|
|
<li><strong>65–69</strong>: Ogre Mage (Mnst)</li>
|
|||
|
|
<li><strong>70–73</strong>: Perilous Cliff Path (Expl)</li>
|
|||
|
|
<li><strong>74–76</strong>: Purple Worm (Mnst)</li>
|
|||
|
|
<li><strong>77–79</strong>: Remorhaz (Mnst)</li>
|
|||
|
|
<li><strong>80–82</strong>: Sphere of Annihilation (Expl)</li>
|
|||
|
|
<li><strong>83–85</strong>: Roc (Mnst)</li>
|
|||
|
|
<li><strong>86–88</strong>: Stone Giant Stonetalker (Mnst)</li>
|
|||
|
|
<li><strong>89–90</strong>: Sunspots (Expl)</li>
|
|||
|
|
<li><strong>91–92</strong>: Wraith (Mnst)</li>
|
|||
|
|
<li><strong>93–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Malfunctioning Planar Portal (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Tier 4</h2>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–4</strong>: Adult Red Dragon (Mnst)</li>
|
|||
|
|
<li><strong>5–7</strong>: Ancient Copper Dragon (Mnst)</li>
|
|||
|
|
<li><strong>8–10</strong>: Ancient Earth Dragon (Mnst)</li>
|
|||
|
|
<li><strong>11–16</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>17–19</strong>: Arcane Blademaster (Mnst)</li>
|
|||
|
|
<li><strong>20–22</strong>: Ascetic Grandmaster (Mnst)</li>
|
|||
|
|
<li><strong>23–25</strong>: Cloud Giant (Mnst)</li>
|
|||
|
|
<li><strong>26–28</strong>: Divine War (Expl)</li>
|
|||
|
|
<li><strong>29–31</strong>: Cloud Giant Noble (Mnst)</li>
|
|||
|
|
<li><strong>32–34</strong>: Dread Knight (Mnst)</li>
|
|||
|
|
<li><strong>35–37</strong>: Efreeti (Mnst)</li>
|
|||
|
|
<li><strong>38–40</strong>: God Corpse (Expl)</li>
|
|||
|
|
<li><strong>41–43</strong>: Efreeti Noble (Mnst)</li>
|
|||
|
|
<li><strong>44–46</strong>: Fire Giant (Mnst)</li>
|
|||
|
|
<li><strong>47–49</strong>: Frost Giant (Mnst)</li>
|
|||
|
|
<li><strong>50–52</strong>: Hallowed Ground (Expl)</li>
|
|||
|
|
<li><strong>53–55</strong>: Frost Giant Jarl (Mnst)</li>
|
|||
|
|
<li><strong>56–58</strong>: Hill Giant Chief (Mnst)</li>
|
|||
|
|
<li><strong>59–61</strong>: Remorhaz (Mnst)</li>
|
|||
|
|
<li><strong>62–64</strong>: Hellscape (Expl)</li>
|
|||
|
|
<li><strong>65–69</strong>: Stone Giant Stonetalker (Mnst)</li>
|
|||
|
|
<li><strong>70–73</strong>: Storm Giant (Mnst)</li>
|
|||
|
|
<li><strong>74–76</strong>: Troll or Dread Troll (Mnst)</li>
|
|||
|
|
<li><strong>77–79</strong>: Killing Cloud (Expl)</li>
|
|||
|
|
<li><strong>80–82</strong>: Vampire (Mnst)</li>
|
|||
|
|
<li><strong>83–85</strong>: Vampire Spawn (Mnst)</li>
|
|||
|
|
<li><strong>86–88</strong>: Wraith (Mnst)</li>
|
|||
|
|
<li><strong>89–91</strong>: Malfunctioning Planar Portal (Expl)</li>
|
|||
|
|
<li><strong>92–94</strong>: Wraith Lord (Mnst)</li>
|
|||
|
|
<li><strong>95–100</strong>: Social Encounter</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Open Roads</h2>
|
|||
|
|
<p>Well-traveled roads with wide tracks, and plentiful inns, villages, and
|
|||
|
|
other stopping points along the way make some journeys less arduous than
|
|||
|
|
others. Adventurers journeying along country roads have many social
|
|||
|
|
encounters, combat encounters with NPCs or the occasional wild beast,
|
|||
|
|
and circumstance and constructed terrain exploration challenges.</p>
|
|||
|
|
<p>Terrains. Any; most road regions extend from at least one
|
|||
|
|
region into one or more other regions.</p>
|
|||
|
|
<p>Tiers. It's unusual (although not impossible) for open roads to
|
|||
|
|
be above tier 2.</p>
|
|||
|
|
<p>Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist,
|
|||
|
|
20–25 snow.</p>
|
|||
|
|
<p>Fast Travel. Adventurers move one mile per hour faster when
|
|||
|
|
traveling along open roads.</p>
|
|||
|
|
<h2>Tier 0 Encounters</h2>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1</strong>: Awakened Shrub (Mnst)</li>
|
|||
|
|
<li><strong>2–3</strong>: Bandit (Mnst)</li>
|
|||
|
|
<li><strong>4–5</strong>: Counterfeit Goods (Expl)</li>
|
|||
|
|
<li><strong>6–7</strong>: Cockatrice (Mnst)</li>
|
|||
|
|
<li><strong>8–9</strong>: Cult Fanatic (Mnst)</li>
|
|||
|
|
<li><strong>10–19</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>20–21</strong>: Cultist (Mnst)</li>
|
|||
|
|
<li><strong>22–23</strong>: Ettercap (Mnst)</li>
|
|||
|
|
<li><strong>24–25</strong>: Enchanted Windmill (Expl)</li>
|
|||
|
|
<li><strong>26–27</strong>: Ghoul (Mnst)</li>
|
|||
|
|
<li><strong>28–29</strong>: Giant Spider (Mnst)</li>
|
|||
|
|
<li><strong>30–31</strong>: End of Hibernation (Expl)</li>
|
|||
|
|
<li><strong>32–34</strong>: Giant Wolf Spider (Mnst)</li>
|
|||
|
|
<li><strong>35–37</strong>: Goblin (Mnst)</li>
|
|||
|
|
<li><strong>38–41</strong>: Falling Net (Expl)</li>
|
|||
|
|
<li><strong>42</strong>: Kobold (Mnst)</li>
|
|||
|
|
<li><strong>43–45</strong>: Lizard (Mnst)</li>
|
|||
|
|
<li><strong>46–48</strong>: Hail Storm (Expl)</li>
|
|||
|
|
<li><strong>49–51</strong>: Ogre Zombie (Mnst)</li>
|
|||
|
|
<li><strong>52–54</strong>: Poisonous Snake (Mnst)</li>
|
|||
|
|
<li><strong>55–57</strong>: Haze (Expl)</li>
|
|||
|
|
<li><strong>58–60</strong>: Rat (Mnst)</li>
|
|||
|
|
<li><strong>61–63</strong>: Skeleton (Mnst)</li>
|
|||
|
|
<li><strong>64–66</strong>: Landslide (Expl)</li>
|
|||
|
|
<li><strong>67–69</strong>: Specter (Mnst)</li>
|
|||
|
|
<li><strong>70–71</strong>: Swarm of Rats (Mnst)</li>
|
|||
|
|
<li><strong>72–73</strong>: Lost Item (Expl)</li>
|
|||
|
|
<li><strong>74–75</strong>: Wererat (Mnst)</li>
|
|||
|
|
<li><strong>76–77</strong>: Zombie (Mnst)</li>
|
|||
|
|
<li><strong>78–79</strong>: Public Ceremony (Expl)</li>
|
|||
|
|
<li><strong>80–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Pests (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Open Roads - Exploring Tier 1 Encounters</h2>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1</strong>: Awakened Tree (Mnst)</li>
|
|||
|
|
<li><strong>2–3</strong>: Bandit Captain (Mnst)</li>
|
|||
|
|
<li><strong>4–5</strong>: Counterfeit Goods (Expl)</li>
|
|||
|
|
<li><strong>6–7</strong>: Banshee (Mnst)</li>
|
|||
|
|
<li><strong>8–9</strong>: Basilisk (Mnst)</li>
|
|||
|
|
<li><strong>10–19</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>20–21</strong>: Cult Fanatic (Mnst)</li>
|
|||
|
|
<li><strong>22–23</strong>: Cutthroat (Mnst)</li>
|
|||
|
|
<li><strong>24–25</strong>: Enchanted Windmill (Expl)</li>
|
|||
|
|
<li><strong>26–27</strong>: Doppelganger (Mnst)</li>
|
|||
|
|
<li><strong>28–29</strong>: Ettercap (Mnst)</li>
|
|||
|
|
<li><strong>30–31</strong>: End of Hibernation (Expl)</li>
|
|||
|
|
<li><strong>32–34</strong>: Ettin (Mnst)</li>
|
|||
|
|
<li><strong>35–37</strong>: Ghast (Mnst)</li>
|
|||
|
|
<li><strong>38–41</strong>: Stampede (Expl)</li>
|
|||
|
|
<li><strong>42</strong>: Ghost (Mnst)</li>
|
|||
|
|
<li><strong>43–45</strong>: Ghoul (Mnst)</li>
|
|||
|
|
<li><strong>46–48</strong>: Flood (Expl)</li>
|
|||
|
|
<li><strong>49–51</strong>: Goblin Boss or Goblin Warlock (Mnst)</li>
|
|||
|
|
<li><strong>52–54</strong>: Green Hag (Mnst)</li>
|
|||
|
|
<li><strong>55–57</strong>: Mushroom Ring (Expl)</li>
|
|||
|
|
<li><strong>58–60</strong>: Half-Red Dragon Veteran (Mnst)</li>
|
|||
|
|
<li><strong>61–63</strong>: Kobold Broodguard or Kobold Sorcerer (Mnst)</li>
|
|||
|
|
<li><strong>64–66</strong>: Pests (Expl)</li>
|
|||
|
|
<li><strong>67–68</strong>: Ogrekin (Mnst)</li>
|
|||
|
|
<li><strong>69–70</strong>: Ogre (Mnst)</li>
|
|||
|
|
<li><strong>71–72</strong>: Pit Trap (Expl)</li>
|
|||
|
|
<li><strong>73–74</strong>: Phase Spider (Mnst)</li>
|
|||
|
|
<li><strong>75–76</strong>: Shadow (Mnst)</li>
|
|||
|
|
<li><strong>77–78</strong>: Quicksand (Expl)</li>
|
|||
|
|
<li><strong>79–80</strong>: Skeletal Champion (Mnst)</li>
|
|||
|
|
<li><strong>81–82</strong>: Specter (Mnst)</li>
|
|||
|
|
<li><strong>83–84</strong>: Thunderstorm (Expl)</li>
|
|||
|
|
<li><strong>85–86</strong>: Werewolf (Mnst)</li>
|
|||
|
|
<li><strong>87–88</strong>: Zombie Knight (Mnst)</li>
|
|||
|
|
<li><strong>89–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Sinkhole (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Open Roads - Exploring Tier 2 Encounters</h2>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3</strong>: Cursed Temple (Expl)</li>
|
|||
|
|
<li><strong>4–5</strong>: Bandit Captain (Mnst)</li>
|
|||
|
|
<li><strong>6–7</strong>: Blackguard (Mnst)</li>
|
|||
|
|
<li><strong>8–9</strong>: Bulette (Mnst)</li>
|
|||
|
|
<li><strong>10–17</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>18–19</strong>: Cambion (Mnst)</li>
|
|||
|
|
<li><strong>20–21</strong>: Cyclops (Mnst)</li>
|
|||
|
|
<li><strong>22–23</strong>: Doppelganger (Mnst)</li>
|
|||
|
|
<li><strong>24–25</strong>: Dense Fog (Expl)</li>
|
|||
|
|
<li><strong>26–27</strong>: Ettercap (Mnst)</li>
|
|||
|
|
<li><strong>28–29</strong>: Ettin (Mnst)</li>
|
|||
|
|
<li><strong>30–31</strong>: Ghast (Mnst)</li>
|
|||
|
|
<li><strong>32–34</strong>: Flash Flood (Expl)</li>
|
|||
|
|
<li><strong>35–36</strong>: Ghost (Mnst)</li>
|
|||
|
|
<li><strong>37–38</strong>: Ghoul (Mnst)</li>
|
|||
|
|
<li><strong>39–41</strong>: Goblin Boss or Goblin Warlock (Mnst)</li>
|
|||
|
|
<li><strong>42–45</strong>: Flimsy Rope Bridge (Expl)</li>
|
|||
|
|
<li><strong>46–48</strong>: Half-Red Dragon Veteran (Mnst)</li>
|
|||
|
|
<li><strong>49–51</strong>: Half-Shadow Dragon Assassin (Mnst)</li>
|
|||
|
|
<li><strong>52–54</strong>: Hill Giant (Mnst)</li>
|
|||
|
|
<li><strong>55–56</strong>: Hail Deluge (Expl)</li>
|
|||
|
|
<li><strong>57–58</strong>: Kobold Broodguard or Kobold Sorcerer (Mnst)</li>
|
|||
|
|
<li><strong>59–61</strong>: Mage (Mnst)</li>
|
|||
|
|
<li><strong>62–63</strong>: Ogre Mage (Mnst)</li>
|
|||
|
|
<li><strong>64–66</strong>: Lethal Outgassing (Expl)</li>
|
|||
|
|
<li><strong>67–68</strong>: Ogre Zombie (Mnst)</li>
|
|||
|
|
<li><strong>69–70</strong>: Revenant (Mnst)</li>
|
|||
|
|
<li><strong>71–72</strong>: Skeletal Warhorse (Mnst)</li>
|
|||
|
|
<li><strong>73–74</strong>: Rot Grubs (Expl)</li>
|
|||
|
|
<li><strong>75–76</strong>: Skeleton Horde (Mnst)</li>
|
|||
|
|
<li><strong>77–78</strong>: Troll (Mnst)</li>
|
|||
|
|
<li><strong>79–80</strong>: Werewolf (Mnst)</li>
|
|||
|
|
<li><strong>81–82</strong>: Sinkhole (Expl)</li>
|
|||
|
|
<li><strong>83–84</strong>: Wraith (Mnst)</li>
|
|||
|
|
<li><strong>85–86</strong>: Zombie Horde (Mnst)</li>
|
|||
|
|
<li><strong>87–88</strong>: Voracious Pests (Expl)</li>
|
|||
|
|
<li><strong>89–90</strong>: Zombie Knight (Mnst)</li>
|
|||
|
|
<li><strong>91–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Caught in the Crossfire (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Open Roads - Exploring Tier 3 Encounters</h2>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–5</strong>: Archpriest (Mnst)</li>
|
|||
|
|
<li><strong>6–10</strong>: Blackguard (Mnst)</li>
|
|||
|
|
<li><strong>11–15</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>16–20</strong>: Champion Warrior (Mnst)</li>
|
|||
|
|
<li><strong>21–25</strong>: Cyclops (Mnst)</li>
|
|||
|
|
<li><strong>26–30</strong>: Forgotten God (Mnst)</li>
|
|||
|
|
<li><strong>31–35</strong>: Caught in the Crossfire (Expl)</li>
|
|||
|
|
<li><strong>36–40</strong>: High Priest (Mnst)</li>
|
|||
|
|
<li><strong>41–45</strong>: Hill Giant (Mnst)</li>
|
|||
|
|
<li><strong>46–50</strong>: Knight Captain (Mnst)</li>
|
|||
|
|
<li><strong>51–55</strong>: Choking Smoke (Expl)</li>
|
|||
|
|
<li><strong>56–60</strong>: Malcubus (Mnst)</li>
|
|||
|
|
<li><strong>61–65</strong>: Soldier Squad (Mnst)</li>
|
|||
|
|
<li><strong>66–70</strong>: Vampire (Mnst)</li>
|
|||
|
|
<li><strong>71–75</strong>: Endless Plummet (Expl)</li>
|
|||
|
|
<li><strong>76–80</strong>: Wereboar (Mnst)</li>
|
|||
|
|
<li><strong>81–85</strong>: Werewolf (Mnst)</li>
|
|||
|
|
<li><strong>86–90</strong>: Wraith Lord (Mnst)</li>
|
|||
|
|
<li><strong>91–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Divine War (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Open Roads - Exploring Tier 4 Encounters</h2>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–5</strong>: Arcane Blademaster (Mnst)</li>
|
|||
|
|
<li><strong>6–10</strong>: Archpriest (Mnst)</li>
|
|||
|
|
<li><strong>11–16</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>17–21</strong>: Ascetic Grandmaster (Mnst)</li>
|
|||
|
|
<li><strong>22–26</strong>: Dread Knight (Mnst)</li>
|
|||
|
|
<li><strong>27–31</strong>: Divine War (Expl)</li>
|
|||
|
|
<li><strong>32–36</strong>: Empyrean (Mnst)</li>
|
|||
|
|
<li><strong>37–42</strong>: Hill Giant (Mnst)</li>
|
|||
|
|
<li><strong>43–47</strong>: God Corpse (Expl)</li>
|
|||
|
|
<li><strong>48–53</strong>: Holy Knight (Mnst)</li>
|
|||
|
|
<li><strong>55–60</strong>: Knight Captain (Mnst)</li>
|
|||
|
|
<li><strong>61–65</strong>: Hallowed Ground (Expl)</li>
|
|||
|
|
<li><strong>66–71</strong>: Master Assassin (Mnst)</li>
|
|||
|
|
<li><strong>72–76</strong>: Troll or Dread Troll (Mnst)</li>
|
|||
|
|
<li><strong>77–81</strong>: Killing Cloud (Expl)</li>
|
|||
|
|
<li><strong>82–87</strong>: Vampire (Mnst)</li>
|
|||
|
|
<li><strong>88–94</strong>: Wraith Lord (Mnst)</li>
|
|||
|
|
<li><strong>95–100</strong>: Social Encounter</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Parched Sands</h2>
|
|||
|
|
<p>Endless dunes and the baking sun make these deserts difficult and
|
|||
|
|
dangerous places in which to survive. Adventurers journeying through
|
|||
|
|
this region have very few social encounters.</p>
|
|||
|
|
<p>Terrains. Desert, grassland, hills, mountains, ruins,
|
|||
|
|
settlement, subterranean, temple, tomb.</p>
|
|||
|
|
<p>Tiers. A desert region with numerous oases might be tier 1, but
|
|||
|
|
most are tier 2 or higher.</p>
|
|||
|
|
<p>Weather. 1–25 clear.</p>
|
|||
|
|
<p>Hot. Traveling at faster than a slow pace is dangerous in the
|
|||
|
|
region's hot temperatures, and adventurers that do so suffer a level of
|
|||
|
|
fatigue when taking a long rest (even if they have Supply). The use of
|
|||
|
|
appropriate mounts (such as camels) and keeping a light pack (less than
|
|||
|
|
half carrying capacity) allow for adventurers to travel as fast as a
|
|||
|
|
normal pace without suffering fatigue during a long rest.</p>
|
|||
|
|
<p>Unquenchable Thirst. Twice the usual amount of Supply is required when taking a long rest.</p>
|
|||
|
|
<p>Journey Activities. It is not possible to Busk. Checks to Harvest or Hunt and Gather are made at disadvantage.</p>
|
|||
|
|
<h3>Tier 0</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3</strong>: Acolyte (Mnst)</li>
|
|||
|
|
<li><strong>4–6</strong>: Ankheg Spawn (Mnst)</li>
|
|||
|
|
<li><strong>7–9</strong>: Bandit (Mnst)</li>
|
|||
|
|
<li><strong>10–12</strong>: Berserker (Mnst)</li>
|
|||
|
|
<li><strong>13–21</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>22–24</strong>: Blood Hawk (Mnst)</li>
|
|||
|
|
<li><strong>25–27</strong>: Camel (Mnst)</li>
|
|||
|
|
<li><strong>28–30</strong>: Cockatrice (Mnst)</li>
|
|||
|
|
<li><strong>31–33</strong>: Cultist (Mnst)</li>
|
|||
|
|
<li><strong>34–36</strong>: Counterfeit Goods (Expl)</li>
|
|||
|
|
<li><strong>39–41</strong>: Death Dog (Mnst)</li>
|
|||
|
|
<li><strong>42–44</strong>: Flying Snake (Mnst)</li>
|
|||
|
|
<li><strong>45–47</strong>: Gnoll (Mnst)</li>
|
|||
|
|
<li><strong>48–50</strong>: Hyena (Mnst)</li>
|
|||
|
|
<li><strong>51–53</strong>: Landslide (Expl)</li>
|
|||
|
|
<li><strong>54–56</strong>: Jackal (Mnst)</li>
|
|||
|
|
<li><strong>57–59</strong>: Kobold (Mnst)</li>
|
|||
|
|
<li><strong>60–62</strong>: Lizard (Mnst)</li>
|
|||
|
|
<li><strong>63–65</strong>: Mimic (Mnst)</li>
|
|||
|
|
<li><strong>66–67</strong>: Lost Item (Expl)</li>
|
|||
|
|
<li><strong>68–70</strong>: Poisonous Snake (Mnst)</li>
|
|||
|
|
<li><strong>71–73</strong>: Pseudodragon (Mnst)</li>
|
|||
|
|
<li><strong>74–76</strong>: Scorpion (Mnst)</li>
|
|||
|
|
<li><strong>77–79</strong>: Scout (Mnst)</li>
|
|||
|
|
<li><strong>80–84</strong>: Sea of Sand (Expl)</li>
|
|||
|
|
<li><strong>85–87</strong>: Swarm of Poisonous Snakes (Mnst)</li>
|
|||
|
|
<li><strong>88–90</strong>: Vulture (Mnst)</li>
|
|||
|
|
<li><strong>91–92</strong>: Warrior (Mnst)</li>
|
|||
|
|
<li><strong>93–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Labyrinthine Ravines (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 1</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–2</strong>: Sea of Sand (Expl)</li>
|
|||
|
|
<li><strong>3–4</strong>: Acolyte (Mnst)</li>
|
|||
|
|
<li><strong>5–6</strong>: Ankheg (Mnst)</li>
|
|||
|
|
<li><strong>7–8</strong>: Bandit Captain (Mnst)</li>
|
|||
|
|
<li><strong>9–10</strong>: Basilisk (Mnst)</li>
|
|||
|
|
<li><strong>11–12</strong>: Bugbear (Mnst)</li>
|
|||
|
|
<li><strong>13–19</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>20–21</strong>: Couatl (Mnst)</li>
|
|||
|
|
<li><strong>22–23</strong>: Cult Fanatic (Mnst)</li>
|
|||
|
|
<li><strong>24–25</strong>: Doppelganger (Mnst)</li>
|
|||
|
|
<li><strong>26–27</strong>: Druid (Mnst)</li>
|
|||
|
|
<li><strong>28–29</strong>: Flying Lion (Mnst)</li>
|
|||
|
|
<li><strong>30–31</strong>: Labyrinthine Ravines (Expl)</li>
|
|||
|
|
<li><strong>32–33</strong>: Ghast (Mnst)</li>
|
|||
|
|
<li><strong>34–35</strong>: Ghost (Mnst)</li>
|
|||
|
|
<li><strong>36–37</strong>: Ghoul (Mnst)</li>
|
|||
|
|
<li><strong>38–39</strong>: Giant Scorpion (Mnst)</li>
|
|||
|
|
<li><strong>40–41</strong>: Pests (Expl)</li>
|
|||
|
|
<li><strong>42–43</strong>: Gnoll (Mnst)</li>
|
|||
|
|
<li><strong>44–45</strong>: Goblin Boss (Mnst)</li>
|
|||
|
|
<li><strong>46–47</strong>: Griffon (Mnst)</li>
|
|||
|
|
<li><strong>48–49</strong>: Guard Squad (Mnst)</li>
|
|||
|
|
<li><strong>50–51</strong>: Half-Red Dragon Veteran (Mnst)</li>
|
|||
|
|
<li><strong>52–53</strong>: Pit Trap (Expl)</li>
|
|||
|
|
<li><strong>54–55</strong>: Harpy (Mnst)</li>
|
|||
|
|
<li><strong>56–57</strong>: Hell Hound (Mnst)</li>
|
|||
|
|
<li><strong>58–59</strong>: Jackalwere (Mnst)</li>
|
|||
|
|
<li><strong>60–61</strong>: Knight (Mnst)</li>
|
|||
|
|
<li><strong>62–63</strong>: Lamia (Mnst)</li>
|
|||
|
|
<li><strong>64–65</strong>: Private Property (Expl)</li>
|
|||
|
|
<li><strong>66–67</strong>: Magmin (Mnst)</li>
|
|||
|
|
<li><strong>68–69</strong>: Manticore (Mnst)</li>
|
|||
|
|
<li><strong>70–71</strong>: Mimic (Mnst)</li>
|
|||
|
|
<li><strong>72–73</strong>: Mummy (Mnst)</li>
|
|||
|
|
<li><strong>74–75</strong>: Ogrekin (Mnst)</li>
|
|||
|
|
<li><strong>76–77</strong>: Quicksand (Expl)</li>
|
|||
|
|
<li><strong>78–79</strong>: Priest (Mnst)</li>
|
|||
|
|
<li><strong>80–82</strong>: Scorpionfolk (Mnst)</li>
|
|||
|
|
<li><strong>83–85</strong>: Soldier (Mnst)</li>
|
|||
|
|
<li><strong>86–89</strong>: Warrior Band (Mnst)</li>
|
|||
|
|
<li><strong>90–92</strong>: Veteran (Mnst)</li>
|
|||
|
|
<li><strong>93–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Lethal Outgassing (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 2</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3</strong>: Alchemist (Mnst)</li>
|
|||
|
|
<li><strong>4–5</strong>: Acid Field (Expl)</li>
|
|||
|
|
<li><strong>6–7</strong>: Ankheg Queen (Mnst)</li>
|
|||
|
|
<li><strong>8–9</strong>: Assassin (Mnst)</li>
|
|||
|
|
<li><strong>10–17</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>18–19</strong>: Blackguard (Mnst)</li>
|
|||
|
|
<li><strong>20–21</strong>: Bugbear Chief (Mnst)</li>
|
|||
|
|
<li><strong>22–23</strong>: Cursed Temple (Expl)</li>
|
|||
|
|
<li><strong>24–25</strong>: Bulette (Mnst)</li>
|
|||
|
|
<li><strong>26–27</strong>: Cambion (Mnst)</li>
|
|||
|
|
<li><strong>28–29</strong>: Flash Flood (Expl)</li>
|
|||
|
|
<li><strong>30–31</strong>: Chimera (Mnst)</li>
|
|||
|
|
<li><strong>32–34</strong>: Cyclops (Mnst)</li>
|
|||
|
|
<li><strong>35–36</strong>: Flimsy Rope Bridge (Expl)</li>
|
|||
|
|
<li><strong>37–38</strong>: Doppelganger (Mnst)</li>
|
|||
|
|
<li><strong>39–41</strong>: Gnoll Demonfang (Mnst)</li>
|
|||
|
|
<li><strong>42–44</strong>: Lethal Outgassing (Expl)</li>
|
|||
|
|
<li><strong>45–47</strong>: Gorgon (Mnst)</li>
|
|||
|
|
<li><strong>48–50</strong>: Guardian Naga (Mnst)</li>
|
|||
|
|
<li><strong>51–53</strong>: Rot Grubs (Expl)</li>
|
|||
|
|
<li><strong>54–56</strong>: High Priest (Mnst)</li>
|
|||
|
|
<li><strong>57–58</strong>: Hobgoblin Captain (Mnst)</li>
|
|||
|
|
<li><strong>59–61</strong>: Sandstorm (Expl)</li>
|
|||
|
|
<li><strong>62–63</strong>: Jackalwere Pack Leader (Mnst)</li>
|
|||
|
|
<li><strong>64–65</strong>: Kobold Broodguard or Kobold Sorcerer (Mnst)</li>
|
|||
|
|
<li><strong>66–68</strong>: Shattered Earth (Expl)</li>
|
|||
|
|
<li><strong>69–70</strong>: Medusa (Mnst)</li>
|
|||
|
|
<li><strong>71–72</strong>: Ogre (Mnst)</li>
|
|||
|
|
<li><strong>73–74</strong>: Tornado (Expl)</li>
|
|||
|
|
<li><strong>75–76</strong>: Revenant (Mnst)</li>
|
|||
|
|
<li><strong>77–78</strong>: Scorpionfolk (Mnst)</li>
|
|||
|
|
<li><strong>79–80</strong>: Voracious Pests (Expl)</li>
|
|||
|
|
<li><strong>81–82</strong>: Soldier Squad (Mnst)</li>
|
|||
|
|
<li><strong>83–84</strong>: Strider (Mnst)</li>
|
|||
|
|
<li><strong>85–86</strong>: Wild Magic Zone (Expl)</li>
|
|||
|
|
<li><strong>87–88</strong>: Warrior Band (Mnst)</li>
|
|||
|
|
<li><strong>89–92</strong>: Wyvern (Mnst)</li>
|
|||
|
|
<li><strong>93–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Sunspots (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 3</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3</strong>: Adult Blue Dragon (Mnst)</li>
|
|||
|
|
<li><strong>4–6</strong>: Adult Brass Dragon (Mnst)</li>
|
|||
|
|
<li><strong>7–9</strong>: Ascetic Grandmaster (Mnst)</li>
|
|||
|
|
<li><strong>10–16</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>17–19</strong>: Assassin (Mnst)</li>
|
|||
|
|
<li><strong>20–22</strong>: Champion Warrior (Mnst)</li>
|
|||
|
|
<li><strong>23–25</strong>: Djinni (Mnst)</li>
|
|||
|
|
<li><strong>26–28</strong>: Caught in the Crossfire (Expl)</li>
|
|||
|
|
<li><strong>29–31</strong>: Efreeti (Mnst)</li>
|
|||
|
|
<li><strong>32–34</strong>: Fire Giant (Mnst)</li>
|
|||
|
|
<li><strong>35–37</strong>: Forgotten God (Mnst)</li>
|
|||
|
|
<li><strong>38–39</strong>: Choking Smoke (Expl)</li>
|
|||
|
|
<li><strong>40–42</strong>: Gorgon (Mnst)</li>
|
|||
|
|
<li><strong>43–45</strong>: Guardian Naga (Mnst)</li>
|
|||
|
|
<li><strong>46–48</strong>: Harpy (Mnst)</li>
|
|||
|
|
<li><strong>49–51</strong>: Endless Plummet (Expl)</li>
|
|||
|
|
<li><strong>52–54</strong>: Hobgoblin Warlord (Mnst)</li>
|
|||
|
|
<li><strong>55–57</strong>: Medusa Queen (Mnst)</li>
|
|||
|
|
<li><strong>58–61</strong>: Mummy Lord (Mnst)</li>
|
|||
|
|
<li><strong>62–64</strong>: Lifeless Desolation (Expl)</li>
|
|||
|
|
<li><strong>65–69</strong>: Ogre Mage (Mnst)</li>
|
|||
|
|
<li><strong>70–73</strong>: Rakshasa (Mnst)</li>
|
|||
|
|
<li><strong>74–76</strong>: Sand Ray (Mnst)</li>
|
|||
|
|
<li><strong>77–79</strong>: Primordial Tornado (Expl)</li>
|
|||
|
|
<li><strong>80–82</strong>: Sand Worm (Purple Worm Variant) (Mnst)</li>
|
|||
|
|
<li><strong>83–85</strong>: Scorpionfolk Imperator (Mnst)</li>
|
|||
|
|
<li><strong>86–88</strong>: Sphinx (Mnst)</li>
|
|||
|
|
<li><strong>89–90</strong>: Sunspots (Expl)</li>
|
|||
|
|
<li><strong>91–92</strong>: Stone Colossus (Stone Guardian Variant) (Mnst)</li>
|
|||
|
|
<li><strong>93–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Malfunctioning Planar Portal (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 4</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–5</strong>: Divine War (Expl)</li>
|
|||
|
|
<li><strong>6–10</strong>: Ancient Brass Dragon (Mnst)</li>
|
|||
|
|
<li><strong>11–12</strong>: Ascetic Grandmaster (Mnst)</li>
|
|||
|
|
<li><strong>13–16</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>17–21</strong>: Djinni (Mnst)</li>
|
|||
|
|
<li><strong>22–26</strong>: Djinni Noble (Mnst)</li>
|
|||
|
|
<li><strong>27–31</strong>: God Corpse (Expl)</li>
|
|||
|
|
<li><strong>32–36</strong>: Efreeti (Mnst)</li>
|
|||
|
|
<li><strong>37–42</strong>: Efreeti Noble (Mnst)</li>
|
|||
|
|
<li><strong>43–47</strong>: Hellscape (Expl)</li>
|
|||
|
|
<li><strong>48–53</strong>: Fire Giant (Mnst)</li>
|
|||
|
|
<li><strong>54–60</strong>: Hobgoblin Warlord (Mnst)</li>
|
|||
|
|
<li><strong>61–65</strong>: Killing Cloud (Expl)</li>
|
|||
|
|
<li><strong>66–71</strong>: Master Assassin (Mnst)</li>
|
|||
|
|
<li><strong>72–76</strong>: Mummy Lord (Mnst)</li>
|
|||
|
|
<li><strong>77–81</strong>: Malfunctioning Planar Portal (Expl)</li>
|
|||
|
|
<li><strong>82–87</strong>: Rakshasa (Mnst)</li>
|
|||
|
|
<li><strong>88–94</strong>: Sphinx (Greater) (Mnst)</li>
|
|||
|
|
<li><strong>95–100</strong>: Social Encounter</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Restless Sea</h2>
|
|||
|
|
<p>Rapid currents and quick trade routes make these waters popular with
|
|||
|
|
merchants, but only the bravest and most skilled sailors are willing to
|
|||
|
|
chance the frequent, dangerous, and unpredictable waves. Adventurers
|
|||
|
|
journeying through this region or along its coast have to overcome an
|
|||
|
|
unusually high number of weather event exploration challenges, as well
|
|||
|
|
as some combat encounters and social encounters.</p>
|
|||
|
|
<p>Terrains. Coast, water.</p>
|
|||
|
|
<p>Tiers. Regions with calm waters might be tier 1, but most
|
|||
|
|
adventurous seas are tier 2 or tier 3.</p>
|
|||
|
|
<p>Weather. 1–7 clear, 8–11 overcast, 12–16 rain, 17–25
|
|||
|
|
mist.</p>
|
|||
|
|
<p>Rolling Mists. Adventurers gain an expertise die on Stealth
|
|||
|
|
checks if the weather is not clear.</p>
|
|||
|
|
<p>Thick Fog. Without the sight of natural landmarks to guide
|
|||
|
|
them, adventurers have disadvantage on checks made to navigate the area
|
|||
|
|
if the weather is not clear.</p>
|
|||
|
|
<p>Journey Activities. Adventurers have disadvantage on checks
|
|||
|
|
made to Scout. Busking is possible on coastlines, but not the open sea.
|
|||
|
|
Checks made to Hide Tracks on the open sea automatically succeed, and
|
|||
|
|
those made to Track automatically fail. Checks to Hunt and Gather are
|
|||
|
|
made with advantage.</p>
|
|||
|
|
<h3>Tier 0 Encounters</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1</strong>: Aboleth Thrall (Mnst)</li>
|
|||
|
|
<li><strong>2-3</strong>: Crocodile (Mnst)</li>
|
|||
|
|
<li><strong>4-5</strong>: Flumph (Mnst)</li>
|
|||
|
|
<li><strong>6-7</strong>: Gelatinous Cube (Mnst)</li>
|
|||
|
|
<li><strong>8-9</strong>: Giant Crab (Mnst)</li>
|
|||
|
|
<li><strong>10-19</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>20-21</strong>: Giant Octopus (Mnst)</li>
|
|||
|
|
<li><strong>22-23</strong>: Giant Poisonous Snake (Mnst)</li>
|
|||
|
|
<li><strong>24-25</strong>: Giant Seahorse (Mnst)</li>
|
|||
|
|
<li><strong>26-27</strong>: Gray Ooze (Mnst)</li>
|
|||
|
|
<li><strong>28-29</strong>: Hunter Shark (Mnst)</li>
|
|||
|
|
<li><strong>30-31</strong>: Hail Storm (Expl)</li>
|
|||
|
|
<li><strong>32-34</strong>: Kobold (Mnst)</li>
|
|||
|
|
<li><strong>35-37</strong>: Merfolk (Mnst)</li>
|
|||
|
|
<li><strong>38-42</strong>: Merrow (Mnst)</li>
|
|||
|
|
<li><strong>43-45</strong>: Ochre Jelly (Mnst)</li>
|
|||
|
|
<li><strong>46-48</strong>: Octopus (Mnst)</li>
|
|||
|
|
<li><strong>49-51</strong>: Haze (Expl)</li>
|
|||
|
|
<li><strong>52-54</strong>: Pirate (Mnst, Bandit Variant)</li>
|
|||
|
|
<li><strong>55-57</strong>: Plesiosaurus (Mnst)</li>
|
|||
|
|
<li><strong>58-60</strong>: Poisonous Snake (Mnst)</li>
|
|||
|
|
<li><strong>61-63</strong>: Quipper (Mnst)</li>
|
|||
|
|
<li><strong>64-66</strong>: Reef Shark (Mnst)</li>
|
|||
|
|
<li><strong>67-69</strong>: Lost Item</li>
|
|||
|
|
<li><strong>70-71</strong>: Sahuagin (Mnst)</li>
|
|||
|
|
<li><strong>72-73</strong>: Sea Hag (Mnst)</li>
|
|||
|
|
<li><strong>74-75</strong>: Seahorse (Mnst)</li>
|
|||
|
|
<li><strong>76-77</strong>: Siren (Harpy Variant) (Mnst)</li>
|
|||
|
|
<li><strong>78-79</strong>: Spark Mephit (Mnst)</li>
|
|||
|
|
<li><strong>80-81</strong>: Stampede (Expl)</li>
|
|||
|
|
<li><strong>82-83</strong>: Swarm Of Poisonous Snakes (Mnst)</li>
|
|||
|
|
<li><strong>84-85</strong>: Swarm Of Quippers (Mnst)</li>
|
|||
|
|
<li><strong>86-87</strong>: Will-O-Wisp (Mnst)</li>
|
|||
|
|
<li><strong>88-99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Thunderstorm (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 1 Encounters</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1-4</strong>: Aboleth Thrall (Mnst)</li>
|
|||
|
|
<li><strong>5-8</strong>: Black Pudding (Mnst)</li>
|
|||
|
|
<li><strong>9-12</strong>: Gelatinous Cube (Mnst)</li>
|
|||
|
|
<li><strong>13-18</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>19-22</strong>: Ghost (Mnst)</li>
|
|||
|
|
<li><strong>23-26</strong>: Giant Lanternfish (Lamia Variant) (Mnst)</li>
|
|||
|
|
<li><strong>27-30</strong>: Killer Whale (Mnst)</li>
|
|||
|
|
<li><strong>31-34</strong>: Kobold Broodguard or Kobold Sorcerer (Mnst)</li>
|
|||
|
|
<li><strong>35-38</strong>: Lacedon Ghast (Ghast Variant) (Mnst)</li>
|
|||
|
|
<li><strong>39-42</strong>: Lacedon Ghoul (Ghoul Variant) (Mnst)</li>
|
|||
|
|
<li><strong>43-46</strong>: Pests (Expl)</li>
|
|||
|
|
<li><strong>47-50</strong>: Merfolk Knight (Mnst)</li>
|
|||
|
|
<li><strong>51-54</strong>: Merrow (Mnst)</li>
|
|||
|
|
<li><strong>55-58</strong>: Merrow Mage (Mnst)</li>
|
|||
|
|
<li><strong>59-62</strong>: Ochre Jelly (Mnst)</li>
|
|||
|
|
<li><strong>63-66</strong>: Pirate Captain (Bandit Captain Variant) (Mnst)</li>
|
|||
|
|
<li><strong>67-70</strong>: Private Property (Expl)</li>
|
|||
|
|
<li><strong>71-74</strong>: Sahuagin (Mnst)</li>
|
|||
|
|
<li><strong>75-78</strong>: Sea Hag (Mnst)</li>
|
|||
|
|
<li><strong>79-82</strong>: Siren (Harpy Variant) (Mnst)</li>
|
|||
|
|
<li><strong>83-86</strong>: Will-O-Wisp (Mnst)</li>
|
|||
|
|
<li><strong>87-90</strong>: Thunderstorm (Expl)</li>
|
|||
|
|
<li><strong>91-99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: River Rapids (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 2 Encounters</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1-4</strong>: Aboleth Thrall (Mnst)</li>
|
|||
|
|
<li><strong>5-8</strong>: Black Pudding (Mnst)</li>
|
|||
|
|
<li><strong>9-13</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>14-17</strong>: Bunyip (Mnst)</li>
|
|||
|
|
<li><strong>18-21</strong>: Chuul (Mnst)</li>
|
|||
|
|
<li><strong>22-25</strong>: Cursed Temple (Expl)</li>
|
|||
|
|
<li><strong>26-29</strong>: Ghost (Mnst)</li>
|
|||
|
|
<li><strong>30-33</strong>: Giant Crocodile (Mnst)</li>
|
|||
|
|
<li><strong>34-37</strong>: Dense Fog (Expl)</li>
|
|||
|
|
<li><strong>38-41</strong>: Giant Shark (Mnst)</li>
|
|||
|
|
<li><strong>42-45</strong>: Giant Water Elemental (Mnst)</li>
|
|||
|
|
<li><strong>46-49</strong>: Hail Deluge (Expl)</li>
|
|||
|
|
<li><strong>50-53</strong>: Hydra (Mnst)</li>
|
|||
|
|
<li><strong>54-57</strong>: Merfolk Knight (Mnst)</li>
|
|||
|
|
<li><strong>58-61</strong>: River Rapids (Expl)</li>
|
|||
|
|
<li><strong>62-65</strong>: Pirate Captain (Bandit Captain Variant) (Mnst)</li>
|
|||
|
|
<li><strong>66-69</strong>: Sahuagin Champion (Mnst)</li>
|
|||
|
|
<li><strong>70-73</strong>: Tornado (Expl)</li>
|
|||
|
|
<li><strong>74-77</strong>: Sea Hag (Mnst)</li>
|
|||
|
|
<li><strong>78-80</strong>: Sea Serpent (Mnst)</li>
|
|||
|
|
<li><strong>81-84</strong>: Voracious Pests (Expl)</li>
|
|||
|
|
<li><strong>85-88</strong>: Water Elemental (Mnst)</li>
|
|||
|
|
<li><strong>89-92</strong>: Wild Magic Zone (Expl)</li>
|
|||
|
|
<li><strong>93-99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Sunspots (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 3 Encounters</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1-5</strong>: Caught in the Crossfire (Expl)</li>
|
|||
|
|
<li><strong>6-10</strong>: Aboleth (Mnst)</li>
|
|||
|
|
<li><strong>11-12</strong>: Adult Bronze Dragon (Mnst)</li>
|
|||
|
|
<li><strong>13-16</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>17-22</strong>: Chuul (Mnst)</li>
|
|||
|
|
<li><strong>23-28</strong>: Marid (Mnst)</li>
|
|||
|
|
<li><strong>29-34</strong>: Choking Smoke (Expl)</li>
|
|||
|
|
<li><strong>35-39</strong>: Merclops (Cyclops Variant) (Mnst)</li>
|
|||
|
|
<li><strong>40-45</strong>: Pyrohydra (Hydra Variant) (Mnst)</li>
|
|||
|
|
<li><strong>46-51</strong>: Cursed Waterway (Expl)</li>
|
|||
|
|
<li><strong>52-57</strong>: Roc (Mnst)</li>
|
|||
|
|
<li><strong>58-63</strong>: Sahuagin Champion (Mnst)</li>
|
|||
|
|
<li><strong>64-69</strong>: Lifeless Desolation (Expl)</li>
|
|||
|
|
<li><strong>70-75</strong>: Scrag (Troll Variant) (Mnst)</li>
|
|||
|
|
<li><strong>76-81</strong>: Sea Serpent (Mnst)</li>
|
|||
|
|
<li><strong>82-87</strong>: Sunspots (Expl)</li>
|
|||
|
|
<li><strong>88-92</strong>: Storm Giant (Mnst)</li>
|
|||
|
|
<li><strong>93-99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Hallowed Waters (as Hallowed Ground) (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 4 Encounters</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1-8</strong>: Divine War (Expl)</li>
|
|||
|
|
<li><strong>9-16</strong>: Aboleth (Mnst)</li>
|
|||
|
|
<li><strong>17-21</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>22-30</strong>: Adult Gold Dragon (Mnst)</li>
|
|||
|
|
<li><strong>31-38</strong>: Ancient Bronze Dragon (Mnst)</li>
|
|||
|
|
<li><strong>39-46</strong>: Hallowed Waters (as Hallowed Ground) (Expl)</li>
|
|||
|
|
<li><strong>47-54</strong>: Ancient Aboleth (Elite Aboleth Variant) (Mnst)</li>
|
|||
|
|
<li><strong>55-63</strong>: Dragon Turtle (Mnst)</li>
|
|||
|
|
<li><strong>64-72</strong>: Hellscape (Expl)</li>
|
|||
|
|
<li><strong>73-80</strong>: Marid Noble (Mnst)</li>
|
|||
|
|
<li><strong>81-88</strong>: Killing Cloud (Expl)</li>
|
|||
|
|
<li><strong>89-91</strong>: Storm Giant (Mnst)</li>
|
|||
|
|
<li><strong>92-94</strong>: Tsunami (Expl)</li>
|
|||
|
|
<li><strong>95-100</strong>: Social Encounter</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Rolling Grasslands</h2>
|
|||
|
|
<p>There is great prosperity among the people that call these fields and
|
|||
|
|
rolling hills home. Adventurers journeying through this region have
|
|||
|
|
frequent social encounters, few combat encounters, and several
|
|||
|
|
circumstance exploration challenges.</p>
|
|||
|
|
<p>Terrains. Grassland, hills, ruins, settlement, subterranean,
|
|||
|
|
temple, tomb.</p>
|
|||
|
|
<p>Tiers. These plains and hills tend to be tier 1 and 2 regions,
|
|||
|
|
with threats from bandits, goblin tribes, or wild animals.</p>
|
|||
|
|
<p>Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist,
|
|||
|
|
20–25 snow.</p>
|
|||
|
|
<p>Journey Activities. Adventurers gain advantage on checks made
|
|||
|
|
to Chronicle, Gossip, Harvest, and Rob.</p>
|
|||
|
|
<h3>Tier 0</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li>1: Ankheg (Mnst)</li>
|
|||
|
|
<li>2: Ankheg Spawn (Mnst)</li>
|
|||
|
|
<li>3-4: Bridge Of Stones (Expl)</li>
|
|||
|
|
<li>5: Bandit (Mnst)</li>
|
|||
|
|
<li>6-7: Bloodhawk (Mnst)</li>
|
|||
|
|
<li>8-22: Travel Scenery</li>
|
|||
|
|
<li>23: Bugbear (Mnst)</li>
|
|||
|
|
<li>24: Druid (Mnst)</li>
|
|||
|
|
<li>25: Counterfeit Goods (Expl)</li>
|
|||
|
|
<li>26-27: Eagle (Mnst)</li>
|
|||
|
|
<li>28-29: Ettercap (Mnst)</li>
|
|||
|
|
<li>30-31: Enchanted Windmill (Expl)</li>
|
|||
|
|
<li>32-34: Gnoll (Mnst)</li>
|
|||
|
|
<li>35-37: Goat (Mnst)</li>
|
|||
|
|
<li>38-41: End Of Hibernation (Expl)</li>
|
|||
|
|
<li>42: Goblin (Mnst)</li>
|
|||
|
|
<li>43-45: Harpy (Mnst)</li>
|
|||
|
|
<li>46-48: Falling Net (Expl)</li>
|
|||
|
|
<li>49-51: Hippogriff (Mnst)</li>
|
|||
|
|
<li>52-54: Hobgoblin (Mnst)</li>
|
|||
|
|
<li>55-57: Forested Hills (Expl)</li>
|
|||
|
|
<li>58-60: Kobold (Mnst)</li>
|
|||
|
|
<li>61-63: Ogrekin (Mnst)</li>
|
|||
|
|
<li>64-66: Hail Storm (Expl)</li>
|
|||
|
|
<li>67-69: Pegasus (Mnst)</li>
|
|||
|
|
<li>70-71: Peryton (Mnst)</li>
|
|||
|
|
<li>72-73: Haze (Expl)</li>
|
|||
|
|
<li>74-75: Poisonous Snake (Mnst)</li>
|
|||
|
|
<li>76-77: Satyr (Mnst)</li>
|
|||
|
|
<li>78-79: Landslide (Expl)</li>
|
|||
|
|
<li>80: Scarecrow (Mnst)</li>
|
|||
|
|
<li>81: Stirge (Mnst)</li>
|
|||
|
|
<li>82: Lost Item (Expl)</li>
|
|||
|
|
<li>83-84: Wolf (Mnst)</li>
|
|||
|
|
<li>85: Stampede (Mnst)</li>
|
|||
|
|
<li>86-99: Social Encounter</li>
|
|||
|
|
<li>100: Thunderstorm (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 1</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li>1: Ankheg Queen (Mnst)</li>
|
|||
|
|
<li>2-3: Bandit Captain (Mnst)</li>
|
|||
|
|
<li>4-5: Bridge Of Stones (Expl)</li>
|
|||
|
|
<li>6-7: Basilisk (Mnst)</li>
|
|||
|
|
<li>8-21: Travel Scenery</li>
|
|||
|
|
<li>22-23: Bugbear Chief (Mnst)</li>
|
|||
|
|
<li>24-25: Doppelganger (Mnst)</li>
|
|||
|
|
<li>26-27: End Of Hibernation (Expl)</li>
|
|||
|
|
<li>28-29: Druid (Mnst)</li>
|
|||
|
|
<li>30-31: Ettercap (Mnst)</li>
|
|||
|
|
<li>32-34: Ettin (Mnst)</li>
|
|||
|
|
<li>35-36: Stampede (Expl)</li>
|
|||
|
|
<li>37-38: Flying Lion (Mnst)</li>
|
|||
|
|
<li>39-41: Ghast (Mnst)</li>
|
|||
|
|
<li>42: Goblin Boss or Goblin Warlock (Mnst)</li>
|
|||
|
|
<li>43-44: Flood (Expl)</li>
|
|||
|
|
<li>45-46: Griffon (Mnst)</li>
|
|||
|
|
<li>47-48: Guard Squad (Mnst)</li>
|
|||
|
|
<li>49-51: Labyrinthine Ravines (Expl)</li>
|
|||
|
|
<li>52-54: Half-Red Dragon Veteran (Mnst)</li>
|
|||
|
|
<li>55-56: Hobgoblin Captain (Mnst)</li>
|
|||
|
|
<li>57-58: Jackalwere (Mnst)</li>
|
|||
|
|
<li>59-61: Mushroom Ring (Expl)</li>
|
|||
|
|
<li>62-63: Knight (Mnst)</li>
|
|||
|
|
<li>64-66: Kobold Broodguard or Sorcerer (Mnst)</li>
|
|||
|
|
<li>67-68: Lamia (Mnst)</li>
|
|||
|
|
<li>69-70: Pests (Expl)</li>
|
|||
|
|
<li>71-72: Manticore (Mnst)</li>
|
|||
|
|
<li>73-74: Ogre (Mnst)</li>
|
|||
|
|
<li>75-76: Private Property (Expl)</li>
|
|||
|
|
<li>77-78: Owlbear (Mnst)</li>
|
|||
|
|
<li>79-80: Priest (Mnst)</li>
|
|||
|
|
<li>81-82: Thunderstorm (Expl)</li>
|
|||
|
|
<li>83-84: Scout (Mnst)</li>
|
|||
|
|
<li>85-86: Veteran (Mnst)</li>
|
|||
|
|
<li>87-88: Warrior Band (Mnst)</li>
|
|||
|
|
<li>89-99: Social Encounter</li>
|
|||
|
|
<li>100: Rot Grubs (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 2</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li>1: Ankheg Queen (Mnst)</li>
|
|||
|
|
<li>2-3: Cursed Temple (Expl)</li>
|
|||
|
|
<li>4-5: Allosaurus (Mnst)</li>
|
|||
|
|
<li>6-7: Ankylosaurus (Mnst)</li>
|
|||
|
|
<li>8-17: Travel Scenery</li>
|
|||
|
|
<li>18-19: Blackguard (Mnst)</li>
|
|||
|
|
<li>20-21: Bugbear Chief (Mnst)</li>
|
|||
|
|
<li>22-23: Dense Fog (Expl)</li>
|
|||
|
|
<li>24-25: Chimera (Mnst)</li>
|
|||
|
|
<li>26-27: Cyclops (Mnst)</li>
|
|||
|
|
<li>28-29: Flash Flood (Expl)</li>
|
|||
|
|
<li>30-31: Ettin (Mnst)</li>
|
|||
|
|
<li>32-34: Flying Lion (Mnst)</li>
|
|||
|
|
<li>35-36: Flimsy Rope Bridge (Expl)</li>
|
|||
|
|
<li>37-38: Gnoll Demonfang (Mnst)</li>
|
|||
|
|
<li>39-41: Gorgon (Mnst)</li>
|
|||
|
|
<li>42: Green Lake (Expl)</li>
|
|||
|
|
<li>43-45: Griffon (Mnst)</li>
|
|||
|
|
<li>46-48: Guard Squad (Mnst)</li>
|
|||
|
|
<li>49-51: Hail Deluge (Expl)</li>
|
|||
|
|
<li>52-54: Jackalwere (Mnst)</li>
|
|||
|
|
<li>55-56: Lamia (Mnst)</li>
|
|||
|
|
<li>57-59: Magical Overgrowth (Expl)</li>
|
|||
|
|
<li>60-61: Manticore (Mnst)</li>
|
|||
|
|
<li>62-63: Ogre Mage (Mnst)</li>
|
|||
|
|
<li>64-65: Rot Grubs (Expl)</li>
|
|||
|
|
<li>66-67: Roc Juvenile (Mnst)</li>
|
|||
|
|
<li>68-69: Scarecrow Harvester (Mnst)</li>
|
|||
|
|
<li>70-71: Shattered Earth (Expl)</li>
|
|||
|
|
<li>72-73: Soldier Squad (Mnst)</li>
|
|||
|
|
<li>74-75: Strider (Mnst)</li>
|
|||
|
|
<li>76-77: Thundering Stampede (Expl)</li>
|
|||
|
|
<li>78-79: Triceratops (Mnst)</li>
|
|||
|
|
<li>80-81: Troll (Mnst)</li>
|
|||
|
|
<li>82-83: Voracious Pests (Expl)</li>
|
|||
|
|
<li>84-85: Warrior Band (Mnst)</li>
|
|||
|
|
<li>86-87: Wyvern (Mnst)</li>
|
|||
|
|
<li>88-89: Wild Magic Zone (Expl)</li>
|
|||
|
|
<li>90-99: Social Encounter</li>
|
|||
|
|
<li>100: Fey Glade (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 3</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li>1-3: Bridge Of Sorrow (Expl)</li>
|
|||
|
|
<li>4-6: Adult River Dragon (Mnst)</li>
|
|||
|
|
<li>7-9: Ankylosaurus (Mnst)</li>
|
|||
|
|
<li>10-12: Blackguard (Mnst)</li>
|
|||
|
|
<li>13-16: Travel Scenery</li>
|
|||
|
|
<li>17-19: Champion Warrior (Mnst)</li>
|
|||
|
|
<li>20-22: Cyclops (Mnst)</li>
|
|||
|
|
<li>23-25: Diplodocus (Mnst)</li>
|
|||
|
|
<li>26-28: Caught in the Crossfire (Expl)</li>
|
|||
|
|
<li>29-31: Gorgon (Mnst)</li>
|
|||
|
|
<li>32-34: Harpy (Mnst)</li>
|
|||
|
|
<li>35-37: Hobgoblin Warlord (Mnst)</li>
|
|||
|
|
<li>38-39: Choking Smoke (Expl)</li>
|
|||
|
|
<li>40-45: Holy Knight (Mnst)</li>
|
|||
|
|
<li>46-48: Invisible Stalker (Mnst)</li>
|
|||
|
|
<li>49-51: Knight Captain (Mnst)</li>
|
|||
|
|
<li>52-54: Cursed Waterway (Expl)</li>
|
|||
|
|
<li>55-57: Ogre Mage (Mnst)</li>
|
|||
|
|
<li>58-61: Rakshasa (Mnst)</li>
|
|||
|
|
<li>62-64: Roc (Mnst)</li>
|
|||
|
|
<li>65-69: Endless Plummet (Expl)</li>
|
|||
|
|
<li>70-73: Soldier Squad (Mnst)</li>
|
|||
|
|
<li>74-76: Triceratops (Mnst)</li>
|
|||
|
|
<li>77-79: Troll or Dread Troll (Mnst)</li>
|
|||
|
|
<li>80-82: Fey Glade (Expl)</li>
|
|||
|
|
<li>83-85: Tyrannosaurus Rex (Mnst)</li>
|
|||
|
|
<li>86-88: Weretiger (Mnst)</li>
|
|||
|
|
<li>89-90: Wyvern (Mnst)</li>
|
|||
|
|
<li>91-92: Sunspots (Expl)</li>
|
|||
|
|
<li>93-99: Social Encounter</li>
|
|||
|
|
<li>100: Malfunctioning Planar Portal (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 4</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li>1-12: Adult Gold Dragon (Mnst)</li>
|
|||
|
|
<li>13-16: Travel Scenery</li>
|
|||
|
|
<li>17-26: Ancient River Dragon (Mnst)</li>
|
|||
|
|
<li>27-31: Divine War (Expl)</li>
|
|||
|
|
<li>32-42: Hobgoblin Warlord (Mnst)</li>
|
|||
|
|
<li>43-47: God Corpse (Expl)</li>
|
|||
|
|
<li>48-60: Holy Knight (Mnst)</li>
|
|||
|
|
<li>61-65: Hallowed Ground (Expl)</li>
|
|||
|
|
<li>66-76: Rakshasa (Mnst)</li>
|
|||
|
|
<li>77-81: Malfunctioning Planar Portal (Expl)</li>
|
|||
|
|
<li>82-94: Troll or Dread Troll (Mnst)</li>
|
|||
|
|
<li>95-100: Social Encounter</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Tangled Forest</h2>
|
|||
|
|
<p>From temperate forests and woodlands which harbor bandit encampments to
|
|||
|
|
lush tropical jungles home to giant apes and mighty dinosaurs, these
|
|||
|
|
regions are covered with trees and undergrowth. Adventurers journeying
|
|||
|
|
through regions like this contend with frequent monster encounters and
|
|||
|
|
natural terrain and supernatural exploration challenges.</p>
|
|||
|
|
<p>Terrains. Forest, jungle, mountains, ruins, settlement,
|
|||
|
|
subterranean, swamp, temple, tomb.</p>
|
|||
|
|
<p>Tiers. Tangled forests often range from tier 1 through tier 4.
|
|||
|
|
At tier 1, a Tangled Forest might be the forest home of a band of
|
|||
|
|
outlaws or bandits, while higher tiers might feature dinosaurs, dragons,
|
|||
|
|
giant insects, and ancient traps.</p>
|
|||
|
|
<p>Weather. 1–6 clear, 7–14 mist, 15–20 rain, 21–25
|
|||
|
|
snow.</p>
|
|||
|
|
<p>Heavy Undergrowth. Ranged attacks beyond 15 feet are made with
|
|||
|
|
disadvantage.</p>
|
|||
|
|
<p>Natural Camouflage. Adventurers gain an expertise die on
|
|||
|
|
Stealth checks.</p>
|
|||
|
|
<p>Journey Activities. Adventurers gain advantage on checks made
|
|||
|
|
to Harvest or to Hunt and Gather.</p>
|
|||
|
|
<h3>Tier 0</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1</strong>: Ape (Mnst)</li>
|
|||
|
|
<li><strong>2–3</strong>: Awakened Tree (Mnst)</li>
|
|||
|
|
<li><strong>4–5</strong>: Awakened Shrub (Mnst)</li>
|
|||
|
|
<li><strong>6–7</strong>: Baboon (Mnst)</li>
|
|||
|
|
<li><strong>8–15</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>16–17</strong>: Blood Hawk (Mnst)</li>
|
|||
|
|
<li><strong>18–19</strong>: Bugbear (Mnst)</li>
|
|||
|
|
<li><strong>20–21</strong>: Cockatrice (Mnst)</li>
|
|||
|
|
<li><strong>22–23</strong>: Constrictor Snake (Mnst)</li>
|
|||
|
|
<li><strong>24–25</strong>: Cult Fanatic (Mnst)</li>
|
|||
|
|
<li><strong>26–27</strong>: Cultist (Mnst)</li>
|
|||
|
|
<li><strong>28–29</strong>: Dropbear (Mnst)</li>
|
|||
|
|
<li><strong>30–31</strong>: Druid (Mnst)</li>
|
|||
|
|
<li><strong>32–33</strong>: Bridge of Stones (Expl)</li>
|
|||
|
|
<li><strong>34–35</strong>: Dryad</li>
|
|||
|
|
<li><strong>36–37</strong>: Flying Snake (Mnst)</li>
|
|||
|
|
<li><strong>38–40</strong>: Frog</li>
|
|||
|
|
<li><strong>41–43</strong>: Giant Frog (Mnst)</li>
|
|||
|
|
<li><strong>44–48</strong>: Giant Lizard (Mnst)</li>
|
|||
|
|
<li><strong>49–51</strong>: Giant Poisonous Snake (Mnst)</li>
|
|||
|
|
<li><strong>52–53</strong>: Giant Spider (Mnst)</li>
|
|||
|
|
<li><strong>54–55</strong>: Giant Toad (Mnst)</li>
|
|||
|
|
<li><strong>56–57</strong>: Falling Net (Expl)</li>
|
|||
|
|
<li><strong>58–59</strong>: Harpy (Mnst)</li>
|
|||
|
|
<li><strong>60–61</strong>: Lizard (Mnst)</li>
|
|||
|
|
<li><strong>62–63</strong>: Lizardfolk (Mnst)</li>
|
|||
|
|
<li><strong>64–65</strong>: Lizardfolk Druid (Mnst)</li>
|
|||
|
|
<li><strong>66–70</strong>: Forested Hills (Expl)</li>
|
|||
|
|
<li><strong>71–72</strong>: Ogrekin (Mnst)</li>
|
|||
|
|
<li><strong>73–74</strong>: Panther (Mnst)</li>
|
|||
|
|
<li><strong>75–76</strong>: Poisonous Snake (Mnst)</li>
|
|||
|
|
<li><strong>77–78</strong>: Haze (Expl)</li>
|
|||
|
|
<li><strong>79–80</strong>: Pteranodon (Mnst)</li>
|
|||
|
|
<li><strong>81–82</strong>: Swarm of Insects (Mnst)</li>
|
|||
|
|
<li><strong>83–84</strong>: Swarm of Poisonous Snakes (Mnst)</li>
|
|||
|
|
<li><strong>85–86</strong>: Tiger (Mnst)</li>
|
|||
|
|
<li><strong>87–88</strong>: Stampede (Expl)</li>
|
|||
|
|
<li><strong>89–91</strong>: Warrior (Mnst)</li>
|
|||
|
|
<li><strong>92–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Quicksand (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 1</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3</strong>: Allosaurus (Mnst)</li>
|
|||
|
|
<li><strong>4–6</strong>: Ankylosaurus (Mnst)</li>
|
|||
|
|
<li><strong>7–9</strong>: Bandit Captain (Mnst)</li>
|
|||
|
|
<li><strong>10–13</strong>: Basilisk (Mnst)</li>
|
|||
|
|
<li><strong>14–21</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>22–24</strong>: Boggard (Mnst)</li>
|
|||
|
|
<li><strong>25–28</strong>: Bugbear Chief (Mnst)</li>
|
|||
|
|
<li><strong>29–31</strong>: Couatl (Mnst)</li>
|
|||
|
|
<li><strong>32–34</strong>: Flood (Expl)</li>
|
|||
|
|
<li><strong>35–37</strong>: Green Dragon Wyrmling (Mnst)</li>
|
|||
|
|
<li><strong>38–41</strong>: Elephant (Mnst)</li>
|
|||
|
|
<li><strong>42–46</strong>: Pests (Expl)</li>
|
|||
|
|
<li><strong>47–49</strong>: Green Hag (Mnst)</li>
|
|||
|
|
<li><strong>50–54</strong>: Pit Trap (Expl)</li>
|
|||
|
|
<li><strong>55–58</strong>: Lizardfolk (Mnst)</li>
|
|||
|
|
<li><strong>59–62</strong>: Lizardfolk Druid (Mnst)</li>
|
|||
|
|
<li><strong>63–66</strong>: Manticore (Mnst)</li>
|
|||
|
|
<li><strong>67–70</strong>: Ogre (Mnst)</li>
|
|||
|
|
<li><strong>71–74</strong>: Owlbear (Mnst)</li>
|
|||
|
|
<li><strong>75–77</strong>: Scout (Mnst)</li>
|
|||
|
|
<li><strong>78–80</strong>: Quicksand (Expl)</li>
|
|||
|
|
<li><strong>81–83</strong>: Warrior Band (Mnst)</li>
|
|||
|
|
<li><strong>84–86</strong>: Weretiger (Mnst)</li>
|
|||
|
|
<li><strong>87–92</strong>: Thunderstorm (Expl)</li>
|
|||
|
|
<li><strong>93–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Cursed Temple (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 2</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–3</strong>: Acid Field (Expl)</li>
|
|||
|
|
<li><strong>4–6</strong>: Alchemist (Mnst)</li>
|
|||
|
|
<li><strong>7–9</strong>: Boggard Sovereign (Mnst)</li>
|
|||
|
|
<li><strong>10–13</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>14–15</strong>: Champion (Mnst)</li>
|
|||
|
|
<li><strong>16–17</strong>: Diplodocus (Mnst)</li>
|
|||
|
|
<li><strong>18–22</strong>: Cursed Temple (Expl)</li>
|
|||
|
|
<li><strong>23–25</strong>: Giant Ape (Mnst)</li>
|
|||
|
|
<li><strong>26–28</strong>: Guardian Naga (Mnst)</li>
|
|||
|
|
<li><strong>29–33</strong>: Dense Fog (Expl)</li>
|
|||
|
|
<li><strong>34–35</strong>: Mage (Mnst)</li>
|
|||
|
|
<li><strong>36–37</strong>: Medusa (Mnst)</li>
|
|||
|
|
<li><strong>38–40</strong>: Enchanted Statue (Expl)</li>
|
|||
|
|
<li><strong>41–42</strong>: Necromancer (Mage Variant) (Mnst)</li>
|
|||
|
|
<li><strong>43–45</strong>: Owlbear Recluse (Elite) (Mnst)</li>
|
|||
|
|
<li><strong>46–48</strong>: Flash Flood (Expl)</li>
|
|||
|
|
<li><strong>49–52</strong>: Shambling Mound (Mnst)</li>
|
|||
|
|
<li><strong>53–56</strong>: Treant (Mnst)</li>
|
|||
|
|
<li><strong>57–60</strong>: Flimsy Rope Bridge (Expl)</li>
|
|||
|
|
<li><strong>61–63</strong>: Triceratops (Mnst)</li>
|
|||
|
|
<li><strong>64–66</strong>: Troll (Mnst)</li>
|
|||
|
|
<li><strong>67–68</strong>: Lethal Outgassing (Expl)</li>
|
|||
|
|
<li><strong>69–71</strong>: Tyrannosaurus Rex (Mnst)</li>
|
|||
|
|
<li><strong>72–74</strong>: Lizardfolk Chosen One (Mnst)</li>
|
|||
|
|
<li><strong>75–76</strong>: Wood Elf Sharpshooter (Strider Variant) (Mnst)</li>
|
|||
|
|
<li><strong>77–79</strong>: Marsh Gas (Expl)</li>
|
|||
|
|
<li><strong>80–82</strong>: Poison Darts (Expl)</li>
|
|||
|
|
<li><strong>83–85</strong>: Wyvern (Mnst)</li>
|
|||
|
|
<li><strong>86–88</strong>: Young Green Dragon (Mnst)</li>
|
|||
|
|
<li><strong>89–91</strong>: Rot Grubs (Expl)</li>
|
|||
|
|
<li><strong>92–94</strong>: Voracious Pests (Expl)</li>
|
|||
|
|
<li><strong>95–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Cursed Waterway (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 3</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–5</strong>: Cursed Waterway (Expl)</li>
|
|||
|
|
<li><strong>6–10</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>11–16</strong>: Ankylosaurus (Mnst)</li>
|
|||
|
|
<li><strong>17–22</strong>: Adult Green Dragon (Mnst)</li>
|
|||
|
|
<li><strong>23–28</strong>: Endless Plummet (Expl)</li>
|
|||
|
|
<li><strong>29–35</strong>: Boggard Sovereign (Mnst)</li>
|
|||
|
|
<li><strong>36–42</strong>: Corrupted Unicorn (Unicorn Variant) (Mnst)</li>
|
|||
|
|
<li><strong>43–48</strong>: Poison Needle (Expl)</li>
|
|||
|
|
<li><strong>49–54</strong>: Dire Tyrannosaurus Rex (Elite) (Mnst)</li>
|
|||
|
|
<li><strong>55–59</strong>: Dread Troll (Mnst)</li>
|
|||
|
|
<li><strong>60–64</strong>: Primordial Tornado (Expl)</li>
|
|||
|
|
<li><strong>65–70</strong>: Guardian Naga (Mnst)</li>
|
|||
|
|
<li><strong>71–76</strong>: Medusa Queen (Mnst)</li>
|
|||
|
|
<li><strong>77–81</strong>: Sphere of Annihilation (Expl)</li>
|
|||
|
|
<li><strong>82–87</strong>: Rakshasa (Mnst)</li>
|
|||
|
|
<li><strong>88–94</strong>: Ogre Mage (Mnst)</li>
|
|||
|
|
<li><strong>95–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Corrupted Druid Grove (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 4</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–8</strong>: Ancient Green Dragon (Mnst)</li>
|
|||
|
|
<li><strong>9–15</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>16–23</strong>: Dread Troll (Troll Variant) (Mnst)</li>
|
|||
|
|
<li><strong>24–31</strong>: Corrupted Druid Grove (Expl)</li>
|
|||
|
|
<li><strong>32–39</strong>: Faerie Noble (Mnst)</li>
|
|||
|
|
<li><strong>40–47</strong>: God Corpse (Expl)</li>
|
|||
|
|
<li><strong>48–55</strong>: Rakshasa (Mnst)</li>
|
|||
|
|
<li><strong>56–63</strong>: Forest Fire (Expl)</li>
|
|||
|
|
<li><strong>64–71</strong>: Treant (Mnst)</li>
|
|||
|
|
<li><strong>72–79</strong>: Hallowed Ground (Expl)</li>
|
|||
|
|
<li><strong>80–87</strong>: Troll (Mnst)</li>
|
|||
|
|
<li><strong>88–95</strong>: Killing Cloud (Expl)</li>
|
|||
|
|
<li><strong>96–100</strong>: Social Encounter</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Urban Township</h2>
|
|||
|
|
<p>From mighty sprawling cities to smaller bustling towns, these areas are
|
|||
|
|
full of people–and more people means more accidents, more conflict,
|
|||
|
|
and more action. Adventurers journeying through urban areas have many
|
|||
|
|
social encounters, combat encounters against NPCs, and both circumstance
|
|||
|
|
and constructed terrain exploration challenges.</p>
|
|||
|
|
<p>Terrains. Settlement, sewer, temple.</p>
|
|||
|
|
<p>Tiers. Metropolises can be as high as tier 4 and small towns as
|
|||
|
|
low as tier 1.</p>
|
|||
|
|
<p>Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist,
|
|||
|
|
20–25 snow.</p>
|
|||
|
|
<p>Breakable Surroundings. A critical failure on a Strength or
|
|||
|
|
Dexterity check results in destruction of property, angering the owner
|
|||
|
|
of said property.</p>
|
|||
|
|
<p>Journey Activities. Adventurers gain an expertise die on checks
|
|||
|
|
made to Busk or Rob.</p>
|
|||
|
|
<h3>Tier 0 Encounters</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1</strong>: Aboleth Thrall (Mnst)</li>
|
|||
|
|
<li><strong>2</strong>: Acolyte (Mnst)</li>
|
|||
|
|
<li><strong>3-4</strong>: Apprentice Mage (Mnst)</li>
|
|||
|
|
<li><strong>5-6</strong>: Counterfeit Goods (Expl)</li>
|
|||
|
|
<li><strong>7-8</strong>: Bandit (Mnst)</li>
|
|||
|
|
<li><strong>9-10</strong>: Cat (Mnst)</li>
|
|||
|
|
<li><strong>11-12</strong>: Commoner (Mnst)</li>
|
|||
|
|
<li><strong>13-25</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>26</strong>: Cult Fanatic (Mnst)</li>
|
|||
|
|
<li><strong>27-28</strong>: Cultist (Mnst)</li>
|
|||
|
|
<li><strong>29-30</strong>: Cutthroat (Mnst)</li>
|
|||
|
|
<li><strong>31-32</strong>: Falling Net (Expl)</li>
|
|||
|
|
<li><strong>33-34</strong>: Gargoyle (Mnst)</li>
|
|||
|
|
<li><strong>35-36</strong>: Giant Rat (Mnst)</li>
|
|||
|
|
<li><strong>37-40</strong>: Guard (Mnst)</li>
|
|||
|
|
<li><strong>41-42</strong>: Hail Storm (Expl)</li>
|
|||
|
|
<li><strong>43-44</strong>: Imp (Mnst)</li>
|
|||
|
|
<li><strong>45-46</strong>: Mastiff (Mnst)</li>
|
|||
|
|
<li><strong>47-48</strong>: Minstrel (Mnst)</li>
|
|||
|
|
<li><strong>49-50</strong>: Haze (Expl)</li>
|
|||
|
|
<li><strong>51-52</strong>: Noble (Mnst)</li>
|
|||
|
|
<li><strong>53-54</strong>: Soldier (Mnst)</li>
|
|||
|
|
<li><strong>55-56</strong>: Spy (Mnst, Cutthroat Variant)</li>
|
|||
|
|
<li><strong>57-58</strong>: Lost Item (Expl)</li>
|
|||
|
|
<li><strong>59-60</strong>: Steam Mephit (Mnst)</li>
|
|||
|
|
<li><strong>61-62</strong>: Swarm of Rats (Mnst)</li>
|
|||
|
|
<li><strong>63-64</strong>: Thug (Mnst)</li>
|
|||
|
|
<li><strong>65-66</strong>: Public Ceremony (Expl)</li>
|
|||
|
|
<li><strong>67-68</strong>: Wererat (Mnst)</li>
|
|||
|
|
<li><strong>69-99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Dark Alleys (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Urban Township Exploring Tier 1 Encounters</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1</strong>: Aboleth Thrall (Mnst)</li>
|
|||
|
|
<li><strong>2-3</strong>: Bandit Captain (Mnst)</li>
|
|||
|
|
<li><strong>4-5</strong>: Commoner Mob (Mnst)</li>
|
|||
|
|
<li><strong>6-7</strong>: Counterfeit Goods (Expl)</li>
|
|||
|
|
<li><strong>8-9</strong>: Cutthroat (Mnst)</li>
|
|||
|
|
<li><strong>10-11</strong>: Doppelganger (Mnst)</li>
|
|||
|
|
<li><strong>12-19</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>20-21</strong>: Gargoyle (Mnst)</li>
|
|||
|
|
<li><strong>22-23</strong>: Ghost (Mnst)</li>
|
|||
|
|
<li><strong>24-25</strong>: Goblin Boss or Goblin Warlock (Mnst)</li>
|
|||
|
|
<li><strong>26-27</strong>: Collapsing Roof (Expl)</li>
|
|||
|
|
<li><strong>28-29</strong>: Guard Squad (Mnst)</li>
|
|||
|
|
<li><strong>30-31</strong>: Half-Red Dragon Veteran (Mnst)</li>
|
|||
|
|
<li><strong>32-34</strong>: Knight (Mnst)</li>
|
|||
|
|
<li><strong>35-36</strong>: Dark Alleys (Expl)</li>
|
|||
|
|
<li><strong>37-38</strong>: Kobold Broodguard or Kobold Sorcerer (Mnst)</li>
|
|||
|
|
<li><strong>39-41</strong>: Malcubus (Mnst)</li>
|
|||
|
|
<li><strong>42</strong>: Flood (Expl)</li>
|
|||
|
|
<li><strong>43-45</strong>: Minstrel (Mnst)</li>
|
|||
|
|
<li><strong>46-48</strong>: Noble (Mnst)</li>
|
|||
|
|
<li><strong>49-51</strong>: Pests (Expl)</li>
|
|||
|
|
<li><strong>52-54</strong>: Priest (Mnst)</li>
|
|||
|
|
<li><strong>55-56</strong>: Pugilist (Mnst)</li>
|
|||
|
|
<li><strong>57-59</strong>: Private Property (Expl)</li>
|
|||
|
|
<li><strong>60-61</strong>: Soldier (Mnst)</li>
|
|||
|
|
<li><strong>62-63</strong>: Thug (Mnst)</li>
|
|||
|
|
<li><strong>64-66</strong>: Rooftop Run (Expl)</li>
|
|||
|
|
<li><strong>67-69</strong>: Veteran (Mnst)</li>
|
|||
|
|
<li><strong>70-71</strong>: Wereboar (Mnst)</li>
|
|||
|
|
<li><strong>72-73</strong>: Urban Blaze (Expl)</li>
|
|||
|
|
<li><strong>74-75</strong>: Wererat (Mnst)</li>
|
|||
|
|
<li><strong>76-77</strong>: Werewolf (Mnst)</li>
|
|||
|
|
<li><strong>78-79</strong>: Urban Quake (Expl)</li>
|
|||
|
|
<li><strong>80-99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Forge, Foundry, and Factory (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Urban Township Exploring Tier 2 Encounters</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1</strong>: Alchemist (Mnst)</li>
|
|||
|
|
<li><strong>2-3</strong>: Collapsing Roof (Expl)</li>
|
|||
|
|
<li><strong>4-5</strong>: Assassin (Mnst)</li>
|
|||
|
|
<li><strong>6-7</strong>: Bandit Captain (Mnst)</li>
|
|||
|
|
<li><strong>8-9</strong>: Bulette (Mnst)</li>
|
|||
|
|
<li><strong>10-17</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>18-19</strong>: Cambion (Mnst)</li>
|
|||
|
|
<li><strong>20-21</strong>: Champion Warrior (Mnst)</li>
|
|||
|
|
<li><strong>22-23</strong>: Crime Boss (Mnst)</li>
|
|||
|
|
<li><strong>24-25</strong>: Cursed Temple (Expl)</li>
|
|||
|
|
<li><strong>26-27</strong>: Doppelganger (Mnst)</li>
|
|||
|
|
<li><strong>28-29</strong>: Gargoyle (Mnst)</li>
|
|||
|
|
<li><strong>30-31</strong>: Ghost (Mnst)</li>
|
|||
|
|
<li><strong>32-34</strong>: Dense Fog (Expl)</li>
|
|||
|
|
<li><strong>35-36</strong>: Gladiator (Mnst)</li>
|
|||
|
|
<li><strong>37-38</strong>: Guard Squad (Mnst)</li>
|
|||
|
|
<li><strong>39-41</strong>: Half-Red Dragon Veteran (Mnst)</li>
|
|||
|
|
<li><strong>42-43</strong>: Forge, Foundry, and Factory (Expl)</li>
|
|||
|
|
<li><strong>44-45</strong>: Half-Shadow Dragon Assassin (Mnst)</li>
|
|||
|
|
<li><strong>46-48</strong>: High Priest (Mnst)</li>
|
|||
|
|
<li><strong>49-51</strong>: Holy Knight (Mnst)</li>
|
|||
|
|
<li><strong>52-54</strong>: Rot Grubs (Expl)</li>
|
|||
|
|
<li><strong>55-56</strong>: Khalkos Spawn (Mnst)</li>
|
|||
|
|
<li><strong>57-58</strong>: Malcubus (Mnst)</li>
|
|||
|
|
<li><strong>59-61</strong>: Pugilist (Mnst)</li>
|
|||
|
|
<li><strong>62-63</strong>: Sinkhole (Expl)</li>
|
|||
|
|
<li><strong>64-66</strong>: Revenant (Mnst)</li>
|
|||
|
|
<li><strong>67-69</strong>: Soldier Squad (Mnst)</li>
|
|||
|
|
<li><strong>70-71</strong>: Veteran (Mnst)</li>
|
|||
|
|
<li><strong>72-73</strong>: Tornado (Expl)</li>
|
|||
|
|
<li><strong>74-75</strong>: Werebear (Mnst)</li>
|
|||
|
|
<li><strong>76-77</strong>: Wereboar (Mnst)</li>
|
|||
|
|
<li><strong>78-79</strong>: Wraith (Mnst)</li>
|
|||
|
|
<li><strong>80-81</strong>: Voracious Pests (Expl)</li>
|
|||
|
|
<li><strong>82-99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Choking Smoke (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Urban Township Realm Exploring Tier 3 Encounters</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1</strong>: Archmage (Mnst)</li>
|
|||
|
|
<li><strong>2-4</strong>: Archpriest (Mnst)</li>
|
|||
|
|
<li><strong>5-7</strong>: Ascetic Grandmaster (Mnst)</li>
|
|||
|
|
<li><strong>8-10</strong>: Assassin (Mnst)</li>
|
|||
|
|
<li><strong>11-16</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>17-19</strong>: Cambion (Mnst)</li>
|
|||
|
|
<li><strong>20-22</strong>: Champion Warrior (Mnst)</li>
|
|||
|
|
<li><strong>23-25</strong>: Crime Boss (Mnst)</li>
|
|||
|
|
<li><strong>26-28</strong>: High Priest (Mnst)</li>
|
|||
|
|
<li><strong>29-31</strong>: Caught In The Crossfire (Expl)</li>
|
|||
|
|
<li><strong>32-34</strong>: Holy Knight (Mnst)</li>
|
|||
|
|
<li><strong>35-37</strong>: Khalkos (Mnst)</li>
|
|||
|
|
<li><strong>38-39</strong>: Knight Captain (Mnst)</li>
|
|||
|
|
<li><strong>40-43</strong>: Malcubus (Mnst)</li>
|
|||
|
|
<li><strong>43-45</strong>: Choking Smoke (Expl)</li>
|
|||
|
|
<li><strong>46-48</strong>: Ogre Mage (Mnst)</li>
|
|||
|
|
<li><strong>49-51</strong>: Rakshasa (Mnst)</li>
|
|||
|
|
<li><strong>52-54</strong>: Soldier Squad (Mnst)</li>
|
|||
|
|
<li><strong>55-57</strong>: Vampire (Mnst)</li>
|
|||
|
|
<li><strong>58-61</strong>: Primordial Tornado (Expl)</li>
|
|||
|
|
<li><strong>62-64</strong>: Veteran (Mnst)</li>
|
|||
|
|
<li><strong>65-69</strong>: Werebear (Mnst)</li>
|
|||
|
|
<li><strong>70-73</strong>: Wereboar (Mnst)</li>
|
|||
|
|
<li><strong>74-76</strong>: Werewolf (Mnst)</li>
|
|||
|
|
<li><strong>77-79</strong>: Sunspots (Expl)</li>
|
|||
|
|
<li><strong>80-81</strong>: Wraith (Mnst)</li>
|
|||
|
|
<li><strong>82-99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Killing Cloud (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Urban Township Exploring Tier 4 Encounters</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1-6</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>6-12</strong>: Arcane Blademaster (Mnst)</li>
|
|||
|
|
<li><strong>13-19</strong>: Archmage (Mnst)</li>
|
|||
|
|
<li><strong>20-24</strong>: Archpriest (Mnst)</li>
|
|||
|
|
<li><strong>25-31</strong>: Ascetic Grandmaster (Mnst)</li>
|
|||
|
|
<li><strong>32-38</strong>: Holy Knight (Mnst)</li>
|
|||
|
|
<li><strong>39-45</strong>: Khalkos (Mnst)</li>
|
|||
|
|
<li><strong>46-51</strong>: Killing Cloud (Expl)</li>
|
|||
|
|
<li><strong>52-57</strong>: Knight Captain (Mnst)</li>
|
|||
|
|
<li><strong>58-63</strong>: Master Assassin (Mnst)</li>
|
|||
|
|
<li><strong>64-69</strong>: Rakshasa (Mnst)</li>
|
|||
|
|
<li><strong>70-75</strong>: Vampire (Mnst)</li>
|
|||
|
|
<li><strong>76-81</strong>: Wraith (Mnst)</li>
|
|||
|
|
<li><strong>82-85</strong>: Wraith Lord (Mnst)</li>
|
|||
|
|
<li><strong>86-100</strong>: Social Encounter</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Underland Realm</h2>
|
|||
|
|
<p>There is no map–even among the subterranean cultures that dwell
|
|||
|
|
within–that accurately depicts all of these enormous tunnels, which
|
|||
|
|
range from natural caverns and dwarven mines to shadow elf cities.
|
|||
|
|
Adventurers journeying through this region have combat encounters, some
|
|||
|
|
social encounters, and many constructed terrain, natural terrain, and
|
|||
|
|
supernatural exploration challenges.</p>
|
|||
|
|
<p>Terrains. Forest, jungle, laboratory, ruins, settlement,
|
|||
|
|
subterranean, swamp, temple, tomb, water.</p>
|
|||
|
|
<p>Tiers. It's unusual for these regions to be less than tier
|
|||
|
|
2.</p>
|
|||
|
|
<p>Weather. 1–16 clear, 17–25 mist.</p>
|
|||
|
|
<p>Resonant. Adventurers gain an expertise die on sound-based
|
|||
|
|
Perception checks.</p>
|
|||
|
|
<p>Unstable. When an adventurer creates a force that would disturb
|
|||
|
|
a non-stoneworked area (an explosion, loud sound, or shaping the
|
|||
|
|
structure of the cave through magic), roll 1d20. On a result of 20 the
|
|||
|
|
activity causes a cave-in. One passageway in the cave is filled with
|
|||
|
|
fallen rocks 20 feet wide.</p>
|
|||
|
|
<p>Here is the conversion into Markdown lists for each tier:</p>
|
|||
|
|
<h3>Tier 0</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1:</strong> Bridge of Stones (Expl)</li>
|
|||
|
|
<li><strong>2–3:</strong> Aboleth Thrall (Mnst)</li>
|
|||
|
|
<li><strong>4–5:</strong> Ankheg Spawn (Mnst)</li>
|
|||
|
|
<li><strong>6–7:</strong> Azer (Mnst)</li>
|
|||
|
|
<li><strong>8–9:</strong> Darkmantle (Mnst)</li>
|
|||
|
|
<li><strong>10–11:</strong> Ettercap (Mnst)</li>
|
|||
|
|
<li><strong>12–19:</strong> Travel Scenery</li>
|
|||
|
|
<li><strong>20–21:</strong> Flumph (Mnst)</li>
|
|||
|
|
<li><strong>22–23:</strong> Gelatinous Cube (Mnst)</li>
|
|||
|
|
<li><strong>24–25:</strong> Giant Bat (Mnst)</li>
|
|||
|
|
<li><strong>26–27:</strong> Giant Centipede (Mnst)</li>
|
|||
|
|
<li><strong>28–29:</strong> Giant Fire Beetle (Mnst)</li>
|
|||
|
|
<li><strong>30–31:</strong> Falling Net (Expl)</li>
|
|||
|
|
<li><strong>32–34:</strong> Giant Poisonous Snake (Mnst)</li>
|
|||
|
|
<li><strong>35–37:</strong> Giant Rat (Mnst)</li>
|
|||
|
|
<li><strong>38–41:</strong> Giant Spider (Mnst)</li>
|
|||
|
|
<li><strong>42–43:</strong> Gibbering Mouther (Mnst)</li>
|
|||
|
|
<li><strong>44–45:</strong> Gray Ooze (Mnst)</li>
|
|||
|
|
<li><strong>46–48:</strong> Haze (Expl)</li>
|
|||
|
|
<li><strong>49–51:</strong> Grick (Mnst)</li>
|
|||
|
|
<li><strong>52–54:</strong> Grimlock (Mnst)</li>
|
|||
|
|
<li><strong>55–57:</strong> Magmin (Mnst)</li>
|
|||
|
|
<li><strong>58–60:</strong> Mimic (Mnst)</li>
|
|||
|
|
<li><strong>61–63:</strong> Ochre Jelly (Mnst)</li>
|
|||
|
|
<li><strong>64–66:</strong> Lost Item (Expl)</li>
|
|||
|
|
<li><strong>67–68:</strong> Piercer (Mnst)</li>
|
|||
|
|
<li><strong>69–70:</strong> Rust Monster (Mnst)</li>
|
|||
|
|
<li><strong>71–72:</strong> Shadow (Mnst)</li>
|
|||
|
|
<li><strong>73–74:</strong> Shrieker (Mnst)</li>
|
|||
|
|
<li><strong>75–76:</strong> Stirge (Mnst)</li>
|
|||
|
|
<li><strong>77–78:</strong> Poorly-Repaired Tunnel (Expl)</li>
|
|||
|
|
<li><strong>79–80:</strong> Swarm of Bats (Mnst)</li>
|
|||
|
|
<li><strong>81–82:</strong> Swarm of Poisonous Snakes (Mnst)</li>
|
|||
|
|
<li><strong>83–84:</strong> Swarm of Rats (Mnst)</li>
|
|||
|
|
<li><strong>85–86:</strong> Troglodyte (Mnst)</li>
|
|||
|
|
<li><strong>87–88:</strong> Violet Fungus (Mnst)</li>
|
|||
|
|
<li><strong>89–90:</strong> Stampede (Expl)</li>
|
|||
|
|
<li><strong>91–99:</strong> Social Encounter</li>
|
|||
|
|
<li><strong>100:</strong> Pit Trap (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 1</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1:</strong> Poorly-Repaired Tunnel (Expl)</li>
|
|||
|
|
<li><strong>2–3:</strong> Aboleth Thrall (Mnst)</li>
|
|||
|
|
<li><strong>4–5:</strong> Ankheg (Mnst)</li>
|
|||
|
|
<li><strong>6–7:</strong> Azer (Mnst)</li>
|
|||
|
|
<li><strong>8–9:</strong> Basilisk (Mnst)</li>
|
|||
|
|
<li><strong>10–17:</strong> Travel Scenery</li>
|
|||
|
|
<li><strong>18–19:</strong> Black Pudding (Mnst)</li>
|
|||
|
|
<li><strong>20–21:</strong> Darkmantle (Mnst)</li>
|
|||
|
|
<li><strong>22–23:</strong> Doppelganger (Mnst)</li>
|
|||
|
|
<li><strong>24–25:</strong> Ettercap (Mnst)</li>
|
|||
|
|
<li><strong>26–27:</strong> Flood (Expl)</li>
|
|||
|
|
<li><strong>28–29:</strong> Ettin (Mnst)</li>
|
|||
|
|
<li><strong>30–31:</strong> Gelatinous Cube (Mnst)</li>
|
|||
|
|
<li><strong>32–34:</strong> Gibbering Mouther (Mnst)</li>
|
|||
|
|
<li><strong>35–36:</strong> Goblin (Mnst)</li>
|
|||
|
|
<li><strong>37–38:</strong> Labyrinthine Ravines (Expl)</li>
|
|||
|
|
<li><strong>39–41:</strong> Green Hag (Mnst)</li>
|
|||
|
|
<li><strong>42:</strong> Grick (Mnst)</li>
|
|||
|
|
<li><strong>43–45:</strong> Grimlock (Mnst)</li>
|
|||
|
|
<li><strong>46–48:</strong> Intellect Devourer (Mnst)</li>
|
|||
|
|
<li><strong>49–51:</strong> Mushroom Ring (Expl)</li>
|
|||
|
|
<li><strong>52–54:</strong> Kobold (Mnst)</li>
|
|||
|
|
<li><strong>55–56:</strong> Magmin (Mnst)</li>
|
|||
|
|
<li><strong>57–58:</strong> Mimic (Mnst)</li>
|
|||
|
|
<li><strong>60–61:</strong> Minotaur (Mnst)</li>
|
|||
|
|
<li><strong>62–63:</strong> Pests (Expl)</li>
|
|||
|
|
<li><strong>64–66:</strong> Ochre Jelly (Mnst)</li>
|
|||
|
|
<li><strong>67–69:</strong> Ogrekin (Mnst)</li>
|
|||
|
|
<li><strong>70–72:</strong> Phase Spider (Mnst)</li>
|
|||
|
|
<li><strong>73–75:</strong> Piercer (Mnst)</li>
|
|||
|
|
<li><strong>76–78:</strong> Pit Trap (Expl)</li>
|
|||
|
|
<li><strong>79–81:</strong> Shadow (Mnst)</li>
|
|||
|
|
<li><strong>82–84:</strong> Troglodyte (Mnst)</li>
|
|||
|
|
<li><strong>85–86:</strong> Warrior Band (Mnst)</li>
|
|||
|
|
<li><strong>87–88:</strong> Wererat (Mnst)</li>
|
|||
|
|
<li><strong>89–90:</strong> Quicksand (Expl)</li>
|
|||
|
|
<li><strong>91–92:</strong> Wight (Mnst)</li>
|
|||
|
|
<li><strong>93–99:</strong> Social Encounter</li>
|
|||
|
|
<li><strong>100:</strong> Lethal Outgassing (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 2</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–2:</strong> Ankheg Queen (Mnst)</li>
|
|||
|
|
<li><strong>3–4:</strong> Azer Forgemaster (Mnst)</li>
|
|||
|
|
<li><strong>5–6:</strong> Acid Field (Expl)</li>
|
|||
|
|
<li><strong>7–8:</strong> Black Pudding (Mnst)</li>
|
|||
|
|
<li><strong>9–10:</strong> Cloaker (Mnst)</li>
|
|||
|
|
<li><strong>11–16:</strong> Travel Scenery</li>
|
|||
|
|
<li><strong>17–18:</strong> Dead Man's Fingers (Mnst)</li>
|
|||
|
|
<li><strong>19–20:</strong> Doppelganger (Mnst)</li>
|
|||
|
|
<li><strong>21–22:</strong> Cursed Temple (Expl)</li>
|
|||
|
|
<li><strong>23–24:</strong> Drider (Mnst)</li>
|
|||
|
|
<li><strong>25–26:</strong> Earth Elemental (Mnst)</li>
|
|||
|
|
<li><strong>27–28:</strong> Dense Fog (Expl)</li>
|
|||
|
|
<li><strong>29–30:</strong> Fomorian (Mnst)</li>
|
|||
|
|
<li><strong>31–32:</strong> Giant Earth Elemental (Mnst)</li>
|
|||
|
|
<li><strong>33–34:</strong> Enchanted Statue (Expl)</li>
|
|||
|
|
<li><strong>35–36:</strong> Giant Grick (Mnst)</li>
|
|||
|
|
<li><strong>37–38:</strong> Green Hag (Mnst)</li>
|
|||
|
|
<li><strong>39–41:</strong> Flash Flood (Expl)</li>
|
|||
|
|
<li><strong>42:</strong> Guardian Naga (Mnst)</li>
|
|||
|
|
<li><strong>43–45:</strong> Hydra (Mnst)</li>
|
|||
|
|
<li><strong>46–48:</strong> Lethal Outgassing (Expl)</li>
|
|||
|
|
<li><strong>49–51:</strong> Intellect Devourer (Mnst)</li>
|
|||
|
|
<li><strong>52–54:</strong> Medusa (Mnst)</li>
|
|||
|
|
<li><strong>55–57:</strong> Magical Overgrowth (Expl)</li>
|
|||
|
|
<li><strong>58–59:</strong> Night Hag (Mnst)</li>
|
|||
|
|
<li><strong>60–61:</strong> Ogre (Mnst)</li>
|
|||
|
|
<li><strong>62–63:</strong> Marsh Gas (Expl)</li>
|
|||
|
|
<li><strong>64–66:</strong> Ogre Mage (Mnst)</li>
|
|||
|
|
<li><strong>67–68:</strong> Otyugh (Mnst)</li>
|
|||
|
|
<li><strong>69–70:</strong> Rockfall (Expl)</li>
|
|||
|
|
<li><strong>71–72:</strong> Piercer (Mnst)</li>
|
|||
|
|
<li><strong>73–74:</strong> Revenant (Mnst)</li>
|
|||
|
|
<li><strong>75–76:</strong> Rolling Sphere (Expl)</li>
|
|||
|
|
<li><strong>77–78:</strong> Roper (Mnst)</li>
|
|||
|
|
<li><strong>79–80:</strong> Salamander (Mnst)</li>
|
|||
|
|
<li><strong>81–82:</strong> Rot Grubs (Expl)</li>
|
|||
|
|
<li><strong>83–84:</strong> Salamander Nymph (Mnst)</li>
|
|||
|
|
<li><strong>85–86:</strong> Spirit Naga (Mnst)</li>
|
|||
|
|
<li><strong>87–88:</strong> Sinkhole (Expl)</li>
|
|||
|
|
<li><strong>89–90:</strong> Warrior Band (Mnst)</li>
|
|||
|
|
<li><strong>91–92:</strong> Xorn (Mnst)</li>
|
|||
|
|
<li><strong>93–94:</strong> Thundering Stampede (Expl)</li>
|
|||
|
|
<li><strong>95–99:</strong> Social Encounter</li>
|
|||
|
|
<li><strong>100:</strong> Spinning Walls (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 3</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1:</strong> Bridge of Sorrow (Expl)</li>
|
|||
|
|
<li><strong>2–4:</strong> Aboleth (Mnst)</li>
|
|||
|
|
<li><strong>5–7:</strong> Adult Amethyst Dragon (Mnst)</li>
|
|||
|
|
<li><strong>8–10:</strong> Adult Emerald Dragon (Mnst)</li>
|
|||
|
|
<li><strong>11–16:</strong> Travel Scenery</li>
|
|||
|
|
<li><strong>17–19:</strong> Adult Sapphire Dragon (Mnst)</li>
|
|||
|
|
<li><strong>20–22:</strong> Adult Shadow Dragon (Mnst)</li>
|
|||
|
|
<li><strong>23–25:</strong> Behir (Mnst)</li>
|
|||
|
|
<li><strong>26–28:</strong> Caught In The Crossfire (Expl)</li>
|
|||
|
|
<li><strong>29–31:</strong> Cloaker (Mnst)</li>
|
|||
|
|
<li><strong>32–34:</strong> Divi (Mnst)</li>
|
|||
|
|
<li><strong>35–37:</strong> Drider (Mnst)</li>
|
|||
|
|
<li><strong>38–39:</strong> Choking Smoke (Expl)</li>
|
|||
|
|
<li><strong>40–41:</strong> Fomorian (Mnst)</li>
|
|||
|
|
<li><strong>42:</strong> Forgotten God (Mnst)</li>
|
|||
|
|
<li><strong>43–45:</strong> Guardian Naga (Mnst)</li>
|
|||
|
|
<li><strong>46–48:</strong> Cursed Waterway (Expl)</li>
|
|||
|
|
<li><strong>49–51:</strong> Medusa Queen (Mnst)</li>
|
|||
|
|
<li><strong>52–54:</strong> Minotaur Champion (Mnst)</li>
|
|||
|
|
<li><strong>55–57:</strong> Murmuring Worm (Mnst)</li>
|
|||
|
|
<li><strong>58–61:</strong> Endless Plummet (Expl)</li>
|
|||
|
|
<li><strong>62–64:</strong> Night Hag (Mnst)</li>
|
|||
|
|
<li><strong>65–69:</strong> Ogre Mage (Mnst)</li>
|
|||
|
|
<li><strong>70–73:</strong> Otyugh (Mnst)</li>
|
|||
|
|
<li><strong>74–76:</strong> Perilous Cliff Path (Expl)</li>
|
|||
|
|
<li><strong>77–79:</strong> Purple Worm (Mnst)</li>
|
|||
|
|
<li><strong>80–82:</strong> Salamander (Mnst)</li>
|
|||
|
|
<li><strong>83–84:</strong> Spirit Naga (Mnst)</li>
|
|||
|
|
<li><strong>85–86:</strong> Sphere of Annihilation (Expl)</li>
|
|||
|
|
<li><strong>87–88:</strong> Troll or Dread Troll (Mnst)</li>
|
|||
|
|
<li><strong>89–90:</strong> Ur-Otyugh (Mnst)</li>
|
|||
|
|
<li><strong>91–92:</strong> Xorn (Mnst)</li>
|
|||
|
|
<li><strong>93–94:</strong> Spinning Walls (Expl)</li>
|
|||
|
|
<li><strong>95–99:</strong> Social Encounter</li>
|
|||
|
|
<li><strong>100:</strong> Malfunctioning Planar Portal (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 4</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1:</strong> Sphere of Annihilation (Expl)</li>
|
|||
|
|
<li><strong>2–8:</strong> Aboleth (Mnst)</li>
|
|||
|
|
<li><strong>9–16:</strong> Ancient Amethyst Dragon (Mnst)</li>
|
|||
|
|
<li><strong>17–21:</strong> Travel Scenery</li>
|
|||
|
|
<li><strong>22–30:</strong> Ancient Emerald Dragon (Mnst)</li>
|
|||
|
|
<li><strong>31–38:</strong> Adult Black Dragon Lich (Mnst)</li>
|
|||
|
|
<li><strong>39–47:</strong> God Corpse (Expl)</li>
|
|||
|
|
<li><strong>48–55:</strong> Divi (Mnst)</li>
|
|||
|
|
<li><strong>56–63:</strong> Empyrean (Mnst)</li>
|
|||
|
|
<li><strong>64–71:</strong> Killing Cloud (Expl)</li>
|
|||
|
|
<li><strong>72–79:</strong> Hobgoblin Warlord (Mnst)</li>
|
|||
|
|
<li><strong>80–88:</strong> Salamander Noble (Mnst)</li>
|
|||
|
|
<li><strong>89–95:</strong> Malfunctioning Planar Portal (Expl)</li>
|
|||
|
|
<li><strong>96–100:</strong> Social Encounter</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Unrelenting Marsh</h2>
|
|||
|
|
<p>So named because time seems to slow to a crawl while traversing its
|
|||
|
|
swamps, this area is rife with dangerous predators, lethal fauna, and
|
|||
|
|
ground best left untrusted. Adventurers journeying through this region
|
|||
|
|
have frequent combat encounters, a few social encounters, and many
|
|||
|
|
natural terrain exploration challenges.</p>
|
|||
|
|
<p>Terrains. Forest, grassland, hills, jungle, ruins, settlement,
|
|||
|
|
swamp, temple, tomb, water.</p>
|
|||
|
|
<p>Tiers. Swamp regions with friendly inhabitants might be tier 1,
|
|||
|
|
but more hostile places (oft ruled over by ancient dragons or worse) can
|
|||
|
|
easily be tier 4.</p>
|
|||
|
|
<p>Weather. 1–5 clear, 6–8 overcast, 9–15 rain, 16–25
|
|||
|
|
mist.</p>
|
|||
|
|
<p>Hard to Hoof. Mounts and pack animals are unable to travel at a
|
|||
|
|
fast pace or gallop pace. Additionally, wheeled vehicles cannot travel
|
|||
|
|
faster than a crawl.</p>
|
|||
|
|
<p>Journey Activities. Plants harvested during a journey activity
|
|||
|
|
are typically very rare. Adventurers gain an expertise die on checks
|
|||
|
|
made to Harvest, but on a critical failure the plants are carnivorous,
|
|||
|
|
and the adventurer suffers one level of fatigue.</p>
|
|||
|
|
<h3>Tier 0</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1</strong>: Awakened Shrub (Mnst)</li>
|
|||
|
|
<li><strong>2-3</strong>: Bandit (Mnst)</li>
|
|||
|
|
<li><strong>4-5</strong>: Berserker (Mnst)</li>
|
|||
|
|
<li><strong>6-7</strong>: Blood Hawk (Mnst)</li>
|
|||
|
|
<li><strong>8-17</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>18-19</strong>: Boggard (Mnst)</li>
|
|||
|
|
<li><strong>20-21</strong>: Bugbear (Mnst)</li>
|
|||
|
|
<li><strong>22-23</strong>: Cockatrice (Mnst)</li>
|
|||
|
|
<li><strong>24-25</strong>: Constrictor Snake (Mnst)</li>
|
|||
|
|
<li><strong>26-27</strong>: Bridge of Stones (Expl)</li>
|
|||
|
|
<li><strong>28-29</strong>: Crocodile (Mnst)</li>
|
|||
|
|
<li><strong>30-31</strong>: Druid (Mnst)</li>
|
|||
|
|
<li><strong>32-34</strong>: Dryad (Mnst)</li>
|
|||
|
|
<li><strong>35-37</strong>: Ettercap (Mnst)</li>
|
|||
|
|
<li><strong>38-41</strong>: Counterfeit Goods (Expl)</li>
|
|||
|
|
<li><strong>42</strong>: Flying Snake (Mnst)</li>
|
|||
|
|
<li><strong>43-45</strong>: Ghoul (Mnst)</li>
|
|||
|
|
<li><strong>46-48</strong>: Giant Constrictor Snake (Mnst)</li>
|
|||
|
|
<li><strong>49-51</strong>: Giant Frog (Mnst)</li>
|
|||
|
|
<li><strong>52-54</strong>: End of Hibernation (Expl)</li>
|
|||
|
|
<li><strong>55-57</strong>: Giant Lizard (Mnst)</li>
|
|||
|
|
<li><strong>58-60</strong>: Giant Rat (Mnst)</li>
|
|||
|
|
<li><strong>61-63</strong>: Giant Spider (Mnst)</li>
|
|||
|
|
<li><strong>64-65</strong>: Lizardfolk (Mnst)</li>
|
|||
|
|
<li><strong>66-68</strong>: Falling Net (Expl)</li>
|
|||
|
|
<li><strong>69-70</strong>: Merrow (Mnst)</li>
|
|||
|
|
<li><strong>71-72</strong>: Poisonous Snake (Mnst)</li>
|
|||
|
|
<li><strong>73-74</strong>: Pteranodon (Mnst)</li>
|
|||
|
|
<li><strong>75-76</strong>: Shrieker (Mnst)</li>
|
|||
|
|
<li><strong>77-78</strong>: Haze (Expl)</li>
|
|||
|
|
<li><strong>79-80</strong>: Stirge (Mnst)</li>
|
|||
|
|
<li><strong>81-82</strong>: Swarm of Insects (Mnst)</li>
|
|||
|
|
<li><strong>83-84</strong>: Swarm of Poisonous Snakes (Mnst)</li>
|
|||
|
|
<li><strong>85-86</strong>: Swarm of Rats (Mnst)</li>
|
|||
|
|
<li><strong>87-88</strong>: Lost Item (Expl)</li>
|
|||
|
|
<li><strong>89-91</strong>: Violet Fungus (Mnst)</li>
|
|||
|
|
<li><strong>92-93</strong>: Will-O-Wisp (Mnst)</li>
|
|||
|
|
<li><strong>94-99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Pests (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 1</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1-4</strong>: Allosaurus (Mnst)</li>
|
|||
|
|
<li><strong>5-8</strong>: Ankylosaurus (Mnst)</li>
|
|||
|
|
<li><strong>9-12</strong>: Bandit Captain (Mnst)</li>
|
|||
|
|
<li><strong>13-16</strong>: Banshee (Mnst)</li>
|
|||
|
|
<li><strong>17-21</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>22-25</strong>: Boggard (Mnst)</li>
|
|||
|
|
<li><strong>26-29</strong>: Bugbear Chief (Mnst)</li>
|
|||
|
|
<li><strong>30-33</strong>: Ettercap (Mnst)</li>
|
|||
|
|
<li><strong>34-37</strong>: Bridge of Stones (Expl)</li>
|
|||
|
|
<li><strong>38-41</strong>: Ettin (Mnst)</li>
|
|||
|
|
<li><strong>42-45</strong>: Fey Knight (Mnst)</li>
|
|||
|
|
<li><strong>46-49</strong>: Ghast (Mnst)</li>
|
|||
|
|
<li><strong>51-54</strong>: Flood (Expl)</li>
|
|||
|
|
<li><strong>55-58</strong>: Goblin Boss or Goblin Warlock (Mnst)</li>
|
|||
|
|
<li><strong>59-62</strong>: Green Hag (Mnst)</li>
|
|||
|
|
<li><strong>63-66</strong>: Kobold Broodguard or Kobold Sorcerer (Mnst)</li>
|
|||
|
|
<li><strong>67-70</strong>: Pests (Expl)</li>
|
|||
|
|
<li><strong>71-74</strong>: Lizardfolk (Mnst)</li>
|
|||
|
|
<li><strong>75-78</strong>: Merrow (Mnst)</li>
|
|||
|
|
<li><strong>79-82</strong>: Ogre (Mnst)</li>
|
|||
|
|
<li><strong>83-85</strong>: Quicksand (Expl)</li>
|
|||
|
|
<li><strong>86-88</strong>: Warrior Band (Mnst)</li>
|
|||
|
|
<li><strong>89-91</strong>: Weretiger (Mnst)</li>
|
|||
|
|
<li><strong>92-94</strong>: Thunderstorm (Expl)</li>
|
|||
|
|
<li><strong>95-99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Dense Fog (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 2</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1-3</strong>: Acid Field (Expl)</li>
|
|||
|
|
<li><strong>4-6</strong>: Alchemist (Mnst)</li>
|
|||
|
|
<li><strong>7-9</strong>: Blackguard (Mnst)</li>
|
|||
|
|
<li><strong>10-12</strong>: Boggard Sovereign (Mnst)</li>
|
|||
|
|
<li><strong>13-15</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>16-18</strong>: Champion Warrior (Mnst)</li>
|
|||
|
|
<li><strong>19-21</strong>: Cyclops (Mnst)</li>
|
|||
|
|
<li><strong>22-24</strong>: Dead Man's Fingers (Mnst)</li>
|
|||
|
|
<li><strong>25-27</strong>: Dense Fog (Expl)</li>
|
|||
|
|
<li><strong>28-30</strong>: Diplodocus (Mnst)</li>
|
|||
|
|
<li><strong>31-33</strong>: Giant Crocodile (Mnst)</li>
|
|||
|
|
<li><strong>34-36</strong>: Half-Shadow Dragon Assassin (Mnst)</li>
|
|||
|
|
<li><strong>37-39</strong>: Lethal Outgassing (Expl)</li>
|
|||
|
|
<li><strong>40-42</strong>: Hydra (Mnst)</li>
|
|||
|
|
<li><strong>43-45</strong>: Lizardfolk Chosen One (Mnst)</li>
|
|||
|
|
<li><strong>46-48</strong>: Mage (Mnst)</li>
|
|||
|
|
<li><strong>49-51</strong>: Marsh Gas (Expl)</li>
|
|||
|
|
<li><strong>52-54</strong>: Night Hag (Mnst)</li>
|
|||
|
|
<li><strong>55-57</strong>: Ogre Mage (Mnst)</li>
|
|||
|
|
<li><strong>58-60</strong>: Otyugh (Mnst)</li>
|
|||
|
|
<li><strong>61-63</strong>: Rot Grubs (Expl)</li>
|
|||
|
|
<li><strong>64-66</strong>: Revenant (Mnst)</li>
|
|||
|
|
<li><strong>67-69</strong>: Scarecrow Harvester (Mnst)</li>
|
|||
|
|
<li><strong>70-72</strong>: Shambling Mound (Mnst)</li>
|
|||
|
|
<li><strong>73-75</strong>: Sinkhole (Expl)</li>
|
|||
|
|
<li><strong>76-78</strong>: Strider (Mnst)</li>
|
|||
|
|
<li><strong>79-81</strong>: Treant (Mnst)</li>
|
|||
|
|
<li><strong>82-84</strong>: Triceratops (Mnst)</li>
|
|||
|
|
<li><strong>85-87</strong>: Tornado (Expl)</li>
|
|||
|
|
<li><strong>88-90</strong>: Troll (Mnst)</li>
|
|||
|
|
<li><strong>91-92</strong>: Tyrannosaurus Rex (Mnst)</li>
|
|||
|
|
<li><strong>93-94</strong>: Voracious Pests (Expl)</li>
|
|||
|
|
<li><strong>95-99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Sunspots (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 3</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1-4</strong>: Tornado (Expl)</li>
|
|||
|
|
<li><strong>5-9</strong>: Adult Black Dragon (Mnst)</li>
|
|||
|
|
<li><strong>10-13</strong>: Banshee (Mnst)</li>
|
|||
|
|
<li><strong>14-18</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>19-21</strong>: Boggard Sovereign (Mnst)</li>
|
|||
|
|
<li><strong>22-26</strong>: Cyclops (Mnst)</li>
|
|||
|
|
<li><strong>27-31</strong>: Choking Smoke (Expl)</li>
|
|||
|
|
<li><strong>32-36</strong>: Diplodocus (Mnst)</li>
|
|||
|
|
<li><strong>37-41</strong>: Forgotten God (Mnst)</li>
|
|||
|
|
<li><strong>42</strong>: Cursed Waterway (Expl)</li>
|
|||
|
|
<li><strong>43-47</strong>: Night Hag (Mnst)</li>
|
|||
|
|
<li><strong>48-53</strong>: Ogre Mage (Mnst)</li>
|
|||
|
|
<li><strong>55-60</strong>: Fey Glade (Expl)</li>
|
|||
|
|
<li><strong>61-65</strong>: Rakshasa (Mnst)</li>
|
|||
|
|
<li><strong>66-71</strong>: Treant (Mnst)</li>
|
|||
|
|
<li><strong>72-76</strong>: Primordial Tornado (Expl)</li>
|
|||
|
|
<li><strong>77-81</strong>: Troll or Dread Troll (Mnst)</li>
|
|||
|
|
<li><strong>82-87</strong>: Tyrannosaurus Rex (Mnst)</li>
|
|||
|
|
<li><strong>88-92</strong>: Sunspots (Expl)</li>
|
|||
|
|
<li><strong>93-99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Corrupted Druid Grove (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 4</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1-10</strong>: Ancient Black Dragon (Mnst)</li>
|
|||
|
|
<li><strong>11-20</strong>: Adult Black Dragon Lich (Mnst)</li>
|
|||
|
|
<li><strong>21-25</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>26-36</strong>: Faerie Noble (Mnst)</li>
|
|||
|
|
<li><strong>37-47</strong>: Corrupted Druid Grove (Expl)</li>
|
|||
|
|
<li><strong>48-58</strong>: Rakshasa (Mnst)</li>
|
|||
|
|
<li><strong>59-69</strong>: God Corpse (Expl)</li>
|
|||
|
|
<li><strong>70-80</strong>: Treant (Mnst)</li>
|
|||
|
|
<li><strong>81-90</strong>: Troll or Dread Troll (Mnst)</li>
|
|||
|
|
<li><strong>91-94</strong>: Killing Cloud (Expl)</li>
|
|||
|
|
<li><strong>95-100</strong>: Social Encounter</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Wartorn Kingdom</h2>
|
|||
|
|
<p>An occupied nation, or one amidst a civil war, is a dubious place
|
|||
|
|
populated with aggressive soldiers, desperate commoners, and merciless
|
|||
|
|
opportunists. Adventurers journeying through this region have many
|
|||
|
|
social encounters, combat encounters against NPCs, and both circumstance
|
|||
|
|
and natural terrain exploration challenges as they navigate the country
|
|||
|
|
in conflict.</p>
|
|||
|
|
<p>Terrains. Any.</p>
|
|||
|
|
<p>Tiers. Nascent counties skirmishing against one another might
|
|||
|
|
merit tier 1, but when larger nations take umbrage against one another
|
|||
|
|
they usually merit being tier 2 or even tier 3.</p>
|
|||
|
|
<p>Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist,
|
|||
|
|
20–25 snow. The Narrator may substitute a weather roll based on the
|
|||
|
|
terrain (like rolling a Lofty Mountains weather roll in a Wartorn
|
|||
|
|
Kingdom in a mountain range).</p>
|
|||
|
|
<p>Journey Activities. The Busk journey activity is made with
|
|||
|
|
disadvantage due to the wary and suspicious nature of other
|
|||
|
|
travelers.</p>
|
|||
|
|
<h3>Tier 0</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1</strong>: Apprentice Mage (Mnst)</li>
|
|||
|
|
<li><strong>2–3</strong>: Blinding Blizzard (Expl)</li>
|
|||
|
|
<li><strong>4–5</strong>: Bandit (Mnst)</li>
|
|||
|
|
<li><strong>6–7</strong>: Commoner (Mnst)</li>
|
|||
|
|
<li><strong>8–9</strong>: Cultist (Mnst)</li>
|
|||
|
|
<li><strong>10–19</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>20–21</strong>: Cutthroat (Mnst)</li>
|
|||
|
|
<li><strong>22–23</strong>: Draft Horse (Mnst)</li>
|
|||
|
|
<li><strong>24–25</strong>: Giant Rat (Mnst)</li>
|
|||
|
|
<li><strong>26–27</strong>: Bridge of Stones (Expl)</li>
|
|||
|
|
<li><strong>28–29</strong>: Gnoll (Mnst)</li>
|
|||
|
|
<li><strong>30–31</strong>: Goat (Mnst)</li>
|
|||
|
|
<li><strong>32–34</strong>: Goblin (Mnst)</li>
|
|||
|
|
<li><strong>35–37</strong>: Counterfeit Goods (Expl)</li>
|
|||
|
|
<li><strong>38–41</strong>: Guard (Mnst)</li>
|
|||
|
|
<li><strong>42</strong>: Kobold (Mnst)</li>
|
|||
|
|
<li><strong>43–45</strong>: Mastiff (Mnst)</li>
|
|||
|
|
<li><strong>46–48</strong>: End of Hibernation (Expl)</li>
|
|||
|
|
<li><strong>49–51</strong>: Minstrel (Mnst)</li>
|
|||
|
|
<li><strong>52–54</strong>: Noble (Mnst)</li>
|
|||
|
|
<li><strong>55–57</strong>: Ogrekin (Mnst)</li>
|
|||
|
|
<li><strong>58–60</strong>: Forested Hills (Expl)</li>
|
|||
|
|
<li><strong>61–63</strong>: Pony (Mnst)</li>
|
|||
|
|
<li><strong>64–66</strong>: Priest (Mnst)</li>
|
|||
|
|
<li><strong>67–68</strong>: Rat (Mnst)</li>
|
|||
|
|
<li><strong>69–70</strong>: Hail Storm (Expl)</li>
|
|||
|
|
<li><strong>71–72</strong>: Riding Horse (Mnst)</li>
|
|||
|
|
<li><strong>73–74</strong>: Scarecrow (Mnst)</li>
|
|||
|
|
<li><strong>75–76</strong>: Soldier (Mnst)</li>
|
|||
|
|
<li><strong>77–78</strong>: Haze (Expl)</li>
|
|||
|
|
<li><strong>79–80</strong>: Spy (Mnst, Cutthroat Variant)</li>
|
|||
|
|
<li><strong>81–82</strong>: Swarm of Rats (Mnst)</li>
|
|||
|
|
<li><strong>83–84</strong>: Lost Item (Expl)</li>
|
|||
|
|
<li><strong>85–86</strong>: Thug (Mnst)</li>
|
|||
|
|
<li><strong>87–88</strong>: Warhorse (Mnst)</li>
|
|||
|
|
<li><strong>89–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Pests (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 1</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1</strong>: Counterfeit Goods (Expl)</li>
|
|||
|
|
<li><strong>2–3</strong>: Aboleth Thrall (Mnst)</li>
|
|||
|
|
<li><strong>4–5</strong>: Acolyte (Mnst)</li>
|
|||
|
|
<li><strong>6–7</strong>: Ankheg (Mnst)</li>
|
|||
|
|
<li><strong>8–17</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>18–19</strong>: Bandit Captain (Mnst)</li>
|
|||
|
|
<li><strong>20–21</strong>: Commoner Mob (Mnst)</li>
|
|||
|
|
<li><strong>22–23</strong>: Cult Fanatic (Mnst)</li>
|
|||
|
|
<li><strong>24–25</strong>: End of Hibernation (Expl)</li>
|
|||
|
|
<li><strong>26–27</strong>: Doppelganger (Mnst)</li>
|
|||
|
|
<li><strong>28–29</strong>: Ghost (Mnst)</li>
|
|||
|
|
<li><strong>30–31</strong>: Goblin Boss or Goblin Warlock (Mnst)</li>
|
|||
|
|
<li><strong>32–34</strong>: Stampede (Expl)</li>
|
|||
|
|
<li><strong>35–36</strong>: Green Hag (Mnst)</li>
|
|||
|
|
<li><strong>37–38</strong>: Guard Squad (Mnst)</li>
|
|||
|
|
<li><strong>39–41</strong>: Half-Red Dragon Veteran (Mnst)</li>
|
|||
|
|
<li><strong>42</strong>: Flood (Expl)</li>
|
|||
|
|
<li><strong>43–45</strong>: Knight (Mnst)</li>
|
|||
|
|
<li><strong>46–48</strong>: Kobold Broodguard or Kobold Sorcerer (Mnst)</li>
|
|||
|
|
<li><strong>49–51</strong>: Malcubus (Mnst)</li>
|
|||
|
|
<li><strong>52–54</strong>: Labyrinthine Ravines (Expl)</li>
|
|||
|
|
<li><strong>55–56</strong>: Ogrekin (Mnst)</li>
|
|||
|
|
<li><strong>57–58</strong>: Peryton (Mnst)</li>
|
|||
|
|
<li><strong>59–61</strong>: Priest (Mnst)</li>
|
|||
|
|
<li><strong>62–63</strong>: Mushroom Ring (Expl)</li>
|
|||
|
|
<li><strong>64–66</strong>: Pugilist (Mnst)</li>
|
|||
|
|
<li><strong>67–68</strong>: Scarecrow (Mnst)</li>
|
|||
|
|
<li><strong>69–70</strong>: Soldier (Mnst)</li>
|
|||
|
|
<li><strong>71–72</strong>: Pests (Expl)</li>
|
|||
|
|
<li><strong>73–74</strong>: Spy (Mnst, Cutthroat Variant)</li>
|
|||
|
|
<li><strong>75–76</strong>: Thug (Mnst)</li>
|
|||
|
|
<li><strong>77–78</strong>: Veteran (Mnst)</li>
|
|||
|
|
<li><strong>79–80</strong>: Private Property (Expl)</li>
|
|||
|
|
<li><strong>81–82</strong>: Wereboar (Mnst)</li>
|
|||
|
|
<li><strong>83–84</strong>: Wererat (Mnst)</li>
|
|||
|
|
<li><strong>85–86</strong>: Werewolf (Mnst)</li>
|
|||
|
|
<li><strong>87–88</strong>: Thunderstorm (Expl)</li>
|
|||
|
|
<li><strong>89–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Dense Fog (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 2</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1</strong>: Aboleth Thrall (Mnst)</li>
|
|||
|
|
<li><strong>2–3</strong>: Alchemist (Mnst)</li>
|
|||
|
|
<li><strong>4–5</strong>: Cursed Temple (Expl)</li>
|
|||
|
|
<li><strong>6–7</strong>: Ankheg Queen (Mnst)</li>
|
|||
|
|
<li><strong>8–9</strong>: Assassin (Mnst)</li>
|
|||
|
|
<li><strong>10–15</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>16–17</strong>: Bandit Captain (Mnst)</li>
|
|||
|
|
<li><strong>18–19</strong>: Cambion (Mnst)</li>
|
|||
|
|
<li><strong>20–21</strong>: Dense Fog (Expl)</li>
|
|||
|
|
<li><strong>22–23</strong>: Champion Warrior (Mnst)</li>
|
|||
|
|
<li><strong>24–25</strong>: Crime Boss (Mnst)</li>
|
|||
|
|
<li><strong>26–27</strong>: Flimsy Rope Bridge (Expl)</li>
|
|||
|
|
<li><strong>28–29</strong>: Doppelganger (Mnst)</li>
|
|||
|
|
<li><strong>30–31</strong>: Ghost (Mnst)</li>
|
|||
|
|
<li><strong>32–34</strong>: Hail Deluge (Expl)</li>
|
|||
|
|
<li><strong>35–36</strong>: Gladiator (Mnst)</li>
|
|||
|
|
<li><strong>37–38</strong>: Guard Squad (Mnst)</li>
|
|||
|
|
<li><strong>39–41</strong>: Lethal Outgassing (Expl)</li>
|
|||
|
|
<li><strong>42</strong>: Half-Shadow Dragon Assassin (Mnst)</li>
|
|||
|
|
<li><strong>43–45</strong>: High Priest (Mnst)</li>
|
|||
|
|
<li><strong>46–48</strong>: Rot Grubs (Mnst)</li>
|
|||
|
|
<li><strong>49–51</strong>: Holy Knight (Mnst)</li>
|
|||
|
|
<li><strong>52–54</strong>: Shattered Earth (Expl)</li>
|
|||
|
|
<li><strong>55–56</strong>: Invisible Stalker (Mnst)</li>
|
|||
|
|
<li><strong>57–58</strong>: Khalkos Spawn (Mnst)</li>
|
|||
|
|
<li><strong>59–61</strong>: Mage (Mnst)</li>
|
|||
|
|
<li><strong>62–63</strong>: Thundering Stampede (Expl)</li>
|
|||
|
|
<li><strong>64–66</strong>: Malcubus (Mnst)</li>
|
|||
|
|
<li><strong>67–68</strong>: Medusa (Mnst)</li>
|
|||
|
|
<li><strong>69–70</strong>: Tornado (Expl)</li>
|
|||
|
|
<li><strong>71–72</strong>: Night Hag (Mnst)</li>
|
|||
|
|
<li><strong>73–74</strong>: Ogre Mage (Mnst)</li>
|
|||
|
|
<li><strong>75–76</strong>: Voracious Pests (Expl)</li>
|
|||
|
|
<li><strong>77–78</strong>: Revanant (Mnst)</li>
|
|||
|
|
<li><strong>79–80</strong>: Soldier Squad (Mnst)</li>
|
|||
|
|
<li><strong>81–82</strong>: White Elk (Expl)</li>
|
|||
|
|
<li><strong>83–84</strong>: Spymaster (Mnst, Assassin Variant)</li>
|
|||
|
|
<li><strong>85–86</strong>: Wraith (Mnst)</li>
|
|||
|
|
<li><strong>87–88</strong>: Wild Magic Zone (Expl)</li>
|
|||
|
|
<li><strong>89–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Caught in the Crossfire (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 3</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1</strong>: Archmage (Mnst)</li>
|
|||
|
|
<li><strong>2–4</strong>: Archpriest (Mnst)</li>
|
|||
|
|
<li><strong>5–7</strong>: Ascetic Grandmaster (Mnst)</li>
|
|||
|
|
<li><strong>8–10</strong>: Bridge of Sorrow (Expl)</li>
|
|||
|
|
<li><strong>11–13</strong>: Assassin (Mnst)</li>
|
|||
|
|
<li><strong>16–19</strong>: Champion Warrior (Mnst)</li>
|
|||
|
|
<li><strong>20–25</strong>: Crime Boss (Mnst)</li>
|
|||
|
|
<li><strong>26–28</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>29–31</strong>: Fire Giant (Mnst)</li>
|
|||
|
|
<li><strong>32–34</strong>: High Priest (Mnst)</li>
|
|||
|
|
<li><strong>35–37</strong>: Caught in the Crossfire (Expl)</li>
|
|||
|
|
<li><strong>38–39</strong>: Holy Knight (Mnst)</li>
|
|||
|
|
<li><strong>40–41</strong>: Invisible Stalker (Mnst)</li>
|
|||
|
|
<li><strong>42</strong>: Khalkos (Mnst)</li>
|
|||
|
|
<li><strong>43–45</strong>: Choking Smoke (Expl)</li>
|
|||
|
|
<li><strong>46–48</strong>: Knight Captain (Mnst)</li>
|
|||
|
|
<li><strong>49–51</strong>: Night Hag (Mnst)</li>
|
|||
|
|
<li><strong>52–54</strong>: Malcubus (Mnst)</li>
|
|||
|
|
<li><strong>55–57</strong>: Cursed Waterway (Expl)</li>
|
|||
|
|
<li><strong>58–61</strong>: Ogre Mage (Mnst)</li>
|
|||
|
|
<li><strong>62–64</strong>: Soldier Squad (Mnst)</li>
|
|||
|
|
<li><strong>65–69</strong>: Rakshasa (Mnst)</li>
|
|||
|
|
<li><strong>70–73</strong>: Perilous Cliff Path (Expl)</li>
|
|||
|
|
<li><strong>74–76</strong>: Soldier Squad (Mnst)</li>
|
|||
|
|
<li><strong>77–79</strong>: Vampire (Mnst)</li>
|
|||
|
|
<li><strong>80–82</strong>: Werebear (Mnst)</li>
|
|||
|
|
<li><strong>83–85</strong>: Primordial Tornado (Expl)</li>
|
|||
|
|
<li><strong>86–87</strong>: Wereboar (Mnst)</li>
|
|||
|
|
<li><strong>88–89</strong>: Werewolf (Mnst)</li>
|
|||
|
|
<li><strong>90–91</strong>: Wraith (Mnst)</li>
|
|||
|
|
<li><strong>92–99</strong>: Social Encounter</li>
|
|||
|
|
<li><strong>100</strong>: Divine War (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Tier 4</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>1–5</strong>: Perilous Cliff Path (Expl)</li>
|
|||
|
|
<li><strong>6–10</strong>: Arcane Blademaster (Mnst)</li>
|
|||
|
|
<li><strong>11–16</strong>: Travel Scenery</li>
|
|||
|
|
<li><strong>17–22</strong>: Archmage (Mnst)</li>
|
|||
|
|
<li><strong>23–28</strong>: Divine War (Expl)</li>
|
|||
|
|
<li><strong>29–34</strong>: Archpriest (Mnst)</li>
|
|||
|
|
<li><strong>35–39</strong>: Forest Fire (Expl)</li>
|
|||
|
|
<li><strong>40–45</strong>: Ascetic Grandmaster (Mnst)</li>
|
|||
|
|
<li><strong>46–51</strong>: God Corpse (Expl)</li>
|
|||
|
|
<li><strong>52–57</strong>: Khalkos (Mnst)</li>
|
|||
|
|
<li><strong>58–63</strong>: Hallowed Ground (Expl)</li>
|
|||
|
|
<li><strong>64–69</strong>: Master Assassin (Mnst)</li>
|
|||
|
|
<li><strong>70–75</strong>: Hellscape (Expl)</li>
|
|||
|
|
<li><strong>76–81</strong>: Vampire (Mnst)</li>
|
|||
|
|
<li><strong>82–87</strong>: Killing Cloud (Expl)</li>
|
|||
|
|
<li><strong>88–92</strong>: Wraith Lord (Mnst)</li>
|
|||
|
|
<li><strong>93–100</strong>: Social Encounter</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Dungeons</h2>
|
|||
|
|
<p>Desolate crypts, ancient temples, horrifying tombs, and cursed pyramids
|
|||
|
|
are often filled with traps and monsters. Unlike the natural caverns of
|
|||
|
|
most of the underland realm, a dungeon is usually constructed and can be
|
|||
|
|
above or below ground. Although dungeons aren't regions (so there is no
|
|||
|
|
weather or travel scenery, and adventurers don't undertake journey
|
|||
|
|
activities in a dungeon) they are filled with random encounters against
|
|||
|
|
both traps and monsters, and these areas are ripe with opportunities for
|
|||
|
|
exploration!</p>
|
|||
|
|
<p>Terrains. Dungeons can be found everywhere, and depending on
|
|||
|
|
their size and location they may have a wide variety of terrains within
|
|||
|
|
(though laboratory, ruins, sewer, temple, and tomb are the most
|
|||
|
|
common).</p>
|
|||
|
|
<p>Tier. Dungeons range from tier 0 crypts in small villages all
|
|||
|
|
the way up to the deadliest tier 4 labyrinths of terror constructed by
|
|||
|
|
ancient evils.</p>
|
|||
|
|
<h2>Dungeon Exploring Tier 0</h2>
|
|||
|
|
<ul>
|
|||
|
|
<li>1-2: Aboleth Thrall (Mnst)</li>
|
|||
|
|
<li>3-4: Animated Armor (Mnst)</li>
|
|||
|
|
<li>5-6: Apprentice Mage (Mnst)</li>
|
|||
|
|
<li>7-8: Bandit (Mnst)</li>
|
|||
|
|
<li>9-10: Bolt-Thrower (Mnst)</li>
|
|||
|
|
<li>11-12: Cultist (Mnst)</li>
|
|||
|
|
<li>13-14: Cutthroat (Mnst)</li>
|
|||
|
|
<li>15-16: Ettercap (Mnst)</li>
|
|||
|
|
<li>17-18: Flumph (Mnst)</li>
|
|||
|
|
<li>19-20: Flying Sword (Mnst)</li>
|
|||
|
|
<li>21-26: Falling Net (Expl)</li>
|
|||
|
|
<li>27-28: Gargoyle (Mnst)</li>
|
|||
|
|
<li>29-30: Gear Spider (Mnst)</li>
|
|||
|
|
<li>31-32: Gelatinous Cube (Mnst)</li>
|
|||
|
|
<li>33-34: Gibbering Mouther (Mnst)</li>
|
|||
|
|
<li>35-36: Ghoul (Mnst)</li>
|
|||
|
|
<li>37-38: Goblin (Mnst)</li>
|
|||
|
|
<li>39-40: Gray Ooze (Mnst)</li>
|
|||
|
|
<li>41-42: Homunculus (Mnst)</li>
|
|||
|
|
<li>43-44: Kobold (Mnst)</li>
|
|||
|
|
<li>45-46: Mimic (Mnst)</li>
|
|||
|
|
<li>46-47: Ochre Jelly (Mnst)</li>
|
|||
|
|
<li>48-49: Ogrekin (Mnst)</li>
|
|||
|
|
<li>50-52: Poisonous Snake (Mnst)</li>
|
|||
|
|
<li>53-59: Haze (Expl)</li>
|
|||
|
|
<li>60-62: Rat (Mnst)</li>
|
|||
|
|
<li>63-64: Rug of Smothering (Mnst)</li>
|
|||
|
|
<li>65-66: Shadow (Mnst)</li>
|
|||
|
|
<li>67-68: Shrieker (Mnst)</li>
|
|||
|
|
<li>69-70: Skeleton (Mnst)</li>
|
|||
|
|
<li>71-72: Specter (Mnst)</li>
|
|||
|
|
<li>73-79: Lost Item (Expl)</li>
|
|||
|
|
<li>80-82: Spider (Mnst)</li>
|
|||
|
|
<li>83-84: Swarm of Poisonous Snakes (Mnst)</li>
|
|||
|
|
<li>85-86: Swarm of Rats (Mnst)</li>
|
|||
|
|
<li>87-88: Violet Fungus (Mnst)</li>
|
|||
|
|
<li>89-90: Wererat (Mnst)</li>
|
|||
|
|
<li>91-92: Zombie (Mnst)</li>
|
|||
|
|
<li>93-100: Poorly-Repaired Tunnel (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Dungeon Exploring Tier 1</h2>
|
|||
|
|
<ul>
|
|||
|
|
<li>1-6: Collapsing Roof (Expl)</li>
|
|||
|
|
<li>7-8: Aboleth Thrall (Mnst)</li>
|
|||
|
|
<li>9-10: Animated Armor (Mnst)</li>
|
|||
|
|
<li>11-12: Bandit Captain (Mnst)</li>
|
|||
|
|
<li>13-14: Banshee (Mnst)</li>
|
|||
|
|
<li>15-16: Black Pudding (Mnst)</li>
|
|||
|
|
<li>17-18: Bolt-Thrower (Mnst)</li>
|
|||
|
|
<li>19-20: Clockwork Sentinel (Mnst)</li>
|
|||
|
|
<li>21-22: Cult Fanatic (Mnst)</li>
|
|||
|
|
<li>23-24: Doppelganger (Mnst)</li>
|
|||
|
|
<li>25-30: Labyrinthine Ravines (Expl)</li>
|
|||
|
|
<li>31-32: Ettercap (Mnst)</li>
|
|||
|
|
<li>33-34: Ettin (Mnst)</li>
|
|||
|
|
<li>35-36: Flying Sword (Mnst)</li>
|
|||
|
|
<li>37-38: Gargoyle (Mnst)</li>
|
|||
|
|
<li>39-40: Ghast (Mnst)</li>
|
|||
|
|
<li>41-42: Ghost (Mnst)</li>
|
|||
|
|
<li>43-44: Ghoul (Mnst)</li>
|
|||
|
|
<li>45-46: Gibbering Mouther (Mnst)</li>
|
|||
|
|
<li>47-48: Goblin Boss or Goblin Warlock (Mnst)</li>
|
|||
|
|
<li>49-55: Pests (Expl)</li>
|
|||
|
|
<li>56-57: Intellect Devourer (Mnst)</li>
|
|||
|
|
<li>58-59: Kobold Broodguard or Kobold Sorcerer (Mnst)</li>
|
|||
|
|
<li>60-61: Mimic (Mnst)</li>
|
|||
|
|
<li>62-63: Ochre Jelly (Mnst)</li>
|
|||
|
|
<li>64-65: Ogre (Mnst)</li>
|
|||
|
|
<li>66-67: Ogre Zombie (Mnst)</li>
|
|||
|
|
<li>68-69: Phase Spider (Mnst)</li>
|
|||
|
|
<li>70-71: Quasit (Mnst)</li>
|
|||
|
|
<li>72-73: Rug of Smothering (Mnst)</li>
|
|||
|
|
<li>74-79: Pit Trap (Expl)</li>
|
|||
|
|
<li>80-81: Shadow (Mnst)</li>
|
|||
|
|
<li>82-83: Skeletal Champion (Mnst)</li>
|
|||
|
|
<li>84-85: Skeletal Horde (Mnst)</li>
|
|||
|
|
<li>86-87: Specter (Mnst)</li>
|
|||
|
|
<li>88-89: Walking Statue (Mnst)</li>
|
|||
|
|
<li>90-91: Werewolf (Mnst)</li>
|
|||
|
|
<li>92-93: Zombie Horde (Mnst)</li>
|
|||
|
|
<li>94-95: Zombie Knight (Mnst)</li>
|
|||
|
|
<li>96-99: Quicksand (Expl)</li>
|
|||
|
|
<li>100: Rot Grubs (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Dungeon Exploring Tier 2</h2>
|
|||
|
|
<ul>
|
|||
|
|
<li>1-5: Cursed Temple (Expl)</li>
|
|||
|
|
<li>6-8: Air Elemental (Mnst)</li>
|
|||
|
|
<li>9-10: Alchemist (Mnst)</li>
|
|||
|
|
<li>11-12: Blackguard (Mnst)</li>
|
|||
|
|
<li>13-16: Dense Fog (Expl)</li>
|
|||
|
|
<li>17-18: Black Pudding (Mnst)</li>
|
|||
|
|
<li>19-20: Bolt-Thrower (Mnst)</li>
|
|||
|
|
<li>21-22: Bulette (Mnst)</li>
|
|||
|
|
<li>23-26: Enchanted Statue (Expl)</li>
|
|||
|
|
<li>27-28: Cambion (Mnst)</li>
|
|||
|
|
<li>29-30: Clay Guardian (Mnst)</li>
|
|||
|
|
<li>31-32: Cloaker (Mnst)</li>
|
|||
|
|
<li>33-36: Flimsy Rope Bridge (Expl)</li>
|
|||
|
|
<li>37-38: Crusher (Mnst)</li>
|
|||
|
|
<li>39-40: Dead Man's Fingers (Mnst)</li>
|
|||
|
|
<li>41-42: Drider (Mnst)</li>
|
|||
|
|
<li>43-45: Lethal Outgassing (Expl)</li>
|
|||
|
|
<li>46-48: Earth Elemental (Mnst)</li>
|
|||
|
|
<li>49: Elder Black Pudding (Mnst)</li>
|
|||
|
|
<li>50-52: Fire Elemental (Mnst)</li>
|
|||
|
|
<li>53-54: Flesh Guardian (Mnst)</li>
|
|||
|
|
<li>55-56: Poison Darts (Expl)</li>
|
|||
|
|
<li>57-58: Hell Hound (Mnst)</li>
|
|||
|
|
<li>59-60: Intellect Devourer (Mnst)</li>
|
|||
|
|
<li>61-66: Invisible Stalker (Mnst)</li>
|
|||
|
|
<li>63-65: Rolling Sphere (Expl)</li>
|
|||
|
|
<li>66-67: Mage (Mnst)</li>
|
|||
|
|
<li>68-69: Ogre Mage (Mnst)</li>
|
|||
|
|
<li>70-71: Otyugh (Mnst)</li>
|
|||
|
|
<li>72-75: Rot Grubs (Expl)</li>
|
|||
|
|
<li>76-79: Revenant (Mnst)</li>
|
|||
|
|
<li>80-81: Shield Guardian (Mnst)</li>
|
|||
|
|
<li>82-83: Stone Guardian (Mnst)</li>
|
|||
|
|
<li>84-87: Swinging Blades (Expl)</li>
|
|||
|
|
<li>88-90: Water Elemental (Mnst)</li>
|
|||
|
|
<li>91-92: Wererat (Mnst)</li>
|
|||
|
|
<li>93-94: Werewolf (Mnst)</li>
|
|||
|
|
<li>95-97: Voracious Pests (Expl)</li>
|
|||
|
|
<li>98-99: Wraith (Mnst)</li>
|
|||
|
|
<li>100: Spinning Walls (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Dungeon Exploring Tier 3</h2>
|
|||
|
|
<ul>
|
|||
|
|
<li>1-7: Choking Smoke (Expl)</li>
|
|||
|
|
<li>8-10: Aboleth (Mnst)</li>
|
|||
|
|
<li>11-13: Archmage (Mnst)</li>
|
|||
|
|
<li>14-16: Assassin (Mnst)</li>
|
|||
|
|
<li>17-19: Behir (Mnst)</li>
|
|||
|
|
<li>20-22: Clay Guardian (Mnst)</li>
|
|||
|
|
<li>23-28: Endless Plummet (Expl)</li>
|
|||
|
|
<li>29-31: Cloaker (Mnst)</li>
|
|||
|
|
<li>32-34: Cyclops (Mnst)</li>
|
|||
|
|
<li>35-37: Drider (Mnst)</li>
|
|||
|
|
<li>38-39: Forgotten God (Mnst)</li>
|
|||
|
|
<li>40-42: Guardian Naga (Mnst)</li>
|
|||
|
|
<li>43-48: Poison Needle (Expl)</li>
|
|||
|
|
<li>49-51: Iron Guardian (Mnst)</li>
|
|||
|
|
<li>52-54: Mummy Lord (Mnst)</li>
|
|||
|
|
<li>55-57: Night Hag (Mnst)</li>
|
|||
|
|
<li>58-61: Ogre Mage (Mnst)</li>
|
|||
|
|
<li>62-64: Otyugh (Mnst)</li>
|
|||
|
|
<li>65-73: Sphere of Annihilation (Expl)</li>
|
|||
|
|
<li>74-76: Sphinx (Mnst)</li>
|
|||
|
|
<li>77-79: Spirit Naga (Mnst)</li>
|
|||
|
|
<li>80-82: Stone Guardian (Mnst)</li>
|
|||
|
|
<li>83-85: Troll or Dread Troll (Mnst)</li>
|
|||
|
|
<li>86-88: Vampire (Mnst)</li>
|
|||
|
|
<li>89-93: Spinning Walls (Expl)</li>
|
|||
|
|
<li>94-96: Wraith Lord (Mnst)</li>
|
|||
|
|
<li>97-99: Zombie Dragon (Mnst)</li>
|
|||
|
|
<li>100: Malfunctioning Planar Portal (Expl)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Dungeon Exploring Tier 4</h2>
|
|||
|
|
<ul>
|
|||
|
|
<li>1-7: God Corpse (Expl)</li>
|
|||
|
|
<li>8-12: Aboleth (Mnst)</li>
|
|||
|
|
<li>13-16: Arcane Blademaster (Mnst)</li>
|
|||
|
|
<li>17-22: Archmage (Mnst)</li>
|
|||
|
|
<li>23-28: Hallowed Ground (Expl)</li>
|
|||
|
|
<li>29-32: Clay Guardian (Mnst)</li>
|
|||
|
|
<li>33-37: Demilich (Mnst)</li>
|
|||
|
|
<li>38-41: Dread Knight (Mnst)</li>
|
|||
|
|
<li>42-48: Hellscape (Expl)</li>
|
|||
|
|
<li>49-52: Empyrean (Mnst)</li>
|
|||
|
|
<li>53-57: Lich (Mnst)</li>
|
|||
|
|
<li>58-61: Master Assassin (Mnst)</li>
|
|||
|
|
<li>62-68: Killing Cloud (Expl)</li>
|
|||
|
|
<li>69-72: Mummy Lord (Mnst)</li>
|
|||
|
|
<li>73-77: Sphinx (Greater) (Mnst)</li>
|
|||
|
|
<li>78-81: Stone Guardian (Mnst)</li>
|
|||
|
|
<li>82-88: Malfunctioning Planar Portal (Expl)</li>
|
|||
|
|
<li>89-92: Troll or Dread Troll (Mnst)</li>
|
|||
|
|
<li>93-97: Vampire (Mnst)</li>
|
|||
|
|
<li>98-100: Wraith Lord (Mnst)</li>
|
|||
|
|
</ul>
|
|||
|
|
<h2>Social Encounters</h2>
|
|||
|
|
<p>Social encounters can be randomly rolled along with monster encounters
|
|||
|
|
and exploration challenges. Individual names and heritages for people
|
|||
|
|
met on the road can be chosen or rolled randomly. The Narrator should
|
|||
|
|
embellish the encounters as needed, and should feel free to reject any
|
|||
|
|
which are not suitable for the current environment.</p>
|
|||
|
|
<h3>Random NPC Names</h3>
|
|||
|
|
<ol>
|
|||
|
|
<li>Athur </li>
|
|||
|
|
<li>Bacca </li>
|
|||
|
|
<li>Bertram </li>
|
|||
|
|
<li>Bozur </li>
|
|||
|
|
<li>Daro </li>
|
|||
|
|
<li>Dunk </li>
|
|||
|
|
<li>Erendel </li>
|
|||
|
|
<li>Galan </li>
|
|||
|
|
<li>Hodar </li>
|
|||
|
|
<li>Huebald </li>
|
|||
|
|
<li>Jasmine </li>
|
|||
|
|
<li>Jissard </li>
|
|||
|
|
<li>Kito </li>
|
|||
|
|
<li>Larion </li>
|
|||
|
|
<li>Mara </li>
|
|||
|
|
<li>Naphak </li>
|
|||
|
|
<li>Otto </li>
|
|||
|
|
<li>Perra </li>
|
|||
|
|
<li>Thorne </li>
|
|||
|
|
<li>Theodor </li>
|
|||
|
|
</ol>
|
|||
|
|
<h3>Random NPC Heritage</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li>1–2. Dragonborn </li>
|
|||
|
|
<li>3–5. Dwarf </li>
|
|||
|
|
<li>6–8. Elf </li>
|
|||
|
|
<li>
|
|||
|
|
<ol>
|
|||
|
|
<li>Gnome </li>
|
|||
|
|
</ol>
|
|||
|
|
</li>
|
|||
|
|
<li>10–11. Halfling </li>
|
|||
|
|
<li>12–14. Human </li>
|
|||
|
|
<li>15–16. Orc </li>
|
|||
|
|
<li>
|
|||
|
|
<ol>
|
|||
|
|
<li>Planetouched </li>
|
|||
|
|
</ol>
|
|||
|
|
</li>
|
|||
|
|
<li>18–19. Mixed heritage (roll twice, ignoring this result) </li>
|
|||
|
|
<li>
|
|||
|
|
<ol>
|
|||
|
|
<li>Roll on the Unusual NPC Heritage table </li>
|
|||
|
|
</ol>
|
|||
|
|
</li>
|
|||
|
|
</ul>
|
|||
|
|
<h3>Unusual NPC Heritage</h3>
|
|||
|
|
<ol>
|
|||
|
|
<li>Bugbear </li>
|
|||
|
|
<li>Centaur </li>
|
|||
|
|
<li>Faerie </li>
|
|||
|
|
<li>Gnoll </li>
|
|||
|
|
<li>Goblin </li>
|
|||
|
|
<li>Hobgoblin </li>
|
|||
|
|
<li>Kobold </li>
|
|||
|
|
<li>Lizardfolk </li>
|
|||
|
|
<li>Lycanthrope </li>
|
|||
|
|
<li>Minotaur </li>
|
|||
|
|
<li>Ogre </li>
|
|||
|
|
<li>Satyr </li>
|
|||
|
|
</ol>
|
|||
|
|
<h2>TABLE: SOCIAL ENCOUNTER</h2>
|
|||
|
|
<ol>
|
|||
|
|
<li>An escaped convict looking for refuge. </li>
|
|||
|
|
<li>A knight looking for her lost love. </li>
|
|||
|
|
<li>A squad of guards who think that the adventurers are evil or ne'er-do-wells. </li>
|
|||
|
|
<li>A noble retinue which demands the party stand aside. </li>
|
|||
|
|
<li>A stranded merchant with a badly damaged wagon they need help repairing. </li>
|
|||
|
|
<li>A dying warrior with a dire warning. </li>
|
|||
|
|
<li>A group of children curious about the way the adventurers look. </li>
|
|||
|
|
<li>A shepherd whose flock is blocking the way. </li>
|
|||
|
|
<li>An apprentice wizard seeking willing participants for testing spells. </li>
|
|||
|
|
<li>A doomsayer preaching an impending apocalypse. </li>
|
|||
|
|
<li>A boastful young squire keen to join the party. </li>
|
|||
|
|
<li>An angry farmer who claims the adventurers are trespassing. </li>
|
|||
|
|
<li>A circus wagon headed to the nearest town. </li>
|
|||
|
|
<li>A wineseller drunk on his own wares. </li>
|
|||
|
|
<li>A procession bearing the corpse of a famous knight home. </li>
|
|||
|
|
<li>A ranger who demands to know the party's identities. </li>
|
|||
|
|
<li>A royal messenger with an urgent missive. </li>
|
|||
|
|
<li>A child who has run away from home. </li>
|
|||
|
|
<li>A bounty hunter tracking elusive prey. </li>
|
|||
|
|
<li>A cheerful bard who won't be quiet. </li>
|
|||
|
|
<li>A noble who takes easy offense and settles things with duels. </li>
|
|||
|
|
<li>A cleric who tries to convert the adventurers to their religion. </li>
|
|||
|
|
<li>A toll station which charges 1 gold per traveler. </li>
|
|||
|
|
<li>A pair of halflings on their own epic quest. </li>
|
|||
|
|
<li>An elderly wizard traveling to a fair where they can display their fireworks. </li>
|
|||
|
|
<li>An elderly villager who has lost something valuable and is desperately searching for it. </li>
|
|||
|
|
<li>A marching army column on its way to or from a battle. </li>
|
|||
|
|
<li>A down-on-their-luck adventurer who tries to sell the party some of their gear. </li>
|
|||
|
|
<li>An adventurer with a cursed item which can only be passed on willingly. </li>
|
|||
|
|
<li>An old acquaintance of one of the adventurers. Are they enemy or ally? </li>
|
|||
|
|
<li>A lone traveler who has lost their memory. </li>
|
|||
|
|
<li>An archeologist digging for lost treasure. </li>
|
|||
|
|
<li>A friendly group who offer to share a campsite. </li>
|
|||
|
|
<li>A group of monks on a pilgrimage to a holy shrine. </li>
|
|||
|
|
<li>An adventurer full of arrows, badly wounded by a bandit raid. </li>
|
|||
|
|
<li>A mercenary company looking for work. </li>
|
|||
|
|
<li>A hungry beggar offering information in exchange for food. </li>
|
|||
|
|
<li>A party of refugees from a war or battle. </li>
|
|||
|
|
<li>A saddled horse with a few crossbow bolts stuck in its hide and harness, its rider nowhere to be seen. </li>
|
|||
|
|
<li>A chain gang overseen by a stern guard. </li>
|
|||
|
|
<li>A young, fresh-faced adventurer determined to return a hero on their first journey. </li>
|
|||
|
|
<li>A merchant selling dubious potions. </li>
|
|||
|
|
<li>A drunken man on the road mistakes one of the adventurers for a long-lost son or daughter. </li>
|
|||
|
|
<li>A bandit whose gang has been killed — they have escaped with their lives and some small treasures. </li>
|
|||
|
|
<li>An alchemist searching for a rare component. </li>
|
|||
|
|
<li>An animal-trainer leading a huge beast. </li>
|
|||
|
|
<li>A group of low-level bandits who know better than to mess with the party. </li>
|
|||
|
|
<li>A band of dwarven workers singing a jaunty song. </li>
|
|||
|
|
<li>A farmer seeking his strayed livestock. </li>
|
|||
|
|
<li>A group of adventurers on a different quest. </li>
|
|||
|
|
<li>An adventurer solemnly burying a fallen companion. </li>
|
|||
|
|
<li>A doomed plague victim with only hours to live. </li>
|
|||
|
|
<li>A truly heroic and noble knight that ardently follows the ideals of chivalry. </li>
|
|||
|
|
<li>A foppish and condescending noble who looks down his nose at adventurers. </li>
|
|||
|
|
<li>A docile, intelligent monster or giant sitting by the side of the road. </li>
|
|||
|
|
<li>A frantic fortune-teller approaches to say they saw the adventurers in their dreams. </li>
|
|||
|
|
<li>A cryptic merchant peddling bizarre wares in exchange for secrets. </li>
|
|||
|
|
<li>A guide warning of danger ahead that might be easily avoided—for a fee. </li>
|
|||
|
|
<li>A gnome putting their finishing touches on some construction of esoteric and frightening design. </li>
|
|||
|
|
<li>A rainstorm blows in, but a circle of dry calm surrounds a hooded traveler as they pass. </li>
|
|||
|
|
<li>A robed man waves at the party from a tower in the distance, a structure not on any maps. </li>
|
|||
|
|
<li>A knight jousting at a windmill who is convinced the structure is a mimic in disguise. </li>
|
|||
|
|
<li>A confused and bloody man staggers toward the party from a scuffed arcane circle marked out for a recently completed ritual. </li>
|
|||
|
|
<li>A starving family begs the party for money or food. </li>
|
|||
|
|
<li>A lone knight keen to test their mettle seeks directions to the nearest monster of ill repute. </li>
|
|||
|
|
<li>A small woodland creature wearing a tiny golden crown stares at the party imploringly from the oddly lush flora that surrounds it. </li>
|
|||
|
|
<li>A noble's richly appointed carriage imperiously passes by. </li>
|
|||
|
|
<li>An upset merchant insists that one of the adventurers has stolen from them. </li>
|
|||
|
|
<li>A child with an injured animal in their arms frantically looking for help. </li>
|
|||
|
|
<li>A con artist presents a lucrative investment opportunity. </li>
|
|||
|
|
<li>A funeral procession moves solemnly down the road. </li>
|
|||
|
|
<li>A novelist traveling in hopes of finding the perfect inspiration. </li>
|
|||
|
|
<li>A friendly dragon who just awoke from a lengthy slumber and is curious about current events. </li>
|
|||
|
|
<li>A group of adventurers looking for the cure to a plague ravaging another part of the world. </li>
|
|||
|
|
<li>A group of bounty hunters looking for a target and convinced the party must know something. </li>
|
|||
|
|
<li>A forester argues animatedly with a druid. </li>
|
|||
|
|
<li>Settlers on their way to or just starting out on a new claim ask for directions, help, or information about the local culture. </li>
|
|||
|
|
<li>A friendly, eager old peddler with a colorful and overfull cart of bizarre goods for sale. </li>
|
|||
|
|
<li>A group of knights and priests on the hunt for some supernatural evil ask passersby for information. </li>
|
|||
|
|
<li>A local vintner giving away samples of their latest (mediocre) wine in an attempt to drum up business. </li>
|
|||
|
|
<li>A very conscientious troll working to do maintenance on his bridge. </li>
|
|||
|
|
<li>A group of faeries that invite the adventurers to come dance with them. </li>
|
|||
|
|
<li>A disguised young nobleman, slumming it with local toughs, looks to fit in and may try to intimidate or schmooze the party. </li>
|
|||
|
|
<li>A child crying by the side of the road because their kitty Muffles is stuck in the wall of their house. </li>
|
|||
|
|
<li>An extremely cheerful old lady enthusiastically greets the adventurers and tries to sell them her apples. </li>
|
|||
|
|
<li>A cart has gone into a pothole and seems firmly stuck. The carter and their spouse are having a raging argument as to whose fault it was. </li>
|
|||
|
|
<li>A pair of boots can be seen sticking out from under a hedgerow just off the road, with very loud snoring nearby. </li>
|
|||
|
|
<li>At a crossroads, a disheveled youth paces back and forth, clutching a fiddle and muttering to themself. </li>
|
|||
|
|
<li>A dog races up to the adventurers, barks furiously, runs off, and repeats this several times. </li>
|
|||
|
|
<li>From a ditch at the side of the road, the party hears a groan and spots a bloodied, battered figure lying at the bottom. </li>
|
|||
|
|
<li>A couple of artists debating a new project and roping in passersby to weigh in. </li>
|
|||
|
|
<li>A pair of hopelessly lost planar travelers looking for directions. They don’t speak Common. </li>
|
|||
|
|
<li>A food vendor aggressively hawking something unusual and delicious. </li>
|
|||
|
|
<li>Parents frantically searching for a lost child. </li>
|
|||
|
|
<li>A work crew holding together something that broke unexpectedly and desperately needing extra pairs of hands. </li>
|
|||
|
|
<li>A festival in full swing—tipsy locals may try to rope the party into celebratory events, push local cuisine, or prank them. </li>
|
|||
|
|
<li>People search the site of a recent battle for survivors and possibly loot. </li>
|
|||
|
|
<li>A crier loudly proclaims an unpopular new decree to much grumbling and heckling. </li>
|
|||
|
|
<li>A group of traveling minstrels offers to share their campsite, entertain the adventurers, and pass on news and rumors. </li>
|
|||
|
|
<li>A river can only be crossed by way of the ferryman, who asks each traveler for a single silver coin. </li>
|
|||
|
|
</ol>
|
|||
|
|
<h2>Travel Scenery</h2>
|
|||
|
|
<p>The world is a fascinating place and across their journeys the
|
|||
|
|
adventurers are bound to see some things that are interesting or
|
|||
|
|
extraordinary yet pose no threat or danger. Narrators can use travel
|
|||
|
|
scenery to heighten the sense of adventure and mystery, introduce new
|
|||
|
|
quests, or tweak them to help guide a wayward party back to an important
|
|||
|
|
task they've left unfinished.</p>
|
|||
|
|
<h3>TABLE: TRAVEL SCENERY</h3>
|
|||
|
|
<ol>
|
|||
|
|
<li>A flock of birds wheels and dives in the air, staying within sight for most of the day. </li>
|
|||
|
|
<li>The ground shakes as some kind of burrowing creature passes beneath. </li>
|
|||
|
|
<li>An old battlefield littered with skeletons and rusty weapons. </li>
|
|||
|
|
<li>A giant tree, towering above those around it, stands lifeless and dead, charred and burned. </li>
|
|||
|
|
<li>A great flying creature such as a dragon or wyvern passes overhead. </li>
|
|||
|
|
<li>Strange voices are heard overnight while at camp, but no sign of anyone is discovered. </li>
|
|||
|
|
<li>An eclipse takes place, plunging the adventurers into darkness for several minutes. </li>
|
|||
|
|
<li>A stone circle, some remnant of an ancient religion. </li>
|
|||
|
|
<li>A ruined keep covered in ivy stands at the side of the road. </li>
|
|||
|
|
<li>A corpse hangs from a tree, clearly having been hanged for some reason. </li>
|
|||
|
|
<li>A beautiful waterfall cascades in a picturesque scene. </li>
|
|||
|
|
<li>Barrow mounds where ancient warriors were laid to rest spread sense of unease. </li>
|
|||
|
|
<li>A large fallen tree blocks passage across the road. </li>
|
|||
|
|
<li>An ancient paved road from a civilization long before any in recorded history. </li>
|
|||
|
|
<li>The inert bodies of a family that have been killed and gnawed upon. </li>
|
|||
|
|
<li>A deserted farm whose owners clearly left in a hurry–there is still livestock there. </li>
|
|||
|
|
<li>A friendly stray dog accompanies the adventurers for a while. </li>
|
|||
|
|
<li>A strange waterfall which flows upwards. </li>
|
|||
|
|
<li>Unusual tracks indicate the passage of some rare monster. </li>
|
|||
|
|
<li>A bridge crosses a chasm with a sign that reads, "Beware of the troll." There is no troll. </li>
|
|||
|
|
<li>An overturned wagon contains spoiled provisions and there are no owners in sight. </li>
|
|||
|
|
<li>An area of trees and bushes clearly ravaged by some kind of disease. </li>
|
|||
|
|
<li>A ranger stands in a clearing, clearly having been turned to stone. </li>
|
|||
|
|
<li>A tree decorated with humanoid skulls. </li>
|
|||
|
|
<li>A majestic white falcon leads the PCs through a shortcut and then vanishes. </li>
|
|||
|
|
<li>The corpse of a well-equipped adventurer still in their armor with a sword in hand. </li>
|
|||
|
|
<li>A great skull of some kind of massive giant, covered with moss and home to small critters. </li>
|
|||
|
|
<li>A shallow grave with notice atop it which reads, "This is the fate of thieves and liars." </li>
|
|||
|
|
<li>Wolves howl in the distance all throughout the night. </li>
|
|||
|
|
<li>The remains of a campsite that was clearly recently used. </li>
|
|||
|
|
<li>An oversized rusted greatsword embedded in a stone. </li>
|
|||
|
|
<li>Ornate spires made of magically-hardened ice rise from the ground. </li>
|
|||
|
|
<li>A great face carved into the side of a cliff. </li>
|
|||
|
|
<li>A wooden stick clearly marks the site of a buried object. </li>
|
|||
|
|
<li>A large statue of a well-known god or hero overlooks the route. </li>
|
|||
|
|
<li>A hot spring provides an opportunity for a bath. </li>
|
|||
|
|
<li>A riderless horse, still saddled, walks down the road. </li>
|
|||
|
|
<li>A swarm of insects, dense enough to be almost opaque, hovers for no apparent reason. </li>
|
|||
|
|
<li>Distant and strange lights flash and move in the sky. </li>
|
|||
|
|
<li>An obelisk or stone pillar etched with eldritch runes. </li>
|
|||
|
|
<li>A rare plant is found, though any herbal concoctions it might be used in are the purview of only expert alchemists. </li>
|
|||
|
|
<li>The sounds of battle can be heard, but nothing can be seen and there are no recent signs of conflict. </li>
|
|||
|
|
<li>An unusual quiet falls – all is still, the animals remain silent, and no wind disturbs the air. </li>
|
|||
|
|
<li>The adventurers discover the corpse of a powerful monster – a dragon, giant, or similar. </li>
|
|||
|
|
<li>The air becomes suddenly chill, even in the height of summer. </li>
|
|||
|
|
<li>A giant eagle swoops down on some small woodland creature and carries it off into the distance. </li>
|
|||
|
|
<li>The blackened and burned remnants of a roadside inn. </li>
|
|||
|
|
<li>A massive fallen tree riddled with fungal growths of unusual size. </li>
|
|||
|
|
<li>A moldering shipwreck paradoxically hangs in the treetops far from any body of water. </li>
|
|||
|
|
<li>Several low hills that look suspiciously like giant tortoises overgrown with bush and bracken. </li>
|
|||
|
|
<li>A thunderstorm in the distance that seems strangely unmoving and persists longer than usual. </li>
|
|||
|
|
<li>A boulder-sized obsidian sphere floats a few yards above low and scattered ruins. </li>
|
|||
|
|
<li>A massive, 100-foot-tall iron colossus lies almost peacefully against a mountain. </li>
|
|||
|
|
<li>A hilltop graveyard covered in colorful flowering vines. Cheerful ravens squawk from atop the ancient headstones in the noonday sun. </li>
|
|||
|
|
<li>The current of a turbulent river creates numerous tiny rainbows in the spray. </li>
|
|||
|
|
<li>A half-finished cathedral to a forgotten god sits covered in moss. </li>
|
|||
|
|
<li>An angelic being appears, loudly blesses a holy site, and disappears. </li>
|
|||
|
|
<li>Ghostly spirits go about ancient daily routines in silence. </li>
|
|||
|
|
<li>Water is paradoxically drawn up from a lake into a cloud overhead. </li>
|
|||
|
|
<li>An ancient roadside inn that is immaculately maintained yet oddly empty. </li>
|
|||
|
|
<li>Two castles on adjacent hilltops stand watch over a river running between them. </li>
|
|||
|
|
<li>Vividly-colored fish swim in a nearby body of water. </li>
|
|||
|
|
<li>A child's joyous laughter echoes from the bottom of a well. </li>
|
|||
|
|
<li>A herd of massive herbivores slowly ambles across an open field, grazing as they go. </li>
|
|||
|
|
<li>An old windmill sits atop a hill outside a town, its blades slowly turning even when there is no breeze. </li>
|
|||
|
|
<li>The outline of a door carved into a rock face. </li>
|
|||
|
|
<li>A stone altar standing alone on a small hill. </li>
|
|||
|
|
<li>An area of devastation caused by two huge monsters fighting. There is blood aplenty but no bodies. </li>
|
|||
|
|
<li>A smooth circular crater – the obvious result of a magical explosion – with a broken staff at its center. </li>
|
|||
|
|
<li>An empty wooden chest clearly pulled from the hole in the ground next to it. </li>
|
|||
|
|
<li>A collection of 17 trees that are perfectly identical in size and shape all the way down to their leaves. </li>
|
|||
|
|
<li>A 100-foot-long perfectly straight groove in the ground, a few inches wide and several feet deep. It starts and ends abruptly. </li>
|
|||
|
|
<li>A monument to an ancient battle honoring the dead. The monument is clean though the battleground is long overgrown. </li>
|
|||
|
|
<li>A set of wards constructed at a crossroads purporting to keep fiends away. </li>
|
|||
|
|
<li>A carved statue of such exquisite quality that it looks as though it was a living person turned to wood. If removed it becomes brittle and quickly loses its details. </li>
|
|||
|
|
<li>A stand of trees burning endlessly without being consumed. </li>
|
|||
|
|
<li>A deep well which appears to be bottomless. </li>
|
|||
|
|
<li>A pool of water which seems to be impossibly clean and clear. </li>
|
|||
|
|
<li>Disused ancient roads lie partially overgrown. </li>
|
|||
|
|
<li>A strange grove where all sound seems to be muted and a sense of peace pervades. </li>
|
|||
|
|
<li>A tall, narrow stone tower, 100 feet high, seemingly empty and standing alone on the landscape. </li>
|
|||
|
|
<li>A 30-foot-wide eldritch rune burned into the ground. </li>
|
|||
|
|
<li>A herd of pegasi flies overhead. </li>
|
|||
|
|
<li>Ambulatory plant creatures slowly trudge along a well-worn route, following the change of seasons. </li>
|
|||
|
|
<li>Clouds that bear an uncanny resemblance to monsters float overhead. </li>
|
|||
|
|
<li>Ancient monument commemorating an armistice that combines the aesthetics of two different peoples. </li>
|
|||
|
|
<li>An abandoned carriage gutted of everything that might have value. </li>
|
|||
|
|
<li>A luxurious inn purporting pleasurable company, though no other customers seem to have been enticed inside. </li>
|
|||
|
|
<li>A talking and interactive figment that flamboyantly points the way to a magical shop. </li>
|
|||
|
|
<li>A shrubbery. </li>
|
|||
|
|
<li>A fortified bridge that spans a chasm over a river of lava. </li>
|
|||
|
|
<li>An empty cart firmly stuck in a pothole. Removing the cart breaks its axle. </li>
|
|||
|
|
<li>The ground nearby is littered with scores of small holes the size of a person's fist. </li>
|
|||
|
|
<li>A perfectly square stone as big as a cauldron. </li>
|
|||
|
|
<li>The shredded remains of a snare that a creature has recently escaped from. </li>
|
|||
|
|
<li>An ancient signpost by the road naming a couple towns and their distances. </li>
|
|||
|
|
<li>Further down the road the air seems to waver as if from heat despite lacking the warmth necessary for such an effect. </li>
|
|||
|
|
<li>A child's top spins on a boulder, sometimes dancing to here or there across the rocky surface – but if left alone it never stops. </li>
|
|||
|
|
<li>An almost absurdly long line of ferrets darts across the party's path and quickly scampers out of sight. </li>
|
|||
|
|
<li>The skies high overhead rumble as if the gods were in violent conflict, but the clouds do not rain or strike with lightning. </li>
|
|||
|
|
</ol>
|
|||
|
|
<h3>Example Regions</h3>
|
|||
|
|
<ul>
|
|||
|
|
<li><strong>Blackford</strong>: Tier 1 Urban Township </li>
|
|||
|
|
<li><strong>Crawley Hills</strong>: Tier 1 Rolling Grasslands </li>
|
|||
|
|
<li><strong>Deepcrest Chasm</strong>: Tier 2 Blasted Wastes </li>
|
|||
|
|
<li><strong>Deephall Point</strong>: Tier 2 Underland Realm </li>
|
|||
|
|
<li><strong>Dellgate Pass</strong>: Tier 2 Lofty Mountains </li>
|
|||
|
|
<li><strong>Fogmoor</strong>: Tier 1 Unrelenting Marsh </li>
|
|||
|
|
<li><strong>Greendell Forest</strong>: Tier 3 Feywood </li>
|
|||
|
|
<li><strong>Greyfell Forest</strong>: Tier 2 Feywood </li>
|
|||
|
|
<li><strong>Halfpoint</strong>: Tier 1 Urban Township </li>
|
|||
|
|
<li><strong>Hengistbury</strong>: Tier 0 Urban Township </li>
|
|||
|
|
<li><strong>Holdenshire</strong>: Tier 0 Country Shire </li>
|
|||
|
|
<li><strong>Lintown</strong>: Tier 2 Urban Township </li>
|
|||
|
|
<li><strong>Lanickshire</strong>: Tier 1 Country Shire </li>
|
|||
|
|
<li><strong>Last Chance</strong>: Tier 2 Country Shire </li>
|
|||
|
|
<li><strong>Northbeach Woods</strong>: Tier 2 Feywood </li>
|
|||
|
|
<li><strong>Northern Ocean</strong>: Tier 2 Restless Sea </li>
|
|||
|
|
<li><strong>Northminster</strong>: Tier 2 Urban Township </li>
|
|||
|
|
<li><strong>North Riding</strong>: Tier 1 Rolling Grasslands </li>
|
|||
|
|
<li><strong>Oldshade Woods</strong>: Tier 3 Feywood </li>
|
|||
|
|
<li><strong>Queenswood</strong>: Tier 1 Feywood </li>
|
|||
|
|
<li><strong>Redcliff</strong>: Tier 2 Urban Township </li>
|
|||
|
|
<li><strong>Ringwood</strong>: Tier 1 Urban Township </li>
|
|||
|
|
<li><strong>Roads</strong>: Tier 0 Open Roads </li>
|
|||
|
|
<li><strong>Skull Mountain</strong>: Tier 3 Lofty Mountains </li>
|
|||
|
|
<li><strong>Southmoreland</strong>: Tier 2 Rolling Grasslands </li>
|
|||
|
|
<li><strong>The Desolation</strong>: Tier 3 Blasted Wastes </li>
|
|||
|
|
<li><strong>Thornbury</strong>: Tier 0 Urban Township </li>
|
|||
|
|
<li><strong>Weirwood</strong>: Tier 1 Feywood </li>
|
|||
|
|
<li><strong>Whitehollow</strong>: Tier 2 Country Shire </li>
|
|||
|
|
<li><strong>Wintercliff</strong>: Tier 2 Urban Township </li>
|
|||
|
|
</ul>
|
|||
|
|
</body>
|
|||
|
|
</html>
|