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<title>Use these lists to generate simple or complex traps, incorporating multiple features, plus energy damage or conditions.</title>
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<p><a href="../../md/Lazy GM Resource Docs/28 - Random Traps.md">Markdown</a></p>
<p>Use these lists to generate simple or complex traps, incorporating multiple features, plus energy damage or conditions.</p>
<p>To generate a simple trap, just roll on the Type list and the Trigger table. For a more dangerous trap, add an effect from the Flavor table to put a unique twist on the damage or impose a debilitating condition. For a really devious trap, you can roll on the Flavor table and Type table twice, combining features into deadly combinations such as 'sleep-inducing bolos and thunderous crushing pillars, triggered by an onyx demon's skull.'</p>
<h2>1d20 Flavors</h2>
<ol>
<li>Fiery</li>
<li>Freezing</li>
<li>Necrotic</li>
<li>Poisonous</li>
<li>Acidic</li>
<li>Thunderous</li>
<li>Lightning</li>
<li>Forceful</li>
<li>Diseased</li>
<li>Stunning</li>
<li>Blinding</li>
<li>Deafening</li>
<li>Weakening</li>
<li>Draining</li>
<li>Sleep-inducing</li>
<li>Binding</li>
<li>Dominating</li>
<li>Psychic</li>
<li>Maddening</li>
<li>Confusing</li>
</ol>
<h2>1d20 Types</h2>
<ol>
<li>Bolts</li>
<li>Spears</li>
<li>Scythes</li>
<li>Bolos</li>
<li>Spiked chains</li>
<li>Pit</li>
<li>Rolling ball</li>
<li>Crushing pillars</li>
<li>Darts</li>
<li>Glyphs</li>
<li>Swords</li>
<li>Axes</li>
<li>Tendrils</li>
<li>Whips</li>
<li>Nets</li>
<li>Bear traps</li>
<li>Cages</li>
<li>Beams</li>
<li>Hammers</li>
<li>Shurikens</li>
</ol>
<h2>1d20 Triggers</h2>
<ol>
<li>Door</li>
<li>Floor plate</li>
<li>Tripwire</li>
<li>Throne</li>
<li>Corpse</li>
<li>Chest</li>
<li>Old book</li>
<li>Child's toy</li>
<li>Jeweled skull</li>
<li>Beams of light</li>
<li>Golden angelic statue</li>
<li>Crystal goblet on pedestal</li>
<li>Onyx demonic skull</li>
<li>Jeweled pillar</li>
<li>Steep stair</li>
<li>Jeweled crown</li>
<li>Gilded sarcophagus</li>
<li>Bound prisoner</li>
<li>Weapon on an altar</li>
<li>Idol on pedestal</li>
</ol>
<h2>Damage Severity by Level</h2>
<table>
<thead>
<tr>
<th>Character Level</th>
<th>Setback</th>
<th>Dangerous</th>
<th>Deadly</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st - 4th</td>
<td>5 (1d10)</td>
<td>11 (2d10)</td>
<td>22 (4d10)</td>
</tr>
<tr>
<td>5th - 10th</td>
<td>11 (2d10)</td>
<td>22 (4d10)</td>
<td>55 (10d10)</td>
</tr>
<tr>
<td>11-16th</td>
<td>22 (4d10)</td>
<td>55 (10d10)</td>
<td>99 (18d10)</td>
</tr>
<tr>
<td>17th - 20th</td>
<td>55 (10d10)</td>
<td>99 (18d10)</td>
<td>132 (24d10)</td>
</tr>
</tbody>
</table>
<h2>Trap Save DCs and Attack Bonuses</h2>
<table>
<thead>
<tr>
<th>Trap Danger</th>
<th>Save DC</th>
<th>Attack Bonus</th>
</tr>
</thead>
<tbody>
<tr>
<td>Setback</td>
<td>10 - 11</td>
<td>+3 to +5</td>
</tr>
<tr>
<td>Dangerous</td>
<td>12 - 15</td>
<td>+6 to +8</td>
</tr>
<tr>
<td>Deadly</td>
<td>16 - 20</td>
<td>+9 to +12</td>
</tr>
</tbody>
</table>
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