94 lines
3.0 KiB
HTML
94 lines
3.0 KiB
HTML
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<!DOCTYPE html>
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<html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0;
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>The Lazy RPG Prep Toolkit</title>
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</head>
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<body>
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<p><a href="../../md/Lazy GM Resource Docs/03 - The Lazy RPG Preparation Process.md">Markdown</a></p>
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<h2>The Lazy RPG Prep Toolkit</h2>
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<ul>
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<li>Dice, pencils, and dry-erase markers</li>
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<li>GM's notebook</li>
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<li>Campaign worksheet</li>
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<li>Curated random name list</li>
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<li>3×5 index cards</li>
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<li>Numbered initiative cards</li>
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<li>GM screen or cheat sheet</li>
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<li>Dry-erase flip mat</li>
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<li>Published books and adventures</li>
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<li>Miniatures, maps, and terrain as needed</li>
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</ul>
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<h2>Building a Lazy Campaign</h2>
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<ul>
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<li>Develop a spiral campaign with the characters at the center</li>
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<li>Build a campaign hook focusing on a single major goal</li>
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<li>State the six truths of your campaign</li>
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<li>Define three fronts incorporating goals and grim portents</li>
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<li>Run a session zero to help build the characters and tie them together</li>
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</ul>
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<h2>Running Your Game</h2>
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<ul>
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<li>Relax</li>
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<li>Focus on your strong start</li>
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<li>Listen to the players, and build off of the ideas they bring you</li>
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<li>Trust your preparation to help you run a creative, flexible game</li>
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<li>Ask the players to summarize the events of the previous game session</li>
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<li>Draw players into the story by asking them to describe killing blows, define monster characteristics, and describe interesting events during travel</li>
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<li>Imagine the world as a living place when building scenes and situations</li>
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<li>Let the world and the NPCs react to the characters' actions</li>
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<li>Use a mixture of combat styles, including theater of the mind, gridded maps, and abstract maps</li>
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<li>Maintain a good pace by staying close to the action</li>
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<li>Cycle between action and relaxation, and alternate upward and downward emotional beats</li>
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<li>Use specific hopeful or fearful beats to send the action in a specific direction</li>
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</ul>
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<h2>Thinking About Your Game</h2>
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<ul>
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<li>Prime your GM's brain with great books, movies, and TV shows</li>
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<li>Remind yourself of the player characters' names and backgrounds</li>
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<li>Ask what the villains and NPCs are doing right now</li>
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</ul>
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<h2>Embrace the GM's Truths</h2>
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<ul>
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<li>Players don't care as much as you think</li>
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<li>Players want to see their characters do awesome things</li>
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<li>The GM is not the enemy of the characters</li>
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<li>Be a fan of the characters</li>
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</ul>
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<h2>Lazy RPG Tricks</h2>
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<ul>
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<li>Award levels at key points in the story</li>
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<li>Improvise ability and skill checks</li>
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<li>Delegate certain tasks to the players</li>
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<li>Use static monster damage</li>
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</ul>
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</body>
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</html>
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