35 lines
1.5 KiB
Markdown
35 lines
1.5 KiB
Markdown
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# Swarm, Ice Borers
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*Medium* *Elemental* *unaligned*
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- **Armor Class:** 12
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- **Hit Points:** 40 (9d8)
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- **Speed:** walk 10 ft. climb 10 ft. fly 30 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** Tome of Beasts 3, page 362
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 7 (-2) | 15 (+2) | 10 (+0) | 3 (-4) | 10 (+0) | 3 (-4) |
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- **Skills:** perception +0
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- **Damage Immunities:** cold
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- **Damage Resistances:** bludgeoning, piercing, slashing
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- **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
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- **Senses:** passive Perception 10
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- **Languages:** —
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### Special Abilities
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- **False Appearance:** While motionless indistinguishable from cluster of icicles. This trait doesn't function if swarm has damaged a creature with blood within the past 2 hrs.
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- **Frigid Mass:** A creature that starts its turn in the swarm's space takes 4 (1d8) cold.
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- **Heatsense:** The swarm can pinpoint the location of creatures emitting heat such as warm-blooded Beasts and Humanoids within 30' of it.
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- **Spider Climb:** Difficult surfaces even ceilings no ability check.
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- **Swarm:** Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny elemental. Can't regain hp or gain temp hp.
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### Actions
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- **Impale:** Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 7 (2d6) piercing damage + 9 (2d8) cold or 3 (1d6) piercing damage + 4 (1d8) cold if the swarm has half its hp or fewer.
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