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2025-06-07 07:58:30 -05:00
# Imperator, Penguin Swarm
*Huge* *Beast* *unaligned*
- **Armor Class:** 13 (natural)
- **Hit Points:** 114 (12d12+36)
- **Speed:** walk 20 ft. swim 40 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** Tome of Beasts 3, page 242
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 15 (+2) | 10 (+0) | 16 (+3) | 4 (-3) | 14 (+2) | 12 (+1) |
- **Skills:** perception +2
- **Damage Resistances:** bludgeoning, cold, piercing, slashing
- **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Senses:** passive Perception 12
- **Languages:** —
### Special Abilities
- **Swarm:** The swarm can occupy another creature's space and vice-versa and the swarm can move through any opening large enough for a Med penguin. The swarm can't regain hp or gain temp hp.
- **Tobogganing Tide:** The swarm can move at double its walking speed over ice and snow.
### Actions
- **Beaks:** Melee Weapon Attack: +5 to hit, 0 ft., one creature, in the swarm's space. 21 (6d6) piercing damage or 10 (3d6) if the swarm has half its hp or fewer.
- **Toboggan Charge (Recharge 5-6):** The swarm moves up to 20' in a straight line over ice or snow and can move through the space of any Large or smaller creature. The first time it enters a creature's space during this move that creature must make a DC 14 Str save. On a failure a creature takes 10 (3d6) bludgeoning damage and 10 (3d6) piercing damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone.