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2025-06-07 07:58:30 -05:00
# Blestsessebe
*Large* *Celestial* *neutral good*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 144 (17d10+51)
- **Speed:** walk 50 ft.
- **Challenge Rating:** 8 (3,900 XP)
- **Source:** Tome of Beasts 3, page 61
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 21 (+5) | 18 (+4) | 16 (+3) | 11 (+0) | 17 (+3) | 18 (+4) |
- **Saving Throws**: Wis +6, Cha +7
- **Skills:** perception +3
- **Damage Resistances:** poison, radiant
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60', passive Perception 13
- **Languages:** Celestial, Common
### Special Abilities
- **Blur of Motion:** When it moves 30'+ on its turn ranged attack rolls vs. it have disadvantage until start of its next turn.
- **Freedom of Movement:** Ignores difficult terrain and magical effects can't reduce its speed or cause it to be restrained. Can spend 5 ft. of move to escape nonmagical restraints or being grappled.
- **Magic Resistance:** Advantage: spell/magic effect saves.
- **Trampling Charge:** If it moves 30'+ straight toward a creature and then hits it with gore on the same turn target: DC 15 Str save or be knocked prone. If target is prone blestsessebe can make one hooves attack vs. it as a bonus action.
### Actions
- **Multiattack:** One Gore attack and two Hooves attacks.
- **Gore:** Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) piercing damage + 13 (3d8) radiant.
- **Hooves:** Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage.
- **Distracting Glow (Recharge 6):** Its horns flare brightly for a moment distracting its enemies. Each hostile creature within 60' of it and can see its horns: DC 15 Wis save or entranced by it until start of blestsessebe's next turn. Entranced creature has disadvantage on attacks vs. creatures other than blestsessebe.
- **Hastening Stomp (Recharge 5-6):** Rears and stomps sending small magical shockwave. For 1 min each friendly creature within 60' of it increases its speed by 10 ft. and can use Free Runner bonus action.
### Bonus Actions
- **Free Runner:** Can take the Dash action.