42 lines
2.1 KiB
Markdown
42 lines
2.1 KiB
Markdown
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# Blestsessebe
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*Large* *Celestial* *neutral good*
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- **Armor Class:** 16 (natural armor)
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- **Hit Points:** 144 (17d10+51)
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- **Speed:** walk 50 ft.
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- **Challenge Rating:** 8 (3,900 XP)
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- **Source:** Tome of Beasts 3, page 61
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 21 (+5) | 18 (+4) | 16 (+3) | 11 (+0) | 17 (+3) | 18 (+4) |
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- **Saving Throws**: Wis +6, Cha +7
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- **Skills:** perception +3
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- **Damage Resistances:** poison, radiant
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 60', passive Perception 13
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- **Languages:** Celestial, Common
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### Special Abilities
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- **Blur of Motion:** When it moves 30'+ on its turn ranged attack rolls vs. it have disadvantage until start of its next turn.
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- **Freedom of Movement:** Ignores difficult terrain and magical effects can't reduce its speed or cause it to be restrained. Can spend 5 ft. of move to escape nonmagical restraints or being grappled.
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- **Magic Resistance:** Advantage: spell/magic effect saves.
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- **Trampling Charge:** If it moves 30'+ straight toward a creature and then hits it with gore on the same turn target: DC 15 Str save or be knocked prone. If target is prone blestsessebe can make one hooves attack vs. it as a bonus action.
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### Actions
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- **Multiattack:** One Gore attack and two Hooves attacks.
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- **Gore:** Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) piercing damage + 13 (3d8) radiant.
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- **Hooves:** Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage.
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- **Distracting Glow (Recharge 6):** Its horns flare brightly for a moment distracting its enemies. Each hostile creature within 60' of it and can see its horns: DC 15 Wis save or entranced by it until start of blestsessebe's next turn. Entranced creature has disadvantage on attacks vs. creatures other than blestsessebe.
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- **Hastening Stomp (Recharge 5-6):** Rears and stomps sending small magical shockwave. For 1 min each friendly creature within 60' of it increases its speed by 10 ft. and can use Free Runner bonus action.
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### Bonus Actions
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- **Free Runner:** Can take the Dash action.
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