30 lines
1.1 KiB
Markdown
30 lines
1.1 KiB
Markdown
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# Swamp Adder
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*Small* *Beast* *Unaligned*
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- **Armor Class:** 13
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- **Hit Points:** 18 (4d6 + 4)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** Tome of Beasts 2023, page 334
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 4 (-3) | 16 (+3) | 12 (+1) | 1 (-5) | 10 (+0) | 4 (-3) |
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- **Skills:**
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** False
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- **Condition Immunities:** False
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- **Senses:** blindsight 10 ft., passive Perception 10
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- **Languages:** —
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### Special Abilities
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- **Swamp Camouflage:** The swamp adder has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
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### Actions
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 11 Constitution saving throw. On a failure, the target takes 5 (2d4) poison damage and is paralyzed for 1 minute. On a success, a target takes half the damage and isn't paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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